Below you will find a comprehensive list of new features, cosmetics and balance changes that are currently active in the PBE relative to the live server. These changes are all highly tentative and are all subject to change, or may even be scrapped. A change that has been scrapped will be stricken through. Reasons content might be reverted includes bugs or end-of-cycle patch preparation.

Please do not replicate this information elsewhere on the site.

New Cosmetics

The following Champion skins have been added to the store:

The following Chroma sets have been added to the store:

The following Summoner icons have been added to store:

The following Ward skins have been added to the store:

The following Emotes have been added to the store:


PVP.net

  • Rotating Game Mode: Nexus Siege returns to PBE.
  • Your Shop returns to PBE.
Champion Select
  • Can now sort champions by name / mastery / favorite while in champion select. Can also sort by champion with which you haven't gotten an Hextech Crafting chest.
  • Role filters (tank, assassin, ...) have been replaced with position filters (top, mid, jungle, ...).
Emotes
  • Emotes are new type of cosmetic that can be purchased in the store.
  • Similar to Pings, emotes can be accessed via a pop-up radius that is triggered using a hotkey, and causes the Emote to flare-up similar to Champion Mastery.
    • Up to four emotes can be equipped at a time, which can be done via the Emotes tab in the Collection.
    • An additional, Thumbs Up emote is always available.
  • An additional two emotes can be equipped, one for start of the game and one for the end of the game, which will be triggered automatically.

League of Legends VPBE

Champions

Aatrox Aatrox
  • Massacre.png Massacre
    • Bonus attack range increased to 225 from 175.
Azir Azir
  • Stats
    • Base health increased to 540 from 524.4.
    • Base health regeneration reduced to 6.9 from 6.924.
    • Base movement speed increased to 335 from 325.
  • Conquering Sands.png Conquering Sands
    • Base damage increased to 70 / 100 / 130 / 160 / 190 from 65 / 85 / 105 / 125 / 145.
    • AP ratio reduced to 30% AP from 50% AP.
    • Cast range reduced to 720 from 875.
    • Collision radius increased by 35 units.
    • Cooldown changed to 11 / 9.5 / 8 / 6.5 / 5 seconds from 10 / 9 / 8 / 7 / 6.
    • Tooltip no longer mentions that the slow stacks if hit by multiple soldiers.
  • Arise!.png Arise!
    • Soldier stab base damage changed to 60 - 185 (based on level) from 50 - 195 (based on level).
    • AP ratio increased to 70% AP from 60% AP.
    • Recharge time reduced to 8 / 7.5 / 7 / 6.5 / 6 seconds from 10 / 9 / 8 / 7 / 6.
    • Cast range increased to 500 from 450.
    • Soldier duration increased to 10 seconds from 9.
    • Soldier basic attack command cast time reduced to 0.35 seconds from 0.5.
    • Soldier deactivation range reduced to 660 from 800.
    • Removed: Soliders being able to attack wards or trinkets.
    • New Effect: Passive attack speed is now doubled to 40 / 60 / 80 / 100 / 120% while Azir has 3 soldiers active, which falls off after 5 seconds.
  • Shifting Sands.png Shifting Sands
    • Shield is now granted instantly instead of only upon colliding with a champion.
    • New Effect: Shield now scales with 70% AP.
    • Shield duration reduced to 1.5 seconds from 4.
    • Dash speed reduced to 1400 from 1700.
    • New Effect: If Azir hits an enemy champion, he gains a charge of Arise!.png Arise!.
  • Emperor's Divide.png Emperor's Divide
    • Cooldown reduced to 120 / 105 / 90 seconds from 140 / 120 / 100.
    • Wall size increased to 5 / 6 / 7 soldiers from 4 / 5 / 6.
    • Removed: The wall no longer knocks back any enemy who attempts to pass through once stationary, although still functions as impassible terrain. Still knocks back during the charge.
Brand Brand
  • Pillar of Flame.png Pillar of Flame
    • New Effect: Restores 20 / 25 / 30 / 35 / 40 mana if Pillar of Flame kills at least one unit.
Caitlyn Caitlyn
  • Stats
    • Base health reduced to 475 from 524.4.
    • Health growth increased to 85 from 80.
    • Base attack speed increased to 0.568 from 0.543.
      • Base attack delay reduced to 0.1 from 0.15.
    • Attack speed growth increased to 4% from 2%.
    • Base health regeneration reduced to 5.65 from 5.674.
  • Headshot.png Headshot
    • Passive starting bonus attack speed reduced to 10% from 15%. Level 1 attack speed is still 0.625.
    • Number of stack needed increased to 8 from 6.
    • New Effect: Can affect turrets.
  • Piltover Peacemaker.png Piltover Peacemaker
    • Damage to targets beyond the first increased to 67% from 50%.
  • Yordle Snap Trap.png Yordle Snap Trap
    • Mana cost increased to 30 from 20.
    • Headshot.png Headshot bonus damage increased to 40 / 90 / 140 / 190 / 240 from 10 / 55 / 100 / 145 / 190.
    • Headshot.png Headshot AD ratio changed to 40 / 55 / 70 / 85 / 100% bonus AD from 60% AD at all ranks.
    • Trap duration reduced to 30 / 35 / 40 / 45 / 50 seconds at all ranks from 90.
    • Recharge time reduced to 30 / 24 / 19 / 15 / 12 seconds from 45 / 32.5 / 20 / 12.5 / 10.
    • Vision duration reduced to 3 seconds from 8.
Janna Janna
  • Stats
    • Base health increased to 525 from 487.04.
    • Health growth reduced to 70 from 78.
    • Base attack damage reduced to 46 from 51.956.
    • Attack damage growth reduced to 1.5 from 2.95.
    • Attack speed growth increased to 2.95% from 2.61%.
    • Attack delay reduced to 0.08 from 0.1.
    • Base attack range increased to 550 from 475.
    • Basic attack missile speed increased to 1600 from 1200.
    • Base movement speed reduced to 320 from 335.
  • Tailwind.png Tailwind
    • Bonus movement speed reduced to 5% from 8%.
    • New Effect: Janna also benefits from Tailwind.
    • New Effect: Janna's basic attacks and single target spells deal bonus magic damage equal to 35% of her bonus movement speed.
  • Howling Gale.png Howling Gale
    • Mana cost reduced to 60 / 80 / 100 / 120 / 140 from 90 / 105 / 120 / 135 / 150.
    • Cooldown changed to 12 seconds at all ranks from 14 / 13 / 12 / 11 / 10.
    • Base range increased to 1000 from 850
    • Bonus range per second charged reduced to 25% from 35%.
    • New Effect: Howling Gale now always reaches its destination in 1.5 seconds.
  • Zephyr.png Zephyr
    • Base damage reduced to 60 / 105 / 150 / 195 / 240 from 60 / 115 / 170 / 225 / 280.
    • Slow duration increased to 3 seconds from 2.
    • Range changed to 550 Range model er from 600 Range center cr.
    • Cooldown reduced to 8 seconds at all ranks from 12.
    • Bonus movement speed reduced to 6 / 7 / 8 / 9 / 10% from 9 / 11 / 13 / 15 / 17%.
  • Eye of the Storm.png Eye of the Storm
    • Cooldown increased to 18 / 16 / 14 / 12 / 10 seconds from 10 at all ranks.
Malphite Malphite
  • Brutal Strikes.png Brutal Strikes
    • Bonus armor reduced to 10 / 15 / 20 / 25 / 30% armor from 15 / 20 / 25 / 30 / 35%.
    • New Effect: While Granite Shield.png Granite Shield is active, this bonus is tripled to 30 / 45 / 60 / 75 / 90% armor.
Ornn Ornn
  • Stats
    • Base mana increased to 340 from 300.
  • Volcanic Rupture.png Volcanic Rupture
    • Mana cost reduced to 55 at all ranks from 55 / 60 / 65 / 70 / 75.
  • Searing Charge.png Searing Charge
    • Mana cost reduced to 50 from 60.
Vayne Vayne
  • Tumble.png Tumble
    • Bonus damage increased to 50 / 55 / 60 / 65 / 70% AD from 30 / 35 / 40 / 45 / 50% AD.
    • Removed: Bonus damage being able to crit.
  • Silver Bolts.png Silver Bolts
    • True damage reduced to 4 / 6 / 8 / 10 / 12% of target's maximum health from 6 / 7.5 / 9 / 10.5 / 12%.
    • Minimum true damage changed to 50 / 65 / 80 / 95 / 110 from 40 / 60 / 80 / 100 / 120.
  • Final Hour.png Final Hour
    • New Effect: The duration of Final Hour is extended by 4 seconds whenever a champion damaged by Vayne dies within 3 seconds. Final Hour's duration cannot be increased beyond its original maximum duration.
Veigar Veigar
  • Stats
    • Base health regeneration increased to 6.5 from 5.424.
    • Health regeneration growth increased to 0.6 to 0.55
    • Base attack range increased to 550 from 525.
  • Dark Matter.png Dark Matter
    • Cooldown reduced to 8 seconds at all ranks from 10 / 9.5 / 9 / 8.5 / 8.
    • New Effect: The base cooldown is reduced by 0% - 99.99% (based on Phenomenal Evil Power Phenomenal Evil stacks). This stacks multiplicitively with cooldown reduction.
Xin Zhao Xin Zhao
  • General
    • New animations.
    • New sound effects.
    • New ability icons.
  • Determination.png Determination - New Innate
    • Innate: Every third hit deals bonus physical damage and restores health.
    • Removed: Damage component's classification as Critical strike icon critical strike damage.
    • New Effect: Damage and heal component share the same counter. Both now stack on hit.
    • Bonus damage changed to 20 / 40 / 60 / 80% AD from 25 / 37.5 / 50 / 62.5 / 75% AD.
    • Heal's base value changed to 8 - 59 (based on level) from 30 / 35 / 40 / 45 / 50.
    • Heal's AD ratio changed to 10% AD from 20% bonus AD.
  • Three Talon Strike.png Three Talon Strike - Q
    • Base damage per hit reduced to 15 / 20 / 25 / 30 / 35 from 15 / 30 / 45 / 60 / 75
    • AD ratio per hit changed to 40% bonus AD from 20% AD.
  • Wind Becomes Lightning.png Wind Becomes Lightning - New W
    • Active: Xin Zhao performs two swift strikes over a 0.6 - 0.4 (based on bonus attack speed) second period, the first dealing physical damage to all enemies in an arc and the second dealing a greater amount of damage and Slow icon slowing all enemies in a line for 50% for 1.5 seconds. Wind Becomes Lighting benefits from 33.3% of Xin Zhao's lifesteal and each strike will stack and can apply Determination.
      • Slash deals 30 / 40 / 50 / 60 / 70 (+ 30% AD) damage.
      • Thrust deals 30 / 65 / 100 / 135 / 170 (+ 85% AD) damage.
      • The duration on his other abilities is paused during the effect.
      • Deals only 50% damage against minions.
  • Audacious Charge.png Audacious Charge - E
    • Mana cost reduced to 50 from 60.
    • Base damage reduced to 50 / 75 / 100 / 125 / 150 from 70 / 110 / 150 / 190 / 230.
    • New Effect: Grants 40 / 45 / 50 / 55 / 60% bonus attack speed for 5 seconds after reaching his target. This is repurposed from Battle Cry.png Battle Cry's Active, value unchanged.
  • Crescent Guard.png Crescent Guard - R
    • Renamed to Crescent Guard from Crescent Sweep.
    • New Passive - Challenge: The last enemy champion that Xin Zhao attacked or targeted with Audacious Charge.png Audacious Charge is Challenged for 3 seconds.
    • Removed: Bonus resistances.
    • New Effect: For the next 3 seconds, Xin Zhao gains Awareness, taking 100% reduced damage from enemies who are more than 450 units away from him. Basic attacks and abilities versus champions will extend the duration by 0.3 seconds, but the remaining duration cannot exceed 3 seconds.

Items

Ardent Censer item.png Ardent Censer
  • Bonus attack speed changed to 20% - 35% (based on level) from 25% at all levels.
  • On-hit magic damage changed to 20 - 35 (based on level) from 25 at all levels.
  • Removed: On-hit healing.
  • New Effect: You also gain the unique passive attack speed and on-hit effect when shielding or healing an allied champion.
Bramble Vest item.png Bramble Vest
  • Total cost increased to Gold 1000 from Gold 900.
    • Combine cost increased to Gold 400 from Gold 300.
  • Armor increased to 40 from 35.
  • Thorns base damage reflected reduced to 15 from 20.
Righteous Glory item.png Righteous Glory
  • Total cost increased to Gold 2650 from Gold 2500.
    • Combine cost increased to Gold 1100 from Gold 950.
Thornmail item.png Thornmail
  • Combine cost reduced to Gold 500 from Gold 600.
    • Total cost unchanged.
  • Armor increased to 80 from 75.
Zeke's Convergence item.png Zeke's Convergence
  • Total cost reduced to Gold 2250 from Gold 2400.
    • Combine cost reduced to Gold 250 from Gold 400.
  • Frostfire Covenant magic damage per second increased to 60 from 40.

Upcoming Changes

Season 2018
  • Complete overhaul to (and merger of) the Rune and Mastery systems. See Runes (Season 2018).
  • New Item: Stopwatch item.png Stopwatch
    • Cost: Gold 600
    • Unique Active - Stasis: Put yourself in Stasis icon Stasis for 2.5 seconds, rendering yourself untargetable and invulnerable for the duration, but also unable to move, attack, cast spells, or use items during this time. Transforms into Broken Stopwatch item.png Broken Stopwatch, which cannot be activated but can still be upgraded. Future purchases are also broken.
    • Builds into Zhonya's Hourglass item.png Zhonya's Hourglass and Guardian Angel item.png Guardian Angel.
Evelynn VGU teaser

Evelynn teaser

Evelynn Evelynn VGU
  • Expected between the release of Ornn Ornn and preseason (perhaps tied to the Harrowing).
  • Permastealth: Done
  • Hate Spike.png Hate Spike: Done
  • Evelynn's stealth is now a form-changed ("Shadow form"), granting new abilities.
  • New Lore: Evelynn was responsible for the deaths of one of the existing champion's parents, whose state as an orphan is already known. Possible candidates: Vayne Vayne (list is incomplete).
Swain VGU teaser

Swain teaser

Swain Swain VGU
Champion reworks

References