New Cosmetics[]
The following Champion skins have been added to the store:
- ( )
- ( )
- ( )
The following Champion skins have been updated:
-
- Both versions: new recall animation.
- Vintage version: new artwork, loading screen border and in-game laurel wreath (crown).
- Vintage owners receive the new version for free, as well as the Vintage profile icon.
The following Chroma sets have been added to the store:
The following Ranked Summoner icons will be rewarded to players when the pre-season starts:
The following Emotes and Ward skin will be available from Leveling Capsules:
The following Champion skin and Chromas will be distributed next patch to players who earned Gold+ in any ranked queue:
The following items will be distributed next patch:
The following cosmetics will be available for Blue Essence during the End of Season 2017 Essence Emporium:
PVP.net[]
- Rotating Game Mode: Ascension returns from 11/10/17 (12:00 p.m. PT) to 11/14/17 (04:00 a.m. PT) and 11/17/17 (12:00 p.m. PT) to 11/21/17 (04:00 a.m. PT).
- New Effect: Can now use anywhere on the map while in the play space. Fountain healing is still disabled.
- Essence Emporium from November 8th to November 27th, 2017.
- Emotes
- Emotes can now drop in Hextech Crafting.
- Influence Point
- Leveling
- Summoner level cap is now indefinite from 30.
- The time to get from level 1 to level 30 has been shortened.
- Ending a game no longer grant IP. Instead games now only grants experience, and leveling is going to give you champion shards (amongst other rewards) that you can disenchant for blue essences.
League of Legends[]
Game[]
- Experience
- Removed: You no longer gain bonus experience if your level is lower than your team's average.
- Game Start
- Game starts at 1 minute and 10 seconds from 1 minute and 20 seconds.
- Homestart is now stronger.
- Jungle
- Murk wolves will now grant a full level at level 1, to match all other camps (particularly Raptors).
- All Camps are now worth 4 Creep Score, irrespective of the number of units in the camp. The value is divided among the occupants - e.g. a is worth 0.4 cs.
- Loading Screen
- A player's Secondary Path choice is now displayed next to their Keystone (Primary Path).
- Minions
- Minions now take 5 bonus damage from enemy champion attacks.
- User Interface
- Players can now view all their runes, and read their associated effects, in-game via a button adjacent to Show All Stats below the Champion Portrait.
Champions[]
- Base damage increased to 50 / 85 / 120 / 155 / 190 from 45 / 80 / 115 / 150 / 185.
- Base damage increased to 75 / 115 / 155 / 195 / 235 from 70 / 110 / 150 / 190 / 230.
-
- Bug Fix: Can no longer be heard in Fog of War.
- Base resistances increased to 17.5 / 20 / 22.5 / 25 / 27.5 from 15 / 17.5 / 20 / 22.5 / 25.
- Base damage increased to 70 / 100 / 130 / 160 / 190 from 65 / 95 / 125 / 155 / 185.
- Base damage increased to 75 / 120 / 175 / 210 / 255 from 70 / 115 / 160 / 205 / 250.
- Base damage increased to 75 / 120 / 165 / 210 / 255 from 70 / 115 / 160 / 205 / 250.
- Base damage increased to 35 / 40 / 45 / 50 / 55 from 30 / 35 / 40 / 45 / 50.
- Base damage increased to 75 / 110 / 145 / 180 / 215 from 70 / 105 / 140 / 175 / 210.
- New Effect: Taking damage from champions or turrets puts Demon Shade on a 1.5 second cooldown, reduced from 4. Attacking or casting abilities still puts it on a 4 second cooldown.
- Base damage increased to 40 / 55 / 70 / 85 / 100 from 30 / 45 / 60 / 75 / 90.
- Empowered base damage increased to 70 / 90 / 110 / 130 / 150 from 60 / 80 / 100 / 120 / 140.
- Base damage increased to 80 / 130 / 180 / 230 / 280 from 75 / 125 / 175 / 225 / 275.
- Base maximum health ratio increased to 2.5% of target's maximum health from 2%.
- Base damage increased to 70 / 80 / 90 / 100 / 110 from 65 / 75 / 85 / 95 / 105.
- Base damage increased to 55 − 225 (based on level) from 45 − 215 (based on level).
- Initial base damage increased to 45 / 60 / 75 / 90 / 105 from 40 / 55 / 70 / 85 / 100.
- Detonation base damage increased to 85 / 115 / 145 / 175 / 205 from 80 / 110 / 140 / 170 / 200.
- Base damage increased to 55 / 90 / 125 / 160 / 195 from 50 / 85 / 120 / 155 / 190.
- Base damage increased to 45 / 80 / 115 / 150 / 185 from 40 / 75 / 110 / 145 / 180.
- Base damage increased to 80 / 125 / 170 / 215 / 260 from 70 / 115 / 160 / 205 / 250.
- Base damage increased to 80 / 120 / 160 / 200 / 240 from 70 / 110 / 150 / 190 / 230.
- Minimum base damage increased to 55 / 80 / 105 / 130 / 155 from 50 / 75 / 100 / 125 / 150.
- Base damage increased to 45 / 80 / 115 / 150 / 185 / 220 from 35 / 70 / 105 / 140 / 175 / 210.
- Base damage increased to 80 / 130 / 180 / 230 / 280 / 330 from 70 / 120 / 170 / 220 / 270 / 320.
- Bonus damage increased to 25 / 65 / 105 / 145 (based on level) from 20 / 60 / 100 / 140 (based on level).
- General
- Bug Fix: Base skin and all of her other skins' SFX have been restored and are no longer quiet.
-
- Bug Fix: Smoke VFX on her daggers during her no longer appear below the ground.
- Base damage increased to 60 / 80 / 100 / 120 / 140 from 55 / 75 / 95 / 115 / 135.
- Base damage increased to 90 / 135 / 180 / 225 / 270 from 80 / 125 / 10 / 215 / 260.
- Active base damage reduced to 80 / 120 / 160 / 200 / 240 from 85 / 125 / 165 / 205 / 245.
- Base damage increased to 14 − 150 (based on level) from 10 − 146 (based on level).
- Base damage increased to 65 / 90 / 115 / 140 / 165 from 60 / 85 / 110 / 135 / 160.
- Base damage increased to 85 / 115 / 145 / 175 / 205 from 80 / 110 / 140 / 170 / 200.
- Base damage increased to 60 / 80 / 100 / 120 / 140 from 55 / 75 / 95 / 115 / 135.
- Base damage increased to 65 / 85 / 105 / 125 / 145 from 60 / 80 / 100 / 120 / 140.
- Base damage increased to 30 / 55 / 80 / 105 / 130 from 25 / 50 / 75 / 100 / 125.
- Base damage increased to 35 / 50 / 65 / 80 / 95 from 30 / 45 / 60 / 75 / 90.
- Target's maximum health ratio increased to 4.5 / 5 / 5.5 / 6 / 6.5% of target's maximum health from 4 / 4.5 / 5 / 5.5 / 6%.
- Base damage increased to 25 / 50 / 75 / 100 / 125 from 20 / 45 / 70 / 95 / 120.
- Base damage increased to 55 / 85 / 115 / 145 / 175 from 50 / 80 / 110 / 140 / 170.
/
- Base damage increased to 70 / 105 / 140 / 175 / 210 from 60 / 95 / 130 / 165 / 200.
- Bonus armor increased to 25 / 35 / 45 / 55 / 65 from 20 / 30 / 40 / 50 / 60.
- Base damage increased to 85 / 120 / 155 / 190 / 225 from 80 / 115 / 150 / 185 / 220.
-
- Bug Fix: Chromas no longer have parent skin textures on her guns during death animation.
-
- Bug Fix: On-hit SFX has been restored.
-
- Bug Fix: Legacy border has been restored.
- Base damage increased to 65 / 110 / 155 / 200 / 245 from 60 / 105 / 150 / 195 / 240.
- Base damage increased to 80 / 125 / 170 / 215 / 260 from 70 / 115 / 160 / 205 / 250.
- Base damage increased to 75 / 110 / 155 / 195 / 235 from 65 / 105 / 145 / 185 / 225.
- Base damage increased to 100 / 150 / 200 / 250 / 300 from 80 / 120 / 180 / 230 / 280.
- Base damage increased to 40 / 60 / 80 / 100 / 120 from 35 / 55 / 75 / 95 / 115.
- Base damage increased to 55 / 75 / 95 / 115 / 135 from 50 / 70 / 90 / 110 / 130.
- Base damage increased to 210 / 310 / 410 from 200 / 300 / 400.
- Base damage increased to 20 / 25 / 30 / 35 / 40 from 15 / 20 / 25 / 30 / 35.
- Base damage increased to 55 / 70 / 85 / 100 / 115 from 50 / 65 / 80 / 95 / 110.
- Base damage increased to 55 / 65 / 75 / 85 / 95 from 50 / 60 / 70 / 80 / 90.
- Base damage increased to 65 / 95 / 125 / 155 / 185 from 60 / 90 / 120 / 150 / 180.
- Empowered damage increased to 95 / 140 / 185 / 230 / 275 from 90 / 135 / 180 / 225 / 270.
- Base damage increased to 40 / 70 / 100 / 130 / 160 from 30 / 60 / 90 / 120 / 150.
- Enhanced damage increased to 55 / 100 / 145 / 190 / 235 from 45 / 90 / 135 / 180 / 225.
and
-
- Bug Fix: No longer has missing ember VFX when using it with 50+ fury.
- Base damage per strike increased to 30 / 50 / 70 / 90 / 110 from 25 / 45 / 65 / 85 / 105.
- Base damage increased to 55 / 100 / 145 / 190 / 235 from 50 / 95 / 140 / 185 / 230.
- Rune charge duration increased to 6 seconds from 5.
- Base damage increased to 55 / 85 / 115 / 145 / 175 from 50 / 80 / 110 / 140 / 170.
- Shield strength increased to 95 / 125 / 155 / 185 / 215 from 90 / 120 / 150 / 180 / 210.
- Base damage increased to 55 / 80 / 105 / 130 / 155 from 50 / 75 / 100 / 125 / 150.
- Base damage increased to 75 − 175 (based on level) from 60 − 160 (based on level).
- Base damage increased to 65 / 90 / 115 / 140 / 165 from 60 / 85 / 110 / 135 / 160.
- Base damage increased to 70 / 95 / 120 / 145 / 170 from 60 / 85 / 110 / 135 / 160.
- Base damage increased to 25 − 93 (based on level) from 22 − 90 (based on level).
- Base damage increased to 105 / 150 / 195 / 240 / 285 from 100 / 145 / 190 / 235 / 280.
- Active base damage increased to 60 / 70 / 80 / 90 / 100 from 55 / 65 / 75 / 85 / 95.
- Base damage increased to 80 / 110 / 140 / 170 / 200 from 70 / 100 / 130 / 160 / 180.
- Delay before detonation increased to 0.6 seconds from 0.5.
- Base damage increased to 70 / 105 / 140 / 175 / 210 from 45 / 80 / 115 / 150 / 185.
-
- Bug Fix: Shields now follow his model during his recall animation.
- Base damage increased to 50 / 85 / 120 / 155 / 190 from 45 / 80 / 115 / 150 / 185.
- Minimum damage increased to 55 / 80 / 105 / 130 / 155 from 50 / 75 / 100 / 125 / 150.
-
- Bug Fix: No longer uses classic SFX during his joke animation.
- Bug Fix: Character texture now scales with character quality.
- , , , and
- Bug Fix: No longer has classic green idle VFX on his back.
- Base damage increased to 65 / 110 / 155 / 200 / 245 from 60 / 105 / 150 / 195 / 240.
- Base damage increased to 45 / 65 / 85 / 105 / 125 from 40 / 60 / 80 / 100 / 120.
- Base damage increased to 55 / 65 / 75 / 85 / 95 from 50 / 60 / 70 / 80 / 90.
- Base damage increased to 20 / 25 / 30 / 35 / 40 from 15 / 20 / 25 / 30 / 35.
- New Effect: Can now affects turrets.
- Initial base damage increased to 80 / 115 / 150 / 185 / 220 from 70 / 105 / 140 / 175 / 210.
- Secondary base damage increased to 45 / 66 / 87 / 108 / 129 from 42 / 63 / 84 / 105 / 126.
- Base damage increased to 70 / 95 / 120 / 145 / 170 from 65 / 90 / 115 / 140 / 165.
Stat Adjustments[]
The follow changes are to off-set the removal of Runes.
- Stats
- Base attack damage increased to 68 from 60.376.
- Base armor increased to 33 from 24.384.
- Stats
- Base health increased to 526 from 514.4.
- Health growth increased to 92 from 80.
- Stats
- Base armor increased to 31 from 26.38.
- Base health increased to 593 from 587.8.
- Health growth increased to 90 from 85.
- Stats
- Base armor increased to 44 from 24.38.
- Stats
- New: Now has +15% bonus attack speed at level 1.
- Base armor increased to 33 from 23.544.
- Stats
- Base health increased to 480 from 467.6.
- Health growth increased to 82 from 70.
- Stats
- Base health increased to 524 from 511.68.
- Health growth increased to 88 from 76.
- Stats
- Base attack damage increased to 65 from 56.508.
- Base armor increased to 30 from 21.212.
- Stats
- Base health increased to 562 from 550.
- Health growth increased to 92 from 80.
- Stats
- Base health increased to 552 from 540.
- Health growth increased to 92 from 80.
- Stats
- Base armor increased to 34 from 25.
- Stats
- Base armor increased to 44 from 24.38.
- Stats
- Base health increased to 520 from 507.68.
- Health growth increased to 88 from 76.
- Stats
- Base armor increased to 47 from 26.72.
- Stats
- Base attack damage increased to 62 from 53.66.
- Base armor increased to 31.88 from 22.88.
- Stats
- Base attack damage increased to 68 from 60.
- Base armor increased to 35 from 26.
- Stats
- Base health increased to 537 from 525.
- Health growth increased to 87 from 75.
- Stats
- Base attack damage increased to 69 from 61.156.
- Base armor increased to 38 from 28.88.
- Stats
- Base health increased to 518 from 512.76.
- Health growth increased to 87 from 82.
- Base attack damage increased to 63 from 55.
- Base armor increased to 28 from 23.38.
- Stats
- Base attack damage increased to 64 from 56.
- Base armor increased to 39 from 30.
- Stats
- Base armor increased to 31 from 26.048.
- Base health increased to 594 from 589.2.
- Health growth increased to 95 from 90.
- Stats
- Base attack damage increased to 64 from 55.8.
- Base armor increased to 35 from 25.544.
- Stats
- New: Now has +15% bonus attack speed at level 1.
- Base armor increased to 36 from 26.88.
- Stats
- Base armor increased to 32 from 27.
- Base health increased to 585 from 580.
- Health growth increased to 85 from 80.
- Stats
- Base attack damage increased to 55 from 47.
- Base armor increased to 27 from 22.128.
- Base health increased to 534 from 529.4.
- Health growth increased to 85 from 80.
- Stats
- Base armor increased to 37 from 28.
- Stats
- Base attack damage increased to 64 from 55.66.
- Base armor increased to 31 from 21.88.
- Stats
- Base armor increased to 30 from 20.88.
- Stats
- Base attack damage increased to 68 from 60.
- Base armor increased to 33 from 24.
- Stats
- Base health increased to 570 from 558.48.
- Health growth increased to 98 from 86.
- Stats
- Base health increased to 562 from 550.
- Health growth increased to 112 from 100.
- Stats
- Base attack damage increased to 64 from 56.
- Base armor increased to 35 from 26.
- Stats
- Base attack damage increased to 66 from 57.88.
- Base armor increased to 36 from 27.536.
- Stats
- Base attack damage increased to 59 from 51.
- Base armor increased to 32 from 23.
- Mega Gnar Base attack damage increased to 65 from 57.
- Mega Gnar Base armor increased to 36 from 26.5.
- Stats
- Base armor increased to 35.05 from 26.05.
- Stats
- Base attack damage increased to 69 from 60.83.
- Base armor increased to 33 from 24.376.
- Stats
- Base attack damage increased to 66 from 58.
- Base armor increased to 36 from 26.72.
- Stats
- Base health increased to 488 from 476.
- Health growth increased to 87 from 75.
- Stats
- Base attack damage increased to 68 from 60.
- Base armor increased to 35 from 26.
- Stats
- Base attack damage increased to 70 from 61.544.
- Base armor increased to 34 from 25.3.
- Stats
- Base armor increased to 27 from 22.
- Base health increased to 585 from 580.
- Health growth increased to 95 from 90.
- Stats
- Base armor increased to 28 from 19.384.
- Stats
- Base attack damage increased to 64 from 55.712.
- Base armor increased to 38 from 29.
- Stats
- Base attack damage increased to 70 from 61.97.
- Base armor increased to 36 from 27.04.
- Stats
- Base attack damage increased to 58 from 50.78.
- Base armor increased to 27 from 22.38.
- Base health increased to 576 from 571.2.
- Health growth increased to 95 from 90.
- Stats
- Base attack damage increased to 61 from 53.
- Base armor increased to 29 from 20.
- Stats
- Base attack damage increased to 66 from 58.46.
- Base armor increased to 32 from 22.88.
- Stats
- Base attack damage increased to 71 from 63.
- Base armor increased to 28 from 19.012.
- Stats
- Base health increased to 534 from 522.44.
- Health growth increased to 95 from 83.
- Stats
- Base health increased to 528 from 516.
- Health growth increased to 87 from 75.
- Stats
- Base health increased to 576 from 564.04.
- Health growth increased to 90 from 78.
- Stats
- Base health increased to 602 from 590.
- Health growth increased to 94 from 82.
- Stats
- New: Now has +15% bonus attack speed at level 1.
- Base health increased to 586 from 574.24.
- Health growth increased to 105 from 93.
- Stats
- Base attack damage increased to 68 from 60.
- Base armor increased to 38 from 29.
- Stats
- Base armor increased to 29 from 24.3.
- Base health increased to 541 from 535.72.
- Health growth increased to 84 from 79.
- Stats
- Base attack damage increased to 63 from 55.21.
- Base armor increased to 36 from 27.
- Stats
- Base attack damage increased to 65 from 57.
- Base armor increased to 29 from 20.
- Stats
- Base attack damage increased to 63 from 55.
- Base armor increased to 35 from 26.
- Stats
- Base attack damage increased to 65 from 57.46.
- Base armor increased to 29 from 19.88.
- Stats
- Base health increased to 528 from 516.
- Health growth increased to 92 from 80.
- Stats
- Base attack damage increased to 69 from 61.176.
- Base armor increased to 33 from 24.216.
- Stats
- Base armor increased to 47 from 27.208.
- Stats
- Base health increased to 518 from 506.12.
- Health growth increased to 87 from 75.
- Stats
- Base attack damage increased to 65 from 57.46.
- Base armor increased to 33 from 24.04.
- Stats
- Base armor increased to 28 from 19.216.
- Stats
- Base health increased to 490 from 477.72.
- Health growth increased to 91 from 79.
- Stats
- New: Now has +15% bonus attack speed at level 1.
- Base armor increased to 37 from 28.3.
- Stats
- Base health increased to 537 from 525.
- Health growth increased to 87 from 75.
- Stats
- New: Now has +15% bonus attack speed at level 1.
- Base armor increased to 39 from 30.
- Stats
- Base attack damage increased to 68 from 60.04.
- Base armor increased to 33 from 24.04.
- Stats
- Base attack damage increased to 54 from 46.
- Base armor increased to 33 from 24.04.
- Stats
- Base armor increased to 25 from 20.
- Base health increased to 530 from 525.
- Health growth increased to 78 from 73.
- Stats
- Base health increased to 559 from 547.48.
- Health growth increased to 98 from 86.
- Stats
- Base armor increased to 29 from 19.72.
- Stats
- Base attack damage increased to 67 from 59.18.
- Base armor increased to 34 from 24.88.
- Stats
- New: Now has +15% bonus attack speed at level 1.
- Base armor increased to 35 from 26.46.
- Stats
- Base attack damage increased to 61 from 53.
- Base armor increased to 28 from 22.88.
- Base health increased to 545 from 540.
- Health growth increased to 85 from 80.
- Stats
- Base attack damage increased to 67 from 59.208.
- Base armor increased to 36 from 26.88.
- Stats
- Base attack damage increased to 67 from 59.
- Base armor increased to 28 from 23.
- Base health increased to 540 from 535.
- Health growth increased to 90 from 85.
- Stats
- Base attack damage increased to 68 from 59.98.
- Base armor increased to 35 from 26.04.
- Stats
- Base health increased to 530 from 517.72.
- Health growth increased to 91 from 79.
- Stats
- Base attack damage increased to 68 from 59.72.
- Base armor increased to 33 from 24.04.
- Stats
- Base damage increased to 64 from 55.572.
- Base armor increased to 37 from 27.652.
- Stats
- Base attack damage increased to 64 from 56.
- Base armor increased to 38 from 29.
- Stats
- Base attack damage increased to 62 from 54.46.
- Base armor increased to 32 from 23.38.
- Stats
- Base attack damage increased to 70 from 62.
- Base armor increased to 36 from 24.
- Stats
- New: Now has +15% bonus attack speed at level 1.
- Base armor increased to 40 from 31.384.
- Stats
- Base attack damage increased to 66 from 57.5.
- Base armor increased to 33 from 24.
- Stats
- Base attack damage increased to 66 from 58.328.
- Base armor increased to 35 from 25.584.
- Stats
- Base attack damage increased to 68 from 60.
- Base armor increased to 34 from 25.
- Stats
- Base attack damage increased to 64 from 56.04.
- Base armor increased to 33 from 24.376.
- Stats
- Base armor increased to 31 from 25.88.
- Base health increased to 589 from 584.4.
- Health growth increased to 85 from 80.
- Stats
- Base health increased to 570 from 558.48.
- Health growth increased to 98 from 86.
- Stats
- Base attack damage increased to 64 from 56.
- Base armor increased to 36 from 22.
- Stats
- Base attack damage increased to 66 from 57.58.
- Base armor increased to 26 from 24.88.
- Base health increased to 587 from 582.12.
- Health growth increased to 89 from 84.
- Stats
- New: Now has +15% bonus attack speed at level 1.
- Base armor increased to 34 from 25.
- Stats
- Base attack damage increased to 69 from 60.712.
- Base armor increased to 38 from 29.
- Stats
- Base armor increased to 37 from 27.88.
- Stats
- Base attack damage increased to 68 from 59.72.
- Base armor increased to 32 from 23.04.
- Stats
- Base attack damage increased to 65 from 57.46.
- Base armor increased to 31 from 22.21.
- Stats
- Base attack damage increased to 65 from 57.156.
- Base armor increased to 38 from 29.384.
- Stats
- Base armor increased to 30 from 20.544.
- Stats
- Base armor increased to 32 from 23.384.
- Stats
- Base health increased to 528 from 516.04.
- Health growth increased to 102 from 90.
- Stats
- Base health increased to 523 from 511.04.
- Health growth increased to 90 from 78.
- Stats
- Base armor increased to 47 from 27.
- Stats
- Base health increased to 532 from 520.
- Health growth increased to 87 from 75.
- Stats
- Base attack damage increased to 68 from 60.
- Base armor increased to 32 from 26.88.
- Base health increased to 588 from 583.
- Health growth increased to 95 from 90.
- Stats
- Base armor increased to 45 from 25.
- Stats
- Base attack damage increased to 58 from 49.54.
- Base health increased to 528 from 515.76.
- Health growth increased to 94 from 82.
- Stats
- Base attack damage increased to 56 from 47.696.
- Base armor increased to 28 from 16.
- Stats
- Base attack damage increased to 65 from 56.96.
- Base armor increased to 31 from 22.
- Stats
- Base attack damage increased to 68 from 60.04.
- Base armor increased to 37 from 27.536.
- Stats
- Base attack damage increased to 69 from 61.376.
- Base armor increased to 33 from 24.108.
- Stats
- Base health increased to 534 from 521.76.
- Health growth increased to 94 from 82.
- Stats
- Base attack damage increased to 63 from 55.46.
- Base armor increased to 32 from 23.04.
- Stats
- Base attack damage increased to 66 from 58.286.
- Base armor increased to 34 from 25.47.
- Stats
- Base attack damage increased to 63 from 55.
- Base armor increased to 39 from 30.
- Stats
- Base attack damage increased to 63 from 54.66.
- Base armor increased to 32 from 23.212.
- Stats
- Base attack damage increased to 64 from 55.88.
- Base armor increased to 28 from 19.012.
- Stats
- Base health increased to 505 from 492.76.
- Health growth increased to 94 from 82.
- Stats
- Base health increased to 520 from 507.68.
- Health growth increased to 88 from 76.
- Stats
- Base attack damage increased to 64 from 55.88.
- Base armor increased to 35 from 25.88.
- Stats
- Base health increased to 528 from 516.04.
- Health growth increased to 90 from 78.
- Stats
- Base health increased to 537 from 525.
- Health growth increased to 96 from 84.
- Stats
- Base attack damage increased to 65 from 57.544.
- Base armor increased to 35 from 26.38.
- Stats
- Base attack damage increased to 66 from 58.
- Base armor increased to 33 from 24.04.
- Stats
- Base attack damage increased to 68 from 59.876.
- Base armor increased to 34 from 24.88.
- Stats
- Base attack damage increased to 64 from 56.
- Base armor increased to 33 from 24.
- Stats
- Base health increased to 526 from 514.4.
- Health growth increased to 92 from 80.
- Stats
- Base attack damage increased to 66 from 57.544.
- Base armor increased to 35 from 25.88.
- Stats
- New: Now has +4% bonus attack speed at level 1.
- Base attack damage increased to 60 from 55.376.
- Base armor increased to 30 from 24.712.
- Base health increased to 523 from 517.76.
- Health growth increased to 87 from 82.
- Stats
- Base attack damage increased to 65 from 57.
- Base armor increased to 39 from 30.
- Stats
- New: Now has +15% bonus attack speed at level 1.
- Base armor increased to 33 from 24.
- Stats
- Base attack damage increased to 63 from 54.712.
- Base armor increased to 32 from 26.88.
- Base health increased to 584 from 579.4.
- Health growth increased to 85 from 80.
- Stats
- Base health increased to 536 from 524.4.
- Health growth increased to 92 from 80.
- Stats
- Base armor increased to 28 from 19.134.
- Stats
- Base armor increased to 29 from 20.04.
- Base health increased to 504 from 499.32.
- Health growth increased to 79 from 74.
Items[]
- New Effect: Grants Bandit.
- New Effect: Bandit counts toward the quest goal.
- Quest gold required to upgrade increased to 750 from 650.
- Lethality increased to 20 from 18.
- Lethality increased to 20 from 18.
- New Effect: Grants Bandit.
- New Effect: Bandit counts toward the quest goal.
- Quest gold required to upgrade increased to 750 from 650.
- New Effect: Spoils of War heal now scales with 2% of missing health.
- Spoils of War recharge duration reduced to 20 seconds from 30.
- New Effect: Grants Bandit.
- New Effect: Bandit counts toward the quest goal.
- Quest gold required to upgrade increased to 750 from 650.
- New Effect: Grants Bandit.
- New Effect: Bandit counts toward the quest goal.
- Quest gold required to upgrade increased to 750 from 650.
- Tribute bonus damage increased to 18 from 15.
- New Effect: Grants Bandit.
- New Effect: Bandit counts toward the quest goal.
- Quest gold required to upgrade increased to 750 from 650.
- New Effect: Spoils of War heal now scales with 2% of missing health.
- Spoils of War recharge duration reduced to 20 seconds from 30.
- New Effect: Grants Bandit.
- New Effect: Bandit counts toward the quest goal.
- Quest gold required to upgrade increased to 750 from 650.
- Tribute bonus damage increased to 18 from 15.
- New Effect: Grants Bandit.
- New Effect: Bandit counts toward the quest goal.
- Quest gold required to upgrade increased to 750 from 650.
- Tribute bonus damage increased to 18 from 15.
- Nail
- New Effect: Now grants 15% bonus attack speed for 2 seconds.
- Special Bonus Experience
- Removed: Bonus experience from lesser and medium-sized monsters.
- Bonus experience per level difference increased to 50 from 30.
- Tooth
- Damage over time increased to 45 (+ 50 with bonus health from item or effect) from 25.
- Health restored over time remains 25.
- Editor's Note: The in-game tooltip says "steals 25 health over 5 seconds" (the live effect) with an added "and burns them for 20 magic damage (increased to 50 with bonus health)". However, only a single debuff is applied and the item deals five instances of 9 (increased to 15) damage. The effect would be more simply described as "burns the enemy for 45 (+30) damage over 5 seconds, while restoring 4 health per second for every burning enemy." This item's upgrades deal 16 magic damage per second and restore 5 health per second per burning enemy, regardless of health items.
- Special Bonus Experience
- Removed: Bonus experience from lesser and medium-sized monsters.
- Bonus experience per level difference increased to 50 from 30.
- New Effect: Grants Bandit.
- New Effect: Bandit counts toward the quest goal.
- Quest gold required to upgrade increased to 750 from 650.
- Total cost reduced to 500 from 600.
- Number of large monsters needed be killed increased to 4 from 3.
- Removed: 50 second cooldown on earning stacks.
- New Effect: Grants Bandit.
- New Effect: Bandit counts toward the quest goal.
- Quest gold required to upgrade increased to 750 from 650.
- New Effect: Spoils of War heal now scales with 2% of missing health.
- Lethality increased to 12 from 10.
- Tooth
- Damage over time increased to 80 from 30.
- Health restored over time remains 30.
- Nail
- Bonus damage increased to 30 from 25.
- New Effect: Now grants 15% bonus attack speed for 2 seconds.
- Special Bonus Experience
- Removed: Bonus experience from lesser and medium-sized monsters.
- Bonus experience per level difference increased to 50 from 30.
- Magic penetration increased to 18 from 15.
- New Effect: Grants Bandit.
- New Effect: Bandit counts toward the quest goal.
- Quest gold required to upgrade increased to 750 from 650.
- Tribute bonus damage increased to 13 from 10.
- Tribute bonus gold increased to 10 from 8.
- Tooth
- Damage over time increased to 80 from 30.
- Health restored over time remains 30.
- Nail
- Bonus damage increased to 30 from 25.
- New Effect: Now grants 15% bonus attack speed for 2 seconds.
- Special Bonus Experience
- Removed: Bonus experience from lesser and medium-sized monsters.
- Bonus experience per level difference increased to 50 from 30.
- - New
- Cost: 600
- Unique Active - Stasis: Put yourself in Stasis for 2.5 seconds, rendering yourself untargetable and invulnerable for the duration, but also unable to move, attack, cast spells, or use items during this time. Transforms into , which cannot be activated but can still be upgraded. Future purchases are also broken.
- New Effect: Grants Bandit.
- New Effect: Bandit counts toward the quest goal.
- Quest gold required to upgrade increased to 750 from 650.
- New Effect: Grants Bandit.
- New Effect: Bandit counts toward the quest goal.
- Quest gold required to upgrade increased to 750 from 650.
- New Effect: Spoils of War heal now scales with 2% of missing health.
- Tooth
- Damage over time increased to 80 from 30.
- Health restored over time remains 30.
- Nail
- Bonus damage increased to 30 from 25.
- New Effect: Now grants 15% bonus attack speed for 2 seconds.
- Special Bonus Experience
- Removed: Bonus experience from lesser and medium-sized monsters.
- Bonus experience per level difference increased to 50 from 30.
- Magic penetration increased to 40% from 35%.
- Lethality increased to 20 from 18.
Monsters[]
- Experience reduced to 180 from 200.
- First clear experience reduction increased to 50% from 25%.
- No longer has first clear experience reduction.
- No longer has first clear experience reduction.
- Experience reduced to 180 from 200.
- Base attack speed reduced to 0.5 from 0.6.
Runes and Masteries[]
See Runes (Season 2018) for the full article, including all the new runes and real-time change list.
- Removed: Mastery Trees.
- Removed: All existing runes. Past tier-2.5 and tier-3 purchases will be compensated.
- New: 60 new Runes, split into 5 Paths.
- Precision (Improved attacks and sustained damage)
- Domination (Burst damage and target access)
- Sorcery (Empowered abilities and resource manipulation)
- Resolve (Durability and crowd control)
- Inspiration (Creative tools and rule bending)
Summoner Spells[]
- Level Requirements
- (ARAM) increased to 6 from 1.
- increased to 9 from 6.
- reduced to 7 from 8.
- reduced to 9 from 10.
- (ARAM) increased to 6 from 1.
- reduced to 9 from 10.
- increased to 7 from 6.
Hotfixes[]
November 9th Hotfix[]
- Bug Fix: No longer applies a stack of for 0.1 seconds after the third auto-attack.
- Bug Fix: No longer gains the bonus shield twice for using Scrap Shield while on .
November 12th Hotfix[]
- Base shield strength increased to 75 / 110 / 145 / 180 / 215 from 70 / 100 / 130 / 160 / 190.
- Stats
- Base health increased to 590 from 540.
- Charge base damage increased to 30 / 50 / 70 / 90 / 110 from 20 / 40 / 60 / 80 / 100.
- Shockwave base damage increased to 50 / 90 / 130 / 170 / 210 from 40 / 80 / 120 / 160 / 200.
- Stats
- Base armor reduced to 28 from 30.
- Base attack damage reduced to 46 from 50.04.
- Base heal reduced to 30 / 50 / 70 / 90 / 110 from 35 / 55 / 75 / 95 / 115.
- Base shield strength reduced to 25 / 50 / 75 / 100 / 125 from 30 / 55 / 80 / 105 / 130.