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New Cosmetics

The following Chromas packs have been added to the store:

  • JinxSquare.png Firecracker Jinx [S|L] (Amethyst, Aquamarine, Citrine, Emerald, Obsidian, Pearl, Rose Quartz)

The following Champion skins have been added to the store:

The following Summoner Icons have been added to store:

The following Ward skins have been added to the store:

League of Legends V7.1

League Client Update

New features
  • Players are now able to add bots to custom games in the updated client.
  • Added more settings to the client under Sound, Interface and Game.
  • Added more rotating game modes with this patch. The Ascension rotating game mode is now supported in the updated client.
  • "Group Mobile" has been added as a toggle option on the social panel. While the toggle is active, Mobile friends will be sorted into their own folder until they log in, at which point they'll move back into their original folder.
  • "Hide Offline" has been changed to "Group Offline". Functionality matches "Group Mobile" above! If the toggle is disabled, offline friends will be listed under their respective folder at all times.
  • Players can now purchase Battle Boosts in ARAM in the updated client.
  • Players on low-spec machines will see a dialog asking them if they'd like to enable low-spec mode.
Notable fixes

  • We believe we fixed an issue that sometimes prevented players from editing their masteries in champ select. We'll continue to keep a close eye on this issue.
  • Fixed an issue with the champ select grid not loading upon entering champion select.
  • Fixed an issue that sometimes caused flickering during champ select.
  • Champ select animations have been given a big performance pass, with many more things being affected by activation of Low-spec mode.
  • Fixed an issue that sometimes caused a crash if a player failed to pick a champ during champ select.
  • Fixed an issue that prevented players from reconnecting to their game after getting disconnected while transitioning from champ select.
  • Sounds in the client and in-game now respect your audio settings levels.
  • Fixed an issue that sometimes prevented players from accepting a ready check timer and causing the ACCEPT button to appear grayed out.
  • We believe we fixed an issue that was preventing players from getting a ready check when friends in their party get it.
  • Fixed an issue that caused the PLAY button to be grayed out after finishing the tutorial.
  • Fixed an issue that sometimes caused the summoner icon of a player to appear incorrectly in the game lobby.
  • Fixed an issue that was causing the friends list to jitter when drag and dropping friends between folders.
  • Fixed an issue that caused mastery pages created in the legacy client to appear incorrectly in the updated client.
  • Fixed an issue that prevented players from seeing a queue dodge notification when someone dodges from champ select for the second time.
  • You will no longer get gifting notifications for gifts you've already received.
  • Fixed an issue that prevented players from viewing champion skins on champion detail pages.
  • Made some changes to improve legibility of the IP/RP text on the homescreen.
  • Fixed an issue that sometimes prevented players from spectating a friend's game.

Living Jungle

  • Once scouted, plants continue emitting idle VFX through fog of war.
  • Attacking plants no longer puts Kha'Zix Kha'Zix in combat, preventing Void Assault.png Void Assault's out-of-combat invisibility from activating upon entering brush.
Blast Cone Blast Cone
  • Malzahar Malzahar and Rengar Rengar can now be affected by allied Blast Cone triggers during their spell immunity effects.
Honeyfruit Honeyfruit
  • Pickup radius of fruits slightly reduced.
Scryer's Bloom Scryer's Bloom
  • Auto-pings on revealed champions have been toned down to be distinguishable from player-issued pings.
  • New Effect: Revealed wards now trigger a small auto-ping.


Blue Sentinel Blue Sentinel
  • Experience reduced to 200 from 210.
Crimson Raptor Crimson Raptor
  • Experience increased to 20 from 15.
Gromp Gromp
  • Experience reduced to 200 from 210.
Krug Krug
  • Experience reduced to 35 from 45.
Krug Mini Krug
  • Experience reduced to 7 from 15.
Raptor Raptor
  • Experience increased to 35 from 15.
Red Brambleback Red Brambleback
  • Experience reduced to 200 from 210.


Anivia Anivia
  • Glacial Storm.png Glacial Storm
    • Clarity: Visually flashes when it becomes fully formed.
    • Bug Fix: Now always takes 1.5 seconds to expand, rather than randomly between 1.5 and 1.75 seconds.
Bard Bard
  • Cosmic Binding.png Cosmic Binding
    • Bug Fix: Fixed a bug causing stun to last slightly longer than intended.
    • Bug Fix: Fixed a few cases where the snowflake ground decoration on Snow Day Bard's Cosmic Binding stun appeared in weird places on certain champions.
Braum Braum
  • General
    • Bug Fix: The face of the poro in Santa Braum's joke animation no longer mutates during the animation.
Camille Camille
  • Stats
    • Health growth reduced to 85 from 95
  • Adaptive Defenses.png Adaptive Defenses
    • Duration reduced to 1.5 seconds from 1.5 / 2 / 2.5.
  • Hookshot.png Hookshot
    • Slightly increased radius where Camille will reveal herself if Hookshotting near enemies while she is in Fog of War.
  • The Hextech Ultimatum.png The Hextech Ultimatum
    • Knockaway speed increased to 1000 from 600.
    • Knockaway stun now only lasts until the target lands, rather than a 1-second fixed duration.
    • Bug Fix: Border no longer disappears under elevated terrain.
    • Bug Fix: The green triangle patterning on the ground during Program Camille's The Hextech Ultimatum no longer fails to appear if the camera moved away during the cast time.
Darius Darius
  • Apprehend.png Apprehend
    • Bug Fix: Fixed a bug where, briefly after hitting a target with Apprehend, Darius automatically tried to attack the target, overriding any commands issued after Apprehend was cast.
Draven Draven
  • Spinning Axe.png Spinning Axe
    • Damage changed to 30 / 35 / 40 / 45 / 50 (+ 65 / 75 / 85 / 95 / 105% bonus AD) from 45 / 55 / 65 / 75 / 85% AD.
  • Blood Rush.png Blood Rush
    • Cost reduced to 40 / 35 / 30 / 25 / 20 from 40 at all ranks.
Ekko Ekko
  • Parallel Convergence.png Parallel Convergence
    • Bug Fix: Added missing effects for PROJECT: Ekko's Parallel Convergence bonus damage versus low-health champions.
Fiddlesticks Fiddlesticks
  • Dark Wind.png Dark Wind
    • Bug Fix: Surprise Party Fiddlesticks's Dark Wind on-hit particles now properly appear when Dark Wind kills a unit.
Fizz Fizz
  • Chum the Waters.png Chum the Waters
    • Bug Fix: The nearby enemy knockback effect of Chum the Waters no longer knocks back spell shielded targets while still consuming the spell shield.
Hecarim Hecarim
Ivern Ivern
  • General
    • Bug Fix: The flower Ivern creates during his taunt animation (candy for his Candy King skin) no longer vanishes if the camera moves away and back again.
Kalista Kalista
  • Rend.png Rend
    • New Effect: Passive is no longer disabled while Rend is on cooldown.
    • Number of units required to refund the mana cost reduced to 1 from 2.
    • Bug Fix: Fixed an issue where Rend's cooldown sometimes didn't reset when Rend killed a unit.
Karma Karma
  • Focused Resolve.png Focused Resolve
    • Instances of damage reduced to 2 from 3. Total damage unchanged.
    • Damage per tick increased to 30 / 55 / 80 / 105 / 130 (+ 45% AP) from 20 / 36.7 / 53.3 / 70 / 86.7 (+ 30% AP).
  • Renewal.png Renewal
    • Instances of damage reduced to 2 from 3. Total damage unchanged.
    • Damage per tick increased to 30 / 55 / 80 / 105 / 130 (+ 45% AP) from 20 / 36.7 / 53.3 / 70 / 86.7 (+ 30% AP).
    • Bug Fix: Base tether visuals are no longer a funky color.
  • Defiance.png Defiance
    • Shield reduced to 30 / 90 / 150 / 210 from 30 / 100 / 170 / 240.
Kennen Kennen
  • Slicing Maelstrom.png Slicing Maelstrom
    • Base damage reduced to 40 / 75 / 110 from 80 / 145 / 210.
    • AP ratio reduced to 20% AP from 40% AP.
    • Per target successive strike modifier increased to 100 / 110 / 120 / 130 / 140 / 150% from 100 / 75 / 50 / 50 / 50 / 50% on strikes 1 to 6.
      • New Effect: Successive maelstrom hits against the same enemy deal an additional 10% damage for each hit they've already suffered from this storm.
      • Removed: Each time an enemy is struck, further hits deal 25% less damage (minimum of 50% damage).
Kha'Zix Kha'Zix
  • Unseen Threat.png Unseen Threat
    • Bug Fix: Fixed several cases where abilities that create objects (ex. Jarvan IV Jarvan IV's Demacian Standard.png Demacian Standard) caused their casters to no longer be considered Isolated for the purposes of Unseen Threat.
LeBlanc LeBlanc
  • Distortion.png Distortion
    • Bug Fix: Fixed a bug causing Distortion cooldown to reset if she cast it, allowed it to go on cooldown without re-casting it, then copied it with Mimic.png Mimic.
Lee Sin Lee Sin
  • Tempest.png Tempest
    • No longer reveals invisible targets.
    • Now only reveals targets damaged by Tempest (no longer reveals nearby allies of damaged targets).
  • Dragon's Rage.png Dragon's Rage
    • Base damage reduced to 150 / 300 / 450 from 200 / 400 / 600.
Lucian Lucian
  • Lightslinger.png Lightslinger
    • Second shot AD ratio increased to 40 / 50 / 60% AD from 30 / 40 / 50 / 60% AD.
  • Piercing Light.png Piercing Light
    • Base damage increased to to 80 / 115 / 150 / 185 / 220 from 80 / 110 / 140 / 170 / 200.
Lux Lux
  • General
    • Bug Fix: Fixed an issue where the tails of Fire form Elementalist Lux's dress disappeared during some animations.
  • Prismatic Barrier.png Prismatic Barrier
    • Adjusted Elemetalist Lux's shield visuals on several forms to maintain similar levels of brightness and noise.
    • Bug Fix: Star Guardian Lux's wand no longer gets briefly stuck at the max range of Prismatic Barrier.
  • Lucent Singularity.png Lucent Singularity
    • Missile has been adjusted to better distinguish it from Elementalist Lux's other effects. It's now primarily swirling ribbons of light.
  • Final Spark.png Final Spark
    • Warning indicator on Elementalist Lux's Final Spark adjusted to be immediately visible on-cast, rather than brightening over the duration.
Malphite Malphite
  • Brutal Strikes.png Brutal Strikes
    • Bug Fix: Mecha Malphite's chromas now properly put spikes on his fists for the duration of Brutal Strikes.
Nami Nami
  • General
    • Bug Fix: River Spirit Nami's right tail fin no longer disappears in several of her animations.
    • Bug Fix: Koi Nami's chromas now properly use her skin-specific water particles during her walk animation.
Poppy Poppy
  • Iron Ambassador.png Iron Ambassador
    • Shield duration reduced to 3 seconds from 5.
  • Keeper's Verdict.png Keeper's Verdict
    • New Effect: Uncharged spell now deals 50% reduced damage.
      • Uncharged spell damage reduced to 100 / 150 / 200 (+ 45% bonus AD) from 200 / 300 / 400 (+ 90% bonus AD).
Ryze Ryze
  • Overload.png Overload
    • Shield changed to 65 - 150 (based on level) from 60 - 200 (based on level).
    • Bonus movement speed reduced to 25 / 28 / 31 / 34 / 37 / 40% from 25 / 30 / 35 / 40 / 45 / 50%.
Shaco Shaco
Shyvana Shyvana
  • Burnout.png Burnout
    • Removed: 20% bonus damage against monsters.
  • Flame Breath.png Flame Breath
    • Bug Fix: Super Galaxy Shyvana's Dragon Form Flame Breath explosion no longer permanently leaves behind subtle flame effects on the map.
Sion Sion
  • General
    • Bug Fix: Realigned Mecha Zero Sion's jet thruster particles with his model during his homeguard animation.
  • Unstoppable Onslaught.png Unstoppable Onslaught
    • Bug Fix: Fixed a bug causing certain buff visuals (ex. Banshee's Veil item.png Banshee's Veil) to bounce upward during Mecha Zero Sion's Unstoppable Onslaught animation.
Syndra Syndra
  • Transcendent.png Transcendent
    • Max rank Force of Will.png Force of Will bonus effect changed to "Deals 20% bonus true damage" from "Grabs 2 additional spheres near the target".
  • Force of Will.png Force of Will
    • Base damage reduced to 70 / 110 / 150 / 190 / 230 from 80 / 120 / 160 / 200 / 240.
    • AP ratio reduced to 70% AP from 80% AP.
  • Unleashed Power.png Unleashed Power
    • Cooldown increased to 120 / 100 / 80 seconds from 100 / 90 / 80.
Talon Talon
  • Stats
    • Mana regeneration growth increased to 0.75 from 0.5.
  • Blade's End.png Blade's End
    • Slightly bumped up brightness of passive particles.
  • Noxian Diplomacy.png Noxian Diplomacy
    • Heal increased to 20 - 71 (based on level) from 17 - 51 (based on level).
Wukong Wukong
  • Stone Skin.png Stone Skin
    • Twisted Treeline Specific: Resistances increased to 4 / 6 / 8 from 2 / 4 / 6.
Zed Zed
  • General
    • Bug Fix: Shockblade Zed's shadow no longer loses its smoky visuals during Zed's dance animation.


Duskblade of Draktharr item.png Duskblade of Draktharr
  • Bug Fix: Fixed a bug causing ward detection radius VFX pulses to queue up while dead, then play all at once upon respawning.
Frost Queen's Claim item.png Frost Queen's Claim
  • Bug Fix: Fixed a bug causing enemies revealed by ghosts to also reveal stealthed enemy units they walked over.
Zz'Rot Portal item.png Zz'Rot Portal
  • Active Void Gate duration and cooldown reduced to 120 seconds from 150.
  • Voidlings:
    • Structure damage increased to 20 - 360 (based on level) from 5 - 90 (based on level).
    • Health growth reduced to 0 from 50.
    • Current health decay per 0.25 seconds increased to 20% from 10%.
    • Removed: Killing Voidings increases creep score by one.


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