New Cosmetics[]
The following Champion skins have been added to the store:
The following Ward skins have been added to the store:
League of Legends V6.13[]
General[]
Terrain Abilities[]
- Issueing move command beyond or on created terrain will now make champions path straight towards the dynamically created terrain, instead of trying to go long ways around it. This mimics functionality, and now impacts , , , , and .
Wards[]
- Attacking wards will not trigger in-combat status for the purpose of , , or .
- Wards now grant 30 experience when killed (15 for ).
- For every 150 seconds that a ward is alive, it becomes visually "swaggier" for the team that placed it.
Global Experience Pacing[]
- Catch-Up Experience
- Catch-up experience now scales continuously with percent missing level, rather than remaining at a set value from level to level.
- You now get more catch-up experience at 2.5 levels behind than 2.3 levels behind than 2 levels behind, etc.
- To accommodate the new continuous growth, catch-up experience kicks in earlier but scales less strongly.
- Post-Death Kill Experience
- New Effect: Champions now continue to gain experience from nearby champion kills for ~10 seconds after death, even if they didn't participate.
- Early Kill Rewards
- Champion kills reward less experience at early levels, returning to pre-6.13 values around level 9.
Attack-Move[]
- Bug Fix: Fixed a bug where an attack-move command issued immediately after a move command to the same spot would fail to overwrite the move command.
Ranked Emblems[]
- Wins for emblems started being counted during 6.12, so you'll need to have won 25 games since the start of last patch to earn one.
- A solo emblem means the vast majority of your recent wins came from queueing alone.
- A dynamic emblem means you win with parties of all sizes.
- A team emblem means your wins come mostly from queuing with full teams.
Ranked Tier Restrictions[]
- Challenger: Challenger / Master, Diamond I, II
- Master: Challenger / Master / Diamond I, II, III
- Diamond I: Challenger, Master / Diamond I / Diamon II, III, IV
- Diamond V: Diamond II, III, IV / Diamond V / Platinum I, II, III
- Platinium: As before, high-Platinum players can queue with low-Diamond players based on the restrictions above. If no Diamond players are in the party, Platinum players remain completely unaffected by these changes.
Scheduled Ranked 5s[]
- Teams can have up to nine players, with no restrictions on which ranked tiers can join.
- Teams must play five games to become officially ranked and placed in the appropriate tier/division.
- Players can be a part of up to five different teams at any time.
- For servers with Ranked 3s enabled on Twisted Treeline, the play window now matches the schedule for Ranked 5s.
Monsters[]
- Bug Fix: Champions no longer get stuck when trying to walk behind .
- No longer level up during combat and now wait to level up until they've been out of combat for 30 seconds.
- Removed: Playing level up visual or audio effects.
- No longer level up during combat and now wait to level up until they've been out of combat for 30 seconds.
Champions[]
- Now pulls enemies 75 units in front of Blitzcrank rather than directly on top of him.
- Buff duration reduced to 5 seconds from 10.
- Power Fist's empowered basic attack can no longer be cancelled.
- Cooldown changed to 60 / 40 / 20 seconds from 30 at all ranks.
- No longer hits monsters while Blitzcrank is out of combat.
- Bug Fix: Fixed a bug where Fiora would be locked out of and if she died during Lunge until casting Lunge again.
- Mini-Gnar bonus range reduced to 400 − 500 (based on level) from 425 − 510 (based on level).
- Return boomerang distance increased to 3000 from 2500.
- Base damage increased to 15 / 25 / 35 / 45 / 55 from 10 / 20 / 30 / 40 / 50.
- Cooldown increased to 110 / 85 / 60 seconds from 70 / 60 / 50.
- Base shield reduced to 50 / 80 / 110 / 140 / 170 from 50 / 90 / 130 / 170 / 210.
- Bonus shield per enemy champion hit increased to 20 / 40 / 60 / 80 / 100 from 20 / 30 / 40 / 50 / 60.
- Radius increased to 600 from 500.
- Stats
- Base armor reduced to 20 from 27.
- Armor growth increased to 3.5 from 3.25.
- Removed: On-hit heal upon having 100 stacks of Hunter's Vigor .
- New Effect: Wolf's attacks against monsters now slow target's attack and movement speed by 50% for 2 seconds.
- Bug Fix: Tooltip now indicate that the stun lasts 1 second instead of 1.25. Actual stun duration unchanged.
- Stats
- Base mana increased to 350 from 292.4.
- Movement speed increased to 330 from 325.
- New Effect: Bolts' damage is reduced to 70% for enemies beyond the first.
- Slow duration increased to 2 seconds at all ranks from 1 / 1.25 / 1.5 / 1.75 / 2.
- New Effect: On ally cast now also grants 15 / 20 / 25 / 30 / 35% attack speed for 3 / 3.25 / 3.5 / 3.75 / 4 seconds.
- Bug Fix: No longer applies extra stacks of armor shred.
- General
- Adjusted colors on a few of Challenger Nidalee's visual effects to improve readability.
- Bug Fix: No longer applies extra stacks of armor shred.
- Cooldown increased to 20 seconds from 10.
- Initial lockout on recast increased to 2 seconds from 0.5.
- Bug Fix: Fixed a bug where Force of Will would only grab 2 spheres at max rank based on where she clicked.
- Bug Fix: Fixed a bug where getting crowd-controlled while grabbing an object could put Force of Will on cooldown.
- New Effect: Now continues to check for spheres during the entire cast duration, rather than only on-cast.
- Bug Fix: Fixed a bug where spheres produced by Unleashed Power would become impossible to use if her target died during the cast.
- New Effect: Attacks and spells deals 1 / 1.25 / 1.5 (based on level)% of Tahm Kench's maximum health bonus magic damage, stacking up to 3 times against champions.
- Base damage increased to 80 / 130 / 180 / 230 / 280 from 80 / 125 / 170 / 215 / 260.
- Damage to grey health conversion ratio reduced to 70 / 75 / 80 / 85 / 90% from 100% at all ranks.
- Grey health to health conversion ratio increased to 25 / 30 / 35 / 40 / 45% from 20 / 26 / 32 / 38 / 44%.
- Active's shield duration reduced to 3 seconds from 6.
- Cooldown reduced to 6 seconds at all ranks from 16 / 15 / 14 / 13 / 12.
- Removed: Shield decaying over time.
- Removed: Passive bonus magic damage. Reintegrated into Innate ability.
- Channel duration reduced to 6 seconds from 15.
- Reactivate delay reduced to 0.25 seconds from 1.
- Warning indicator duration reduced to 1 second from 1.5.
- Range increased to 4500 / 5500 / 6500 from 4000 / 5000 / 6000.
- Epic monster souls are now worth two stacks of Damnation.
- Removed: AP scaling.
- New Effect: Shield's strength now scale with total number of souls. Each soul collected increases the shield value by one.
- New Effect: While Thresh is tethered to an enemy via , casting Dark Passage beyond cast range will now throws the lantern at maximum range in the target direction, rather than causing Thresh to walk into cast range.
- New Effect: If Thresh successfully a target and pull towards them, lanterns slightly beyond the leash range will have a short grace period before breaking the leash.
- Stats
- Base health regeneration reduced to 6 from 9.425.
- Bug Fix: Fixed a bug where Ambush's stealth delay would instantly complete if Twitch killed an enemy champion.
- Bug Fix: Restored custom particles for Blight Crystal Varus's Hail of Arrows when the arrows land.
- Bonus AP reduced to 2.5% bonus health from 4% bonus health.
- Bonus health increased to 140% AP from 100% AP.
- Base damage reduced to 75 / 90 / 105 / 120 / 135 from 80 / 100 / 120 / 140 / 160.
- AP ratio increased to 55% AP from 45% AP.
- Base damage reduced to 60 / 110 / 160 / 210 / 260 from 80 / 125 / 170 / 215 / 260.
- Bonus attack speed per stack reduced to 4 / 8 / 12 / 16 / 20% from 8 / 11 / 14 / 17 / 20%.
- Maximum attack speed reduced to 12 / 24 / 36 / 48 / 60% from 24 / 33 / 42 / 51 / 60%.
- General
- Bug Fix: Fixed a bunch of cracks in the Zac Sweet Chromas on Very Low visual settings.
- Bug Fix: Now more consistently explodes when bouncing near large units such as , , and six-stack .
- Bug Fix: Fixed a bug where Chronoshift wasn't proccing on-heal effects (e.g. attack speed buff).
- Seed spawn time increased to 13 – 8.5 seconds from 11 − 6.75 (based on level).
- Bug Fix: Fixed a bug where plants spawned by Deadly Spines would automatically target enemy champions even if Zyra hadn't damaged them.
- Cooldown changed to 20 / 18 / 16 / 14 / 12 seconds from 17 / 16 / 15 / 14 / 13.
Items[]
- Now grants 5% cooldown reduction.
- Total cost increased to 2400 from 2200.
- Ability power increased to 60 from 40.
- Base mana regeneration reduced to 50% from 100%.
- New Unique Passive: +15% bonus healing and shielding power.
- Minion execute threshold changed to 340 − 680 (based on level) health from 400.
- Minion execute threshold changed to 340 − 680 (based on level) health from 400.
- Total cost increased to 850 from 550.
- New Unique Passive: +10% bonus healing and shielding power.
- No longer builds into .
- Protobelt's dash now disables spellcasts and channels for the duration.
- Bug Fix: Fixed a few cases where Ninja Tabi weren't properly reducing damage from empowered basic attacks (ex. ).
- New Recipe: + + 375 = 850.
- Now grants 10% cooldown reduction.
- Base health regeneration reduced to 25% from 50%.
- Base mana regeneration increased to 75% from 50%.
- Minion execute threshold increased to 200 − 285 (based on level) health from 200.
- Killing non-lane minions no longer deactivates Spellthief's Edge's passive. e.g. .
- New Recipe: + + 450 = 2500.
- Now grants 45 armor.
- Base health regeneration increased to 150% from 100%.
- Base mana regeneration reduced to 75% from 100%.
- New Unique Passive – Point Runner: Builds up to 20% Movement Speed over 2 seconds while near turrets, fallen turrets and Void Gates.
- Minion execute threshold changed to 210 − 380 (based on level) health from 240.
Summoner Spells[]
- Channel duration increased to 4.5 seconds from 3.5.
- Teleport destination point is no longer random on target, Instead, you now appear on the side of the object closest to your nexus.
- Teleport VFX now shown if you have vision within 500 units of target point.
- Teleport now does a soundless "On the way" ping to your allies.
Howling Abyss[]
- Bug Fix: Fixed a bug where Harvester of Sorrow would always target the ally closest to Mordekaiser, regardless of who he cast it on.
- Worked ground duration reduced to 100 seconds from 140.