New Cosmetics

The following Chromas packs have been added to the store:

  • Jinx FirecrackerCircle Firecracker Jinx [S|L]
    Chromaskins Chromas: Amethyst, Aquamarine, Citrine, Emerald, Obsidian, Pearl, Rose Quartz

The following Champion skins have been added to the store:

The following Summoner Icons have been added to store:

The following Ward skins have been added to the store:

League of Legends V7.1

League Client Update

New features
  • Players are now able to add bots to custom games in the updated client.
  • Added more settings to the client under Sound, Interface and Game.
  • Added more rotating game modes with this patch. The Ascension rotating game mode is now supported in the updated client.
  • "Group Mobile" has been added as a toggle option on the social panel. While the toggle is active, Mobile friends will be sorted into their own folder until they log in, at which point they'll move back into their original folder.
  • "Hide Offline" has been changed to "Group Offline". Functionality matches "Group Mobile" above! If the toggle is disabled, offline friends will be listed under their respective folder at all times.
  • Players can now purchase Battle Boosts in ARAM in the updated client.
  • Players on low-spec machines will see a dialog asking them if they'd like to enable low-spec mode.
Notable fixes

  • We believe we fixed an issue that sometimes prevented players from editing their masteries in champ select. We'll continue to keep a close eye on this issue.
  • Fixed an issue with the champ select grid not loading upon entering champion select.
  • Fixed an issue that sometimes caused flickering during champ select.
  • Champ select animations have been given a big performance pass, with many more things being affected by activation of Low-spec mode.
  • Fixed an issue that sometimes caused a crash if a player failed to pick a champ during champ select.
  • Fixed an issue that prevented players from reconnecting to their game after getting disconnected while transitioning from champ select.
  • Sounds in the client and in-game now respect your audio settings levels.
  • Fixed an issue that sometimes prevented players from accepting a ready check timer and causing the ACCEPT button to appear grayed out.
  • We believe we fixed an issue that was preventing players from getting a ready check when friends in their party get it.
  • Fixed an issue that caused the PLAY button to be grayed out after finishing the tutorial.
  • Fixed an issue that sometimes caused the summoner icon of a player to appear incorrectly in the game lobby.
  • Fixed an issue that was causing the friends list to jitter when drag and dropping friends between folders.
  • Fixed an issue that caused mastery pages created in the legacy client to appear incorrectly in the updated client.
  • Fixed an issue that prevented players from seeing a queue dodge notification when someone dodges from champ select for the second time.
  • You will no longer get gifting notifications for gifts you've already received.
  • Fixed an issue that prevented players from viewing champion skins on champion detail pages.
  • Made some changes to improve legibility of the IP/RP text on the homescreen.
  • Fixed an issue that sometimes prevented players from spectating a friend's game.

Champions

AniviaSquare Anivia
  • Glacial Storm Glacial Storm
    • Clarity: Visually flashes when it becomes fully formed.
    • Bug Fix: Now always takes 1.5 seconds to expand, rather than randomly between 1.5 and 1.75 seconds.
BardSquare Bard
  • Cosmic Binding Cosmic Binding
    • Bug Fix: Fixed a bug causing stun to last slightly longer than intended.
    • Bug Fix: Fixed a few cases where the snowflake ground decoration on Snow Day Bard's Cosmic Binding stun appeared in weird places on certain champions.
BraumSquare Braum
  • General
    • Bug Fix: The face of the poro in Santa Braum's joke animation no longer mutates during the animation.
CamilleSquare Camille
  • Stats
    • Health growth reduced to 85 from 95
  • Adaptive Defenses Adaptive Defenses
    • Duration reduced to 1.5 seconds from 1.5 / 2 / 2.5.
  • Hookshot Hookshot
    • Slightly increased radius where Camille will reveal herself if Hookshotting near enemies while she is in Fog of War.
  • The Hextech Ultimatum The Hextech Ultimatum
    • Knockaway speed increased to 1000 from 600.
    • Knockaway stun now only lasts until the target lands, rather than a 1-second fixed duration.
    • Bug Fix: Border no longer disappears under elevated terrain.
    • Bug Fix: The green triangle patterning on the ground during Program Camille's The Hextech Ultimatum no longer fails to appear if the camera moved away during the cast time.
DariusSquare Darius
  • Apprehend Apprehend
    • Bug Fix: Fixed a bug where, briefly after hitting a target with Apprehend, Darius automatically tried to attack the target, overriding any commands issued after Apprehend was cast.
DravenSquare Draven
  • Spinning Axe Spinning Axe
    • Damage changed to 30 / 35 / 40 / 45 / 50 (+ 65 / 75 / 85 / 95 / 105% bonus AD) from 45 / 55 / 65 / 75 / 85% AD.
  • Blood Rush Blood Rush
    • Cost reduced to 40 / 35 / 30 / 25 / 20 from 40 at all ranks.
EkkoSquare Ekko
  • Parallel Convergence Parallel Convergence
    • Bug Fix: Added missing effects for PROJECT: Ekko's Parallel Convergence bonus damage versus low-health champions.
FiddlesticksSquare Fiddlesticks
  • Dark Wind Dark Wind
    • Bug Fix: Surprise Party Fiddlesticks's Dark Wind on-hit particles now properly appear when Dark Wind kills a unit.
FizzSquare Fizz
  • Chum the Waters Chum the Waters
    • Bug Fix: The nearby enemy knockback effect of Chum the Waters no longer knocks back spell shielded targets while still consuming the spell shield.
HecarimSquare Hecarim
IvernSquare Ivern
  • General
    • Bug Fix: The flower Ivern creates during his taunt animation (candy for his Candy King skin) no longer vanishes if the camera moves away and back again.
KalistaSquare Kalista
  • Rend Rend
    • New Effect: Passive is no longer disabled while Rend is on cooldown.
    • Number of units required to refund the mana cost reduced to 1 from 2.
    • Bug Fix: Fixed an issue where Rend's cooldown sometimes didn't reset when Rend killed a unit.
KarmaSquare Karma
  • Focused Resolve Focused Resolve
    • Instances of damage reduced to 2 from 3. Total damage unchanged.
    • Damage per tick increased to 30 / 55 / 80 / 105 / 130 (+ 45% AP) from 20 / 36.7 / 53.3 / 70 / 86.7 (+ 30% AP).
  • Renewal Renewal
    • Instances of damage reduced to 2 from 3. Total damage unchanged.
    • Damage per tick increased to 30 / 55 / 80 / 105 / 130 (+ 45% AP) from 20 / 36.7 / 53.3 / 70 / 86.7 (+ 30% AP).
    • Bug Fix: Base tether visuals are no longer a funky color.
  • Defiance Defiance
    • Shield reduced to 30 / 90 / 150 / 210 from 30 / 100 / 170 / 240.
KennenSquare Kennen
  • Slicing Maelstrom Slicing Maelstrom
    • Base damage reduced to 40 / 75 / 110 from 80 / 145 / 210.
    • AP ratio reduced to 20% AP from 40% AP.
    • Per target successive strike modifier increased to 100 / 110 / 120 / 130 / 140 / 150% from 100 / 75 / 50 / 50 / 50 / 50% on strikes 1 to 6.
      • New Effect: Successive maelstrom hits against the same enemy deal an additional 10% damage for each hit they've already suffered from this storm.
      • Removed: Each time an enemy is struck, further hits deal 25% less damage (minimum of 50% damage).
Kha'ZixSquare Kha'Zix
  • Unseen Threat Unseen Threat
    • Bug Fix: Fixed several cases where abilities that create objects (ex. Jarvan IVSquare Jarvan IV's Demacian Standard Demacian Standard) caused their casters to no longer be considered Isolated for the purposes of Unseen Threat.
LeBlancSquare LeBlanc
  • Distortion Distortion
    • Bug Fix: Fixed a bug causing Distortion cooldown to reset if she cast it, allowed it to go on cooldown without re-casting it, then copied it with Mimic Mimic.
Lee SinSquare Lee Sin
  • Tempest Tempest
    • No longer reveals invisible targets.
    • Now only reveals targets damaged by Tempest (no longer reveals nearby allies of damaged targets).
  • Dragon's Rage Dragon's Rage
    • Base damage reduced to 150 / 300 / 450 from 200 / 400 / 600.
LucianSquare Lucian
  • Lightslinger Lightslinger
    • Second shot AD ratio increased to 40 / 50 / 60% AD from 30 / 40 / 50 / 60% AD.
  • Piercing Light Piercing Light
    • Base damage increased to to 80 / 115 / 150 / 185 / 220 from 80 / 110 / 140 / 170 / 200.
LuxSquare Lux
  • General
    • Bug Fix: Fixed an issue where the tails of Fire form Elementalist Lux's dress disappeared during some animations.
  • Prismatic Barrier Prismatic Barrier
    • Adjusted Elemetalist Lux's shield visuals on several forms to maintain similar levels of brightness and noise.
    • Bug Fix: Star Guardian Lux's wand no longer gets briefly stuck at the max range of Prismatic Barrier.
  • Lucent Singularity Lucent Singularity
    • Missile has been adjusted to better distinguish it from Elementalist Lux's other effects. It's now primarily swirling ribbons of light.
  • Final Spark Final Spark
    • Warning indicator on Elementalist Lux's Final Spark adjusted to be immediately visible on-cast, rather than brightening over the duration.
MalphiteSquare Malphite
  • Brutal Strikes Brutal Strikes
    • Bug Fix: Mecha Malphite's chromas now properly put spikes on his fists for the duration of Brutal Strikes.
NamiSquare Nami
  • General
    • Bug Fix: River Spirit Nami's right tail fin no longer disappears in several of her animations.
    • Bug Fix: Koi Nami's chromas now properly use her skin-specific water particles during her walk animation.
PoppySquare Poppy
  • Iron Ambassador Iron Ambassador
    • Shield duration reduced to 3 seconds from 5.
  • Keeper's Verdict Keeper's Verdict
    • New Effect: Uncharged spell now deals 50% reduced damage.
      • Uncharged spell damage reduced to 100 / 150 / 200 (+ 45% bonus AD) from 200 / 300 / 400 (+ 90% bonus AD).
RyzeSquare Ryze
  • Overload Overload
    • Shield changed to 65 - 150 (based on level) from 60 - 200 (based on level).
    • Bonus movement speed reduced to 25 / 28 / 31 / 34 / 37 / 40% from 25 / 30 / 35 / 40 / 45 / 50%.
ShacoSquare Shaco
ShyvanaSquare Shyvana
  • Burnout Burnout
    • Removed: 20% bonus damage against monsters.
  • Flame Breath Flame Breath
    • Bug Fix: Super Galaxy Shyvana's Dragon Form Flame Breath explosion no longer permanently leaves behind subtle flame effects on the map.
SionSquare Sion
  • General
    • Bug Fix: Realigned Mecha Zero Sion's jet thruster particles with his model during his homeguard animation.
  • Unstoppable Onslaught Unstoppable Onslaught
    • Bug Fix: Fixed a bug causing certain buff visuals (ex. Banshee's Veil item Banshee's Veil) to bounce upward during Mecha Zero Sion's Unstoppable Onslaught animation.
SyndraSquare Syndra
  • Transcendent Transcendent
    • Max rank Force of Will Force of Will bonus effect changed to "Deals 20% bonus true damage" from "Grabs 2 additional spheres near the target".
  • Force of Will Force of Will
    • Base damage reduced to 70 / 110 / 150 / 190 / 230 from 80 / 120 / 160 / 200 / 240.
    • AP ratio reduced to 70% AP from 80% AP.
  • Unleashed Power Unleashed Power
    • Cooldown increased to 120 / 100 / 80 seconds from 100 / 90 / 80.
TalonSquare Talon
  • Stats
    • Mana regeneration growth increased to 0.75 from 0.5.
  • Blade's End Blade's End
    • Slightly bumped up brightness of passive particles.
  • Noxian Diplomacy Noxian Diplomacy
    • Heal increased to 20 - 71 (based on level) from 17 - 51 (based on level).
WukongSquare Wukong
  • Stone Skin Stone Skin
    • Twisted Treeline Specific: Resistances increased to 4 / 6 / 8 from 2 / 4 / 6.
ZedSquare Zed
  • General
    • Bug Fix: Shockblade Zed's shadow no longer loses its smoky visuals during Zed's dance animation.

Items

Duskblade of Draktharr item Duskblade of Draktharr
  • Bug Fix: Fixed a bug causing ward detection radius VFX pulses to queue up while dead, then play all at once upon respawning.
Frost Queen's Claim item Frost Queen's Claim
  • Bug Fix: Fixed a bug causing enemies revealed by ghosts to also reveal stealthed enemy units they walked over.
Zz'Rot Portal item Zz'Rot Portal
  • Active Void Gate duration and cooldown reduced to 120 seconds from 150.
  • Voidlings:
    • Structure damage increased to 20 - 360 (based on level) from 5 - 90 (based on level).
    • Health growth reduced to 0 from 50.
    • Current health decay per 0.25 seconds increased to 20% from 10%.
    • Removed: Killing Voidings no longer increases creep score by one.

Summoner's Rift

Monsters

General
Blue SentinelSquare Blue Sentinel
  • Experience reduced to 200 from 210.
Crimson RaptorSquare Crimson Raptor
  • Experience increased to 20 from 15.
GrompSquare Gromp
  • Experience reduced to 200 from 210.
KrugSquare Krug
  • Experience reduced to 35 from 45.
KrugSquare Mini Krug
  • Experience reduced to 7 from 15.
RaptorSquare Raptor
  • Experience increased to 35 from 15.
Red BramblebackSquare Red Brambleback
  • Experience reduced to 200 from 210.

Living Jungle

General
  • Once scouted, plants continue emitting idle VFX through fog of war.
  • Attacking plants no longer puts Kha'ZixSquare Kha'Zix in combat, preventing Void Assault Void Assault's out-of-combat invisibility from activating upon entering brush.
Blast ConeSquare Blast Cone
  • MalzaharSquare Malzahar and RengarSquare Rengar can now be affected by allied Blast Cone triggers during their spell immunity effects.
HoneyfruitSquare Honeyfruit
  • Pickup radius of fruits slightly reduced.
Scryer's BloomSquare Scryer's Bloom
  • Auto-pings on revealed champions have been toned down to be distinguishable from player-issued pings.
  • New Effect: Revealed wards now trigger a small auto-ping.

References

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