New Cosmetics

The following Chromas packs have been added to the store:

The following Champion skins have been added to the store:

The following Summoner Icons have been added to store:

The following Ward skins have been added to the store:

PVP.net

Ascension
  • Game mode is coming back from 3/10/17 (12:00 PT) to 3/14/17 (04:00 PT) and 3/17/17 (12:00 PT) to 3/21/17 (04:00 PT).

League of Legends V7.5

General

Ability tooltip
  • In-game ability tooltips updated.
League Client Update
  • Notable fixes:
    • Animated profile backgrounds are back (disabled on Low-Spec mode).
    • We've fixed the black screen bug that some players have been experiencing when transitioning to champ select.
    • The client will now warn you if your game settings need to be reset to default value (ie: The game was unable to retrieve your settings from the server).
Recall Animation
  • 74 champions (and 351 skins) now have a simple recall animation, using idles and emotes.
Sizing
Tutorial
  • Bug Fix: Fixed tutorial bugs regarding weird stuff happening when leveling up skills at the wrong time.
VFX Cleanup
  • Cleaning up some of the more distracting visuals in spectator mode and in game. For the most part, we're simply reducing visual noise, such as the lightning particles on Jayce Jayce's Lightning Field.png Lightning Field. Toning these effects down makes it easier to track other information at the same time.

Champions

Aatrox Aatrox
  • Blood Well.png Blood Well
    • Rework: Aatrox fills his Blood Well through his abilities, and it empties while out of combat. When the Blood Well is filled, Aatrox gains Blood Rush for 4 seconds as the Blood Well drains. During Blood Rush, dealing or taking damage against enemy champions will completely fill the Blood Well and refresh Blood Rush duration.
      • Blood Rush: Aatrox gains 25% increased base AD and 20% / 30% / 40% / 50% bonus attack speed. Upon taking fatal damage Aatrox will revive over 3 seconds, recovering 30% of maximum health over the duration. Aatrox cannot revive more than once every 180 / 160 / 140 / 120 seconds.
    • Blood Well reduced to 100 at all levels from 105 - 870 (based on level).
    • Revive effect cooldown reduced to 180 / 160 / 140 / 120 from 225 / 200 / 175 / 150.
    • Old Effect: Whenever Aatrox consumes health, he stores it into his Blood Well, which can hold up to 105 - 870 (based on level) health. The Blood Well depletes by 2% per second if Aatrox hasn't dealt or received damage in the last 5 seconds. Aatrox gains 0.3 / 0.35 / 0.4 / 0.45 / 0.5 / 0.55% bonus attack speed for every 1% in his Blood Well, up to a maximum of 30 / 35 / 40 / 45 / 50 / 55% bonus attack speed. Upon taking fatal damage, Aatrox is cleansed of all debuffs, enters Stasis icon stasis and drains his Blood Well, healing himself over the next 3 seconds for 36.75 - 304.5 (based on level) health (+ 100% of Blood Well's stored health) up to a maximum of 141.75 - 1174.5 (based on level) health.
  • Dark Flight.png Dark Flight
    • Removed: 10% current health cost.
    • Base damage reduced to 10 / 35 / 60 / 95 / 120 from 70 / 115 / 160 / 205 / 250.
    • AD ratio changed to 110% AD from 60% bonus AD.
    • New Effect: Now fills 20% of Blood Well.png Blood Well on cast.
  • Blood Thirst.png Blood Thirst
    • Base heal increased to 30 / 45 / 60 / 75 / 90 from 20 / 25 / 30 / 35 / 40.
    • New Effect: Heal now scales with 5% missing health.
    • Removed: Heal scaling with 25% bonus AD.
    • Removed: Healing triples while below 50% health.
  • Blood Price.png Blood Price
    • Removed: 15 / 23.75 / 32.5 / 41.25 / 50 (+ 25% bonus AD) health cost.
    • Base bonus damage reduced to 30 / 60 / 90 / 120 / 150 from 60 / 95 / 130 / 165 / 200.
    • AD ratio reduced to 75% bonus AD from 100% bonus AD.
    • New Effect: Now fills 20% of Blood Well.png Blood Well on-hit.
  • Blades of Torment.png Blades of Torment
    • Health cost changed to 30 health from 5% current health.
    • Base damage changed to 70 / 110 / 150 / 190 / 230 from 75 / 110 / 145 / 180 / 215.
    • AD ratio increased to 70% bonus AD from 60% bonus AD.
    • Removed: Damage scaling with 60% AP.
    • Damage type changed to physical from magic.
    • Slow changed to 30 / 35 / 40 / 45 / 50% from 40% at all ranks.
    • Slow duration changed to 2 seconds at all ranks from 1.75 / 2 / 2.25 / 2.5 / 2.75.
    • New Effect: Now fills 20% of Blood Well.png Blood Well on cast.
Anivia Anivia
Ashe Ashe
  • AsheSquare.png PROJECT: Ashe [S|L]
    • Bug Fix: Fixed a bug where the particles for killing enemy units with basic attacks and critical strikes weren't displaying correctly.
Brand Brand
  • BrandSquare.png Zombie Brand [S|L]
    • Bug Fix: Fixed a bug where moving the camera away and back during his death animation would make his gravestone and earth particles to disappear.
Cassiopeia Cassiopeia
  • Twin Fang.png Twin Fang
    • Bug Fix: Casting it now respects stop and hold commands for her movement queueing.
Cho'Gath Cho'Gath
  • Feral Scream.png Feral Scream
    • New Effect: Adjusted particle to match actual cone size.
Fizz Fizz
  • General
    • Bug Fix: Intermediate bot now has a keystone mastery.
  • Urchin Strike.png Urchin Strike
    • AP ratio increased to 55% AP from 35% AP.
  • Seastone Trident.png Seastone Trident
    • Bleed duration reduced to 3 seconds from 4.
    • Mark duration increased to 6 seconds from 4.
  • Chum the Waters.png Chum the Waters
    • When fishes reach their target location without attaching to anything, the check for a nearby target to attach to is now less generous.
    • Removed: Whiffed fishes are no longer picked up by enemies that walk over them.
Jax Jax
  • General
    • New Effect: Altered cast frames on Jax's basic attacks to be more visually consistent.
  • Empower.png Empower
    • New Effect: Attack now always uses crit animation.
  • Counter Strike.png Counter Strike
    • New Effect: Resized Counterstrike hit particle and did some rotation/swirl editing to more accurately convey the range and shape of effect.
  • Grandmaster's Might.png Grandmaster's Might
    • New Effect: Once he levels his ultimate, Jax cycles consistently through his different basic attack animations.
Jhin Jhin
  • JhinSquare.png High Noon Jhin [S|L]
    • Curtain Call.png Curtain Call
      • Bug Fix: Fixed a bug where the range indicator was too large.
  • Dancing Grenade.png Dancing Grenade
    • Bug Fix: Fixed a bug where casting it from fog of war / brush would not reveal Jhin to enemy champions.
Katarina Katarina
  • General
    • Bug Fix: Intermediate bot now has a keystone mastery.
Kindred Kindred
Kled Kled
  • Violent Tendencies.png Violent Tendencies
    • Bug Fix: Fixed a bug where if Kled leveled up Violent Tendencies while auto attacking an enemy, his 4th hit would not deal bonus damage.
  • Chaaaaaaaarge!!!.png Chaaaaaaaarge!!!
    • Bug Fix: Fixed a bug where using Chilling Smite.png Chilling or Challenging Smite.png Challenging Smite would cause Chaaaaaaaarge!!! to re-route and extend the range of his charge.
LeBlanc LeBlanc
  • Shatter Orb.png Shatter Orb
    • Bounce bonus damage against minions increased to 80% from 40%.
      • Bounce base damage against minions increased to 44 / 72 / 100 / 128 / 156 from 22 / 36 / 50 / 64 / 78.
      • Bounce AP ratio against minions increased to 40% AP from 20% AP.
  • Distortion.png Distortion
    • Base damage reduced to 40 / 55 / 70 / 85 / 100 from 85 / 120 / 155 / 190 / 225.
    • AP ratio reduced to 20% AP from 60% AP.
  • Mimic Distortion.png Mimic Distortion
    • Base damage reduced to 60 / 120 / 180 from 125 / 225 / 325.
    • AP ratio reduced to 30% AP from 50% AP.
Lucian Lucian
  • Piercing Light.png Piercing Light
    • Cast time changed to 0.4 - 0.25 (based on level) from 0.35.
    • Bug Fix: More reliably responds to commands issued immediately after Piercing Light's cast time.
  • Ardent Blaze.png Ardent Blaze
    • Cast time reduced to 0.25 from 0.3.
    • Bug Fix: More reliably responds to commands issued immediately after Ardent Blaze's cast time.
Master Yi Master Yi
  • Double Strike.png Double Strike
    • Bug Fix: Fixed a bug where if it killed a champion, the second hit could hit nearby invisible champions.
Miss Fortune Miss Fortune
  • Double Up.png Double Up
    • Second shot base damage reduced to 20 / 35 / 50 / 65 / 80 from 40 / 70 / 100 / 130 / 160.
    • Second shot AD ratio reduced to 85% AD from 100% AD.
    • Second shot AP ratio reduced to 35% AP from 50% AP.
    • Removed: Second shot dealing 50% increased damage if the first one kills its target.
    • New Effect: The second shot can now Critical strike icon critically strike, dealing 100% increased damage, based on critical strike chance.
    • New Effect: If the second shot is a Critical strike icon critical strike, its bonus damage scales with bonus critical damage.
    • New Effect: The second shot, after the first successfully kills its target, is a guaranteed Critical strike icon critical strike.
Nocturne Nocturne
  • Unspeakable Horror.png Unspeakable Horror
    • New Effect: Added indicator (visible to Nocturne only) to show tether range.
  • Paranoia.png Paranoia
    • New Effect: Added pre and on-hit animations which sync with Paranoia's damage.
Orianna Orianna
  • OriannaSquare.png Winter Wonder Orianna [S|L]
    • Bug Fix: Fixed a bug where poros wouldn't have shadows during her recall animation.
Rengar Rengar
  • Stats
    • Base armor reduced to 22 from 25.88.
  • Battle Roar.png Battle Roar
    • Damage taken stored as Grey Health against monsters reduced to 75% from 100%.
Ryze Ryze
  • Rune Prison.png Rune Prison
    • Root duration reduced to 0.75 seconds from 1. Spell Flux.png Fluxed target still rooted for 2 seconds.
  • Spell Flux.png Spell Flux
    • Cooldown increased to 3.25 / 3 / 2.75 / 2.5 / 2.25 seconds from 2.25 at all ranks.
Sion Sion
  • Decimating Smash.png Decimating Smash
    • Bug Fix: Fixed a bug where casting it could remove spell shield effects from enemies behind him.
    • Bug Fix: Fixed a bug where casting it right before an basic attack against a turret would cancel the basic attack.
Shyvana Shyvana
Sivir Sivir
  • Boomerang Blade.png Boomerang Blade
    • Bug Fix: Fixed a bug where it disappeared into the ground if thrown at a higher-elevation location.
Sona Sona
  • SonaSquare.png DJ Sona [S|L]
    • Bug Fix: No longer stops moving after switching tracks.
Udyr Udyr
Varus Varus
  • Piercing Arrow.png Piercing Arrow
    • Maximum AD ratio reduced to 150% AD from 165% AD.
    • Cooldown increased to 20 / 18 / 16 / 14 / 12 seconds from 16 / 14 / 12 / 10 / 8.
    • New Effect: Cooldown is now reduced by 4 - 1.75 (based on cooldown reduction) seconds if the arrow detonates Blighted Quiver.png Blight stacks from at least one enemy champion.
  • Blighted Quiver.png Blighted Quiver
    • Undocumented: Tooltip now indicates maximum damage per stack against monsters.
Veigar Veigar
Yorick Yorick
Zac Zac
  • ZacSquare.png Pool Party Zac [S|L]
    • Cell Division.png Cell Division
      • Bug Fix: Fixed a bug where moving the camera away and back would cause a chunk of Cell Division to disappear.
Zyra Zyra
  • General
    • New Effect: New death animation.
  • ZyraSquare.png Haunted Zyra [S|L]
    • General
      • Bug Fix: Fixed a bug where she wasn't able to use the champion mastery emote during death.
    • Deadly Spines.png Thorn Spitter
      • Bug Fix: Fixed a bug where enrage was barely visible on Thorn Spitters.
  • ZyraSquare.png SKT T1 Zyra [S|L]
    • Stranglethorns.png Stranglethorns
      • Bug Fix: Fixed a bug where no on-ground particles would appear beneath Zyra when using Stranglethorns.

Items

Blade of the Ruined King item.png Blade of the Ruined King
  • Total cost reduced to Gold 3300 from Gold 3400.
    • Combine cost reduced to Gold 800 from Gold 900.
  • Attack damage increased to 40 from 25.
  • Attack speed reduced to 25% from 40%.
  • Life steal increased to 15% from 10%.
  • Active damage changed to 100 from 10% of target's maximum health.
  • Active damage type changed to magic from physical.
  • Removed: Active healing for 10% of target's maximum health.
  • On-hit minimum damage increased to 15 from 10.
Edge of Night item.png Edge of Night
  • Active duration reduced to 5 seconds from 10.

Masteries

Stoneborn Pact mastery 2017.png Stoneborn Pact - Rework
  • Renamed to Stoneborn Pact from Bond of Stone.
  • New Effect: Grants 5% maximum health as bonus health.
  • New Effect: Your crowd control effects brand enemy champions with an Earthen Rune for 4 seconds. Other allied champions who attack branded enemies heal for 5 (+ 2.5% of your maximum health) over 2 seconds (halved to 2.5 (+ 1.25% of your maximum health) if you are ranged).
    • Earthen Rune can be applied by any source of movement impairing crowd control and has no internal cooldown.
    • 「 40% of the amount is healed 」「 Heals for 2 (+ 1% of your maximum health) 」 on-hit and 「 60% 」「 3 (+ 1.5% of your maximum health) 」 over 2 seconds. The on-hit component stacks and the heal over time's duration refreshes on-hit. [1]
  • Removed: Grants 4% reduced damage. In addition to that, 6% of the damage that allied champions would take from enemy champions is dealt to you instead (cafnnot reduce you below 5% health).
Deathfire Touch mastery 2016.png Deathfire Touch
  • Bonus AD ratio reduced to 45% bonus AD from 60% bonus AD.
Warlord's Bloodlust mastery 2016.png Warlord's Bloodlust - Rework
  • New Effect: Moving or attacking makes an attack Energized (like Statikk Shiv item.png Statikk Shiv). Energized attacks grant 1% - 50% (based on level) lifesteal and 30% movement speed for 0.75 seconds.
  • Removed: Basic attacks on enemy champions gain increasingly more life steal based on your missing health, granting up to 15% bonus life steal. The life steal against minions is 50% as effective for melee champions and 25% as effective for ranged champions, granting up to 7.5% and up to 3.75% bonus life steal respectively.

Summoner spells

Exhaust.png Exhaust
  • Removed: Reducing target's attack speed by 30%.
  • Removed: Reducing target's resistances by 10.

March 10th Hotfix

Aatrox Aatrox
  • Stats
    • Base health increased to 580 from 537.8.
  • Dark Flight.png Dark Flight
    • Cooldown reduced to 13 / 12.5 / 12 / 11.5 / 11 seconds from 16 / 15 / 14 / 13 / 12.
  • Blood Price.png Blood Price
    • Base damage increased to 45 / 80 / 115 / 150 / 185 from 30 / 60 / 90 / 120 / 150.
Lucian Lucian
  • Piercing Light.png Piercing Light
    • Bug Fix: Fixed a bug causing the cooldown to be refunded if its primary target died during the cast time.
Sion Sion
  • Decimating Smash.png Decimating Smash
    • Bug Fix: Fixed a bug that caused Sion to stand still for a brief moment after casting Decimating Smash.
Taliyah Taliyah
  • Threaded Volley.png Threaded Volley
    • Bug Fix: Fixed a bug causing Worked Ground visual indicator to last past the duration of the effect for enemies.
Varus Varus
  • Piercing Arrow.png Piercing Arrow
    • Bug Fix: Cooldown refund against Blighted Quiver.png Blighted targets now properly applies at Piercing Arrow's max distance.

References