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V6.2

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New Cosmetics in the Store

The following champion skins have been added to the store for Lunar Revel 2016:

The following champion skins have been added to the store:

The following Summoner Icons have been added to the store:

Lunar Revel 2016
Ocean Week 2016

The following Ward Skins have been added to the store:

eSports Icons

League Championship Spring (North America/European Union)
NA
EU

LoL Pro League (China)

LoL Champions Korea

League Master Series (South Asia)

Latin America North/Latin America South
LAN
LAS
Brazil

Turkish League

LoL Continental League

Oceanic Pro League

PvP.net

Interface Improvements
  • Chromas can now be selected in New Champ Select.
  • Ward skins can now be selected in New Champ Select.
Matchmaking Improvements
  • Matchmaking balance improved at all skill levels.
  • Queue times reduced at the top end of the MMR spectrum.
  • 5-man premades are now matched up against other 5-man premades 98% of the time.

League of Legends V6.2

General

Rift Herald Rift Herald
Ward Debris
  • Debris duration reduced to 240 seconds from 300.
  • Ward Debris now:
    • Brightly glows in the first 10% of its lifespan.
    • Stops emitting flames after 30% of its lifespan has passed.
    • Particle visibly changes and debris shrinks after 60% of its lifespan has passed.
Howling Abyss
  • Initial health relic spawn increased to 3:00 from 3:10.
Twisted Treeline
  • Initial health relic spawn reduce to 2:50 from 3:00.
Wall Collision Detection
  • Placing wards over walls or Flash.png Flashing over walls is now more logical and precisely calculated.[1]
Trinkets Castable During Channels
  • Activating a trinket will no longer break channels - except in the case of Jhin Jhin and Xerath Xerath.

Champions

Lore
Jhin Jhin - New Champion
  • Whisper.png Whisper - Innate
    • Jhin's gun - Whisper - chambers four shots, the last of which always crits and applies extra damage based on a portion of his target's missing health. After firing all four shots, Jhin takes a moment to reload.
    • Jhin's crits deal less damage than normal, and his attack speed doesn't actually scale with attack speed. Instead, Jhin gains attack damage from any attack speed and crit chance he earns through itemization and runes, while crits give him a burst of movement based on his attack speed.
  • Dancing Grenade.png Dancing Grenade - Q
    • Active: Jhin throws a canister at a nearby targeted enemy. After landing, the canister bounces up to four times on other nearby enemies. Killing an enemy with Dancing Grenade causes the following bounces to deal extra damage.
  • Deadly Flourish.png Deadly Flourish - W
    • Passive: Enemy champions that have been struck by Jhin's basic attacks, Captive Audience, or any allied damage are marked for a few seconds.
    • Active: Jhin fires a massively long range shot that damages all enemy minions and the first enemy champion in a target direction. If the enemy champion he strikes has already been marked, they're briefly rooted, while Jhin himself gains a burst of movement speed.
  • Captive Audience.png Captive Audience - E
    • Passive - Beauty in Death: Killing blows spawn a blooming flower on the corpse that reveals and slows enemies nearby before detonating for damage.
    • Active: Jhin places a trap on the ground that turns invisible after arming. Enemy champions that walk over the trap trigger it, revealing and marking them with Deadly Flourish and creating a large slowing zone. After a brief pause, the trap detonates, damaging all enemies inside its explosion.
  • Curtain Call.png Curtain Call - R
    • Active: Jhin fully assembles his weapon before taking aim in a target direction, revealing all marked targets in a huge area. He can then fire four rounds that stop at the first enemy champion struck, slowing them and dealing damage based on their missing health. Jhin's fourth and final shot with Curtain Call deals massively increased damage and is guaranteed to critically hit.
Cassiopeia Cassiopeia
  • Twin Fang.png Twin Fang
    • No longer cancels movement and attack orders. It still interrupts them briefly when she casts, but she should now resume what she was doing before.
Dr. Mundo Dr. Mundo
  • Masochism.png Masochism
    • Bonus AD reduced to 20 / 40 / 60 / 80 / 100 from 40 / 55 / 70 / 85 / 100.
  • Sadism.png Sadism
    • Cooldown changed to 100 / 85 / 70 seconds from 75.
Elise Elise
  • Stats
    • Human movement speed reduced to 325 from 330.
    • Spider movement speed reduced to 350 from 355.
  • Spider Queen.png Spider Queen
    • Spiderling movement speed reduced to 350 from 355.
  • Volatile Spiderling.png Volatile Spiderling
    • Base damage reduced to 60 / 110 / 160 / 210 / 260 from 75 / 125 / 175 / 225 / 275.
Fiora Fiora
  • Duelist's Dance.png Duelist's Dance
    • Direction selected alternates between top-right and bottom-left sides from random.
Gangplank Gangplank
  • Cannon Barrage.png Cannon Barrage
    • Cooldown increased to 160 / 150 / 140 seconds from 140 / 130 / 120.
Graves Graves
  • Quickdraw.png Quickdraw
    • Bug Fix: Fixed a bug where leveling up caused Quickdraw.png Quickdraw's armor and magic resistance bonus to become inconsistent until refreshed.
Hecarim Hecarim
Karma Karma
  • Focused Resolve.png Focused Resolve
    • Mana cost reduced to 50 / 55 / 60 / 65 / 70 from 70 / 75 / 80 / 85 / 90.
Kha'Zix Kha'Zix
Kindred Kindred
  • Dance of Arrows.png Dance of Arrows
    • Mana cost increased to 35 from 30.
  • Mounting Dread.png Mounting Dread
    • Base damage reduced to 60 / 90 / 120 / 150 / 180 from 80 / 110 / 140 / 170 / 200.
Leona Leona
  • Zenith Blade.png Zenith Blade
    • Bug Fix: Fixed a bug where it still rooted a target mid-dash even if they spell shielded the ability.
Malphite Malphite
  • Unstoppable Force.png Unstoppable Force
    • Bug Fix: Fixed a bug where it would sometimes knock up and damage units at the start position instead of end position when interacting with displacement spells like Trundle Trundle's Pillar of Ice.png Pillar of Ice.
Malzahar Malzahar
  • Call of the Void.png Call of the Void
    • Bug Fix: Fixed the vision-granting aspects of Call of the Void.png Call of the Void. Vision is now properly granted along the entire path and enemies hit on the edge of their hitboxes are now properly revealed.
Nunu Nunu
  • Ice Blast.png Ice Blast
    • Cooldown reduced to 6 / 5.5 / 5 / 4.5 / 4 seconds from 6 at all ranks.
    • Mana cost reduced to 70 / 75 / 80 / 85 / 90 from 75 / 85 / 95 / 105 / 115.
    • Damage reduced to 80 / 120 / 160 / 200 / 240 from 85 / 130 / 175 / 225 / 275.
    • AP ratio reduced to (+ 90% AP) from (+ 100% AP).
    • Movement speed slow increased to 40 / 45 / 50 / 55 / 60% from 20 / 30 / 40 / 50 / 60%.
    • Slow duration reduced to 2 seconds from 3.
Pantheon Pantheon
Poppy Poppy
  • Iron Ambassador.png Iron Ambassador
    • If target dies before the shield reaches it, the shield will not return.
    • The shield will now return to Poppy Poppy when it kills a champion with a zombie passive (Kog'Maw Kog'Maw, Karthus Karthus, etc.).
    • When the shield is on the ground, it will start its outro animation earlier so Poppy Poppy knows when it's time to say goodbye (actual game time duration unchanged).
  • Hammer Shock.png Hammer Shock
Rengar Rengar
  • Unseen Predator.png Unseen Predator
    • Rengar now lands just short of his target to prevent a follow-up Bola Strike.png Bola Strike from going over-head.
  • Savagery 2.png Savagery
    • AD ratio reduced to 130% AD from 150% AD.
    • AD amplifier increased to 20% AD from 10% AD.
  • Bola Strike.png Bola Strike
    • Cast time while Unseen Predator.png leaping increased to 0.25 from instant cast.
    • New Effect: Attempting to cast with the cursor outside maximum range will make Rengar cast the ability in that direction rather than pathing into range.
  • Thrill of the Hunt.png Thrill of the Hunt
    • Exclamation mark range increased to 1450 from 1250.
Shen Shen - Gameplay and Visual Update
  • General
  • Stats
    • Base health reduced to 540 from 570.8.
    • Health growth reduced to 73 from 85.
    • Health regeneration increased to 10 from 8.37.
    • Health regeneration growth increased to 0.75 from 0.55.
    • Armor growth reduced to 2.6 from 4.
    • Base attack damage reduced to 60 from 60.17.
    • Attack damage growth reduced to 3 from 3.375.
    • Attack speed growth reduced to 2% from 3.4%.
    • Maximum energy increased to 400 from 200.
    • Movement speed increased to 340 from 335.
  • Ki Barrier.png Ki Barrier - Innate
    • Innate: Shen shields himself from 52 - 120 (based on level) (+ 14% bonus health) damage for 2.5 seconds whenever he activates Twilight Assault or Shadow Dash, or upon completing Spirit's Refuge or Stand United. The cooldown is reduced by 4 - 7.5 (based on level) seconds whenever his abilities affect an allied or enemy champion.
      • Cooldown: 10 seconds.
    • Spirit Blade: Shen is accompanied by an immobile, untargetable Spirit Blade that is connected to him by a tether. The Spirit Blade remains idle on the ground unless commanded to move or forced to move to Shen's current location when they move too far apart.
  • Twilight Assault.png Twilight Assault - Q
    • Active: Shen calls his Spirit Blade to himself, Slow icon slowing all enemies along its tether that are facing away from him by 35% for 2 seconds as well as empowering his next three basic attacks to deal 3 / 3.5 / 4 / 4.5 / 5% (+ 1.5% per 100 AP) of target's max. health bonus damage.
    • If at least one enemy champion was caught in the tether, the bonus damage is increased「 by 2% (+ 0.5% per 100 AP) of target's max. health 」「 to 5 / 5.5 / 6 / 6.5 / 7% (+ 2% per 100 AP) of target's max. health 」and Shen also gains 50% attack speed for those attacks.
      • Non-champions take 30 / 50 / 70 / 90 / 110 bonus damage.
      • Cost: 140 / 130 / 120 / 110 / 100 energy
      • Cooldown: 8 / 7.25 / 6.5 / 5.75 / 5 seconds
  • Spirit's Refuge.png Spirit's Refuge - W
    • Active: Shen's primes his Spirit Blade for 2 seconds, causing it to project a protective zone around it for 1.75 seconds if he or an allied champion move nearby. Once the zone is active, all allies within the area gain 100% dodge chance for the duration.
      • Cost: 40 energy
      • Cooldown: 18 / 16.5 / 15 / 13.5 / 11 seconds
  • Shadow Dash.png Shadow Dash - E
    • Passive: Shen recovers 30 / 35 / 40 energy whenever he deals damage with Twilight Assault.png Twilight Assault or Shadow Dash.png Shadow Dash.
    • Active: Sightly unchanged.
      • Damage reduction from taunted targets removed.
      • Energy refund moved to the Passive.
      • Cost increased to 180 energy at all ranks from 100 / 95 / 90 / 85 / 80.
      • Cooldown increased to 18 / 16 / 14 / 12 / 10 seconds from 16 / 14 / 12 / 10 / 8.
      • Removed: (+ 50% AP) scaling.
      • Added: (+ 12% bonus health) scaling.
  • Stand United.png Stand United - R
    • Active: Sightly unchanged.
      • AP ratio reduced to (+ 130% AP) from (+ 135% AP).
      • Cooldown reduced to 180 / 150 / 120 seconds from 180 / 160 / 120.
      • Clarity: Shen's Spirit Blade will arrive with Shen.
Tahm Kench Tahm Kench
  • An Acquired Taste.png An Acquired Taste
    • Stack duration reduced to 5 seconds from 7.
  • Tongue Lash.png Tongue Lash
    • Clarity: The tongue hitbox indicator now lasts longer (until the tongue finishes lashing out).
  • Devour.png Devour
  • Abyssal Voyage.png Abyssal Voyage
    • Bonus health ratio reduced to (+ 2 / 4 / 6% bonus health) from (+ 4 / 6 / 8% bonus health).
Thresh Thresh
Vel'Koz Vel'Koz
Yasuo Yasuo
  • Steel Tempest.png Steel Tempest
    • Bug Fix: Fixed a bug where Yasuo Yasuo's third Steel Tempest.png Q (and Sweeping Blade.png E > Steel Tempest.png Q combo) could deal damage through spell shields in certain situations.
  • Wind Wall.png Wind Wall
    • Bug Fix: Now properly continues to blocking projectiles if Yasuo Yasuo dies.
Zac Zac
Zyra Zyra
  • Bug Fix: Fixed a bug that caused Zyra Zyra's plant attacks to ignore a target's dodge status.

Items

Athene's Unholy Grail item.png Athene's Unholy Grail
  • Combine cost reduced to Gold 465 from Gold 565.
    • Total cost reduced to Gold 2700 from Gold 2800.
Cull item.png Cull
  • Attack damage increased to 7 from 5.
  • Fully stacked gold bonus increased to Gold 350 from Gold 300.
Farsight Alteration item.png Farsight Alteration
  • Is now smaller and more lightly tinted than a regular ward icon.
  • Farsight Alteration item.png Farsight Alteration now shares similar behavior with other warding actives. Your targeting cursor will now turn green when over brush and red when in terrain.
Frost Queen's Claim item.png Frost Queen's Claim
  • Active cooldown increased to 90 seconds from 60.
  • New effect: Ghosts no longer move slightly faster when they can see their target.
Mejai's Soulstealer item.png Mejai's Soulstealer
  • Combine cost increased to Gold 1050 from Gold 1000.
    • Total cost unchanged Gold 1400.
Morellonomicon item.png Morellonomicon
  • Combine cost reduced to Gold 615 from Gold 765.
    • Total cost reduced to Gold 2400 from Gold 2550.


Oracle Alteration item.png Oracle Alteration
Rapid Firecannon item.png Rapid Firecannon
  • Bug Fix: Fixed a bug where champions would run into normal attack range, even when they had an empowered attack range from Rapid Firecannon item.png Rapid Firecannon.
Sweeping Lens item.png Sweeping Lens
The Dark Seal item.png The Dark Seal
  • Cost reduced to Gold 350 from Gold 400.

Masteries

Weapon Expertise mastery s2.png Assassin
  • Damage amplifier increased to 2% from 1.5%.
  • Amplifier no longer affects non-champions.
Thunderlord's Decree mastery 2016.png Thunderlord's Decree
  • Cooldown changed to 25 - 15 (based on level) seconds from 20 seconds.
  • Mark duration reduced to 3 seconds from 5.
Warlord's Bloodlust mastery 2016.png Warlord's Bloodlust
  • Bug Fix: Fixed a bug where Warlord's Bloodlust mastery 2016.png Warlord's Bloodlust's attack speed buff was lasting one second less than intended.
Windspeaker's Blessing mastery 2016.png Windspeaker's Blessing
  • Tooltip Correction: Windspeaker's Blessing mastery 2016.png Windspeaker's Blessing does boost self-heals and shields, but doesn't grant the armor and magic resistance bonus.

February 1st Hotfix

Kindred Kindred
Rumble Rumble
  • Fixed a bug where Flamespitter.png Flamespitter sometimes missed a tick of damage when used while in Danger Zone.
Trinkets
Baron Nashor Baron Nashor
  • Fixed a bug where Baron Nashor was spawning at 19:50, rather than 20:00"

References

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