The Rune Wars
Until only twenty years ago, Runeterra was on a collision course with disaster. As quickly as Runeterra’s denizens would band together in ancient times as tribes, opposing tribes would war to settle their disputes. No matter the era, the preferred choice of warfare has always been magical. Armies would be enhanced or decimated by spell and rune alike. Champions made the most of magical items forged for them as they led or supported armies. Summoners – often the de facto leaders of Valoran’s political forces – would unleash mighty magical powers directly against foes and their holdings with little regard for consequence. With such an abundance of raw magical power at their disposal, there was little motivation for summoners to explore more environmentally-friendly forms of warfare.
Within the last two hundred years, however, the dangers of unchecked magical warfare began to expose the fragility of Runeterra to everyone residing in Valoran. The last two Rune Wars drastically altered the geophysical landscape of Valoran, even after magical energy was focused on restoring it. Violent earthquakes and horrific magically-fueled storms made life on Valoran challenging, even before factoring in the horror of warfare on the populace. It was theorized that another unchecked Rune War would tear the world asunder.
The League of LegendsAs a direct response to the world’s growing physical and political instability, Valoran’s key magicians – including many powerful summoners – came to the conclusion that conflicts needed to be resolved in a controllable and systemic way. They formed an organization called the League of Legends, whose purpose was to oversee the orderly resolution of political conflict in Valoran. Housed in the Institute of War, the League would be given the authority by Valoran’s political entities to govern the outcomes of the organized conflict they would administer.
There are many regions and settlements on Valoran. The most well-known are:
- Northern Lands
- The Great Barrier
- Southern Lands
- Surrounding Islands
The League of Legends recognizes settlements with substantial influence on Valoran as city-states. These nations are afforded a great deal of rights and protections within the League, such as being allotted one League Assembly chair. The chosen emissaries are entitled to reside at the Institute of War and cast votes in League Assemblies on their city-state's behalf. They may also appeal to the League for general arbitration of political affairs.
Any settlement can apply for membership in the League and ascend to city-state status. However, they must fill certain League requirements:
- 1. The settlement's population must be of sufficient size.
- 2. The settlement must have a defined governmental structure.
- 3. The settlement must have a means to police itself.
There are currently eight city-states recognized by the League:
|Places in Runeterra|
|Fields of Justice|
|Continents and Dimensions|