League of Legends Wiki

V6.12

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New Cosmetics

The following Champion skins have been added to the store:

The following Summoner Icons have been added to the store:

The following Ward skins have been added to the store:

League of Legends V6.12

Remake

  • If one of your players has disconnected or AFK for at least 90 seconds before the 3:00 minutes mark and first blood against your team has not been scored before their leave, your team is given the option to /remake.
    • At the 3:00 minute mark, all players on the shorthanded team receive a message to prompt the vote by typing /remake in chat
  • A game that is remaked is not counted for either team, with the exception of the disconnected player, who will takes a loss and flagged by Leave Buster.
  • Diamond V and above players will also take a loss when the disconnected player is in their premade.

Champions

Corki Corki
  • Valkyrie.png Valkyrie
    • Cooldown changed to 20 / 19 / 18 / 17 / 16 seconds from 26 / 23 / 20 / 17 / 14.
  • Gatling Gun.png Gatling Gun
    • Base damage increased to 80 / 140 / 200 / 260 / 320 from 80 / 128 / 176 / 224 / 312.
    • Damage ticks per second increased to 4 from 2. Stacking resistance reduction cap unchanged.
Dr. Mundo Dr. Mundo
  • General
    • Bug Fix: Pool Party Mundo's busted ukelele no longer jitters on the ground at the end of his recall animation.
Elise Elise
  • Cocoon.png Cocoon
    • Bug Fix: Fixed a bug where the stun was cut short if, after casting Cocoon, Elise instantly switched to Spider Form.png Spider Form and cast Rappel.png Rappel on the Cocoon'd target.
Fizz Fizz
  • Seastone Trident.png Seastone Trident
    • Target's missing health damage reduced to 4 / 4.5 / 5 / 5.5 / 6% from 4 / 5 / 6 / 7 / 8%.
  • Playful.png Playful / Trickster
    • Cooldown increased to 18 / 16 / 14 / 12 / 10 from 16 / 14 / 12 / 10 / 8.
Gnar Gnar
  • General
    • Bug Fix: Restored warning particles when Snow Day Gnar and Gentleman Gnar are about to transform.
  • Hop.png Hop
    • Bug Fix: Snow Day Gnar's Hop attack speed buff particles no longer cut off at certain angles.
Hecarim Hecarim
  • Onslaught of Shadows.png Onslaught of Shadows
    • Bug Fix: The spectral riders of Headless Hecarim's Onslaught of Shadows are once again visible. Still spooky, though.
Kindred Kindred
  • General
    • Bug Fix: Shadowfire Kindred's basic attack particles are now easier to see.
    • Bug Fix: Fixed a bug where Shadowfire Kindred's Wolf would appear as two Wolves stacked on top of each other to everyone except Kindred.
Lux Lux
  • Final Spark.png Final Spark
    • Bug Fix: Fixed a visual bug where Lux could sometimes appear to cast multiple Final Sparks in rapid succession. Only the final Final Spark was real! Ghost lasers should no longer appear.
Shaco Shaco
  • Backstab.png Backstab
    • Clarity: Now shows the bonus damage from Backstab separately when applied.
Sion Sion
  • Decimating Smash.png Decimating Smash
    • Bug Fix: Can no longer restart in a different direction by pressing Unstoppable Onslaught.png R + Decimating Smash.png Q during Decimating Smash's channel.
Syndra Syndra
Teemo Teemo
  • General
    • Bug Fix: Omega Squad Teemo no longer copies Classic Teemo's movement voiceover lines when both are in the same game.
Xin Zhao Xin Zhao
  • General
    • Base health increased to 600 from 591.16.
    • Health per level increased to 92 from 87.
  • Battle Cry.png Battle Cry
    • Bug Fix: Attacks on Jax Jax with Counter Strike.png Counter Strike no longer count as hits for the healing passive.
Zed Zed

Items

Bilgewater Cutlass item.png Bilgewater Cutlass
  • Cost reduced to 1500 Gold from 1650 Gold.
    • Combine cost reduced to 250 Gold from 400 Gold.
Blade of the Ruined King item.png Blade of the Ruined King
  • Combine cost increased to 900 Gold from 750 Gold.
  • Total cost unchanged to 3400 Gold.
Essence Reaver item.png Essence Reaver
  • Attack damage increased to 70 from 65.
Hextech GLP-800 item.png Hextech GLP-800
  • Mana into health reduced to 20% from 25%.
Hextech Gunblade item.png Hextech Gunblade
  • Combine cost increased to 700 Gold from 550 Gold.
  • Total cost unchanged to 3400 Gold.
Hextech Protobelt-01 item.png Hextech Protobelt-01
  • Bug Fix: Fixed a few interactions between Hextech Protobelt-01's active and empowered attacks (ex. Ekko Ekko's Phase Dive.png Phase Dive).
Infinity Edge item.png Infinity Edge
  • Attack damage increased to 70 from 65.
Lord Dominik's Regards item.png Lord Dominik's Regards
  • Attack damage increased to 50 from 40.
Mortal Reminder item.png Mortal Reminder
  • Attack damage increased to 50 from 40.
Righteous Glory item.png Righteous Glory
  • Mana into health reduced to 20% from 25%.
Rod of Ages item.png Rod of Ages
  • Cost increased to 2700 Gold from 2600 Gold.
    • Combine cost increased to 750 Gold from 650 Gold.
  • Mana into health reduced to 20% from 25%.
Youmuu's Ghostblade item.png Youmuu's Ghostblade
  • Attack damage reduced to 60 from 65.

Masteries

Double-Edged Sword mastery S4.png Double Edged Sword
  • Removed: Ranged role Ranged conditioning. i.e.: Both Melee role Melee and Ranged role Ranged deal 3% increased damage and take 1.5% increased damage.
Fervor of Battle mastery 2016.png Fervor of Battle
  • Stack per ability cast reduced to 1 from 2.
Grasp of the Undying mastery 2016.png Grasp of the Undying
  • Damage component increased to 3% of your max. health from 2.5% of your max. health Melee role Melee / Ranged role Ranged adjustments unchanged.
  • Heal component reduced to 1.5% of your max. health from 2.5% of your max. health. Melee role Melee / Ranged role Ranged adjustments unchanged.
Arcane Mastery mastery s4.png Natural Talent
  • Bonus AD changed to 0.4 / 0.8 / 1.2 / 1.6 / 2.0 + (0.089 / 0.178 / 0.267 / 0.356 / 0.444 × level) from 0.111 / 0.222 / 0.333 / 0.444 / 0.556 × level. Maximum bonus AD unchanged.
  • Bonus AP changed to 0.6 / 1.2 / 1.8 / 2.4 / 3.0 + (0.133 / 0.267 / 0.400 / 0.533 / 0.667 × level) from 0.167 / 0.333 / 0.500 / 0.667 / 0.833 × level. Maximum bonus AP unchanged.
Veteran's Scars mastery s4.png Veteran's Scars
  • Bonus health increased to 10 / 20 / 30 / 40 / 50 from 9 / 18 / 27 / 36 / 45.

Summoner Spells

Clarity.png Clarity
  • Mana restoration for self increased to 50% from 40%.
  • Mana restoration for allies reduced to 25% from 40%.
Mark.png Mark / Dash
  • Cooldown increased to 48 seconds from 40.
  • Snowball width reduced to 80 from 100.
  • New: Added a glow effect to make snowballs more visible.

ARAM

The following only applies to ARAM.

Champions

Bard Bard
  • Traveler's Call.png Traveler's Call
    • Chime spawn rate reduced to 40 seconds from 50.
      • Initial spawn unchanged at 50 seconds.
Nasus Nasus
Thresh Thresh
  • Damnation.png Damnation
    • Each soul captured counts as two souls instead.

Items

Oracle's Extract item.png Oracle's Extract
  • Cost increased to 300 Gold from 250 Gold.
  • Removed: Falling off upon death.
  • New Effect: Grants warning of units and objects inside brushed akin to the Sweeping Lens item.jpg Sweeping Lens / Oracle Alteration item.png Oracle Alteration.
Entropy item.png Entropy - Reworked
  • Renamed into Guardian's Hammer.
    • New Effect: Cannot purchase more than one Guardian's item.
  • Basic item.
  • Costs 950 Gold.
  • +150 health.
  • +15 attack damage.
  • +10% lifesteal.
Guardian's Horn item.png Guardian's Horn - Reworked
  • New Effect: Cannot purchase more than one Guardian's item.
  • Basic item.
  • Costs 950 Gold.
  • +150 health.
  • +20 health per 5 seconds.
  • Unique Passive: Blocks 12 damage from all champion sources (3 damage vs. damage over time abilities).
Orb of Winter item.png Orb of Winter - Reworked
  • Renamed into Guardian's Orb.
    • New Effect: Cannot purchase more than one Guardian's item.
  • Basic item
  • Costs 950 Gold.
  • +150 health.
  • +30 ability Power.
  • +10 mana per 5 seconds.
Poro-Snax item.png Poro-Snax
  • On first turret kill, all team members receive an additional Poro-Snax.

General

  • New Effect: Champions get Homestart, grating 50% movement speed for 10 seconds upon spawning for the first 5 minutes of the game.
  • New Effect: Howling Abyss' aura grants 40% cooldown reduction on Summoner Spells.
  • Less experience is needed to reach level 18.
  • Champion kills grant less total experience.
  • Ambient gold increased to 25 Gold per 5 seconds from 22 Gold per 5 seconds.
  • Gold per champion kill increased to 160 Gold from 140 Gold.
  • Melee minion gold increased to 28 Gold from 26 Gold.
  • Caster minion gold increased to 20 Gold from 19 Gold.
  • Cannon minion gold increased to 45 Gold from 42 Gold.
  • Super minion gold increased to 45 Gold from 42 Gold.
  • Removed: Minion gold rewards increasing over time.
  • Health pack mana restore reduced to 60 – 158 from 120 – 315.
  • Health pack respawn time increased to 60 seconds from 40 seconds.
  • New: Champion Mastery can be earned in matchmade ARAM games.
    • But it will not work for Champion Mastery 6 and 7.

Summoner Spell

Flash.png Flash
  • Cooldown reduced to 180 seconds from 300.
Heal.png Heal
  • Cooldown reduced to 144 seconds from 240.
Cleanse.png Cleanse
  • Cooldown reduced to 126 seconds from 210.
Exhaust.png Exhaust
  • Cooldown reduced to 126 seconds from 210.
Ignite.png Ignite
  • Cooldown reduced to 126 seconds from 210.
Barrier.png Barrier
  • Cooldown reduced to 108 seconds from 180.
Ghost.png Ghost
  • Cooldown reduced to 108 seconds from 180.
Mark.png Mark / Dash
  • Cooldown increased to 48 seconds from 40.
  • Snowball width reduced to 80 from 100.
  • New Effect: Added a glow effect to make snowballs more visible.
Clarity.png Clarity
  • Cooldown reduced to 144 seconds from 180.
  • Mana restoration for self increased to 50% from 40%.
  • Mana restoration for allies reduced to 25% from 40%.

Twisted Treeline

  • Champion Mastery can be earned in matchmade Twisted Treeline games, up through Champion Mastery 5.

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