New Cosmetics

The following Champion skins have been added to the store:

The following Summoner Icons have been added to store:

The following Champions and Skins have received a new splash art:

Client changes

  • Upcoming: Normal draft queue will use the 10 ban system.
    • Every player gets to choose a champion to ban.
    • All the bans are simultaneous and aren't shown to the enemy team until the end of the ban phase.
    • Bans can be duplicated across teams.
    • Every player have the option not to ban a champion.
  • Upcoming returning feature: Skins can be purchased while in champion select.
  • Returning feature: Item sets can now be created, with now the option to create custom item sets for specific champions and maps.
  • Returning feature: "Recently Played" section at the bottom of friendlist.
  • Returning feature: First win of the day timer changed to display hours, minutes and seconds instead of only hours.
  • Rotating Game Mode: Doom Bots of Doom returns from 6/2/17 (12:00 PT) to 6/6/17 (04:00 PT) and 6/9/17 (12:00 PT) to 6/13/17 (04:00 PT).
  • "Material" tab moved to the top of Hextech Crafting / Loot page.
  • Invited players now have invite privileges by default, though captains can still revoke them.
  • Twisted Treeline intermediate bots have been re-added.
  • Fix: We made the mastery panel smaller to allow players to see the left/right better during champ select and be able tell who's turn it is and who they’re picking.
  • Fix: Overall improvements to champion select to make actions clearer.
  • Fix: Fixes to bugs that were blocking the ability to lock in your choice during champ select.
  • Fix: We gave the X on the lobby and end of game screen a makeover to give it more space.

League of Legends V7.11

General

In-Game Cursor
  • Undocumented: In-game cursor, when holding Alt displays a new icon indicating that you're in the ping menu.
Crowd Control Text
  • Removed floating combat text for crowd control effects.
Music
  • Bug Fix: Switching Summoner's Rift music from Updated to Classic no longer prevents the music on other maps from playing.

Champions

Ahri Ahri
  • Fox-Fire.png Fox-Fire
    • AP ratio per wisp reduced to 30% AP from 40% AP.
      • Maximum AP ratio against the same target reduced to 48% AP from 64% AP.
  • Charm.png Charm
    • AP ratio increased to 60% AP from 50% AP.
  • Spirit Rush.png Spirit Rush
    • AP ratio per bolt reduced to 25% AP from 30% AP.
Azir Azir
Caitlyn Caitlyn
  • Stats
    • Base attack speed reduced to 0.543 from 0.568.
      • Attack delay increased to 0.15 from 0.1.
  • Headshot.png Headshot
    • Runaan's Hurricane item.png Runaan's Hurricane no longer grants Headshot stacks on secondary targets.
    • Passive starting bonus attack speed increased to 15% from 10%. Level 1 attack speed is still 0.625.
  • Piltover Peacemaker.png Piltover Peacemaker
    • Bug Fix: Fixed a bug causing the projectile of an enemy Piltover Peacemaker to not properly appear until it hit a unit when fired from fog of war.
  • CaitlynSquare.png Pulsefire Caitlyn [S|L]
    • Bug Fix: Various VO lines triggered when she scores a pentakill, ace, or killing spree now properly play.
    • Bug Fix: The underside of Teemo's stolen hat no longer looks kinda weird during her Recall.png Recall.
Darius Darius
  • Decimate.png Decimate
    • Bug Fix: When triggering Hemorrhage.png Noxian Might by applying a fifth stack via Decimate, Decimate now properly only applies one stack of Hemorrhage.png Hemorrhage to other units hit.
Dr. Mundo Dr. Mundo
  • Stats
    • Attack damage growth increased to 3.5 from 3.
  • Burning Agony.png Burning Agony
    • Base magic damage increased to 20 / 27.5 / 35 / 42.5 / 50 per half second from 17.5 / 25 / 32.5 / 40 / 47.5.
Elise Elise
  • Spider Queen.png Spider Queen
    • Removed: Spiderlings killed increasing the minion killed stat.
Ezreal Ezreal
  • EzrealSquare.png Pulsefire Ezreal [S|L]
    • Rising Spell Force.png Rising Spell Force
      • Bug Fix: Hand-glowy particles for effects like Sheen item.png Sheen and Rising Spell Force no longer slip to his elbow during his Recall.png Recall.
    • Mystic Shot.png Mystic Shot
      • Bug Fix: Fixed a bug where, when Statikk Shiv item.png Statikk Shiv's chain lighting was proc'd by Mystic Shot, it wasn't properly critting at 100% crit chance.
      • Bug Fix: On-hit particles now properly display when killing jungle monsters.
    • Trueshot Barrage.png Trueshot Barrage
      • Bug Fix: On-hit particles now properly display when killing jungle monsters.
Fiora Fiora
  • Riposte.png Riposte
    • Bug Fix: No longer purges Sejuani Sejuani's Permafrost.png Permafrost stacks if she uses Riposte to parry an attack while at three stacks.
Gragas Gragas
Hecarim Hecarim
  • Devastating Charge.png Devastating Charge
    • Bug Fix: Stomp can no longer be reused if his initial target dies during the stomp animation.
Heimerdinger Heimerdinger
Illaoi Illaoi
Ivern Ivern
Janna Janna
  • JannaSquare.png Forecast Janna [S|L]
    • Bug Fix: Basic attacks have been touched up to match the changes to her other skins in patch V7.9.
Jax Jax
  • Counter Strike.png Counter Strike
    • Bug Fix: Fixed a number of visual bugs with Counter Strike across various skins.
Kindred Kindred
  • Stats
    • Attack damage growth increased to 2.26 from 1.7.
  • Mark of the Kindred.png Mark of the Kindred
    • Removed: Granting 1.25% of her target's current health as bonus on-hit physical damage on her basic attacks per stack.
    • New Effect: Every 4 marks increases Kindred's basic attack, Dance of Arrows.png Dance of Arrows and Mounting Dread.png Mounting Dread's cast range. The first 4 stacks grant 75 bonus range, while every 4 marks after increase their ranges by 25.
    • New Effect: Every mark now also amplifies all of Kindred's basic abilities:
  • Dance of Arrows.png Dance of Arrows
    • New Effect: Now grants 10% bonus attack speed for 4 seconds on cast, increased by 5% for every mark.
    • Removed: Gaining +5 base damage per mark.
    • AD ratio changed to 65% bonus AD from 20% AD.
    • Dash speed increased to 500 from 400.
  • Wolf's Frenzy.png Wolf's Frenzy
    • New Effect: Can now direct Wolf to a position within 500 units of Lamb before creating the hunting territory. Wolf can go over walls while travelling in this way. This range does not scale with Mark of the Kindred.png Mark of the Kindred stacks.
    • New Effect: Wolf now also deals 1.5% of target's current health damage, increased by 0.5% for every mark.
    • AD ratio changed to 20% bonus AD from 40% AD.
    • Wolf damage type changed to magic from physical.
  • Mounting Dread.png Mounting Dread
    • Base damage reduced to 40 / 60 / 80 / 100 / 120 from 40 / 75 / 110 / 145 / 180.
    • AD ratio changed to 80% bonus AD from 20% AD.
    • Projectile speed increased to 2000 from 1600.
    • Target's health ratio changed to 8% of target's missing health from 5% of target's maximum health.
    • New Effect: Every mark now also increases damage by 0.5% of target's missing health.
    • New Effect: Jaws of Death: Wolf's mount will Critical strike icon critical strike for 50% (+ 0.5% × bonus critical damage) bonus damage against targets below 15% - 65% (based on critical chance) of their maximum health.
Lee Sin Lee Sin
  • Safeguard.png Safeguard
    • New Effect: Cast can now be buffered when placing wards, allowing Lee Sin to quickly place and hop to wards on high-latency environments.
    • Removed: No longer works with the Quick + Selfcast setting. We're looking into restoring this functionality in a later patch.
  • Lee SinSquare.png Dragon Fist Lee Sin [S|L]
    • Back design of his shirt changed to yellow from red.
    • Dragon's Rage.png Dragon's Rage
      • New Effect: Shirt changes to yellow when casting Dragon's Rage.
Lucian Lucian
  • Piercing Light.png Piercing Light
    • Mana cost increased to 50 / 60 / 70 / 80 / 90 from 50 / 55 / 60 / 65 / 70.
Malphite Malphite
  • Ground Slam.png Ground Slam
    • Armor ratio increased to 40% total armor from 30% total armor.
Malzahar Malzahar
  • Call of the Void.png Call of the Void
    • Cast time reduced to 0.25 seconds from 0.5.
    • New Effect: Now has a 0.4-seconds post-cast delay before firing.
    • AP ratio increased to 80% AP from 70% AP.
  • Void Swarm.png Void Swarm
    • Mana cost increased to 40 / 45 / 50 / 55 / 60 from 40 at all ranks.
    • Removed: Charge system. Now has a standard cooldown.
    • Cooldown reduced to 8 seconds at all ranks from 20 / 19 / 18 / 17 / 16.
    • New Effect: Malzahar gains a stack of Gathering Swarm when he casts another ability, up to a maximum of 2 stacks. Malzahar summons a Voidling, plus an additional Voidling per stack of Gathering Swarm, up to a maximum of 3 Voidlings par cast.
    • Removed: Voidlings are no longer able to spawn additional Voidling.
    • Cast range reduced to 150 from 450.
    • Removed: Voidlings killed increasing the minion killed stat.
    • Voidlings stats:
      • Attack damage dealt changed to 5 - 64.5 (based on level) at all ranks from 30 / 35 / 40 / 45 / 50 (+ 40% bonus AD).
      • Bonus magic damage dealt changed to 12 / 14 / 16 / 18 / 20 (+ 40% bonus AD) (+ 20% AP) from 10 / 15 / 20 / 25 / 30 (+ 20% AP).
      • Attack speed growth increased to 2% from 0%.
        • Attack speed increased to 0.665 - 0.891 (based on level) from 0.665 at all levels.
      • Both attack's components deal magic damage from attack damage dealt as physical damage and bonus damage dealt as magic damage.
      • Duration reduced to 8 / 8 / 9 / 9 / 10 seconds from 12 at all ranks.
      • Health increased to 65 - 201 (based on level) from 3 (with modified damage).
      • Armor changed to 16 - 50 (based on level) from 30 at all levels.
      • Magic resistance reduced to 8 - 25 (based on level) from 50 at all levels.
      • New Effect: Champions' and turrets' basic attacks will instantly kill Voidlings. All other damage will be reduced by armor and magic resistance normally.
      • Gold reward reduced to Gold 2 from Gold 5.
      • Movement speed reduced to 400 from 451.
      • Removed: Gaining 100% bonus movement speed when running toward priority targets.
      • Removed: Movement speed reduced by distance from Malzahar.
      • Removed: Dealing 50% reduced damage to monsters.
      • New Effect: Now deals 50% reduced damage to epic monsters.
  • Malefic Visions.png Malefic Visions
    • AP ratio increased to 80% AP from 70% AP.
  • Nether Grasp.png Nether Grasp
    • New Effect: The beam attack to the main target now deals 125 / 250 / 375 (+ 115% AP) over the duration.
    • Target's maximum health ratio reduced to 10 / 15 / 20% of target's maximum health from 25 / 35 / 45% of target's maximum health.
    • Target's maximum health AP ratio reduced to 2.5% per 100 AP from 7.5% per 100 AP.
Maokai Maokai
  • Sap Magic.png Sap Magic
    • Cooldown reduced to 30 / 25 / 20 seconds from 30 / 25 / 20.
    • Base healing reduced to 5 - 65 (based on level) from 10 - 130 (based on level)
    • Health ratio on heal increased to 6% - 13% (based on level) maximum health from 4.5% - 10.5% (based on level) maximum health
  • Sapling Toss.png Sapling Toss
    • Maximum health AP ratio reduced to 1% per 100 AP from 2% per 100 AP.
    • Sapling base movement speed reduced to 400 at all levels from 427.5 - 470 (based on level).
    • New Effect: Sapling movement speed is increased when you have boots:
    • Brush sapling damage changed to 67% on detonation and two ticks of 67% each from 100% on detonation and two ticks of 50% each. Total damage unchanged.
    • Sapling duration in brush changed to 30 (+ 2.5 per 100 bonus health) seconds from 30 / 40 / 50 / 60 / 70.
Master Yi Master Yi
Nidalee Nidalee
  • NidaleeSquare.png Bewitching Nidalee [S|L]
    • Bug Fix: Restored her Vintage loading screen border for original owners.
Rakan Rakan
  • General
    • Bug Fix: Rakan's warding VO lines are no longer audible to enemies (sometimes giving away his position through fog of war). Allies can still hear him.
    • Bug Fix: Fixed a bug where, when Xayah Xayah and Rakan use ProfileIcon1634 Blazing Feathers.png Lover's Leap Recall.png Recall while empowered by Baron Nashor Baron, only the champion who started the Recall.png Recall would gain Empowered Recall.png Recall's bonus movement speed.
  • RakanSquare.png Cosmic Dawn Rakan [S|L]
    • Bug Fix: Once again creates a starry nebula during his Recall.png Recall.
Renekton Renekton
All patch V7.9 and V7.10 changes to Renekton have been reverted.
  • General
    • Once again ignores inputs during his ability's cast times.
    • Various buffs and timers tracked in the buff bar (ex. remaining time to cast Dice.png Dice) are no longer tracked on their respective ability icons.
  • Reign of Anger.png Reign of Anger
    • First attack when (re)entering combat no longer grants the full 5 Fury.
  • Cull the Meek.png Cull the Meek
    • Range no longer scales with all size-modifying effects.
    • Re-added a bug where it wasn't hitting invisible units.
    • Re-added a bug where he could basic attack at the same time as Cull the Meek's damage was dealt.
  • Ruthless Predator.png Ruthless Predator
    • Re-added a bug where Ruthless Predator's lockout time was shorter than intended (0.525 seconds instead of 0.75).
    • Fury-empowered casts once again generate Fury.
    • Re-added a bug where, when casting Ruthless Predator and queueing either Cull the Meek.png Cull the Meek or Dice.png Dice while at 100 Fury, the queued ability would sometimes not be empowered or consume Fury.
  • Slice.png Slice and Dice
    • Re-added a timing issue that could inconsistently cause Slice and Dice to not hit enemies Renekton passes through.
    • Re-added a bug where Slice and Dice's ranges were shorter than intended (400 instead of 450).
    • Re-added a bug where Slice and Dice's dash speeds were slower than intended (650 instead of 750).
  • Dominus.png Dominus
    • Once again deals an extra tick of damage on-cast.
Rek'Sai Rek'Sai
  • Stats
    • Health growth reduced to 85 from 90.
  • Fury of the Xer'Sai.png Fury of the Xer'Sai
    • Fury generation changed to 25 fury generated for all attacks and unburrowed abilities from 5 per attack, 10 per Unburrow.png Unburrow ability, and 2.5 per extra enemy hit.
    • Health restore duration reduced to 3 seconds from 5.
    • Maximum health restored reduced to 20 - 190 (based on level) from 25 - 450 (based on level).
  • Queen's Wrath.png Queen's Wrath
    • Base damage reduced to 15 / 20 / 25 / 30 / 35 from 15 / 25 / 35 / 45 / 55.
    • AD ratio increased to 40% bonus AD from 20% bonus AD.
  • Prey Seeker.png Prey Seeker
    • New Effect: Damage now scales with 40% bonus AD.
    • Damage type changed to physical from magic.
  • Unburrow.png Unburrow
    • Base damage changed to 50 / 65 / 80 / 95 / 110 from 40 / 80 / 120 / 160 / 200.
    • Knock up duration increased to 1 second from 0.5 - 1.
    • Knock up targeting changed to closest single target from area of effect targets.
    • New Effect: Now knocks back other units 250 range away from Rek'Sai.
    • New Effect: The knocked up target is granted immunity from further knock-ups.
    • Knock up on-target cooldown increased to 10 seconds at all ranks from 10 / 9.5 / 9 / 8.5 / 8.
    • New Effect: Can now interact with plants by attacking them while burrowed.
  • Furious Bite.png Furious Bite
    • Damage changed to 50 / 60 / 70 / 80 / 90 (+ 85% bonus AD) from 80 / 90 / 100 / 110 / 120% AD.
    • Removed: Damage no longer scales linearly with Rek'Sai's current Fury. Damage is still doubled and dealt as true damage at maximum Fury.
  • Tunnel.png Tunnel
    • Cooldown reduced to 26 / 23 / 20 / 17 / 14 seconds from 26 / 24 / 22 / 20 / 18.
    • On-target cooldown reduced to 10 / 8 / 6 / 4 / 2 seconds from 10 / 9 / 8 / 7 / 6.
  • Void Rush.png Void Rush
    • New Passive: Dealing damage to enemy champions marks them for the next 5 seconds.
    • New Active: Rek'Sai targets a prey-marked enemy, burrowing after a 0.35-seconds cast time before emerging from underground, leaping at her target after an additional 0.75 seconds, dealing 100 / 250 / 400 (+ 160% bonus AD) (+ 20 / 25 / 30% of their missing health) physical damage. Rek'Sai is unstoppable during both the cast and leap.
      • Cooldown: 100 / 80 / 60 seconds
      • Range: 1500
    • Removed Passive: Passively gains 20 / 40 / 60% bonus attack speed.
    • Removed Active: After channeling for 1.5 seconds, Rek'Sai Burrow.png burrows into the ground and dashes to the target Tunnel.png Tunnel entrance without shutting it down, becoming untargetable for the duration.
      • Cooldown: 180 / 140 / 100 seconds
      • Range: Global
Riven Riven
  • Broken Wings.png Broken Wings
    • Bug Fix: Casting it too quickly after one another no longer prevents unit targeting from working properly on casts beyond the first.
Shaco Shaco
  • Jack in the Box.png Jack in the Box
    • Removed: Boxes killed increasing the minion killed stat.
  • Hallucinate.png Hallucinate
    • Removed: Boxes killed increasing the minion killed stat.
Sion Sion
  • Soul Furnace.png Soul Furnace
    • Cooldown reduced to 11 seconds from 13.
    • Shield strength health ratio increased to 8 / 9 / 10 / 11 / 12% of Sion's maximum health from 6 / 7 / 8 / 9 / 10% of Sion's maximum health.
Syndra Syndra
Teemo Teemo
  • Blinding Dart.png Blinding Dart
    • Bug Fix: Fixed a bug where, when blinded by Blinding Dart, Draven Draven's critical strikes still dealt the crit portion of their damage.
Xayah Xayah
  • General
    • Bug Fix: Xayah's warding VO lines are now audible to allies, rather than only her.
    • Bug Fix: Fixed a bug where, when Xayah and Rakan Rakan use ProfileIcon1634 Blazing Feathers.png Lover's Leap Recall.png Recall while empowered by Baron Nashor Baron, only the champion who started the Recall.png Recall would gain Empowered Recall.png Recall's bonus movement speed.
Yasuo Yasuo
Yorick Yorick
Zac Zac
  • General
    • Voice getting higher threshold reduced to 30% health from 60% health.
  • Elastic Slingshot.png Elastic Slingshot
    • Warning indicator before Zac lands increased to 1 seconds from 0.75.
  • Let's Bounce!.png Let's Bounce!
    • Bug Fix: Enemies no longer turn invisible if Zac tries to drop them in huge areas of unpassable terrain at Let's Bounce!'s max range (no such areas exist on Summoner's Rift).
Ziggs Ziggs
  • ZiggsSquare.png Master Arcanist Ziggs [S|L]
    • Bug Fix: You can once again hear his bomb exploding in his stomach during his joke.
Zyra Zyra
  • Deadly Spines.png Deadly Spines
    • Removed: Thornspitters killed increasing the minion killed stat.
  • Grasping Roots.png Grasping Roots
    • Removed: Vine Lashers killed increasing the minion killed stat.

Items

Abyssal Mask item.png Abyssal Mask
Ancient Coin item.png Ancient Coin
  • Bug Fix: Mana coins no longer restore other types of resources (e.g. Ferocity, Fury).
Banshee's Veil item.png Banshee's Veil
  • Total cost increased to Gold 3000 from Gold 2700.
    • Combine cost increased to Gold 800 from Gold 500.
  • Magic resistance increased to 60 from 45.
Blade of the Ruined King item.png Blade of the Ruined King
  • Life steal reduced to 12% from 15%.
Eye of the Oasis item.png Eye of the Oasis
  • Total cost reduced to Gold 1900 from Gold 1925.
  • Bug Fix: Mana coins no longer restore other types of resources (e.g. Ferocity, Fury).
Guardian Angel item.png Guardian Angel
  • Item icon updated.
Ninja Tabi item.png Ninja Tabi
  • Unique passive effect reduced to 10% from 12%.
Nomad's Medallion item.png Nomad's Medallion
  • Total cost reduced to Gold 850 from Gold 875.
    • Combine cost reduced to Gold 350 from Gold 375.
  • Bug Fix: Mana coins no longer restore other types of resources (e.g. Ferocity, Fury).
Talisman of Ascension item.png Talisman of Ascension
  • Total cost reduced to Gold 2400 from Gold 2425.
  • Bug Fix: Mana coins no longer restore other types of resources (e.g. Ferocity, Fury).