New Cosmetics

The following Champion skins have been added to the store:

The following Summoner Icons have been added to store:

PVP.net

  • New honor system.
    • Earn up to 5 honor levels when being honored by your teammates at the end of every game.
    • After each game, honor one teammate.
    • New types of honor:
      • Stayed cool: Tilt-proof, chill.
      • Great Shotcalling: Leadership, strategy.
      • GG <3: Team player, friendly.
    • If the majority of your team honors you, you get a shoutout for the whole lobby.
    • Everyone starts at Honor level 2, and consistent honorable play unlocks an evolving Honor level, displayed on the profile page. You will move up even if you are not honored, providing you're always playing to win.
    • If a full team all participates in the Honor vote, everyone on that team will receive a small boost to their Honor level progress.
    • At Honor level 3 and above, receiving honor in the post-game screen unlocks a loading screen flair for your next game. Your loading screen flair design levels up as you do.
    • Key fragments will drop exclusively through Honor. As long as you're at least level 2 (the starting level) you'll continue to receive the same amount as now. And these will drop outside of the post-game screen, or on login.
    • After level 3, you'll receive Honor Capsules as well as key fragments. These don't require a key to open, and contain at least two key fragments. Some also contain champ shards and exclusive rewards like TwitchSquare.png Medieval Twitch [S|L] and WarwickSquare.png Grey Warwick [S|L] skin permanents.
  • Rotating Game Mode: Legend of the Poro King returns from 6/30/17 (12:00 PT) to 7/04/17 (04:00 PT) and 7/07/17 (12:00 PT) to 7/11/17 (04:00 PT).
  • Loading Screen Tips: More than 120 tips have been added. These tips will be displayed based on the player's level.
  • Champion Selection: Can now again select a Random Champion in Blind Pick and Custom Games.
  • Champion Selection: Can now again buy skins during champion select.

League of Legends V7.13

General

Highlights
  • Bug Fix: Multi-channel audio encoding issue fixed in Highlights playback.
Skins and Sync
  • Bug Fix: Fixed several interactions with skins and recall sounds desyncing or not playing correctly.
  • Bug Fix: Fixed a several skin sound effects and voice over lines not playing at the right time.

Champions

Alistar Alistar
  • General
    • Basic attack and ability audio has been updated for all skins without skin-specific audio effects.
Cho&#039;Gath Cho'Gath
  • General
    • Basic attack and ability audio has been updated for all skins without skin-specific audio effects.
Galio Galio
  • Stats
    • Base armor reduced to 24 from 27.
  • Winds of War.png Winds of War
    • Tornardo base damage reduced to 30 / 40 / 50 / 60 / 70 from 45 / 60 / 75 / 90 / 105.
    • Tornado AP ratio increased to 60% AP from 45% AP.
  • Hero&#039;s Entrance.png Hero's Entrance
    • Channel duration before jumping increased to 1.25 seconds from 1 second.
    • Hover time before dashing reduced by 0.25 seconds. Total time to reach target unchanged.
Gangplank Gangplank
  • Cannon Barrage.png Cannon Barrage
    • Bug Fix: Audio no longer desyncs when the camera is panned away and then returns.
Gnar Gnar
  • Boomerang Throw.png Boomerang Throw
    • Base damage increased to 5 / 45 / 85 / 125 / 165 from 5 / 35 / 65 / 95 / 125.
  • Crunch.png Crunch
    • Range increased to 600 from 475.
Jinx Jinx
  • General
    • Bug Fix: Laugh no longer cuts off at the end when she gasps for air.
Kennen Kennen
  • Electrical Surge.png Electrical Surge
    • New Effect: Passive now deals 15 / 20 / 25 / 30 / 35 base damage.
    • New Effect: Passive now scales with 30% AP.
    • Passive AD ratio changed to 60% bonus AD at all ranks from 40 / 50 / 60 / 70 / 80% AD.
    • New Effect: Passive counter increments upon launching an attack, previously was upon landing a hit.
    • Runaan&#039;s Hurricane item.png Runaan's Hurricane no longer grants extra stacks on secondary targets.
  • Lightning Rush.png Lightning Rush
    • AP ratio increased to 80% AP from 60% AP.
Kha&#039;Zix Kha'Zix
  • Taste Their Fear.png Taste Their Fear
    • Base damage reduced to 60 / 85 / 110 / 135 / 160 from 70 / 95 / 120 / 145 / 170.
    • Bonus AD ratio reduced to 110% bonus AD from 120%.
    • Increased damage to isolated targets increased to 65% from 50%.
  • Void Assault.png Void Assault
    • Active stealth suration increased to 1.5 seconds from 1.25.
  • Evolved Active Camouflage.png Evolved Adaptive Cloaking
    • Brush stealth duration increased to 3 seconds from 2.5.
    • Invisibility linger duration increased to 1.5 seconds from 1.25.
Kindred Kindred
  • Mark of the Kindred.png Mark of the Kindred
    • Number of marks required for attack range increase after the first four is reduced to 3 from 4.
      • Maximum 250 bonus range reached at 25 marks from 32.
  • Wolf&#039;s Frenzy.png Wolf's Frenzy
    • Target's current health ratio per mark increased to 1% of the target's current health from 0.5%.
  • Mounting Dread.png Mounting Dread
    • Base damage increased to 60 / 80 / 100 / 120 / 140 from 40 / 60 / 80 / 100 / 120.
Lux Lux
  • LuxSquare.png Elementalist Lux [S|L]
    • Bug Fix: Can now click the same element in both transform phases.
Maokai Maokai
  • Stats
    • Base health increased to 565 from 540.
  • Nature&#039;s Grasp.png Nature's Grasp
    • Range increased to 3000 from 2500.
    • Cooldown reduced to 120 / 100 / 80 seconds from 120 / 110 / 100.
Poppy Poppy
  • Hammer Shock.png Hammer Shock
    • Target's maximum health ratio increased to 8% of target's maximum health from 7%.
Quinn Quinn
Rammus Rammus
  • General
    • New Effect: Dance animation speed now increases with movement speed.
Rek&#039;Sai Rek'Sai
  • Queen&#039;s Wrath.png Queen's Wrath
    • Spells queued while attacking are handled better.
  • Unburrow.png Unburrow
    • New Effect: Now takes the same time to unburrow whether you press W or attack a target (0.15 seconds).
    • Bug Fix: Knockback effect for secondary targets no longer lasts slightly longer than intended.
  • Void Rush.png Void Rush
    • AD ratio increased to 185% bonus AD from 160%.
    • Bug Fix: Can now properly be HUD-pinged to display its cooldown or readiness, regardless of whether a marked target is in range.
    • Bug Fix: Cooldown availability now displays accurately for allies in the HUD.
    • Bug Fix: Prey marks no longer show up for spectators.
Rengar Rengar
  • General
    • Bug Fix: No longer has some attack/kill lines that are global for all players.
Riven Riven
  • RivenSquare.png Dawnbringer Riven [S|L]
    • Bug Fix: Fixed special borders being cut off at the bottom during loading screen.
Ryze Ryze
  • Overload.png Overload
    • Bug Fix: Fixed a bug where the ability icon would still be highlighted despite being on cooldown after Rune Prison.png Rune Prison and Spell Flux.png Spell Flux cast is canceled due to target's untargetability.
Shaco Shaco
  • Two-Shiv Poison.png Two-Shiv Poison
    • Base damage increased to 50 / 75 / 100 / 125 / 150 from 5 / 35 / 65 / 95 / 125.
    • AD ratio changed to 60 / 75 / 90 / 105 / 120% bonus AD from 75% AD at all ranks.
    • Damage type changed to physical from magic.
    • New Effect: Now deals 0% - 50% (based on target's missing health) bonus damage.
    • Removed: Dealing 3 / 4 / 5 / 6 / 7 / 8% of target's missing health bonus damage.
Taliyah Taliyah
Trundle Trundle
  • Chomp.png Chomp
    • New Effect: Can now target turrets.
    • New Effect: The attack following Chomp now has more consistent timing and scales better with attack speed.
  • Frozen Domain.png Frozen Domain
    • Increased healing from all sources increased to 25% from 20%.
    • Bug Fix: Was previously already giving 25% increased health restoration.
Varus Varus
  • Chain of Corruption.png Chain of Corruption
    • Bug Fix: Fixed a bug where hitting it, at its maximum range, wouldn't make it spread through enemies.
Xayah Xayah
  • Double Daggers.png Double Daggers
    • New Effect: Time in which you can't basic attack while it is firing now scales down with bonus attack speed.
  • Featherstorm.png Featherstorm
    • Bug Fix: Using it and hitting an enemy champion at the same time a turret kills a minion would cause the turret not to aggro champions until its next minion target is dead.
Yasuo Yasuo
  • YasuoSquare.png Nightbringer Yasuo [S|L]
    • Bug Fix: Fixed special borders being cut off at the bottom during loading screen.

Items

Ancient Coin item.png Ancient Coin
  • Favor gold coin bonus increased to Gold 25 from Gold 20.
  • Favor mana coin restoration increased to 15% of missing mana from 8% of missing mana.
Abyssal Mask item.png Abyssal Mask
  • New Recipe: Catalyst of Aeons item.png Catalyst of Aeons + Negatron Cloak item.png Negatron Cloak + Gold 1080 = Gold 2900
  • Base health regeneration reduced to 0% from 100%.
  • Health increased to 350 from 300.
  • Mana increased to 300 from 0.
  • Magic resistance reduced to 55 from 65.
  • New Unique Passive - Eternity: 15% of damage taken from champions is gained as mana. Spending mana restores 20% of mana spent as health, up to 25 per cast (toggle spells heal for up to 25 per second).
Adaptive Helm item.png Adaptive Helm
  • Health increased to 350 from 300.
Bami&#039;s Cinder item.png Bami's Cinder
  • Total cost reduced to Gold 900 from Gold 1100.
    • Combine cost reduced to Gold 500 from Gold 700.
  • Health reduced to 200 from 280.
  • Immolate bonus damage to minions and monsters increased to 100% from 50%.
Juggernaut item.png Cinderhulk
  • Total cost reduced to Gold 2425 from Gold 2625.
  • Health reduced to 325 from 400.
  • Bonus health increased to 20% from 15%.
Eye of the Oasis item.png Eye of the Oasis
  • Favor gold coin bonus increased to Gold 40 from Gold 30.
  • Favor mana coin restoration increased to 15% of missing mana from 8% of missing mana.
Farsight Alteration item.png Farsight Alteration
  • New Effect: Tooltip now displays Vision Score.
Nomad&#039;s Medallion item.png Nomad's Medallion
  • Favor gold coin bonus increased to Gold 40 from Gold 30.
  • Favor mana coin restoration increased to 15% of missing mana from 8% of missing mana.
Oracle Alteration item.png Oracle Alteration
  • New Effect: Tooltip now displays Vision Score.
Magus item.png Runic Echoes
  • Missing mana restored reduced to 15% of missing mana from 18% of missing mana.
Talisman of Ascension item.png Talisman of Ascension
  • Favor gold coin bonus increased to Gold 40 from Gold 30.
  • Favor mana coin restoration increased to 15% of missing mana from 8% of missing mana.
Skirmisher&#039;s Sabre item.png Skirmisher's Sabre
  • Base mana regeneration while in jungle increased to 225% from 180%.
Stalker&#039;s Blade item.png Stalker's Blade
  • Base mana regeneration while in jungle increased to 225% from 180%.
Sunfire Cape item.png Sunfire Cape
Sweeping Lens item.png Sweeping Lens
  • New Effect: Tooltip now displays Vision Score.
Tracker&#039;s Knife item.png Tracker's Knife
  • Base mana regeneration while in jungle increased to 225% from 180%.
Warding Totem item.png Warding Totem
  • New Effect: Tooltip now displays Vision Score.
Zeke&#039;s Convergence item.png Zeke's Convergence
  • Updated icon.

Monsters

Rift Herald Rift Herald
  • Gold reward increased to Gold 100 from Gold 25.

Hotfixes

June 28th Hotfix

Gnar Gnar
  • Hop.png Hop
    • Bug Fix: When Mini Gnar Hops off another unit, he can no longer change the direction of his jump by casting Boomerang Throw.png Boomerang Throw.
Rakan Rakan
  • Grand Entrance.png Grand Entrance
    • Bug Fix: Fixed a bug where, if he was interrupted during the dash, he became unable to use Flash.png Flash until re-casting Grand Entrance.

June 30th Hotfix

Nunu Nunu
  • Stats
    • Base health regeneration reduced to 5 from 7.
    • Base armor reduced to 23 from 26.38.
Zac Zac

July 7th Hotfix

Aurelion Sol Aurelion Sol
  • Celestial Expansion.png Celestial Expansion
    • Bug Fix: Stars are no longer visually misaligned with their actual area of effect while Celestial Expansion is active.