Valoran is the sole Runeterra. All nations and factions of Runeterra are based on Valoran.of
Valoran is home to many denizens. Most of those are humans, but there are other races as well:
- Angels: With immense power and a dedication to their cause bordering on fanaticism, these immortals are alien to the world of Runeterra. Originating from a universe far, far away, these winged guardians wage an endless war against the tides of darkness. Seeking perfection, they are blessed with insurmountable power and ancient weapons. Despite this, not all angels are true to the cause, choosing that same dark path their fellow angels fight against. Two of these angels exist in Runeterra, Kayle and Morgana, both immensely powerful, both strong in their convictions, and both with a strong resentment for each other.
- Ascendant: An ancient immortal race that existed in the lifespan of the Shuriman Empire. Formerly humans, they were granted the right to Ascend through an ancient ritual that involved the fabled Sun Disc. Their forms are usually that of anthropomorphic animals, but disruption of the ritual can cause unpredictable but most probably disastrous results, as seen with Xerath, the Magus Ascended. With the fall of Shurima, the Ascendants disappeared from the world, leaving only Nasus, who stands watch over the Empire's ruins, but through unfortunate circumstances some Ascendants have returned to the world, bringing with them Shurima's lost legacy.
- Brackerns: An ancient, peaceful, and magical race of large, crystalline scorpions that inhabited the Shurima Desert. At birth, brackerns have no crystals covering their soft carapace, and will have to find a soulstone, a special crystal that contains the memories and emotions of its previous owner, and fuse with it, experiencing all that it contained and encasing the brackern's carapace in crystals. If one is not found soon, they will die within a few moments. During the Rune Wars, the brackern went into hibernation deep beneath the ground, waiting for the Rune Wars to end. The first of them, Skarner, was awakened by the mental screams of his brethren as humans began to break the crystal carapace of his kind, resulting to many of their deaths.
- Celestials: A race of enigmatic beings weilding powers that are said to be godlike, Celestials are the universe's protectors and caretakers, seeding and influencing the tide of the world's past, present and future towards the greater good. Others interfere directly, as with the case of Soraka's crusade of healing and restoration, while others choose to contribute as a hidden hand, as is Bard's way to protect the multiverse from falling to destruction. Most of them are revered as powerful deities or guardians but they share the same mystery and bond with the heavenly firmaments. A few have been named and identified by the people of Runeterra as its patron: Soraka and Bard.
- Darkin: A demon-like, winged race of humanoids. They are shown to wield tremendous powers over physical and mental psyches of mortals, as demonstrated by Aatrox. Only five remain in existence, with only three of those five known to history in some way.
- Demons: Sinister formless dark-aligned creatures known as demons are a reflection of a mortal's flaws and dark side and take on the embodiment of sins. Their nature is shrouded in darkness and mystery but they are known to wreak havoc among mortals on the brink of desperation. They seek vulnerable souls who are mostly likely to enter a dark pact with them. In exchange for granting their supplicant's wish, they would ask for something in return, something that at the time, the supplicant would think to be too small a price to be paid. Only at the end will these unfortunate souls discover the price of their hubris: for a deal made with devils, the price is damnation. A famous demon in Runeterra would go by the name of Tahm Kench who embodied the greed of his victim and took on his name as a grisly memento.
- Dragons: Winged, fire-breathing reptiles that can reach near-giant sizes over their long, long lifespans, they are the indisputable ruler of the skies. Both fearsome and majestic, dragons have a society that revolves around strength and might and because of their egoistic and narcissistic pride, mixing their blood with that of races outside of dragonkind are seen as an abomination, a cancer that must be eradicated utterly. Many dragons persecute such defiled creations and their perpetrators to no end, a thing that Shyvana, the Half-Dragon, and her deceased father found out firsthand.
- Faerie: Playful, winged, humanoid creatures that are smaller than the yordles. They inhabit the forests of the latter. They have capricious abilities of transfiguration and matter distortion and their glades seem to exist in dimensions far removed from the normal flow of time. One can only enter their glades when invited by a Faerie, as Pix has done with the yordle Lulu.
- Golems: Whether created from origins organic or inorganic, Golems are artificial constructs designed by sentient hand to provide a tireless aide for the plethora of purposes it was made for, usually combining multiple capabilities for a multitude of work or a focused specialty otherwise unachievable by a normal person. Golems are made with either a semblance of intelligence or full-fledged sentience, although creation of them are frowned upon by people for reasons ranging from ethical to moral. The Demacian artificer Durand's creations, most notably his magnum opus Galio, and the product of the Zaunite College of Techmaturgy and creator of the Blitznet Blitcrank are two of the most famous of these creations.
- Frozen Watchers: A fearsome and powerful race of creatures that have been deliberately removed from the histories of Freljord by the Ice Witch's unseen hand, these creatures of frost and ice claimed domain over the ancient times of the Freljord. They are the makers of the Iceborn who said to have served them faithfully in exchange of the vast powers granted unto to them. Their reign of terror was only halted by the rebellion started by Avarosa and the Watchers were ultimately impaled by their own sword.Their return is paved today by their ever-faithful Seeker, Lissandra.
- Iceborn: An ancient race of humans, they were granted immortality, incredibly power and icy forms by another ancient race known as the Frozen Watchers, in return for the Iceborn's servitude. They served the Watchers for a time before they rebelled, seeking their freedom from their masters in a mighty war which they won, but their society would later fall in to a civil war known as the War of the Three Sisters, dividing Freljord's people for all time and driving the Iceborn to near extinction. The only known living Iceborn is Lissandra . The Iceborn played an important role in shaping current Freljordian history.
- Marai: A sea-dwelling race who resemble both humans and aquatic creatures. They live on the sea floor and rely on the light of an artifact known as the Moonstone to survive. The Moonstone's light lasts a century, and when its light begins to dim a single Marai known as the Tide Caller makes a trade with a surface dweller for a new Moonstone. The current Tidecaller is Nami, who is also the only Marai to have ever explored the surface world.
- Another sea-dwelling race exists that holds some biological connection to Yordles. Fizz, the Tidal Trickster belongs to this race, but his appearance on the surface is due to the disappearance of his species. Not even Fizz knows where his people have gone.
- Minotaurs: Enormous humanoid bovines, the lived in great tribes within the Great Barrier and are quite noble and valorous in their ways. The Minotaurs have suffered greatly from the cruelty of the Noxian warmachine, with many of them having been enslaved and forced to fight as gladiators in the brutal Noxian event known as the Fleshing. Alistar, the Minotaur, is a survivor of this game and seeks to protect his people from tyrannical dangers such as Noxus.
- Spirits: Creatures that inhabit the ether and are divorced from the mortality that mortals suffer, spirits are similar to Celestials in a sense that they help maintain the balance of the natural world, intervening every now and then, whether the causes they support are maligned by mortals or revered by them. Spirits are deathless, returning to the ether when their physical vessels are destroyed and return again to continue their crusade. The Meeps that accompany Bard is an example of such supernatural longevity. The Kindred, known as Lamb and Wolf, are rumored to originate from spirits from a forgotten era and merely took up the mantle of heralds of death. If such rumors prove to be true, then a spirit's full capability might as well be godlike to the observing mortal. In Ionia, it is the charge of the Eye of Twilight to ensure the balance between the spirit and mortal realm be maintained.
- Trolls: Grotesque, dim witted creatures that inhabit the Freljord. Most are blue-skinned and live in tribes. Lately, they have begun preparing for war, rallying under the banner of Trundle, the Troll King.
- Undead: Abominable creatures, created when the barrier between life and death is shattered and defiled. They predominantly reside in the Shadow Isles but their influence and manifestations have reached Valoran's shores over the past decades.
- Ursine: A race of Freljordian bears who are strong, honorable, and most notably stand upright. The Ursine lived in seculsion for many years before the reign of Volibear began. Thanks to a vision from the sacred storm the Ursine revere, Volibear was able to see a future where his kind were driven to extinction, and so roused his people from their complacency to prepare for war.
- Voidborn: Various seemingly intelligent entities who, for reasons beyond human understanding, have the desire to gain entrance to and vitiate the worlds outside their realm. They live in the Void, an alien realm of darkness. Their primary purpose is to consume, while the reason behind this varies from Voidborn to Voidborn.
- Yordles: Bipedal mammalian being of wide hair colors and small in stature. The Yordles live primarily within the Yordle Lands, and have good relations with human nations, in particular the nation of Piltover. Yordles are often credited for their intelligence, and have made great strides in the field of Techmaturgy. Males are more commonly covered in hair than females. Yordles evolved from immensely huge creatures of incredible ferocity and strength, before shrinking down and gaining greater intelligence with time.
- Unique beings also exist in the world, usually a product of some magical or unnatural phenomenon. Cryophoenixes, Elementals, Treants, Sentient Armadillos, Sentient Monkeys, Mutated Plague Rats, Cyborgs, Werewolves, Artificial Lifeforms and more unknown races.
Valoran is home to many species of fauna, some monster-like and aggressive while others less aggressive or tame. Those are:
- Antlermice are a quadruped mammalian species native to Summoner's Rift. They have large ears for hearing and a long skinny tail for movability against larger predators. Their fur varies from light to medium dark drown, and their eyes are of a light green color. Their antlers are used for attracting mates, contesting with other males and generally for mating seasons and self-defense.
- Bantha are large quadruped mammalian species used by Yordle merchants for transport. They have long brown fur across their whole body, large front tusks, hooves, and horns to fend off carnivorous predators. They are mainly herbivores. Despite its enormous and intimidating look, Banthas are gentle giants.
- Crag Beasts: Giant boar-like creatures. They are often sighted in the country side where they frequently attack Demacian settlements. They adorn large tusks and sharp fangs. Their outer shell is protected by a thick layer of rocky-like skin which protects them from swords, spears and other weapons. The only place where their skin isn't as thick is at their belly region. Their soft skin, inner organs, and blood are of a blue-ish colour. Their size ranges from a house to a large tower. They closely resemble the race of Elementals.
- Dragon-Sharks are a large deep-ocean dwelling species of sharks native to the Guardian's Sea. A hide of one of the sharks is used for creating a shop stand on the Butcher's Bridge in Bilgewater. One of the famous Dragon-Sharks is Chomper, who terrorized the shorelines of Bilgewater before being defeated by Fizz and becoming his companion.
- Eka'Sul are Shuriman desert goats that travel in herds. Eka'Suls form the main supply of the desert country, providing meat, milk and hides the Shuriman commonfolk use to survive the merciless land.
- Four-eyed Hammerhead Sharks are a ocean dwelling species of sharks native to the Guardian's Sea and Bilgewater. Their brown hide is rough, almost scale like. Their head is in the shape of a hammer with two pairs of eyes and also have five fins for movement.
- Forest chameleons are a quadruped lizard species native to Runeterra but are a common sight on Summoner's Rift. Their scales of an orange color and their eyes are light green. They can usually be seen on forest trees and rocks, where they blend very well away from dangers.
- Frogs are amphibious creatures that inhabit specific magical locations, such as Summoner's Rift. Although frogs are a common sight, an amalgamation of a frog specimen and a magical anomaly borne the monsters known as Gromp. These monsters are hardy and tough and its hide can deflect the sharpest of blades and the strongest of spells. It is said that killing a Gromp with the spell of Smite grants unto the victor the creature's poisonous presence, giving even the fiercest predator pause.
- Frost serpents are feared beasts that originate from the Freljord, specifically Lokfar. They have sharp, almost crystal like front teeth and large disk shaped eyes located at the bottom half of their head. They have a thick sharp hide that enables them to survive low temperatures. They got their name from their color, which invokes a frosty appearance.
- Giant Squid are a deep-ocean dwelling species of squid native to the Guardian's Sea. They tend to be the size of a house, although some are said to grow even bigger, and can sometimes attack smaller ships. They are also usually hunted for either food or sport, the latter of which is just as dangerous as the former.
- Ironbacks are squat bipedal creatures that resemble turtles or tortoises. Though not as tall as a human adult, they are far wider and more heavily-built. When domesticated and used for combat, they act as siege engines. Their stout strength can tear down whole structures with ease; and when outfitted with armor to complement their thick hide, they can endure the most grievous assaults.
- Krakens are large serpent/octopi-like species that have been sighted in the Guardian's Sea. They possess a set of tentacles and five eyes, two pairs and one large one at the center of the forehead. The mythos behind this species is so well known on the Blue Flame Islands and that many structures in honor of this species were constructed by the original denizens of Bilgewater. Their image has been used for the currency of Bilgewater, know as Golden Krakens.
- Murk Wolves are mammalian creatures that are magically altered by runic magical energy scattered across the Summoner's Rift. They usually live near caves and dense forest growths. The color of their fur varies upon how much a murk wolf was altered by magical energy in the womb, ether a light brown color or a murky gray color. They have also been instances of mutations in this species, where some murk wolves are born with two heads. It is said that killing a Greater Murk Wolf with the spell of Smite summons forth a forest spirit to act as watcher for the victor.
- Ocklepods are crustacean-like creatures that magically hover above the ground unassisted. They either inhabit or have been outfitted with a metallic helm with submarine periscope jutting above, the creature's eyes peek through the helm and periscope. This creature is mostly used for intelligence-gathering and support roles as they are capable of magically shielding nearby allies as well as revealing distances. This is especially infuriating in attrition wars as the creature's telepathic sight could easily reveal an ambush and its shielding capability is able to see troops through the thickest of fires.
- Outerbeasts are creatures, beside the Xer'Sai, from the Void infesting the Shuriman desert, referred to as "outerbeasts".
- Plundercrabs are large crustaceans that wear cannon-mounted parapets as their shell. It is unknown whether they inhabit the said weaponry naturally, or are purposely outfitted. Used as living artillery pieces, they lay down cannon fire from afar. They seem very intelligent for an animal, as they can trained to pick out high-priority targets to focus fire upon.
- Porowls are an avian species native to Summoner's Rift. Their feathers are a gray-brownish color and have small dark brown horns. They appearance inspired many of the Magelords architecture. They can usually be seen atop of trees, curiously watching the goings-on around them.
- Ralsiji are large and aggressive minotaur-like creatures native to Shurima. They are humpbacked quadrupeds with long limbs and thick horns. They usually hunted down and used as entertainment monsters for the Noxian Fleshing Arena.
- Raptors are an avian species native to Summoner's Rift. While incapable of flight, they have large strong back legs and large front teeth used for hunting. This species tents to its young until they can fend for themselves against larger predators. When born their feathers are the predominantly blue-greenish color, once they mature their obtain the Crimson Raptor look. Their feathers are used for making . It is said that killing a Crimson Raptor with the spell of Smite grants unto the victor the keen senses of the beast, allowing them to see unseen threats.
- Scuttler Crabs or Rift Scuttlers live in the fresh waters of Valoran and can be found near the docks of Bilgewater and in Summoner's Rift. They are small green-shelled crustaceans with 3 pairs of legs and one pair of front claws. They sometimes bury themselves into the muck of the river to avoid predators and are known to either avoid or flee from dangers. To confer peaceful resolution (hence the elusive pacifist nickname) to the force that subdues it, it will grant them them a boon: a persistent field around it that grants vision and magical speed to the aggressor and its allies.
- Sea Serpents are a large species of ocean dwelling serpents native to the Guardian's Sea. They presents on the sea is so well known be the denizens of Bilgewater that their nations crest and currency is a Sea Serpent. They can also be summoned by serpent callers. One account from the Harrowing records the might of these creatures, having halted the progress of the Black Mist before it reached Bilgewater, though the beast was slain in the process.
- Shuriman camels are a breed of camels native to the deserts of Shurima and are used by caravans as well as commonfolk as primary mode of transportation. Despite being well-suited for lengthy travels in the desert landscape, they are still prey to a many predator such as the Xer'Sai.
- Wharf Rats, or Razorfins, are amphibious quadrupeds which are a terrifying blend of shark and rat commonly found on the docks of Bilgewater. These creatures are larger than dogs and are known to prey upon drunks and lone fishermen on moonless nights. They often travel in packs, and are easily capable of biting a man's leg off. Their lithe streamlined bodies allude to their speed; their teeth to their ferocity. Criminal circles often train these creatures to seek out and hound high-value targets. Indeed, once a Razorfin draws blood from its target, only death will deter it.
- Wyverns, are reptilian creatures and are members of the dragon family are often mistaken for their cousins cause of their similar appearances. The distinguishing features of a wyvern is that it only has one pair of limbs and one pair of wings as oppose to the two paired limed dragon's. They are often spotted attacking the Demacian countryside and are a frequent threat to villagers.
- Xer'Sai are creatures from the Void that plague the southern deserts of Shurima. They are the size of big dogs on average, but can be smaller and much bigger. Rek'Sai is by far the biggest and the most dangerous of the species. Xer’sai burst from their small burrows and savage anything nearby, at the detriment of desert caravans. Once dead, the Xer'sai decompose at an abnormally rapid rate and become inedible.
- Yonkeies are a quadruped mammalian like species used by Yordle merchants and caravans for transportation and resemble overgrown donkeys at best. They have long think grey fur, and long ears.
- There are also various other ordinary species such as: armadillos, bears, butterflies, cats, clams, crocodiles, crows, devilfish, dogs, dragonflies, ducks, fish, frogs, hawks, mammoths, monkeys, octopi, rats, ravens, seagulls, stags, wolves...
There are many regions and settlements on Valoran. The most well-known are:
- Bubbling Bog
- Demacian Capital
- Alabaster Library
- Buvelle mansion
- College of Magic
- Crownguard mansion
- Demacian barracks
- Demacian harbor
- Demacian penitentiary
- Laurent mansion
- Royal Palace of House Lightshield
- The Golden Round
- Vayne mansion
- Demacian rural town
- Golden crossing
- Demacian Capital
- Howling Marsh
- Ironspike Mountains
- Marshes of Kaladoun
- Noxian Capital
- Du Couteau mansion
- Ivory Ward District
- Ivory Ward Marketplace
- The Immortal Bastion
- Grand Generals quarters
- Noxian Bleak Academy
- Sion's memorial
- The Black Rose
- The Fleshing arena
- Noxian Capital
- Ezreal's house
- Heimerdinger's Laboratory
- Jayce's Laboratory
- Piltover Customs
- Piltover Police Department
- Piltover's treasury
- Piltover City Zoo
- Reveck's house
- Yordle Academy of Science & Progress
- Academy library
- The Great Barrier
- College of Techmaturgy
- Dr. Mundo's Laboratory
- Priggs Industries
- Priggs Industries factories
- Priggs Industries warehouse
- The Locker
- Sump Works
- Sector 90TZ
- The Slums
- Memorial Wall
- Viktor's Laboratory
- Zaun sewer
- Shuriman Capital
- Cycle of Ascension
- Emperors Way road
- Oasis of the Dawn
- Palace of Ten Thousand Pillars
- Steps of Ascension
- The Great Library of Nasus
- The Library of the Sun
- The Tomb of the Emperors
- Temple of the Sun
- Shurima Wastes
- Astrologer’s Tower
- Temple of the Sun
- Tempest Flats
- Voodoo Lands
- Yordle Land
- Bandle City
- The Mothership
- City Hall
- City Square
- Bandle City
- Guardian's Sea
- Blue Flame Islands
- East Bay
- Grey Harbor
- Port Mourn
- Smuggler’s Cove
- Southern Beacon
- West Bay
- Rat Town
- Butcher's Bridge
- Diver's Bluff
- Fleet Street
- The Brazen Hydra
- Freeman's Aerie
- Slaugher Docks
- Gangplank's warehouse
- The Dead Pool (Destroyed)
- White Wharf
- Temple of The Mother Serpent
- The Syren
- Rat Town
- East Bay
- Isle of Buhru
- Serpentine River
- Bard Mountain
- Floating Villages
- Celestial Fortress
- Master Yi's Village
- Astral Grove
- Ionian Capital City
- Kashuri armories
- The Lotus Garden
- Shojin Monastery
- Serene Garden
- Great Tree
- Hirana Monastery
- Kinkou Monastery
- Temple of Pallas
- Temple of the Jagged Knife
- Tevasa Mountain
- Tuula Prison
- Jyom Pass
- Bard Mountain
- Knife Straits
- The Shroud
- Blue Flame Islands
- Conqueror's Sea
- 10 Currently Unknown Seas
There are currently eleven nations (six countries/nations with more than one settlement that occupy a large chunk of territory, three city-states/nations with only one settlement that occupy a small chunk of territory and two nations with no or unknown government), those are :
- Unknown/Non-Governed Territories
Religions in Valoran are largely varied in every nation but several have been known to gather the most of followers:
- The Solari: The worship of the Sun as the source of all life. Solaric worship is largely made up by a special sect of Rakkorians who surrender their mantles of war in favor of greater solar devotion. Their founder and leader chose Mount Targon, being the highest peak closest to the Sun, and was blessed with the power to call down the sun's wrath. Currently, Leona, the Radiant Dawn, has taken this legend's regalia and fights to protect the helpless and the innocent.
- The Lunari: The worship of the Moon. The religion spoke that the world needed balance between both sun and moon to live and thrive. However, it has long since been quashed from the world and history, most likely by the Solari's hand. The Lunari's return may come to pass through the crusade waged by Diana, the Scorn of the Moon and an outcast by the Solari themselves.
- The Frozen Watchers: Unknown and hidden, this religion schemes and bids their time in the dark fortresses of the once-pure Frostguard. Led by Lissandra, the Ice Witch, they plot the return to power of the overthrown Frozen Watchers. United under the Frozen Watchers, Freljord was a brutal warmachine that boasted might and magic. Ironically, it was Avarosa's rebellion that divided Freljord into the war-torn wastes it is now.
- The Mother Serpent: The worship of the goddess of motion, Nagakabouros. Originating from the Serpent Isles, now known as the Blue Flame Islands, Nagakabouros still remains the reigning deity in Bilgewater. Her church is now led by her choosen Truth Bearer, Illaoi, the Kraken Priestess. The religion highly demands that you follow your desires, and make your own fate, one of the primary reasons why this faith's presence remains strong today.
- The Great Weaver: The worship of the goddess of fate. The Shurimans, being a nomadic and simple people, have prayed to her for guidance and help in their daily lives and needs, and give and protect those in her favor. She is said to weave the threads of each and every things' fate into a magnificent tapestry, designating what has been and what shall come to be. Taliyah, the Stoneweaver is said, by her tribe elders, to have been given her powers over earth by the Great Weaver herself.
Valoran also has a few cults:
- The Cult of the Spider has most of its followers located in Noxus and Demacia. The champion, Elise, serves as its High Priestess, traveling to and from between the two nations and the Shadow Isles, bringing her followers to live with the Spider God, Vilemaw, for eternity, or so they believe.
- The Cult of the Void is a cult that first began when League Champion, Malzahar, claimed that Runeterra will be ended by the Void. Many of its followers have surrendered themselves to this fate and simply do what is asked of them, including being used as a sacrifice to the Void. They are currently at war against an organization known as the Preservers, led by the enemy of the Cult's High Priest, Kassadin.
- The Glorious Evolution is led by Viktor, whose view of flesh is inferior to that of steel and metal, has gathered most followers among the people of Zaun and has spread among other nations. An amalgamation of flesh or the total replacement of it had marked his works, incorporating techmaturgy to purge the weakness and inefficiency of the flesh. For as long as they exist, the day of the world replaced by beings of weaponized steel and metal becomes clearer with each passing day.
- The Disciples of the Armordillo is by far the only cult that does not have any detriments. The cult revolves around the champion, Rammus, whom they believe to be a god, Ascended, oracle, or something along those lines. Disciples yearly conduct ceremonies wherein they will imitate his famous roll, and somersault across their respective cities in droves. Many pilgrims roam the desert, in the hopes that they will find him and answer a single question. Knowing his cravings for sweets, they often fill all of their caravans with treats and sweets, usually finding their caravans exhausted of it all first thing in the morning.
|Geography of Runeterra|
|Valoran||Factions & Nations|
|Other Planes of Existance|
|Outside of Runeterra|