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V5.9

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New Skins in the Store

The following skins have been added to the store:

Playing Cards
Before anyone asks, Twisted FateSquare.png Jack of Hearts Twisted Fate [S|L] is representing Hearts.
Samsung White

The following skins have been added to the store to commemorate the Season 2014 victors:

The following Summoner Icons have been added:

PVP.net

Match History
  • Number of matches increased to 20 from 10.
  • Within the client, you can now expand matches to show the full suite of information available online. Previously clicking on matches would open up your browser.
  • Ranked matches are now publicly visible in the client and online. Previously visible in the client to everyone and online to friends.
  • Within the client, normal matches are now only visible to you and your friends. Previously visible in the client to everyone, but was already friend-only online.
  • Custom games are now only visible to you (client and online). Previously visible in the client to everyone.
Mystery Gifting
  • You can now gift a Mystery Ward RP 380 and Mystery Summoner Icon RP 150.

League of Legends V5.9

General

Attack Move
  • "Attack Move on Cursor" can now be enabled in the options. This causes attack-move to select the target nearest the cursor if there are multiple enemies in range, rather than the closest enemy. This will still default to closest enemy if there are no enemies near the cursor.This will be released as enabled by default.
Combat Text
  • Major clean up to bugs and nuances.
  • Size now scales more dynamically based on damage dealt.
  • Damage over times/multi-hits will now use a single piece of floating text that ramps up - getting bigger as more damage is added.
Dragon Dragon
  • Base attack damage increased to 100 from 75.
  • Attack speed increased to 0.5 from 0.45.

Champions

Akali Akali
  • Crescent Slash.png Crescent Slash
    • Ability power ratio increased to (+ 40% AP), up from (+ 30% AP).
    • Cooldown reduced to 5 / 4 / 3 / 2 / 1 from 7 / 6 / 5 / 4 / 3.
    • Now has a visual effect to show it's range, visible by both self/ally and enemy.
  • Shadow Dance.png Shadow Dance
    • New Effect: Now leaves Akali 150 - 250 units on the far side of target. The distance behind the target increases the closer the target is from Akali on-cast.[1]
Annie Annie
  • Stats
    • Attack range reduced to 575 from 625.
Ashe Ashe
Gameplay rework.
  • Stats
    • Basic attack's projectile speed increased to 2500 from 2000.
    • Attack speed growth reduced to 3.333% from 4%.
  • Frost Shot.png Frost Shots - Repurposed Ability
    • New Innate: Ashe's basic attacks and abilities apply Frost to enemies damaged, slowing them by 5 - 35 (based on level)% for 2 seconds. Ashe's basic attacks against frosted units always critically strike, dealing 「 10 + (X * (1 + Y))% AD bonus critical damage, where X is her critical strike chance and Y is her bonus critical strike damage (both in decimal format) 」「 10% AD bonus critical damage, plus an additional 1% AD for every 1% of her critical strike chance that is modified by 1% for every 1% of her bonus critical strike damage 」. Ashe cannot otherwise critically strike.
    • Notes:
      • Frosted targets are distinct from Slowed targets - only Ashe's Frost Shot can trigger the bonus damage. Other slows don't trigger it.
      • Ashe's empowered attacks (even the base 10% AD with no crit chance) are classified as critical strikes for gameplay purposes and will trigger effects such as Frenzy mastery s4.png Frenzy and Reinforced Armor mastery s4.png Reinforced Armor.[2] As such, it is also not applied by Runaan's Hurricane item.png Runaan's Hurricane.
      • Here are examples on the behaviour of Frost Shot's bonus damage.[3] None of the following considers the 100% AD base damage from basic attacks.
        • Infinity Edge item.png Infinity Edge will deal 40% AD bonus damage (10 + (20 × (1 + 0.5)).
        • Adding a Phantom Dancer item.png Phantom Dancer increases the aforementioned to 92.5% AD bonus damage (10 + (55 × (1 + 0.5)).
        • With 100% critical strike chance and Infinity Edge item.png Infinity Edge's bonus critical damage, you will deal 160% AD bonus damage (10 + (100 × (1 + 0.5)).
        • Probable Bug: Critical strike damage from runes is stacking multiplicatively with Infinity Edge, rather than additively, for a maximum of 228.265% bonus damage (10 + 100 × 1.5 × 1.4551).
  • Ranger's Focus.png Ranger's Focus - New Ability
    • Passive: Ashe gains a stack of Focus.png Focus for 4 seconds whenever she slows an enemy, stacking up to 5 times. Ashe will not generate stacks while Ranger's Focus is on cooldown.
    • Active: Ashe consumes all Focus.png Focus stacks to gain 20 / 25 / 30 / 35 / 40% bonus attack speed and increases Frost Shot.png Frost Shot's slow strength 「 by 20% 」「 to 25 - 55 (based on level)% 」 for 4 seconds. If Ashe consumes 5 stacks of Focus.png Focus on activation, Ranger's Focus will also cause each of Ashe's attacks to fire a flurry of five arrows, dealing 「 23 / 24 / 25 / 26 / 27% modified attack damage with each arrow 」「 a total of 115 / 120 / 125 / 130 / 135% attack damage on each empowered attack 」. The flurry will stack multiplicatively with Frost Shot.png Frost Shots, will benefit from life steal and triggers on-attack effects five times, but on-hit effects are only applied once.
    • Cost: 50 mana
    • Cooldown: 18 seconds
    • Notes:
      • The multi-attack effect is similar to Lightslinger.png Lightslinger and Double Strike.png Double Strike, except that on-hit effects aren't applied by the extra attacks.
      • Triggering On Attack Effects multiple times is intentional. [4] - namely, Runaan's Hurricane item.png Runaan's Hurricane and Pix, Faerie Companion.png Pix. Note that Pix's cannot attack more than twice per second.
        • On-hit effects are disabled on the latter four attacks and will not be triggered even by Runaan's minor bolts. As such, the item's 10 on-hit damage is only applied by the first attack.
        • Runaan's splash damage is affected by the damage modifier - dealing 「 10 (+57.5 / 60 / 62.5 / 65 / 67.5 AD) damage per flurry 」「 11.5 / 12 / 12.5 / 13 / 13.5% AD damage per arrow (+ 10 on the first) 」 to secondary targets.
      • As with Headshot.png Headshot, attacks against structures will refresh the timer on Focus but will not generate new stacks.
      • The multi-attack effect will work on structures - i.e. you will plink towers faster than Jinx Jinx.
  • Volley.png Volley
    • Arrows increased to 9 from 7. Radius is unaffected.
    • Cost reduced to 50 mana from 60.
    • Cooldown reduced to 12 / 10 / 8 / 6 / 4 seconds from 16 / 13 / 10 / 7 / 4.
    • New Effect: Targets can now intercept multiple arrows, but will take no damage from arrows beyond the first. Arrows beyond the first will still generate Focus.
  • Hawkshot.png Hawkshot
    • Passive gold generation removed.
    • Range increased to Global from 2500 / 3250 / 4000 / 4750 / 5500.
    • New Effect: Now works with a stock system, able to hold up to two charges.
      • Static cooldown implemented at 5 seconds.
      • Recharge time increased to 90 / 80 / 70 / 60 / 50 versus the current 60 / 55 / 50 / 45 / 40 cooldown.
  • Enchanted Crystal Arrow.png Enchanted Crystal Arrow
    • No longer innately slows, but will apply Frost Shot.png Frost Shot's slow.
      • Slow percentage effectively reduced to 5 - 35 (based on level) (+20% during Ranger's Focus)% from 50%.
      • Slow duration effectively reduced to 2 from 3.
Azir Azir
  • Arise!.png Arise!
    • Range indicator now shows the soldier's attack range at the end of the skill shot reticle.
Bard Bard
Cassiopeia Cassiopeia
  • Petrifying Gaze.png Petrifying Gaze
    • Visual effects updated to match the actual area of effect.
Hecarim Hecarim
  • Rampage.png Rampage
    • Damage penalty against neutral monsters removed.
    • Mana cost increased to 32 / 34 / 36 / 38 / 40 from 20 / 23 / 26 / 29 / 32.
Kalista Kalista
  • Martial Poise.png Martial Poise
    • The dash range is no longer increased when moving away from the target.
Morgana Morgana
  • Tormented Soil.png Tormented Soil
    • Base damage per second reduced to 16 / 32 / 48 / 64 / 80 from 24 / 38 / 52 / 66 / 80.
      • Max. base damage per second reduced to 24 / 46 / 72 / 96 / 120 to 36 / 57 / 78 / 99 / 120
Nasus Nasus
  • Fury of the Sands.png Fury of the Sands
    • Fixed a bug where the health gained did not always happen instantly.
Nocturne Nocturne
  • Unspeakable Horror.png Unspeakable Horror
    • Base damage increased to 80 / 125 / 170 / 215 / 260 from 50 / 100 / 150 / 200 / 250.
    • Fixed a bug where the bonus movement speed wasn't triggering on fears other than Nocturne's.
Olaf Olaf
  • Ragnarok.png Ragnarok
    • New Effect: Active now grants Olaf a 50 / 60 / 70% movement speed bonus when moving towards enemies for 1 second.
Rammus Rammus
  • Powerball.png Powerball
    • Fixed a bug where Dash.png Dash would send Rammus into space if dash paths him over a unit.
Renekton Renekton
  • Ruthless Predator.png Ruthless Predator
    • Now grants 50 bonus attack range.
    • Cast time reduced to 0.5 seconds from 0.75. The "self-stun" duration.
  • Dominus.png Dominus
    • Fixed a bug where the health gained did not always happen instantly.
Riven Riven
  • Stats
    • Movement speed reduced to 340 from 345.
  • Wind Slash.png Wind Slash
    • Missile speed reduced to 1600 from 2200.
Ryze Ryze
  • Spell Flux.png Spell Flux
    • Fixed a bug where the secondary effect was classified as a single-target ability (and was triggering things like Muramana). The initial spell continues to be classified as a single-target abilities.
  • Desperate Power.png Desperate Power
    • Passive's tooltip now properly displays Arcane Mastery.png Arcane Mastery's increased duration.
    • Fixed a bug where casting a spell at the end of Desperate Power's duration would cause that spell to not go on cooldown.
Tristana Tristana
  • Explosive Shot.png Explosive Shot
    • Now uses Tristana's basic attack cast time. (This means the spell's cast animation is reduced with your attack speed).
    • Active's damage increase per basic attack increased to 30% from 25%.
      • Max. damage increased to 132 / 154 / 176 / 198 / 220 / (+ 110 / 145 / 176 / 209 / 242% bonus AD) (+ 110% AP) from 120 / 140 / 160 / 180 / 200 (+ 100 / 130 / 160 / 190 / 220% bonus AD) (+ 100% AP).
Trundle Trundle
  • Pillar of Ice.png Pillar of Ice
    • Slow percentage increased to 30 / 35 / 40 / 45 / 50% from 25 / 30 / 35 / 40 / 45%.
    • Knockback distance increased to 225 from 150.
Veigar Veigar
  • Event Horizon.png Event Horizon
    • Tooltip updated to reflect the actual delay of 0.5 seconds.
Xin Zhao Xin Zhao
  • Crescent Sweep.png Crescent Sweep
    • Enemies are now stunned for 0.75 seconds upon landing.
Zed Zed
  • Death Mark.png Death Mark
    • There is now a 1-second cooldown before Death Mark can be reactivated.

Items

Juggernaut item.png Cinderhulk
  • Base damage reduced to 15 (+ 0.6 per level) from 16 (+ 1 per level).
  • Maximum damage removed.
    • Previously 24 (+ 1.5 per level).
  • Now deals double damage to monsters: 30 (+ 1.2 per level).
Skirmisher's Sabre item.png Skirmisher's Sabre

The Howling Abyss

  • Mark.png Mark / Dash.png Dash
    • Mark.png Mark
      • Damage reduced to 5 + (2.5 × Champion's Level) from 20 + (10 × Champion's Level).
    • Dash.png Dash
      • New Effect: Now deals 15 + (7.5 × Champion's Level) true damage upon arrival.

Patch Rundown

Patch Rundown 514:08

Patch Rundown 5.9

References

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