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V6.22/Champions

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Akali Akali
  • General
    • New ability icons.
  • Twin Disciplines.png Twin Disciplines
    • New Effect: Akali's next two attacks are empowered, the first restoring 5 - 60 (based on level) (+ 60% bonus AD) (+ 30% AP) health and the second attack, within 4 seconds, dealing 10 - 100 (based on level) (+ 50% bonus AD) (+ 50% AP) bonus magic damage.
    • Cooldown: 8 / 7 / 6 / 5 / 4 seconds after the first attack.
  • Twilight Shroud.png Twilight Shroud
    • New Effect: Now teleports Akali to the cast location, placing Twilight Shroud at her original position.
    • New Effect: Casting Twilight Shroud places Akali's other abilities on a 0.5 seconds global cooldown.
    • New Effect: 250 units cast range.
    • New Effect: Now retains Twilight Shroud's full bonus movement speed value until she leaves the area.
    • Stealth reclassifed as Invisibility.
  • Crescent Slash.png Crescent Slash
    • Cooldown increased to 5 / 4.5 / 4 / 3.5 / 3 seconds from 5 / 4 / 3 / 2 / 1.
    • Base damage increased to 70 / 100 / 130 / 160 / 190 from 30 / 55 / 80 / 105 / 130.
    • AP ratio increased to 50% AP from 40% AP.
    • AD ratio changed to 70% bonus AD from 60% AD.
    • New Effect: Now refunds 60% cooldown if it kills an enemy.
  • Shadow Dance.png Shadow Dance
    • Cooldown increased to 2 seconds at all ranks from 2 / 1.5 / 1.
    • Base damage reduced to 50 / 100 / 150 from 100 / 175 / 250.
    • AP ratio reduced to 25% AP from 50% AP.
Alistar Alistar
  • Triumphant Roar.png Triumphant Roar (new innate)
    • New Effect: Alistar gains a stack of Triumph when he stuns or displaces enemy champions, or whenever a nearby enemy dies. At 7 stacks, Alistar roars, healing himself for 20 - 139 (based on level) and the nearest allied champion for 「 twice that amount 」「 40 - 278 (based on level) 」. Afterwards, Alistar cannot gain stacks again for 3 seconds. The death of enemy champions and epic monsters will grant full stacks.
  • Pulverize.png Pulverize
    • Removed: Stun for 0.5 seconds after the knock-up.
  • Trample.png Trample (new E)
    • New Active: Alistar tramples the ground for the next 5 seconds, Ghost ghosting him and dealing 10 / 12.5 / 15 / 17.5 / 20 (+ 4% AP) magic damage every half second to nearby enemies. Each pulse that damages at least one enemy champion grants Alistar a Trample stack. At 5 Trample stacks, Alistar empowers his next basic attack against an enemy champion to deal an additional 50 - 220 (based on level) bonus magic damage and Stun icon stun them for 1 second.
    • Cooldown: 16 / 15.5 / 15 / 14.5 / 14 seconds
    • Cost: 50 / 60 / 70 / 80 / 90
  • Unbreakable Will.png Unbreakable Will
    • Removed: 50 / 75 / 90 bonus attack damage.
Anivia Anivia
  • Crystallize.png Crystallize
    • Bug Fix: Blackfrost Anivia's Crystallize visuals have been widened to match her other skins (actual hitbox was never broken!).
Cassiopeia Cassiopeia
  • General
    • Bug Fix: Now properly plays VO lines when placing wards.
Ekko Ekko
  • Stats
    • Base mana regeneration increased to 7 from 6.
  • Z-Drive Resonance.png Z-Drive Resonance
    • Removed: Slowing enemy champions.
    • Damage changed to 30 - 140 (based on level) from 20 - 190 (based on level).
  • Timewinder.png Timewinder
    • AP ratio increased to 30% AP from 20% AP.
    • New Effect: Radius increases by 50 as it hovers by the end of its travel distance, returning to normal while it travels back to Ekko.
  • Chronobreak.png Chronobreak
    • Healing AP ratio changed to 60% AP from 6% per 100 AP of health lost over the last 4 seconds.
    • New Effect: Heal is increased by 3% for every 1% of his maximum health lost over the last 4 seconds.
    • New Effect: If Ekko's blink-back takes him through Parallel Convergence.png Parallel Convergence, he will trigger the effect.
Evelynn Evelynn
  • Shadow Walk.png Shadow Walk
    • For clarity, Shadow Walk is a form of Camouflage.
    • Camouflage no longer breaks upon taking damage.
Fiora Fiora
  • Duelist&#039;s Dance.png Duelist's Dance
    • Bug Fix: PROJECT: Fiora's Duelist's Dance Vitals indicators no longer visually disappear before the effect expires.
Fizz Fizz
  • General
    • New ability icons.
  • Urchin Strike.png Urchin Strike
    • Cooldown reduced to 8 / 7.5 / 7 / 6.5 / 6 seconds from 10 / 9 / 8 / 7 / 6.
    • Mana cost reduced to 50 at all ranks from 50 / 55 / 60 / 65 / 70.
    • Bug Fix: Sheen item.png Sheen now properly activates when used on targets right next to Fizz.
  • Seastone Trident.png Seastone Trident
    • Cooldown reduced to 10 / 9.5 / 9 / 8.5 / 8 seconds from 10 at all ranks.
    • Mana cost changed to 30 / 40 / 50 / 60 / 70 from 40 at all ranks.
    • Base damage increased to 25 / 40 / 55 / 70 / 85 from 20 / 30 / 40 / 50 / 60.
    • AP ratio reduced to 33% AP from 45% AP.
    • Bleed duration increased to 4 seconds from 3.
    • Removed: 4 / 4.5 / 5 / 5.5 / 6% of target's missing health bonus damage on bleed.
    • Removed: Active empowering Fizz's basic attacks for 6 seconds.
    • New Effect: Now resets basic attack timer and empowers the next basic attack.
    • Active base damage 25 / 40 / 55 / 70 / 85 from 10 / 15 / 20 / 25 / 30.
    • Active AP ratio increased 33% AP from 30% AP.
    • New Effect: If the target has been bleeding for at least 2 seconds, the bonus damage is tripled to 75 / 120 / 165 / 210 / 255 (+ 100% AP).
    • New Effect: If the empowered attack kills a unit, Seastone Trident refunds 20 / 28 / 36 / 42 / 50 mana and sets its cooldown to 1 second.
    • New Effect: Passive bleed is applied to all enemies Fizz passes through during Urchin Strike.png Urchin Strike and to the enemy Chum the Waters.png Chum the Waters sticks to.
  • Playful.png Playful
    • New Effect: Now shows Fizz an indicator of the area damaged before he lands. Enemies see a red flash of this area after he lands.
    • Mana cost reduced to 90 / 95 / 100 / 105 / 110 from 90 / 100 / 110 / 120 / 130.
    • Bug Fix: Zhonya&#039;s Hourglass item.png Zhonya's Hourglass now properly delays Playful / Trickster's damage.
  • Chum the Waters.png Chum the Waters
    • Delay before the shark pops out increased to 2 seconds from 1.5.
    • Damage reduced to 150 / 250 / 350 (+ 60% AP) from 200 / 325 / 450 (+ 100% AP).
    • Slow reduced to 40% at all ranks from 50 / 60 / 70%.
    • Radius reduced to 200 from 250.
    • Knockback distance reduced to 150.
    • New Effect: The further the shark flies, the bigger the shark that is attracted, dealing bonus damage, increasing its area of effect, slow strength, knockback distance.
      • Middle stage damage, radius of effect, slow strength and knock back distance implemented at 225 / 325 / 425 (+ 80% AP), 325, 60% and 250 respectively, achieved after a 455 unit distance
      • Maximum damage, radius of effect, slow strength and knockback distance implemented at 300 / 400 / 500 (+ 120% AP), 450, 80% and 350 respectively, achieved after a 910 units distance.
    • Removed: Increased magic damage.
    • Removed: Placing the fish inside of terrain.
Gangplank Gangplank
  • Parrrley.png Parrrley
    • Bug Fix: Critical strike icon Critical strikes no longer travel faster than normal casts, fixing a bug that prevented him from chaining extra barrels during the travel time.
Gnar Gnar
  • Hop.png Hop
    • Bug Fix: Snow Day Gnar's Hop bouncing audio has been fixed when Gnar stomps on friendly targets.
Illaoi Illaoi
Ivern Ivern
  • General
    • Bug Fix: Can no longer be flagged as AFK if he farms the jungle for too long without interacting with anyone else.
  • Rootcaller.png Rootcaller
    • Cooldown reduced to 14 / 13 / 12 / 11 / 10 seconds from 16 / 15 / 14 / 13 / 12.
    • New Effect: Can now reactivate the ability to instantly drag Ivern to the target.
  • Daisy!.png Daisy!
    • Daisy's maximum health increased to 1250 / 2500 / 3750 from 1250 / 2000 / 3500.
    • Daisy should generally be smarter when it comes to following Ivern's commands.
Janna Janna
  • Eye of the Storm.png Eye of the Storm
    • Bug Fix: When cast on a turret, Star Guardian Janna's Eye of the Storm visuals now properly disappear if the shield is broken.
Jinx Jinx
  • Switcheroo!.png Switcheroo!
    • Bug Fix: Can no longer queue up Switcheroo! during the cast time of Super Mega Death Rocket!.png Super Mega Death Rocket!. This addresses a bug that sometimes caused the rocket to appear further ahead to enemies than it was.
    • Bug Fix: Star Guardian Jinx's corpse no longer gets stuck in a "T-pose" if she dies while casting Switcheroo!.
Katarina Katarina
  • General
    • New ability icons.
  • Stats
    • Base health increased to 590 from 510.
    • Health growth reduced to 82 from 83.
    • Base health regeneration increased to 7.5 from 4.5.
    • Health regeneration growth increased to 0.7 from 0.55.
    • Base armor increased to 27.88 from 26.88.
    • Base magic resistance increased to 34.1 from 32.1.
    • Movement speed reduced to 340 from 345.
  • Voracity.png Voracity
    • New Effect - Sinister Steel.png Flourish: Catching or picking up one of her fallen Daggers causes Katarina to flourish it, dealing 75 - 285 (based on level) (+ 100% bonus AD) (+ 55 / 70 / 85 / 100% AP) magic damage to nearby enemies, as well as refunding 78 / 84 / 90 / 96% of Shunpo's cooldown.
    • Range: 340
  • Bouncing Blades.png Bouncing Blades
    • Cooldown changed to 11 / 10 / 9 / 8 / 7 seconds from 10 / 9.5 / 9 / 8.5 / 8 seconds.
    • Base damage increased to 75 / 105 / 135 / 165 / 195 from 60 / 85 / 110 / 135 / 160.
    • AP ratio reduced to 30% AP from 45% AP.
    • Range reduced to 625 from 675.
    • Targets hit reduced to 3 from 4.
    • New Effect: After bouncing, the Dagger falls to the ground on the opposite side from where it struck the first target for 4 seconds, getting there in the same amount of time regardless of how many times it bounces.
    • Removed: On-hit effect.
  • Preparation.png Preparation (new W)
    • New Effect: Katarina tosses a Dagger up in the air and gains 50 / 60 / 70 / 80 / 90% movement speed that decays over 1.25 seconds. After a 1.25 seconds delay, the Dagger hits the ground.
    • Cooldown: 15 / 14 / 13 / 12 / 11 seconds
  • Shunpo.png Shunpo
    • Cooldown increased to 15 / 14 / 13 / 12 / 11 seconds from 12 / 10.5 / 9 / 7.5 / 6.
    • Base damage reduced to 30 / 45 / 60 / 75 / 90 from 40 / 70 / 100 / 130 / 160.
    • New Effect: Now scales with 65% AD.
    • Range increased to 725 from 700.
    • New Effect: Can target Daggers.
    • New Effect: If she targets an ally or dagger, she will deal Shunpo's damage to the nearest enemy within a radius of her target.
    • New Effect: Resets basic attack timer.
    • Removed: 15% damage reduction.
    • Removed: Targeting wards.
  • Death Lotus.png Death Lotus
    • Ticks increased to 15 from 10. Duration unchanged at 2.5 seconds.
    • Damage per blade reduced to 25 / 37.5 / 50 (+ 22% bonus AD) (+ 19% AP) from 35 / 55 / 75 (+ 37.5% bonus AD) (+ 25% AP).
    • Maximum potential damage to single target changed to 375 / 562.5 / 750 (+ 330% bonus AD) (+ 285% AP) from 350 / 550 / 750 (+ 375% bonus AD) (+ 250% AP)
    • New Effect: Cannot be cancelled by movement and basic attack commands in the first and last 0.25 seconds of channeling.
    • New Effect: Maximum range indicator visible to all players.
Kha&#039;Zix Kha'Zix
  • Unseen Threat.png Unseen Threat
    • Unseen Threat bonus damage changes to 10 - 146 (based on level) (+ 40% bonus AD) from 15 - 190 (based on level) (+ 50% AP).
  • Taste Their Fear.png Taste Their Fear
    • Cooldown increased to 4 seconds from 3.
    • bonus AD ratio increased to 140% bonus AD from 120% bonus AD.
    • Isolation bonus increased to 50% from 30%.
      • Isolation damage increased to 105 / 142.5 / 180 / 217.5 / 255 (+ 210% bonus AD) from 91 / 123.5 / 156 / 188.5 / 221 (+ 156% bonus AD).
  • Evolved Enlarged Claws.png Evolved Reaper Claws
    • Renamed to Evolved Reaper Claws from Evolved Enlarged Claws.
    • Removed: Increasing damage against Isolated targets.
    • New Effect: If target is Isolated, refunds 60% of Taste Their Fear's cooldown.
  • Void Spike.png Void Spike
    • Removed: Slowing by 20% damaged enemies.
  • Evolved Spike Racks.png Evolved Spike Racks
    • Evolved slow reduced to 40% from 50%.
    • New Effect: Isolated targets are now slowed by 80% instead.
  • Void Assault.png Void Assault
    • Stealth reclassifed as Invisibility.
    • Stealth duration increased to 1.25 seconds from 1.
  • Evolved Active Camouflage.png Evolved Adapative Cloaking
    • Renamed to Evolved Adaptaive Cloaking from Evolved Active Camouflage.
    • Removed: Increasing invisibility duration and number of charges.
    • New Effect: Kha'Zix gains Void Assault for 2.5 seconds in brush, which lingers for 1.5 seconds after exiting the brush. This can only be triggered while out of combat and there is a 10-second per-brush cooldown.
Kled Kled
LeBlanc LeBlanc
  • General
    • New ability icons.
  • Stats
    • Health growth increased to 80 from 75.
  • Sigil of Malice.png Sigil of Malice (new innate)
    • New Innate: LeBlanc's abilities apply Sigil of Malice for 4 seconds that primes after a 1.5 second delay. Once primed, LeBlanc can use another ability to trigger the sigil and deal 40 - 300 (based on level) (+ 80% AP) bonus damage. This has an 5 seconds cooldown per target.
  • Shatter Orb.png Shatter Orb
    • Renamed to Shatter Orb from Sigil of Malice.
    • AP ratio increased to 50% AP from 40% AP.
    • Mana cost reduced to 40 / 45 / 50 / 55 / 60 from 50 / 60 / 70 / 80 / 90.
    • Removed: Applying a mark on the target.
    • New Effect: If Shatter Orb triggers Sigil of Malice.png Sigil of Malice, it chains to the nearest ready Sigil of Malice.png Sigil of Malice, damaging them aswell. Bounces deal 「 66 / 96 / 126 / 156 / 186 (+ 60% AP) magic 」「 120% 」 damage to minions.
  • Distortion.png Distortion
    • Mana cost changed to 70 / 80 / 90 / 100 / 110 from 80 / 85 / 90 / 95 / 100.
    • Improved detection when traversing walls.
    • New Effect: Now has a 0.25 seconds delay before returning to her original position when recasting Distortion.
  • Ethereal Chains.png Ethereal Chains
    • New Effect: Tether indicator is now visible to LeBlanc and the target.
    • Removed: Slowing by 25% target during the tether.
  • Mimic.png Mimic (updated)
    • Cooldown increased to 54 / 42 / 30 seconds from 40 / 32 / 24.
    • First Cast: LeBlanc primes herself to summon a Mimic. While primed, LeBlanc's gains access to an alternate kit that consists of empowered version of her basic abilities as well as a new ultimate ability, Shadow of the Rose.png Shadow of the Rose. LeBlanc's empowered basic abilities do not interact with the cooldowns of her standard abilities. Shadow of the Rose has a separate 160 / 140 / 120 second cooldown and using Shadow of the Rose will refund Mimic's cooldown.
    • Empowered Basic Ability: LeBlanc vanishes for 0.1 seconds and then casts an empowered version of the chosen spell, also summoning an indistinguishable Mimic that casts a damageless copy of the spell. This Mimic lasts 2.5 seconds and is dismissed if it takes single target damage from an enemy champion or turret.
      • Mimic Shatter Orb.png Mimic Shatter Orb damage implemented at 150 / 275 / 400 (+ 60% AP).
      • Mimic Distortion.png Mimic Distortion damage reduced to 125 / 225 / 325 (+ 50% AP) from 150 / 300 / 450 (+ 90% AP).
      • Mimic Ethereal Chains.png Mimic Ethereal Chains damage reduced to 100 / 160 / 220 (+ 40% AP) from 100 / 200 / 300 (+ 60% AP).
    • Shadow of the Rose.png Shadow of the Rose: LeBlanc summons a Mimic at the target location (global range) that walks toward the nearest visible enemy champion and casts a non-damaging version of LeBlanc's most recently used ability. This Mimic lasts 2.5 seconds but cannot be controlled.
Lucian Lucian
Lulu Lulu
  • General
    • Bug Fix: Running animation has been restored on all skins.
    • Bug Fix: Winter Wonder Lulu's Pix attack VFX have been re-snow-ified.
Master Yi Master Yi
Olaf Olaf
  • Ragnarok.png Ragnarok
    • Bug Fix: Brolaf no longer plays two VO lines at once when activating Ragnarok.
Rengar Rengar
  • Stats
    • Attack damage growth reduced to 1 from 3.
    • Base attack speed reduced to 0.625 from 0.679.
    • Attack speed growth increased to 3.5 from 2.85.
    • Armor growth reduced to 3 from 3.5.
    • Base health regeneration increased to 7 from 4.25.
    • Health regeneration growth increased to 0.5 from 0.4.
  • Unseen Predator.png Unseen Predator
    • Maximum ferocity reduced to 4 from 5.
    • New Effect: Using an empowered ability grants Rengar 30 / 40 / 50% bonus movement speed for 1.5 seconds.
    • New Effect: All Ferocity is lost if out of combat for 6 seconds.
    • Removed: Requirement to hit abilities to gain Ferocity. Battle Roar and Bola Strike will now grant Ferocity on-cast.
    • Leap range increased to 725 from 600.
    • New Effect: If Rengar has 0 Ferocity, his next leap will grant 1 Ferocity.
    • Grace period reduced to 0.25 seconds from 0.5 seconds.
    • Leap speed reduced.
  • Bonetooth Necklace.png Bonetooth Necklace
    • New Effect: Rengar now only gains 1 stack per unique enemy champion killed within 1.5 seconds of taking damage from him.
    • Stack limit reduced to 5 from 20.
    • New Bonuses: Rengar gains 1 / 3 / 6 / 10 / 15 (+ 2 / 6 / 12 / 20 / 30% bonus attack damage) bonus attack damage.
      • Removed: Old bonuses.
    • New Head of Kha&#039;Zix.png Head of Kha'Zix effect: Grants an extra stacks of Bonetooth Necklace.png Bonetooth Necklace and raises the stack limit to 6, with the 6th stack giving 21 (+ 42% bonus AD) bonus attack damage.
  • Savagery.png Savagery (new Q)
    • Cooldown reduced to 4 seconds at all ranks from 6 / 5.5 / 5 / 4.5 / 4.
    • New Active: Rengar slashes all enemies in a 180° arc before piercing all enemies in a line, each strike dealing 40 / 60 / 80 / 100 / 120 (+ 30 / 40 / 50 / 60 / 70% bonus AD) physical damage. If cast outside of Savagery's maximum range, Rengar will lunge forward a short distance during the piercing attack also extended its reach.
    • Total damage changed to 80 / 120 / 160 / 200 / 240 (+ 60 / 80 / 100 / 120 / 140% bonus AD) from 30 / 60 / 90 / 120 / 150 (+ 100 / 105 / 110 / 115 / 120% AD).
    • Revised Ferocity Effect: Each strike deals 60 - 196 (based on level) (+ 110% bonus AD) physical damage.
      • Total empowered damage changed to 120 - 392 (based on level) (+ 220% bonus AD) from 30 - 240 (based on level) (+ 130% AD).
  • Battle Roar.png Battle Roar
    • Cooldown increased to 20 / 18 / 16 / 14 / 12 seconds from 12 at all ranks.
    • Removed: Granting 10 / 15 / 20 / 25 / 30 bonus resistances per champion hit.
    • New Effect: The non-empowered roar now heals for 50% of the damage taken (100% for monster damage) over the last 1.5 seconds. Potential heal is represented as Grey Health.
    • New Ferocity Effect: Deals modified damage and can be activated while under the effects of crowd control and will remove all active crowd control effects, as well as granting him crowd control immunity for 1.5 seconds, in addition to its normal heal.
  • Bola Strike.png Bola Strike
    • Empowered base damage changed to 50 - 305 (based on level) from 50 - 340 (based on level).
    • Slow strength changed to 30 / 45 / 60 / 75 / 90% from 60 / 65 / 70 / 75 / 80%.
    • Slow duration reduced to 1.75 seconds from 2.5.
    • Removed: Slow decay.
  • Thrill of the Hunt.png Thrill of the Hunt
    • Cooldown reduced to 130 / 100 / 70 seconds from 150 / 110 / 70 seconds.
    • Duration increased to 14 / 22 / 30 seconds from 7 (or 12 seconds with 12 Trophies).
    • New Effect: Cooldown now starts on cast rather than when the spell ends.
    • New Effect: Enters Camouflage after 2 seconds.
    • In-stealth movement speed increased to 15 / 30 / 45% from 15% (or 30% with 20 Trophies).
    • New Effect: Movement speed is active at all times rather than only while moving towards enemy champions.
    • New Effect: Grants vision on the closest enemy champion rather than on all enemy champions.
    • New Effect: Rengar's eyes appear over the head of the target Rengar gains visions of (visible to both teams).
    • Removed: Bonus movement speed after stealth.
    • Removed: Bonus ferocity generation.
    • Delay between casting R and when Rengar can leap implemented at 2 seconds.
    • New Effect: Rengar's Unseen Predator from stealth versus his revealed target is guaranteed to Critical strike icon critically strike.
Shaco Shaco
  • General
    • Recommended items updated.
  • Backstab.png Backstab
    • Revised Effect: Shaco's attacks critically strike for 120 - 145 (based on level)% damage when striking a unit from behind (200% versus monsters). This stacks additively with bonus critical strike damage. This cannot happen again for 3 seconds (affected by cooldown reduction). If the attack happens to roll a critical strike regardless, Shaco's total critical damage is applied but the effect is still put on cooldown.
  • Deceive.png Deceive
    • Mana cost changed to 60 at all ranks from 90 / 80 / 70 / 60 / 50.
    • Cooldown increased to 14 seconds from 11.
    • Cast time changed to 0.125 seconds from randomly between 0.05 and 0.3.
    • Duration changed to 1.5 / 2.25 / 3 / 3.75 / 4.5 seconds from 3.5 at all ranks.
    • Removed: Next basic attack critically striking for bonus critical damage.
    • Stealth reclassified as Invisibility.
    • New Effect: Next basic attack deals 20 / 35 / 50 / 65 / 80 (+ 50% AP) bonus physical damage, which can be increased with Backstab.png Backstab, and reduces Deceive's cooldown by 2.5 seconds.
    • New Effect: Can now place Jack in the Box.png Jack in the Box while stealthed. Placing a Jack in the Box.png Jack in the Box briefly reveals Shaco's position, but doesn't make him targetable.
  • Jack in the Box.png Jack in the Box
    • Box health increased to 150 - 550 (based on level) from 150 at all levels.
    • Arm time reduced to 2 seconds from randomly between 2.1 and 2.3.
    • New Effect: Boxes now instantly die to turret shots, and lose a minimum of 1/3rd of their health from champion basic attacks.
    • New Effect: Boxes duration now scales with 5% AP.
    • Damage against turrets reduced to 50% from 100%.
    • Clarity: Boxes are stealthed traps.
  • Two-Shiv Poison.png Two-Shiv Poison
    • Slow increased to 20 / 22.5 / 25 / 27.5 / 30% from 10 / 15 / 20 / 25 / 30%.
    • Base damage reduced to 5 / 35 / 65 / 95 / 125 from 50 / 90 / 130 / 170 / 210.
    • AD ratio changed to 85% AD from 100% bonus AD.
    • AD ratio reduced to 90% AP from 100% AP.
    • New Effect: Now also deals 3 - 8 (based on level)% of target's missing health bonus magic damage.
    • Removed: Slowing monsters and minions attack speed by 20 / 22.5 / 25 / 27.5 / 30%.
  • Hallucinate.png Hallucinate
    • Cast time increased to 0.5 seconds from randomly between 0.25 and 0.5.
    • Clone's damage against turrets reduced to 35% from 50%.
    • New Effect: Clone's now takes double damage from turrets.
    • New Effect: Clone can now attack wards.
    • New Effect: In addition to dealing damage when killed, a clone now spawns 3 mini Jack in the Box.png Jack in the Boxes for 6 seconds that activate together and share damage taken.
      • Mini boxes deal 25 / 50 / 75 (+ 15% AP) magic damage and cause the target to flee for 0.75 seconds. Gains 210-950 bonus health (from levels 6-18).
Talon Talon
  • General
    • New ability icons.
    • Attack frame improved.
  • Stats
    • Base movement speed reduced to 335 from 350.
    • Health growth increased to 90 from 85.
    • Base attack damage increased to 60 from 55.
    • Base attack speed reduced to 0.625 from 0.668.
    • Attack speed growth increased to 2.9% from 2.7%.
  • Blade&#039;s End.png Blade's End (new innate)
    • New Innate: Talon's abilities Wound enemy champions and epic monsters damaged for a 6 seconds, stacking up to 3 times. When Talon attacks a fully stacked enemy, they bleed for 60 - 160 (based on level) (+ 200% bonus AD) physical damage over the next 2 seconds. Rake and Shadow Assault will not apply multiple stacks for multiple blades, but will apply up to two stacks for the outward and inward effects.
  • Noxian Diplomacy.png Noxian Diplomacy
    • Revised Active: Talon strikes his target, dealing them 80 / 100 / 120 / 140 / 160 (+ 100% bonus AD) physical damage. If cast from melee range, Talon will Critical strike icon critically strike them instead for 「 120 / 150 / 180 / 210 / 240 (+ 150% bonus AD) physical 」「 150% 」 damage. Whenever Noxian Diplomacy kills a unit, Talon restores 17 - 51 (based on level) health and refunds 50% of its cooldown.
    • Cooldown increased to 8 / 7.5 / 7 / 6.5 / 6 seconds from 8 / 7 / 6 / 5 / 4.
    • Mana cost reduced to 30 at all ranks from 40 / 45 / 50 / 55 / 60.
    • Range: 550 / 170
  • Rake.png Rake
    • Cooldown reduced to 9 seconds at all ranks from 10.
    • Mana cost reduced to 55 / 60 / 65 / 70 / 75 from 60 / 65 / 70 / 75 / 80.
    • Slow increased to 40 / 45 / 50 / 55 / 60% from 20 / 25 / 30 / 35 / 40%.
    • Slow duration reduced to 1 second from 2.
    • New Effect: Slow now only applies when the blades return.
    • New Effect: Now has a 0.7 seconds delay before returning to Talon.
    • Range increased to 900 from 750.
    • Arc reduced to 22° from 40°.
    • Outgoing damage changed to 50 / 60 / 70 / 80 / 90 (+ 40% bonus AD) from 30 / 55 / 80 / 105 / 130 (+ 60% bonus AD).
    • Return damage increased to 60 / 90 / 120 / 150 / 180 (+ 60% bonus AD) from 30 / 55 / 80 / 105 / 130 (+ 60% bonus AD).
    • Total damage changed to 110 / 150 / 190 / 230 / 270 (+ 100% bonus AD) from 60 / 110 / 160 / 210 / 260 (+ 120% bonus AD)
  • Assassin&#039;s Path.png Assassin's Path (new E)
    • Active: Talon dashes over the target structure or piece of terrain, with the dash's speed based on his own movement speed. Talon cannot cast Assassin's Path on the same piece of terrain for a set duration.
    • Can vault over player-made terrain as well.
    • Cooldown: 2 seconds
    • Per-Target Cooldown: 160 / 135 / 110 / 85 / 60 seconds (can be reduced by cooldown reduction) A red ring will highlight used terrain to Talon.
  • Shadow Assault.png Shadow Assault
    • Base damage per hit reduced to 80 / 120 / 160 from 120 / 170 / 220.
    • AD ratio increased to 80% bonus AD from 75% bonus AD.
    • New Effect: Blades now have a minimum lifetime of 0.8 seconds before returning to Talon.
    • New Effect: If Talon breaks stealth with a basic attack or Noxian Diplomacy, the blades will converge on his target's location instead of his own.
    • New Effect: Now has way more blades.
    • Stealth reclassified as Invisibility.
Teemo Teemo
Thresh Thresh
  • Dark Passage.png Dark Passage
    • Bug Fix: Can no longer be casted globally under specific circumstances. No lantern was created, but Thresh gained vision of the target area.
Twitch Twitch
  • Ambush.png Ambush
    • Stealth reclassified as Camouflage.
    • Fade time reduced to 1 second from 1.5 or 4.5 seconds based on damage taken.
    • Duration increased to 10 / 11 / 12 / 13 / 14 seconds from 4 / 5 / 6 / 7 / 8.
    • Movement speed reduced to 10% from 20%.
    • New Effect: Movement speed is tripled to 30% while nearby enemy champions who cannot see him.
  • Venom Cask.png Venom Cask
    • New Effect: Creates a persistent area of effect for 3 seconds that Slow icon slows and applies 1 Deadly Venom per second.
    • Impact stacks reduced to 1 from 2.
  • Spray and Pray.png Spray and Pray
    • Renamed to Spray and Pray from Rat-Ta-Tat-Tat.
Vayne Vayne
Viktor Viktor
  • Chaos Storm.png Chaos Storm
    • Bug Fix: Lowered the volume of Creator Viktor's Chaos Storm churning.
Wukong Wukong
Yasuo Yasuo
  • General
    • Bug Fix: PROJECT: Yasuo's basic attack animations have been adjusted to visually slash the target at the same time damage is applied, rather than slightly after.
Zed Zed
  • Living Shadow.png Living Shadow
    • Removed: 4 / 8 / 12 / 16 / 20% bonus AD.
    • Energy restored increased to 30 / 35 / 40 / 45 / 50 from 20 / 25 / 30 / 35 / 40.
    • Shadow swap range increased to 1300 from 1100.
  • Shadow Slash.png Shadow Slash
    • Cooldown changed to 5 / 4.5 / 4 / 3.5 / 3 seconds from 4 at all ranks.
    • Base damage changed to 65 / 90 / 115 / 140 / 165 from 60 / 90 / 120 / 150 / 180.
  • Death Mark.png Death Mark
    • New Effect – Reaper of Shadows: Scoring a kill or assist with Death Mark or while Death Mark is active will permanently empower Zed with 5 (+ 5 / 10 / 15% of target's current AD) bonus attack damage. This effect is non-stacking, but Zed will always keep the largest bonus between his current bonus and latest kill.

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