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V6.9

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New Cosmetics

The following Champion skins have been added to the store:

The following Champions and Skins have received a new splash art:

The following Champions have received some minor texture/model changes:

The following skins have received some VFX changes:

The following Summoner Icons have been added to the store:

League of Legends V6.9

Champions

Anivia Anivia
  • General
    • New ability icons.
    • New basic attack particle.
    • Attack missile speed increased to 1500 from 1400.
    • Fixed an issue where her attack came from an unusual place during one of her animations.
  • Flash Frost.png Flash Frost
    • Base damage reduced to 60 / 85 / 110 / 135 / 160 from 60 / 90 / 120 / 150 / 180.
    • AP ratio reduced to 40% AP from 50% AP.
    • Stun icon Stun duration increased to 1.1 / 1.2 / 1.3 / 1.4 / 1.5 seconds from 1 at all ranks.
    • Particle effect improved, including better clarity for opponents.
    • Floating damage text improved to help distinguish when the first part has dealt damage.
  • Frostbite.png Frostbite
    • Missile speed increased to 1600 from 1200.
    • Particle effect improved.
    • Cast range reduced to 600 from 650.
    • Cast range now uses Range model er instead of Range center cr.
  • Glacial Storm.png Glacial Storm
    • New Passive: Increases Chill's movement speed Slow icon slow by 0 / 10 / 20%, for a total of 20 / 30 / 40%. Chill is applied by Flash Frost and Glacial Storm.
    • Removed: Chill's attack speed slow.
    • Now has a cast animation. Not a cast time.
    • Cast range increased to 685 from 625. Effectively the same as her attack range, barring edge/center-range differences.
    • Radius reduced to 150 from 400.
    • New Effect: Radius now increases to 400 over 3 seconds. At maximum size, damage and slow are increased by 50%. Additionally, the Chill debuff lingers for an additional 1-second when they leave the area (total 2 seconds).
Annie Annie
  • Pyromania.png Pyromania
    • The current stacks are displayed beneath Annie's overhead health bar, similar to Jhin Jhin's ammunition.
  • Incinerate.png Incinerate
    • Bug Fix: Annie should no longer damage enemies who escape the area during the cast time. Note that if you escape the area in the same instant the ability resolves - it will still damage you, as with all other abilities.
    • Range increased to 625 from 560.
  • Molten Shield.png Molten Shield
    • Duration reduced to 3 seconds from 5.
    • Removed: Movement speed on Tibbers.
    • Removed: Armor and Magic resistance.
    • New Effect: Now grants 16 / 22 / 28 / 34 / 40% damage reduction.
  • Summon- Tibbers.png Summon Tibbers
    • Initial base damage reduced to 150 / 275 / 400 from 175 / 300 / 425.
    • Initial damage AP ratio reduced to 65% AP from 80% AP.
    • Burn damage reduced to 10 / 15 / 20 from 20 / 30 / 40.
    • Burn damage AP ratio reduced to 10% AP from 20% AP.
    • Tibbers Tibbers' on-hit damage reduced to 50 / 75 / 100 from 80 / 105 / 130.
    • Tibbers Tibbers' on-hit damage now scales with 15% AP.
    • Tibbers Tibbers' attack range increased to 150 from 125.
    • New Effect - Enrage: Tibbers gains 275% attack speed and 100% movement speed that decays over 3 seconds, as well as the ability to ignore unit collision, upon being summoned, when Annie dies and when she stuns a champion with Pyromania.
    • New Effect: Tibbers will now persist after Annie's death. Tibbers must remain within 1200 units of Annie's body and will first prioritize her killer, then low health enemies (champions over minions).
    • New Effect: Tibbers will now regenerate 6% of his maximum health every second if he's been out of combat for at least 5 seconds.
    • New Effect: Tibbers restores 50% of his missing health when Annie dies, but then loses health periodically.
    • New Effect: Tibbers now utilizes the large monster health bar instead of a minion health bar.
    • AI improvements:
      • Re-acquires targets after being CC'd.
      • Better target prioritization.
      • Longer leash range.
      • Annie can target herself to have him return to following her.
Brand Brand
  • General
    • New ability icons.
  • Blaze.png Blaze
    • Damage per second reduced to 0.5% of the target's maximum health from 2% of the target's maximum health.
    • New Effect: Stacks up to 3 times, up to 1.5% of the target's maximum health per second.
    • New Effect: At 3 stacks, an area around the target is highlighted. After 2 seconds, all targets within the area take magic damage equal to 12% - 16% (based on level) (+ 1% per 60 AP) of their maximum health. The damage from this detonation will apply Blaze to secondary targets and refresh the current timer on the target. Once a target has detonated, they will not generate Blaze stacks again for 4 seconds. Until their current buff times out.
  • Sear.png Sear
    • Base damage reduced to 80 / 110 / 140 / 170 / 200 from 80 / 120 / 160 / 200 / 240.
    • AP ratio reduced to 55% AP from 65% AP.
    • Stun duration reduced to 1.5 seconds from 2.
  • Pillar of Flame.png Pillar of Flame
    • Cooldown reduced to 10 / 9.5 / 9 / 8.5 / 8 seconds from 10 at all ranks.
    • Mana cost reduced to 60 / 70 / 80 / 90 / 100 from 70 / 80 / 90 / 100 / 110.
  • Conflagration.png Conflagration
    • Base damage reduced to 70 / 90 / 110 / 130 / 150 from 70 / 105 / 140 / 175 / 210.
    • AP ratio reduced to 35% AP from 65% AP.
    • Cooldown reduced to 10 / 9 / 8 / 7 / 6 seconds from 12 / 11 / 10 / 9 / 8.
  • Pyroclasm.png Pyroclasm
    • Base damage reduced to 100 / 200 / 300 from 150 / 250 / 350.
    • AP ratio reduced to 25% AP from 50% AP.
    • New Effect: Now prioritizes getting enemies to 3 stacks of Blaze.
      • Champions with 2 stacks of Blaze.
      • Champions with 1 stacks of Blaze.
      • Champions with no Blaze.
      • Champions immune to Blaze.
      • Other targets.
    • New Blaze Effect: Now briefly Slow icon slows enemies hit by 30 / 45 / 60%.
Cassiopeia Cassiopeia
  • General
    • New ability icons.
  • Stats
    • Movement speed reduced to 328 from 335.
    • Base health increased to 525 from 506.
    • Base mana increased to 375 from 370.
    • Base armor increased to 25 from 22.22.
    • Armor growth reduced to 3.5 from 4.
    • Base mana regen reduced to 6 from 8.36.
    • Mana regen growth increased to 0.8 from 0.75.
    • Base health regen increased to 6 from 5.69.
    • Base attack damage increased to 53 from 52.376.
    • Attack damage growth reduced to 3 from 3.2.
  • Serpentine Grace.png Serpentine Grace (Innate)
    • New Innate: Cassiopeia cannot purchase Boots and instead gains 4 Movement speed per level (332 - 400 (based on level)).
  • Noxious Blast.png Noxious Blast
    • Base damage increased to 75 / 120 / 165 / 210 / 255 from 75 / 115 / 155 / 195 / 235.
    • AP ratio increased to 70% AP from 45% AP.
    • Cooldown reduced to 3.5 seconds from 4.
    • Mana cost increased to 60 / 65 / 70 / 75 / 80 from 40 / 50 / 60 / 70 / 80.
    • Movement speed bonus increased to 30 / 35 / 40 / 45 / 50% from 20% at all ranks.
    • Cast range reduced to 750 from 850.
    • New Effect: Movement speed now decays over the duration.
  • Miasma.png Miasma
    • New Active: Cassiopeia spits eight bolts of venom forward 550 - 800 units over an arched area, leaving toxic clouds where they hit the ground or terrain for 5 seconds. Enemies within the clouds take 20 / 35 / 50 / 65 / 80 (+ 15% AP) magic damage per second and are afflicted with Debilitating Poison, Slow icon slowing them by 40 / 50 / 60 / 70 / 80% and Grounded icon grounding them.
    • New Effect: Slow now decays over time.
    • Costs: 70 mana
    • Cooldown: 22 / 20 / 18 / 16 / 14 seconds
  • Twin Fang.png Twin Fang
    • Base damage changed to 52 - 120 (based on level) from 55 / 80 / 105 / 130 / 155.
    • AP ratio reduced to 10% AP from 55% AP.
    • Cooldown reduced to 0.9 seconds from 5.
    • Mana cost changed to 60 / 65 / 70 / 75 / 80 from 50 / 60 / 70 / 80 / 90.
    • Mana refund reduced to 60 / 65 / 70 / 75 / 80 from 50 / 60 / 70 / 80 / 90 (+ 1.5% maximum mana).
    • Removed: Cooldown reset versus Poison icon poisoned targets.
    • New Effect: Now deals 10 / 40 / 70 / 100 / 130 (+ 35% AP) bonus damage and restores 5 / 10 / 15 / 20 / 25 (+ 10% AP) health versus Poison icon poisoned targets.
  • Petrifying Gaze.png Petrifying Gaze
    • Cooldown reduced to 120 / 100 / 80 from 120 / 110 / 100.
    • Slow icon Slow reduced to 40% from 60%.
Fiddlesticks Fiddlesticks
  • General
    • New ability icons.
  • Dread.png Dread
    • New Passive: Standing still or channeling for 1.5 seconds grants Fiddlesticks 25 / 30 / 35 / 40% bonus movement speed, that lasts for 1.5 seconds once he starts moving. Being immobilized will not trigger dread, and will reset the timer.
  • Terrify.png Terrify
    • Range reduced to 525 from 575.
  • Drain.png Drain
    • Cooldown now begins at the end instead of at the start.
    • Cooldown reduced to 4 / 3.75 / 3.5 / 3.25 / 3 seconds from 10 / 9 / 8 / 7 / 6.
  • Dark Wind.png Dark Wind
    • Bounces increased to 6 from 4. 7 potential targets up from 5.
      • Maximum single target damage increased to 260 / 340 / 420 / 500 / 580 (+180% AP) from 195 / 255 / 315 / 375 / 435 (+ 135% AP).
    • New priority:
      • Target of Drain.png Drain. The target of Drain is now virtually guaranteed to take maximum damage.
      • New target.
      • Random target.
  • Crowstorm.png Crowstorm (R)
    • Now casts at maximum range if cast beyond maximum range.
    • Pings "On My Way" to allies.
Illaoi Illaoi
  • Prophet of an Elder God.png Prophet of an Elder God
    • Tentacles no longer appear in Fog of War (Tentacles stay revealed once seen).
  • Test of Spirit.png Test of Spirit
    • Vessel duration reduced to 12 seconds from 60.
    • Tentacles spawn interval reduced to 5 / 4 / 3 seconds from 10.
    • Tentacles spawned by vessels can now spawn closer to each other.
    • Removed: Killing 3 tentacles dispels the effect early.
    • Removed: Enemies being able to see tentacles spawning in the fog of war.
    • Removed: Recall.png Recall prevents tentacles from spawning.
Kennen Kennen
  • General
    • New ability icons.
  • Mark of the Storm.png Mark of the Storm
    • Mark duration reduced to 6 seconds from 6.25.
    • Diminishing return duration reduced to 6 seconds from 7.
    • Duration of additional stuns reduced to 0.5 seconds from 0.6.
  • Thundering Shuriken.png Thundering Shuriken
    • Energy cost reduced to 60 / 55 / 50 / 45 / 40 from 65 / 60 / 55 / 50 / 45.
  • Electrical Surge.png Electrical Surge
    • Energy cost reduced to 40 from 45.
    • Range reduced to 750 from 800.
  • Slicing Maelstrom.png Slicing Maelstrom
    • Duration reduced to 3 seconds at all ranks from 3 / 4 / 5.
    • Tick interval increased to 0.5 seconds from 0.25.
    • New Effect: Now damages all enemies inside but can only apply a maximum of 3 stacks of Mark of the Storm.
    • Removed: 3 hit limit.
    • New Effect: Enemies take 25% less damage with each successive strike against them, down to a minimum of 50%.
      • Max. damage increased to 300 / 543.75 / 787.5 (+ 150% AP) from 240 / 435 / 630 (+ 120% AP)
Kindred Kindred
  • Dance of Arrows.png Dance of Arrows
    • Cooldown reduction increased to 4 / 3.5 / 3 / 2.5 / 2 seconds from 2 at all ranks.
  • Wolf's Frenzy.png Wolf's Frenzy
    • Passive now also generates Vigor stacks on-attack.
    • Vigor stacks generated from movement reduced.
    • Duration increased to 8.5 seconds from 8.
    • Wolf now deals 50% increased damage to Monsters.
Malzahar Malzahar
  • General
    • New ability icons.
  • Void Shift.png Void Shift (Innate)
    • New Passive: If Malzahar has not taken damage nor been affected by crowd control in the last 23 - 6 (based on level) seconds, he phases out, which lingers for 1 second after taking damage or blocking a crowd control effect. While phased out, Malzahar is immune to crowd control effects and takes 90% reduced damage. Damage from minions does not interact with Void Shift.
  • Call of the Void.png Call of the Void
    • Base damage reduced to 70 / 110 / 150 / 190 / 230 from 80 / 135 / 190 / 245 / 300.
    • AP ratio reduced to 70% AP from 80% AP.
    • Cooldown reduced to 6 seconds from 9.
    • Mana cost reduced to 60 at all ranks from 80 / 85 / 90 / 95 / 100.
  • Void Swarm.png Void Swarm (W)
    • Active: Malzahar spawns a Voidling at the target location, which lasts for 12 seconds. The first time a Voidling attacks a champion or large monster, or assists in killing a unit, Malzahar will spawn an additional Voidling with the same remaining duration that can in turn spawn an additional Voidling. This cannot happen if there is less than 4 seconds remaining. When three or more Voidling are active, they all gain 50% bonus attack speed.
    • Voidlings deal 30 / 32.5 / 35 / 37.5 / 40% AD physical damage plus 10 / 15 / 20 / 25 / 30 (+ 10% AP) bonus magic damage. The damage is reduced to 75% against monsters, and increased to 300% against minions below 25% of their maximum health
    • Voidlings will gain 100% bonus movement speed toward priority targets (denoted with †)
    • Attack priority:
      • Target of Nether Grasp.png Nether Grasp
      • Enemy champions with Null Zone.png Null Zone.†
      • Enemies affected by Malefic Visions.png Malefic Visions, prioritizing champions over minions.†
      • Nearest target.
      • Removed: Malzahar's attack target priority.
    • Removed: Leash range.
    • Cost: 60 mana.
    • Cooldown: 20 / 19 / 18 / 17 / 16 seconds.
    • Range: 450.
  • Malefic Visions.png Malefic Visions
    • Base damage reduced 80 / 115 / 150 / 185 / 220 from 80 / 140 / 200 / 260 / 320.
    • AP ratio reduced to 70% AP from 80% AP.
    • Cost reduced to 60 / 70 / 80 / 90 / 100 mana from 60 / 75 / 90 / 105 / 120.
    • Mana refund changes to 2% of maximum Mana from 10 / 14 / 18 / 22 / 26.
    • New Effect: Damaging a target with Call of the Void.png Call of the Void or Nether Grasp.png Nether Grasp will refresh the duration of Malefic Visions.
  • Nether Grasp.png Nether Grasp
    • New Effect: A Null Zone.png Null Zone is created on the floor beneath Malzahar's target, which lingers for 5 seconds.
    • Removed: Flat damage.
    • New Effect: Malzahar's target and all those in the zone take 6 / 8 / 10 (+ 1.5% per 100 AP) of the target's maximum health every second.
Nidalee Nidalee
  • Takedown.png Takedown
    • Execution amplifier increased to 1 / 1.25 / 1.5 / 1.75 % bonus damage per 1% missing health from 1.5% at all ranks.
      • Maximum base damage changed to 8 / 45 / 125 / 247.5 from 10 / 50 / 125 / 225.
      • Maximum AD ratio changed to 150 / 168.75 / 187.5 / 206.25% AD from 187.5% AD at all ranks.
      • Maximum AP ratio changed to 72 / 81 / 90 / 99% AP from 90% AP at all ranks.
Rengar Rengar
  • Unseen Predator.png Unseen Predator
    • Fixed a bug where the empowered attack wasn't trigger Kircheis Shard item.png Kircheis Shard's bonus damage nor its upgrades.
  • Savagery.png Savagery
    • Fixed a bug where some on-hit effects weren't applying to the Savagery-empowered attack - including Dead Man's Plate item.png Dead Man's Plate and Sheen item.png Sheen.
  • Bola Strike.png Bola Strike
    • Fixed a bug where Bola Strike was using target location instead of target direction input. This would cause him to throw the bola in a seemingly random direction if he was displaced during the cast time, including being displaced by Flash or Unseen Predator.
    • Fixed a bug where the cast time on Bola Strike was sometimes shorter than 0.25 seconds.
    • Fixed a bug where gaining 5 Ferocity during the cast time of Bola Strike would cause Bola Strike to consume the Ferocity upon completing the cast time, wasting the empowerment. This happens if his ultimate is active.
  • Thrill of the Hunt.png Thrill of the Hunt
    • Fixed a bug where using an ability to exit stealth would sometimes cause his ultimate to only grant him 4 Ferocity over 5 seconds instead of 5.
Soraka Soraka
  • Starcall.png Starcall
    • Slow reduced to 30% at all ranks from 30 / 35 / 40 / 45 / 50%.
    • Rejuvenation movement speed reduced to 10% from 15%.
    • Removed: Rejuvenation refreshing Windspeaker's Blessing mastery 2016.png Windspeaker's Blessing bonus resistance.
Swain Swain
  • General
    • Basic attack missile speed increased to 1800 from 1500.
  • Carrion Renewal.png Carrion Renewal
    • Mana restoration increased to 13 - 30 (based on level) from 10 - 27 (based on level).
  • Decrepify.png Decrepify
    • Revised Active: Swain commands Beatrice to the fly to the target location, where she remains for 4 seconds. Beatrice will attack enemies within the area, prioritizing the target of Torment.png Torment, other champions in range and then any target in range. Beatrice's attacks deal magic damage and Slow icon slows.
    • Mana cost reduced to 60 / 65 / 70 / 75 / 80 from 60 / 70 / 80 / 90 / 100.
    • Cooldown increased to 14 / 13 / 12 / 11 / 10 from 8 at all ranks.
    • Duration increased to 4 seconds from 3.
    • New Effect: Deals double damage against minions.
  • Nevermove.png Nevermove
    • Mana cost reduced to 80 / 85 / 90 / 95 / 100 from 80 / 90 / 100 / 110 / 120.
  • Torment.png Torment
    • Base damage reduced to 50 / 80 / 110 / 140 / 170 from 75 / 115 / 155 / 195 / 235.
    • AP ratio increased to 100% AP from 80% AP.
    • Damage amplification increased to 20% at all ranks from 8 / 11 / 14 / 17 / 20%.
  • Ravenous Flock.png Ravenous Flock
    • Cooldown increased to 10 seconds from 8.
    • Mana cost increased per second reduced to 5 at all ranks from 5 / 6 / 7.
    • Number of ravens increased to 5 from 3.
    • Now spawns 1 raven every 0.2 seconds, changed from 3 ravens every second.
    • Heal from minions reduced to 15% from 25% of damage dealt.
    • New Effect: Ravenous Flock cannot damage the same target for 1 second.
Syndra Syndra
  • Transcendent.png Transcendent
    • New Effect: Max rank Dark Sphere.png Dark Spheres now last for 8 seconds. Previous effect removed.
    • New Effect: Max rank Force of Will.png Force of Will now grabs up to 2 additional spheres near the target. Syndra will throw the assortment of units in a way that increases Force of Will's area of effect, but it does not cause the ability to deal increased damage. Previous effect removed.
      • The main purpose of this change is that Syndra will now reset the lifespan of up to 3 spheres, as well as placing all 3 spheres in a convenient location for Scatter the Weak.
  • Dark Sphere.png Dark Sphere
    • AP ratio increased to 75% AP from 60% AP.
  • Force of Will.png Force of Will
    • Now displays a maximum throw radius while bending units to your will.
  • Scatter the Weak.png Scatter the Weak
    • Cooldown reduced to 16 / 15 / 14 / 13 / 12 seconds from 18 / 16.5 / 15 / 13.5 / 12.
Taric Taric
  • Stats
    • Base mana increased to 300 from 250.
    • Mana growth reduced to 60 from 75.
  • Bastion.png Bastion
    • Cast range reduced to 800 from 1100.
    • Tether range reduced to 1300 from 1600.
  • Dazzle.png Dazzle
    • Range reduced to 575 from 650.
    • Width reduced to 140 from 150.
Teemo Teemo
  • Camouflage.png Camouflage
    • Entering stealth won’t interrupt autoattacks in wind-up.
  • Blinding Dart.png Blinding Dart
    • Mana cost reduced to 70 / 75 / 80 / 85 / 90 from 70 / 80 / 90 / 100 / 110.
  • Noxious Trap.png Noxious Trap
    • Mana cost reduced to 75 at all ranks from 75 / 100 / 125.
    • Recharge time reduced to 30 / 25 / 20 seconds from 34 / 28 / 22.
Veigar Veigar
  • Phenomenal Evil Power.png Phenomenal Evil Power (New Innate)
    • New Innate: Veigar gains a stack of Phenomenal Evil whenever he hits an enemy champion with an ability, and 3 stacks whenever he scores a champion takedown. Veigar gains 1 Ability Power for every stack of Phenomenal Evil.
  • Baleful Strike.png Baleful Strike
    • Passive AP stacking removed.
    • Revised Tooltip: Killing a unit with Baleful Strike grants 1 stack of Phenomenal Evil, doubled for large minions and monsters.
      • Champion kills with Baleful Strike grant a total of 5 stacks, combining the effects of hitting a champion with an ability (+1) and scoring a champion takedown (+3) in his passive and the killing a unit (+1) in this ability.
    • Mana cost reduced to 40 / 45 / 50 / 55 / 60 from 60 / 65 / 70 / 75 / 80.
  • Dark Matter.png Dark Matter
    • Mana cost reduced to 60 / 65 / 70 / 75 / 80 from 70 / 75 / 80 / 85 / 90.
  • Event Horizon.png Event Horizon
    • Mana cost reduced to 70 / 75 / 80 / 85 / 90 from 80 / 85 / 90 / 95 / 100.
  • Primordial Burst.png Primordial Burst
    • Mana cost reducd to 100 from 125.
    • Removed: Enemy AP ratio.
    • Base damage reduced to 175 / 250 / 325 from 250 / 375 / 500.
    • AP ratio reduced to 75% AP from 100% AP
    • New Effect: Now deals 「 1% increased damage for every 0.67% of his target's missing health 」「 1.5% increased damage for every 1% of his target's missing health 」, up to double damage to targets at 33% of their maximum health or less.
      • Maximum damage: 350 / 500 / 650 (+ 150% AP).
Vel'Koz Vel'Koz
  • Organic Deconstruction.png Organic Deconstruction
    • Base damage increase per level reduced to 8 from 10.
    • Removed: Ultimate applying stacks.
    • New Effect: Now scales with 40% AP.
  • Plasma Fission.png Plasma Fission
    • New Effect: Vel'Koz restores 20 / 22.5 / 25 / 27.5 / 30 Mana per target killed.
    • Removed: Enemies can no longer see the target indicator.
  • Void Rift.png Void Rift
    • Initial AP ratio reduced to 15% AP from 25% AP.
    • Detonation AP ratio reduced to 25% AP from 37.5% AP.
  • Tectonic Disruption.png Tectonic Disruption
    • AP ratio reduced to 30% AP from 50% AP.
  • Lifeform Disintegration Ray.png Lifeform Disintegration Ray
    • New Passive: Deconstructing enemies marks them as Researched Researched from 7 seconds. Basic attacks and ability damage will refresh this duration.
    • New Effect: Researched Researched enemies take True Damage instead.
    • Base damage increased to 500 / 725 / 950 from 500 / 700 / 900.
    • AP ratio increased to 100% AP from 60% AP.
    • Cooldown reduced to 120 / 100 / 80 seconds from 130 / 110 / 90.
Viktor Viktor
  • Siphon Power.png Siphon Power
    • Cooldown reduced to 8 / 7 / 6 / 5 / 4 seconds from 10 / 8.5 / 7 / 5.5 / 4.
    • Active's base damage increased to 60 / 80 / 100 / 120 / 140 from 40 / 60 / 80 / 100 / 120.
    • Active's AP ratio increased to 40% AP from 20% AP.
    • Base shield changed to 8% of maximum mana from 30 / 50 / 70 / 90 / 110.
    • Shield's AP ratio reduced to 15% AP from 20% AP.
    • Discharge.png Discharge's base damage changed to 20 / 40 / 60 / 80 / 100 from 20 - 210 (based on level).
  • Death Ray.png Death Ray
    • Missile speed increased to 1050 from 780.
    • AP ratio reduced to 50% AP from 70% AP.
    • Augment- Aftershock.png Aftershock's base damage reduced to 20 / 60 / 100 / 140 / 180 from 70 / 110 / 150 / 190 / 230.
    • Augment- Aftershock.png Aftershock's delay increased to 1 second from 0.6.
    • Removed: Augment- Aftershock.png Aftershock's damage reduction.
      • Total damage changed to 90 / 170 / 250 / 330 / 410 (+ 120% AP) from 98 / 154 / 210 / 266 / 322 (+ 98% AP).
  • Chaos Storm.png Chaos Storm
    • Duration reduced to 6.5 seconds from 7.
    • Initial base damage reduced to 100 / 175 / 250 from 150 / 250 / 350.
    • Initial damage AP ratio reduced to 50% AP from 55% AP.
    • Tick base damage increased to 150 / 250 / 350 from 15 / 30 / 45.
    • Tick damage AP ratio increased to 60% AP from 10% AP.
    • Tick interval increased to 2 seconds from 0.5.
      • Total damage increased to 550 / 925 / 1300 (+ 230% AP) from 360 / 670 / 980 (+ 195% AP).
Vladimir Vladimir
  • General
    • New ability icons.
  • Stats
    • Base health increased to 550 from 543.
    • Health growth reduced to 84 from 85.
    • Attack damage increased to 52 from 48.
    • Base armor increased to 23 from 21.88.
    • Armor growth reduced to 3.3 from 3.5.
  • Crimson Pact.png Crimson Pact
    • Bonus ability power increased to 4% bonus health from 2.5% bonus health.
    • Bonus health reduced to 100% AP from 140% AP.
  • Transfusion.png Transfusion
    • Base damage reduced to 80 / 100 / 120 / 140 / 160 from 90 / 125 / 160 / 195 / 230.
    • Damage AP ratio reduced to 45% AP from 60% AP.
    • Heal AP ratio reduced to 15% AP from 25% AP.
    • New Effect: After casting Transfusion twice, Vladimir gains 10% bonus movement speed for 0.5 and Crimson Rush for 2.5 seconds the next time it becomes available to cast.
    • Crimson Rush: Transfusion deals 100% increased damage and restores an additional 40 - 240 (based on level) (+ 5% (+ 2.5% per 100 AP) of his missing health) (healing halved versus minions). The empowered cast will count as the first stack toward the next Crimson Rush.
    • Cooldown changed to 9 / 8 / 7 / 6 / 5 seconds from 10 / 8.5 / 7 / 5.5 / 4.
  • Sanguine Pool.png Sanguine Pool
    • Health ratio reduced to 10% bonus health from 15% bonus health.
  • Tides of Blood.png Tides of Blood
    • First Cast: Vladimir begins charging, increasing Tides of Blood's damage while rapidly consuming 10% of his maximum health over the next 1 second. Vladimir is slowed by X% after the initial 1 second if he continues to charge. After 1.5 seconds or if interrupted, Vladimir will automatically use the second cast.
    • Second Cast: Vladimir unleashes the stored blood in a nova of bolts, each dealing between 30 / 40 / 50 / 60 / 70 (+ 2.5% maximum health) (+ 35% AP) and 60 / 80 / 100 / 120 / 140 (+ 10% maximum health) (+ 70% AP) magic damage to the first enemy they strike. Enemies can intercept multiple bolts but can only be damaged once. Minions cannot block more than 5 bolts and if the bolts strike a minion, the bolt will do area of effect damage that only affects other nearby minions. If charged for at least 1 second, enemies hit are also Slow icon slowed by 40 / 45 / 50 / 55 / 60% for 0.5 seconds.
    • Vladimir can cast Sanguine Pool without interrupting the charge of Tides of Blood, but the second cast of Tides of Blood will cause Vladimir to surface from Sanguine Pool early.
    • Cooldown increased to 9 / 8 / 7 / 6 / 5 seconds from 4.5.
    • Range: 600
  • Hemoplague.png Hemoplague
    • Duration reduced to 4 seconds from 5.
    • Damage amplifier reduced to 10% from 12%.
    • New Effect: Vladimir now heals for 75 / 125 / 175 (+ 35% AP) per champion damaged by the plague's detonation.
Xerath Xerath
  • Arcanopulse.png Arcanopulse
    • Width reduced to 145 from 150.
    • Warning indicator now better matches the damage zone.
  • Shocking Orb.png Shocking Orb
    • Stun icon Stun duration changed to 0.5-2 seconds from 0.75-1.75.
  • Rite of the Arcane.png Rite of the Arcane
    • Number of barrages increased to 3 / 4 / 5 from 3 at all ranks.
    • Base damage changed to 200 / 230 / 260 from 190 / 245 / 300.
      • Total damage increased to 600 / 920 / 1300 (+ 129 / 172 / 215% AP) from 570 / 735 / 900 (+ 129% AP).
    • Range increased to 3520 / 4840 / 6160 from 3200 / 4400 / 5600
    • Impact radius increased to 200 from 190.
    • Delay between shots increased to 0.8 seconds from 0.6.
    • New Effect: Camera now zooms out a bit when casting this spell.
    • Updated particles.
Zac Zac
  • General
    • Updated recommended items.
  • Stats
    • Movement speed increased to 340 from 335.
  • Cell Division.png Cell Division
    • Revive time reduced to 8 / 7 / 6 / 5 / 4 seconds from 8 at all ranks.
Ziggs Ziggs
  • Short Fuse.png Short Fuse
    • AP ratio increased to 30 / 40 / 50% AP from 25 / 30 / 35% AP.
    • Cooldown reduction on ability use increased to 4 / 5 / 6 seconds from 4.
  • Satchel Charge.png Satchel Charge
    • New Effect: Demolishes turrets below 25 / 27.5 / 30 / 32.5 / 35% of their maximum health.
  • Mega Inferno Bomb.png Mega Inferno Bomb
    • Cooldown reduced to 120 / 105 / 90 from 120 at all ranks.
    • Removed: Double damage against minions.
Zyra Zyra
  • General
    • New ability icons.
  • Stats
    • Base health increased to 499 from 479.
    • Movement speed increased to 340 from 325.
  • Garden of Thorns.png Garden of Thorns (Innate)
    • New Passive: Zyra spawns seeds nearby every 11 / 10 / X / X seconds, occasionally spawning two at once. Seeds spawned by Garden of Thorns do not grant vision. There doesn't appear to be a metric to determine this. Seeds prefer spawning in brush and cannot spawn too close together, and the timer on her next seed wait if Zyra is concealed within a brush and there is no room for additional seeds. Zyra can only have 8 seeds planted at a time, which last for 45 seconds. Casting Deadly Spines.png Deadly Spines or Grasping Roots.png Grasping Roots causes nearby seeds to bloom plants, which last for a short duration and deal magic damage per attack. Plants beyond the first attacking a single target deal only 50% damage.
      • Plant health reduced to 4 from 6.
      • Plants now take 0.5 damage from on-hit effects per on-hit effect (e.g. Blade of the Ruined King item.png Blade of the Ruined King and Toxic Shot.png Toxic Shot) and applied damage over times (e.g. Noxious Blast.png Noxious Blast and Blaze.png Blaze).
      • Plant magic damage reduced to 29 - 114 (based on level) (+ 15% AP) from 29.5 - 140 (based on level) (+ 20% AP).
      • Plant duration reduced to 5 - 7.5 (based on level) seconds from 10.
  • Deadly Spines.png Deadly Spines
    • Area of effect changed to a wide rectangle perpendicular to Zyra, from a circle.
    • Increased plant spawning area relative to the damage area.
    • Mana cost reduced to 60 at all ranks from 75 / 80 / 85 / 90 / 95.
    • Base damage reduced to 60 / 90 / 120 / 150 / 180 from 70 / 105 / 140 / 175 / 210.
    • AP ratio reduced to 55% AP from 65% AP.
  • Rampant Growth.png Rampant Growth
    • Removed: Cooldown reduction passive. Relative to what is listed on her article, it has been increased, but only because we track its cooldown factoring its own passive.
    • New Passive: The health of Zyra's plants is increased by 0.4 / 0.8 / 1.2 / 1.6 / 2, for a total of 4.4 / 4.8 / 5.2 / 5.6 / 6.
    • Active seed duration increased to 60 seconds from 30. Innate seeds last only 45 seconds.
  • Stranglethorns.png Stranglethorns
    • Removed: Plants gain 50% bonus attack speed.
    • Added: Plants deal 50% bonus damage.

Items

Removed

Farsight Alteration item.png Farsight Alteration
  • Cooldown increased to 148 / 99 seconds from 99 / 60.
Hunter's Talisman item.png Hunter's Talisman / Hunter's Machete item.png Hunter's Machete
  • Bonus experience from killing large monsters increased to 50 from 15.
  • New Effect - Bonus Experience: Killing monsters grants 30 bonus experience for every level the monster is higher than you. This does not stack between the two items.
Skirmisher's Sabre item.png Skirmisher's Sabre / Stalker's Blade item.png Stalker's Blade / Tracker's Knife item.png Tracker's Knife
  • Bonus experience from killing large monsters increased to 50 from 30.
  • New Effect - Bonus Experience: Killing monsters grants 30 bonus experience for every level the monster is higher than you.
Bloodrazor item.png Enchantment: Bloodrazor
  • Recipe: Recurve Bow item.png Recurve Bow + Tier-2 Jungle Item + 625 Gold
  • Grants 40% attack speed.
  • Grants Unique Passive: Basic attacks deal 3% of the target's maximum health bonus physical damage on-hit, up to 75 versus minions and monsters.
Juggernaut item.png Enchantment: Cinderhulk
  • Damage changed to 9 - 43 (based on level) from 15.6 - 25.8 (based on level)
Bami's Cinder item.png Bami's Cinder
  • Health reduced to 280 from 300.
Chalice of Harmony item.png Chalice of Harmony
  • Total cost reduced to 900 Gold from 1000 Gold.
    • Combine cost reduced to 200 Gold from 300 Gold.
  • No longer grants Mana Font.
  • New Unique Passive: Grants 100% base health regen per 5 seconds if your current health percentage is lower than your current mana percentage. Grants 100% base mana regen per 5 seconds if your current mana percentage is lower than your current health percentage.
Catalyst of Aeons item.png Catalyst of Aeons
  • Renamed to Catalyst of Aeons from Catalyst the Protector.
  • Total cost reduced to 1100 Gold from 1200 Gold.
    • Combine cost reduced to 350 Gold from 450 Gold.
  • Removed: Valor's Reward.
  • New Unique Passive - Eternity: 15% of damage taken from enemy champions is gained as mana. 20% of Mana spent is gained as health, up to 15 health per spell cast or 15 health per second for toggled spells.
Fiendish Codex item.png Fiendish Codex
  • Total cost increased to 900 Gold from 800 Gold.
    • Combine cost increased to 465 Gold from 365 Gold.
  • Ability power increased to 30 from 25.
Hextech Revolver item.png Hextech Revolver
  • Total cost reduced to 1050 Gold from 1200 Gold.
    • Combine cost reduced to 180 Gold from 330 Gold.
  • Removed: Spell vamp.
  • New Passive - Magic Bolt: Damaging an enemy champion with a basic attack shocks them for 75 / 150 bonus magic damage on hit. 30 seconds cooldown, which is shared with other Hextech items.
Lost Chapter item.png Lost Chapter reintroduced
Spectre's Cowl item.png Spectre's Cowl
  • Total cost increased to 1200 Gold from 1100 Gold.
  • Health increased to 250 from 200.
  • Magic resistance reduced to 30 from 35.
Tear of the Goddess item.png Tear of the Goddess
  • Removed: 25% base mana regeneration.
  • Grants Unique Passive - Awe: Refunds 15% of Mana spent.
Abyssal Scepter item.png Abyssal Scepter
  • New Recipe: Fiendish Codex item.png Fiendish Codex + Negatron Cloak item.png Negatron Cloak + Amplifying Tome item.png Amplifying Tome + 695 Gold = 2750 Gold
  • Ability power reduced to 60 from 70.
  • Magic resist increased to 60 from 50.
  • Now grants 10% cooldown reduction.
  • Aura now only affects enemy champions.
  • Aura's magic resistance reduction changed to 10 - 25 (based on level) from 20 at all levels.
Archangel's Staff item.png Archangel's Staff / Seraph's Embrace item.png Seraph's Embrace
  • Removed: 50% mana regeneration.
  • Insight renamed Awe.
    • Unique Passive - Awe: Now additionally refunds 25% of Mana spent.
Athene's Unholy Grail item.png Athene's Unholy Grail
  • New Recipe: Chalice of Harmony item.png Chalice of Harmony + Fiendish Codex item.png Fiendish Codex + 450 Gold = 2250 Gold
  • Ability power reduced to 40 from 60.
  • Mana regeneration reduced to 75% from 100%.
  • Removed: Mana regeneration on takedown.
  • Grants Unique Passive: Gains 20% of premitigation damage dealt to champions as Blood charges, up to 100 - 270 (based on level). Healing or shield another ally consumes Blood charges to heal them for the charges consumed, up to the original effect amount.
  • Grants Unique Passive: Increases your Health Regeneration by 100% if your % Current Health is lower than your % Current Mana. Increases your Mana Regeneration by 100% if your % Current Mana is lower than your % Current Health.
Banshee's Veil item.png Banshee's Veil
Frostfang item.jpg Frostfang
  • Base mana regen reduced to 75% from 100%.
Frost Queen's Claim item.png Frost Queen's Claim
  • Base mana regen reduced to 75% from 100%.
Frozen Heart item.png Frozen Heart
  • General
    • New item icon.
Guardian Angel item.png Guardian Angel
  • Combine cost reduced to 880 Gold from 1180 Gold.
    • Total cost reduced to 2400 Gold from 2700 Gold.
  • Magic resistance reduced to 45 from 60.
Guinsoo's Rageblade item.png Guinsoo's Rageblade
  • General
    • New item icon.
  • Recipe: Blasting Wand item.png Blasting Wand + Recurve Bow item.png Recurve Bow + Pickaxe item.png Pickaxe + 875 Gold = 3600 Gold
  • Attack damage increased to 35 from 30.
  • Ability power increased to 50 from 40.
  • Now grants Passive: Deals 15 bonus magic damage on-hit.
  • Maximum stacks reduced to 6 from 8.
  • Guinsoo's Rage
    • Removed: On-hit area of effect damage.
    • New Effect: Every other basic attack is accompanied with a phantom that also strikes the target, applying on-hit effects.
Hextech GLP-800 item.png Hextech GLP-800 - NEW ITEM
  • Recipe: Hextech Revolver item.png Hextech Revolver + Catalyst of Aeons item.png Catalyst of Aeons + 850 Gold = 3000 Gold
  • Grants 80 ability power, 300 health and 400 mana.
  • Grants Passive - Eternity: 15% of damage taken from enemy champions is gained as Mana. 25% of Mana spent is gained as health, up to 25 health per spell cast or 25 health per second for toggled spells.
  • Grants New Active - Ice Bolts: Fires a spray of icy bolts, dealing 100 / 200 (+ 35% AP) magic damage to enemies hit and slowing them by 65% that decays over 0.5 seconds. 40 seconds cooldown, which is shared with other Hextech items.
Hextech Gunblade item.png Hextech Gunblade
  • Active named Lightning Bolt.
    • Damage changed to 250 (+ 30% AP) from 150 (+ 40% AP).
    • Damage is now dealt instantaneously instead of as a projectile.
  • Cooldown is shared with other Hextech items.
Hextech Protobelt-01 item.png Hextech Protobelt-01 - NEW ITEM
  • Recipe: Hextech Revolver item.png Hextech Revolver + Kindlegem item.png Kindlegem + 650 Gold = 2500 Gold
  • Grants +300 health, +60 ability power and +10% cooldown reduction.
  • Grants Active - Fire Bolt: Dashes 275 units in a direction (1150 speed) and then unleashes a nova of fireballs that deal 75 / 150 (+ 35% AP) magic damage to enemies hit. Full circle that expands outwards, similar to Riptide.png Riptide. Enemies hit by multiple fire bolts take 20% damage from additional bolts. 40 seconds cooldown, which is shared with other Hextech items.
    • The dash can't go over walls and has a lockout duration of 0.25 seconds on spellcasting upon completion.
Hextech Sweeper item.png Hextech Sweeper
  • Renamed Arcane Sweeper.
Manamune item.png Manamune
  • Removed: 25% mana regeneration.
  • Unique Passive - Awe: Now additionally refunds 15% of Mana spent.
Mercurial Scimitar item.png Mercurial Scimitar
  • Quicksilver: No longer removes debuffs - only crowd control effects.
Mikael's Crucible item.png Mikael's Crucible
  • Mana regeneration increased to 150% from 100%.
  • Removed: Mana Font.
  • Grants Unique Passive: Increases your Health Regeneration by 100% if your % Current Health is lower than your % Current Mana. Increases your Mana Regeneration by 100% if your % Current Mana is lower than your % Current Health.
Morellonomicon item.png Morellonomicon
  • New Recipe: Lost Chapter item.png Lost Chapter + Fiendish Codex item.png Fiendish Codex + Amplifying Tome item.png Amplifying Tome + 665 Gold = 2900 Gold
  • Ability power increased to 100 from 80.
  • Cooldown reduction is now a Unique Passive.
  • Now grants 400 mana.
  • Passive health threshold reduced to 35% from 40%.
  • Grievous Wounds icon Grievous wound duration increased to 8 seconds from 5.
  • Removed: 100% base mana regeneration.
  • New passive: Kills and Assists restore 20% of your maximum Mana.
Muramana item.png Muramana
  • Removed: 25% mana regeneration.
  • Unique Passive - Awe: Now additionally refunds 15% of Mana spent.
Quicksilver Sash item.png Quicksilver Sash
  • Quicksilver: No longer removes debuffs - only crowd control effects.
Relic Shield item.png Relic Shield
  • Heal upon execution reduced to 20 from 40.
  • Recharge time reduced to 40 from 60.
Righteous Glory item.png Righteous Glory
  • Total cost reduced to 2500 Gold from 2600 Gold.
  • Grants Unique Passive - Eternity: 15% of damage taken from enemy champions is gained as Mana. 25% of Mana spent is gained as health, up to 25 health per spell cast or 25 health per second for toggled spells.
  • Removed: Active speeds up allies.
  • Active's movement speed increased to 75% from 60%.
  • Active's movement speed duration increased to 4 seconds from 3.
  • Active's Slow icon slow reduced to 75% from 80%.
  • Active's Slow icon slow duration increased to 2 seconds from 1.
Rod of Ages item.png Rod of Ages
  • New Recipe: Catalyst the Protector item.png Catalyst of Aeons + Blasting Wand item.png Blasting Wand + 450 Gold = 2600 Gold
  • Base ability power reduced to 60 from 80.
    • Fully stacked ability power reduced to 100 from 120.
  • Base mana reduced to 300 from 400.
  • Mana growth reduced to 10 from 40.
    • Fully stacked mana reduced to 400 from 800.
  • Grants Unique Passive - Eternity: 15% of damage taken from enemy champions is gained as Mana. 25% of Mana spent is gained as health, up to 25 health per spell cast or 25 health per second for toggled spells.
Spirit Visage item.png Spirit Visage
  • Combine cost reduced to 800 Gold from 900 Gold. Total cost unchanged.
  • Magic resistance reduced to 55 from 70.
  • Health regeneration increased to 200% from 150%.
  • Healing amplifier increased to 25% from 20%.
Sterak's Gage item.png Sterak's Gage
  • Unique passive named Lifeline.
Sunfire Cape item.png Sunfire Cape
  • Total cost increased to 2900 Gold from 2700 Gold.
    • Combine cost increased to 1000 Gold from 800 Gold.
Targon's Brace item.jpg Targon's Brace
  • Heal upon execution reduced to 40 from 50.
The Black Cleaver item.png The Black Cleaver
  • Combine cost reduced to 750 Gold from 1150 Gold.
    • Total cost reduced to 3100 Gold from 3500 Gold.
  • AD reduced to 50 from 55.
Vision Ward item.png Vision Ward
  • Health reduced to 4 from 5.
  • New Effect: Regenerates 1 health every 3 seconds if it hasn't been attacked for 5 seconds.
Warmog's Armor item.png Warmog's Armor
Zhonya's Hourglass item.png Zhonya's Hourglass
  • New Recipe: Seeker's Armguard item.png Seeker's Armguard + Fiendish Codex item.png Fiendish Codex + 800 Gold = 2900 Gold
  • Ability power reduced to 70 from 100.
  • Now grants 10% cooldown reduction.
  • Active cooldown increased to 120 seconds from 90.

Summoner's Rift

Grievous Wounds icon Grievous Wounds
  • Now affects all healing instead of only self-healing.
Homeguard
  • Haste duration decreased to 7 seconds from 8.
  • Haste amount decreased to 75% at 20 minutes scaling up to 150% at 40 minutes from 175% at 20 minutes.
Death Timers
  • Death timers slightly reduced around the 20-35 minute window.
Structures
  • All turrets
    • New Effect: The portion of damage dealt to structures based on your AP is now dealt as magic damage.
      • For Reference: Damage to structures changed to 100% base AD physical damage plus the highest value between 100% bonus AD physical damage and 50% AP magic damage.
    • Base armor and magic resistance increased to 40 from 0.
    • Base health decreased to 3300 from 4000.
    • Removed: Immunity to penetration.
    • Reinforced Armor now grants 66.66% damage reduction instead of 200 Armor and Magic Resistance.
  • Inner and Outer turrets
    • Warming Up (37.5% per attack) and Heating Up (once Warmed Up, 25% per attack versus champions) combined.
      • Revised: Turrets deal 40% increased damage on consecutive attacks, up to 120%. Maximum damaged changed to 220% over three shots from 225% over four shots.
      • Heating up damage no longer partially resets when turrets switch targets
  • Outer turrets
    • Outer turret early game defensive buff now reduces damage from all sources
      • Damage reduction changed to 35% from all sources from blocking 30 damage from champion basic attacks.
    • Local gold increased to 300 Gold from 220 Gold.
    • Global gold reduced to 100 Gold from 125 Gold.
    • Maximum team gold reduced to 800 Gold from 845 Gold.
  • Inner turrets
    • Local gold reduced to 175 Gold from 200 Gold.
    • Global gold reduced to 125 Gold from 150 Gold.
    • Maximum team gold reduced to 800 Gold from 1000 Gold.
    • Experience bounty removed.
  • Inhibitors
    • New Effect: Grants 50 Gold locally.
      • Maximum team gold increased to 800 Gold from 750 Gold.
Jungle
  • Buff camps will now announce when they are about to spawn in 60 seconds with a faded icon on the minimap, even if you did not have sight of them killed.
Hand of Baron.png Hand of Baron
  • Duration increased to 3.5 minutes from 3.
Dragon
  • Dragon Dragon replaced with five alternative drakes.
  • New Effect: One of the following drakes will now spawn at random: Cloud Drake Cloud Drake, Infernal Drake Infernal Drake, Mountain Drake Mountain Drake and Ocean Drake Ocean Drake. The interface will indicate which dragon is present and, once slain, which will spawn next.
    • Each dragon grants a permanent buff that stacks up to 3 times. There is a single Dragon Slayer.png Dragon Slayer buff that will track each of the 4 effects, and the scoreboard will show an icon per dragon slain (e.g. 3 Air symbols and a Water symbol).
    • Cloud Drake
      • Encounter: Single target attacks. The highest attack speed and movement speed of the Elemental Drakes. It's single-target DPS is the highest of the four drakes, making it the most lethal to engage.
      • Mark of the Cloud Drake: Grants 15 / 30 / 45 bonus movement speed while out of combat.
    • Infernal Drake
      • Encounter: As with the live Dragon Dragon: moderate attack speed, area of effect attacks.
      • Mark of the Infernal Drake: Grants 8 / 16 / 24 % increased attack damage and ability power.
    • Mountain Drake
      • Encounter: Area of effect attacks. The slowest attack speed and movement speed; but the highest health, armor and magic resistance of the Elemental Drakes. This encounter will take substantially longer than other drakes, making it the most vulnerable to contests.
      • Mark of the Mountain Drake: Grants 10 / 20 / 30 % bonus True Damage to Epic Monsters and Structures.
    • Ocean Drake
      • Encounter: Single target attacks that apply a Slow icon slow. Attack speed and damage are as with live Dragon Dragon.
      • Mark of the Ocean Drake: Every 18 / 12 / 6 seconds, you restore 10% of your missing health and mana.
      • Grants health and mana regeneration.
  • New Effect: Starting at 35 minutes, only the Elder Dragon Elder Dragon will spawn. The Elder Dragon is the hardest of the encounters and grants a temporary buff. Additionally, the Elder Dragon has an increased respawn timer of 10 minutes.
    • Mark of the Elder Dragon: For the next 120 seconds, your basic attacks and abilities versus non-turrets deal (45 × Elder Dragons slain) (+ 45 per Elemental Dragon Mark) true damage over 3 seconds over time. Additionally, your Elemental Buffs are 50% more effective for the duration. For the Water Buff, it is the percent that is increased rather than the timer being reduced.
  • The Ancient Grudge.png Ancient Grudge buff on the drakes still exists, increasing the damage they deal and reducing the damage they take per drake you've slain.
Rift Herald Rift Herald
  • Stats
    • Base health increased to 8000 from 5000.
    • Base armor increased to 60 from 40.
    • Base magic resistance increased to 50 from 20.
    • Base attack damage increased to 105 from 95.
  • Backstab damage taken reduced to (+ 12% maximum health) from (+ 15% maximum health).
  • Initial spawn increased to 6 minutes from 4.
  • Removed: Respawn once killed.
  • Now has Monstrous Toughness: Effects that scale with the target's health (maximum, missing or current) are less effective.
  • Removed: Doom's Eve.png Doom's Eve.
  • Now grants Doom's Eve.png Glimpse of the Void:
    • While there are no allies nearby, you take 5% damage reduction from enemy champions and generate X / Y Corruption stacks per second. At 100 stacks, your next basic attack consumes all stacks to deal 15 / 270 bonus magic damage. Works versus structures, damage halved for ranged champions.
    • Lasts for 20 minutes and is retained even if slain.
Crest of Insight.png Crest of Insight
  • Removed: 2 ability power per level.
  • New Effect: Increases ability power by 15%.
  • Percentile mana regeneration increased to 1% from 0.5%.
  • Duration reduced to 90 seconds from 120 for Blue Sentinel Blue Sentinels beyond the first.
Crest of Cinders.png Crest of Cinders
  • Damage over time reduced to 4 - 38 (based on level) from 5 - 56 (based on level).
  • New Effect: Applies a tick of true damage upon application or on-hit.
  • Health regeneration increased to 1 / 3 / 9% of the target's maximum health from 1% of the target's maximum health.
  • Slow increased to 10 / 15 / 25% from 10 / 15 / 20%.
  • Health regeneration is now disabled while in combat with champions, turrerts or epic monsters.
  • Duration reduced to 90 seconds from 120 for Red Brambleback Red Bramblebacks beyond the first.

Patch Spotlight

2016 Mid-Season Spotlight06:23

2016 Mid-Season Spotlight

May 9th Hotfix

V6.9 Hotfix
Cassiopeia Cassiopeia
  • Twin Fang.png Twin Fang
    • Cooldown reduced to 0.75 from 0.9.
    • Mana cost reduced to 40 / 50 / 60 / 70 / 80 from 60 / 65 / 70 / 75 / 80
    • Cast range increased to 700 from 550 .
    • Range calculation changed to Range center center to center from Range model edge to edge
Malzahar Malzahar
  • Call of the Void.png Call of the Void
    • Mana cost increased to 80 from 60.
  • Void Swarm.png Void Swarm
    • Mana cost increased to 80 from 60.
    • Damage versus monsters reduced to 50% from 75%.
  • Nether Grasp.png Nether Grasp
    • Base damage reduced to 5 / 7 / 9 of the target's maximum health from 6 / 8 / 10 of the target's maximum health.
Mordekaiser Mordekaiser
  • Dragon Force.png Dragon Force
    • Fixed a bug where triggering Dragon Force would break the minimap notifications for dragons spawning.
Swain Swain
  • Decrepify.png Decrepify
    • Base damage increased to 30 / 50 / 70 / 90 / 110 from 25 / 40 / 55 / 70 / 85.
    • Clarity: Added max leash range against minions and non-minions.
  • Ravenous Flock.png Ravenous Flock
    • Bugfix: Ravenous Flock had a cast time.
Vladimir Vladimir
  • Transfusion.png Transfusion
    • Crimson Rush.png Crimson Rush's missing health heal AP ratio increased to 4% per 100 AP from 2.5% per 100 AP.
  • Tides of Blood.png Tides of Blood
    • Minimum damage increased to 30 / 45 / 60 / 75 / 90 from 30 / 40 / 50 / 60 / 70.
    • Maximum damage increased to 60 / 90 / 120 / 150 / 180 from 60 / 80 / 100 / 120 / 140.
Deathfire Touch mastery 2016.png Deathfire Touch
  • Fixed a bug where all abilities were only applying the effect for 1 second, rather than 1 / 2 / 4 seconds depending on type.

References

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