League of Legends Wiki

V6.5

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New Cosmetics

The following Champion skins have been added to the store:

The following Champion skins have been added as unlockables exclusive to Hextech Crafting:

The following skins have received minor adjustments:

League of Legends V6.5

Hextech Crafting

  • You will earn a Mastery Chest whenever you or a member of your premade party earn an S-, S or S+.
    • You can only earn up to 4 Mastery Chests per month. This is shown in the Champion Profile.

You can only earn 1 Mastery Chests per S-ranked champion per year.

    • The content within a Mastery Chests is not tied to the S-ranked champion.
  • Mastery Chests can also be purchased in the store for RP 125.
    • Purchased Mastery Chests do not count toward the earned limit.
  • You have a chance to earn Keys with each matchmade victory, with an increased chance the more players in your premade party.
    • Keys can also be purchased in the store for RP 125.
  • Keys unlock Mastery Chests at the Hextech Crafting Table, which earns "Loot". Loot is a general term for Rare Gems, content-specific Shards, Champion Essence and Cosmetic Essence, including the possibility for multiple (although you'll never only receive Essence)
    • Rare Gems grant a Chest and Key.[1]
    • Shards are 1-week rentals of specific content, which must be redeemed to begin using. Each shard resembles is a glassy portrait of a specific champion or cosmetic.
    • Essence is a form of currency, explained below.
  • Inventory:
    • Contains all your Shards and Permanent Cosmetics, and displays your Essence in an interface similar to a store.
      • Existing cosmetic content will appear in your inventory - i.e. cosmetics obtained before Hextech Crafting was released.
      • Existing champions do not appear in your inventory, only Champion Shards.
  • Disenchanting: Shards or Permanent Cosmetics can be disenchanted into the appropriate Essence (Champion or Cosmetic).
  • Upgrading / Rerolling:
    • 3 Champion Shards can be combined to create a random, permanent Champion.
    • 3 Cosmetic Shards or permanent Cosmetics can be combined to create a random, permanent Cosmetic.
    • Champion Essence can be used to upgrade a Champion Shard into a permanent unlock.
    • Cosmetic Essence can be used to upgrade a Cosmetic Shard into a permanent unlock.

General

Clubs
  • Access clubs by clicking the "Clubs" button, which replaced the "chat room" button in the social panel.
  • Clubs have space for up to 49 of your fellow pollution fighters (cap may be adjusted).
  • Club leaders have access to roster management and chat moderation tools.
  • Clubs are designated by unique tags that appear next to members’ summoner names, both in and out of game.
  • Visual elements will continue to be updated and polished in future patches.

Champions

Azir Azir
  • General
    • Bug Fix: Fixed a bug that allowed Azir to queue up basic ability combos without sufficient mana for all involved abilities.
    • Bug Fix: Fixed various cases where Azir could unintentionally cancel or be entirely locked out of his basic attack.
    • Bug Fix: Azir's abilities can now be queued during basic attacks.
    • Bug Fix: Sun Discs now appear on the minimap.
  • Arise!.png Arise!
    • Bug Fix: Now properly triggers a 1.5 second internal cooldown when used on turrets.
    • Bug Fix: Sand soldiers beyond the first now properly deal less damage when attacking the same target.
    • Bug Fix: Sand soldiers' attacks will no longer fail to deal damage to their original target if Azir directs his soldiers to switch to an out-of-range target during their in-progress attack (targets that move out of range will still avoid damage)
    • Bug Fix: Azir is no longer briefly locked out of his abilities if a Sand Soldier's target dies mid-attack.
Cho'Gath Cho'Gath
  • General
    • New ability icons.
Gnar Gnar
  • General
    • GnarSquare Mini Gnar
      • Base attack damage increased to 51 from 48.
  • Rage Gene.png Rage Gene
    • Bug Fix: Now accurately displays the amount of bonus range Gnar gets over Mega Gnar.
  • GNAR!.png GNAR!
    • Bug Fix: Fixed a bug where minions and monsters tossed by GNAR! would receive damage after a brief delay rather than upon landing.
Hecarim Hecarim
  • Devastating Charge.png Devastating Charge
    • Movement speed bonus changed to stack Multiplicatively from Additively.
    • New Effect: Airborne icon Knock back distance increases with the distance traveled by Hecarim over the duration.
      • Airborne icon Knock back distance changed to 250 – 450 from 300.
    • New Effect: Now displays Devastating Charge's level of knockback and speed on the buff bar.
    • Bug Fix: Fixed a bug where Devastating Charge would move Hecarim while rooted.
Illaoi Illaoi
  • Leap of Faith.png Leap of Faith
    • Bug Fix: Tentacles spawned by Leap of Faith no longer fail to attack Harsh Lesson.png Harsh Lesson targets the moment before expiring.
Jarvan IV Jarvan IV
  • Golden Aegis.png Golden Aegis
    • Cooldown reduced to 12 seconds at all ranks from 20 / 18 / 16 / 14 / 12.
  • Cataclysm.png Cataclysm
    • Mana cost reduced to 100 at all ranks from 100 / 125 / 150.
    • New Effect: Damage is dealt to both the main target and enemies within the Cataclysm area.
    • Bug Fix: Damage from Cataclysm is now properly blocked by spellshields.
Kog'Maw Kog'Maw
  • General
    • Attack speed growth increased to 3.5% from 1.5%.
  • Caustic Spittle.png Caustic Spittle
    • Mana cost reduced to 40 from 60.
  • Bio-Arcane Barrage.png Bio-Arcane Barrage
    • Removed: Passive attack speed.
    • Removed: Minimum damage threshold.
    • New Effect: Bonus damage has a base value of 5 / 10 / 15 / 20 / 25. Percentage health component unchanged.
    • Bug Fix: On-hit effects dealt significantly reduced damage while Bio-Arcane Barrage was active.
Mordekaiser Mordekaiser
Nautilus Nautilus
  • Riptide.png Riptide
    • Base damage reduced to 55 / 85 / 115 / 145 / 175 from 60 / 95 / 130 / 165 / 200.
      • Maximum base damage reduced to 110 / 170 / 230 / 290 / 350 from 120 / 190 / 260 / 330 / 400.
Pantheon Pantheon
  • Heartseeker Strike.png Heartseeker Strike
    • Base damage reduced to 80 / 130 / 180 / 230 / 280 from 80 / 140 / 200 / 260 / 320
    • AD ratio reduced to 300% Bonus AD from 360% Bonus AD
    • Damage against non-champions increased to 60% from 50%.
      • Base damage increased to 48 / 78 / 108 / 138 / 168 from 40 / 70 / 100 / 130 / 160. AD ratio vs. non-champions unchanged.
    • Clarity: Tooltip reworded for better understanding.
  • Grand Skyfall.png Grand Skyfall
    • Reduced cooldown upon cancelling increased to 30 seconds from 10.
    • Mana cost reduced to 100 from 125.
    • Removed: Mana refund if cancelled.
Quinn Quinn
Renekton Renekton
  • Ruthless Predator.png Ruthless Predator
    • Bug Fix: No longer occasionally fizzles.
  • Slice.png Slice / Dice.png Dice
    • Dice's Fury gained per non-champion hit reduced to 2 from 2.5
    • New Effect: Both dashes produce Fury.
  • Dominus.png Dominus
    • Bonus health changed to 250 / 500 / 750 from 200 / 400 / 800.
Rumble Rumble
  • Electro-Harpoon.png Electro-Harpoon
    • Bug Fix: If Rumble Overheats by casting Electro Harpoon, casting a second charge while Overheated no longer causes heat to continue rapidly draining after Overheated ends.
Shen Shen
  • Stand United.png Stand United
    • New Effect: Increased the visibility of Shen's shield when channeling.
    • New Effect: The targeted ally's screen is now color-tinted during Stand United's channel.
    • Bug Fix: No longer continues channeling through the revive effect of Chrono Shift.png Chronoshift.
Sejuani Sejuani
  • Flail of the Northern Winds.png Flail of the Northern Winds
    • Increased the speed at which Sejuani's basic attack is reset.
  • Permafrost.png Permafrost
    • Damage increased to 80 / 105 / 130 / 155 / 180 from 60 / 90 / 120 / 150 / 180.
  • Glacial Prison.png Glacial Prison
    • Range indicator now includes the explosion radius.
Soraka Soraka
  • Starcall.png Starcall
    • Mana cost reduced to 40 from 70 / 75 / 80 / 85 / 90.
    • Cooldown reduced to 5 seconds at all ranks from 7 / 6.5 / 6 / 5.5 / 5.
    • Radius reduced to 235 from 265.
    • Removed: Epicenter effect. Increased damage and Slow icon slow.
    • New Effect: Slow icon slows at all times.
    • New Effect: Striking at least one enemy champion grants Rejuvenation for 4 seconds. This buff is non-stacking.
      • Rejuvenation: Restores 14 / 16 / 18 / 20 / 22 (+ 10% AP) health per second for a total of 56 / 64 / 72 / 80 / 88 (+ 40% AP), and grants 15% bonus movement speed when not moving towards enemy champions.
      • Removed: Heal scaling with missing health.
  • Astral Infusion.png Astral Infusion
    • Base heal reduced to 80 / 110 / 140 / 170 / 200 from 120 / 150 / 180 / 210 / 240.
    • Removed: Passive component. Reintegrated as the Rejuvenation buff for Starcall.png Starcall.
    • New Effect: If cast while affected by Rejuvenation, Soraka will replicate the Rejuvenation buff to the target ally for 3 / 3.5 / 4 / 4.5 / 5 seconds scaling with Starcall's rank.
    • Removed: Can no longer target minions.
Tahm Kench Tahm Kench
Talon Talon
  • Shadow Assault.png Shadow Assault
    • Cooldown increased to 100 / 80 / 60 seconds from 75 / 65 / 55.
    • Mana cost increased to 100 at all ranks from 80 / 90 / 100.
Twisted Fate Twisted Fate
  • Pick A Card.png Pick a Card
    • Bug Fix: The cards in the overhead indicator of Twisted FateSquare.png Cutpurse Twisted Fate [S|L] weren't dimming out as the ability cycled, making it difficult to tell which card would be locked if Pick a card was reactivated.
Urgot Urgot
Vi Vi
  • Excessive Force.png Excessive Force
    • Mana cost reduced to 40 / 45 / 50 / 55 / 60 from 60 at all ranks.
    • Base damage increased to 10 / 30 / 50 / 70 / 90 from 5 / 20 / 35 / 50 / 65.

Items

Devourer item.png Devourer
  • Stacks given for Rift Herald Rift Herald kill reduced to 2 from 5.
Guardian Angel item.png Guardian Angel
  • Total cost reduce to 2700 Gold from 2900 Gold.
    • Recipe cost reduced to 1180 Gold from 1380 Gold.
  • New Effect: Health restored upon revival will be either 700 health or 30% of maximum health, whichever is higher.

Map

ARAM Announcements
  • New Announcer lines have been added to the ARAM game mode. The speaker is Aurelion Sol Aurelion Sol, they are triggered randomly, and serve to foreshadow his pending release.
    • "Oh look, another battle for survival."
    • "Boring me is dangerous, so make this interesting."
    • "You call that an entrance? Hmph. Just wait..."
    • "Oh look.. Swords and maagggiiicc."
    • "Aw, your little tower fell down."
    • "Turrets? I destroy mountains...those are bigger by the way."
    • "Bravo. You survived against an enemy that is barely mediocre."

References

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