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Vampirism

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Vampirism is a tier 3 Ferocity mastery with 5 ranks.[1]


Patch History

V5.22 Added
  • Tier 3 Ferocity mastery with 5 ranks.


References

  1. Masteries on leagueoflegends.com

Utility Mastery Tree
(Season Four)
Phasewalker: Reduces the channel time of Recall by 1 second.Fleet of Foot: Grants 0.5 / 1 / 1.5 % movement speed.Expanded Mind: Grants 25 / 50 / 75 Mana.Scout: Increases the cast range of trinkets by 15%.Summoner's Insight: Reduces the cooldown of Summoner Spells by 8 / 14 / 20%.Strength of Spirit: Gain health regeneration equal to 0.3% of your maximum mana.Alchemist: Increases the duration of potions and elixirs by 10%.Greed: Grants 0.5 / 1 / 1.5 gold per 10 seconds.Runic Affinity: Increases shrine, relic and neutral buff durations by 20%.Vampirism: Grants 1 / 2 / 3 % life steal and spell vamp.Culinary Master: Your health potions are upgraded into Total Biscuits of Rejuvenation, that restore an additional 20 health and 10 mana instantly upon consumption.Scavenger: You gain 1 gold each time a nearby allied champion kills an enemy minion.Wealth: Increases starting gold by 40.Meditation: Once every 5 seconds, you will restore 0.5 / 1 / 1.5 % of your missing mana.Inspiration: Grants 10 / 20 experience every 10 seconds while near an allied champion with a higher level.Bandit: You gain 3 gold each time you attack an enemy champion (8 gold for melee attacks). This cannot trigger on the same champion more than once every 5 seconds.Intelligence: Grants 2 / 3.5 / 5 % cooldown reduction and reduces the cooldown of activated items by 8 / 14 / 20%.Wanderer: Grants 20 bonus movement speed while out of combat.Season 4 Utility
Other Mastery Trees:
Offense Mastery OffenseDefense Mastery Defense
Vampirism mastery s3

Vampirism was a tier 3 utility mastery with 3 ranks.


Effect per Rank

Requirements


Patch History

V5.22 Removed
  • Removed due to Season 2016.
V3.14 Added

Utility Mastery Tree
(Season Three)
Summoner's Insight: Revive grants bonus health for 120 seconds after reviving; Teleport's cast time is reduced to 3.5 seconds; Flash's cooldown is reduced by 15 seconds; Clarity restores 25% bonus mana; Clairvoyance grants persistent sight of enemies revealed for 5 seconds.Wanderer: Grants 0.66 / 1.33 / 2 % movement speed when out of combat.Meditation: Grants 1 / 2 / 3 mana regen.Improved Recall: Reduces cast time of Recall by 1 second and Enhanced Recall by 0.5 seconds.Scout: Wards see for 25% further for the first 5 seconds.Mastermind: Reduces the cooldown of Summoner Spells by 4 / 7 / 10 %.Expanded Mind: Grants 72 / 126 / 180 mana at level 18 (4 / 7 / 10 mana per level)Artificer: The cooldown of activatable items are reduced by 7.5 / 15 %.Greed: Grants 0.5 / 1 / 1.5 / 2 gold per 10 seconds.Runic Affinity: Increases shrine, relic and neutral buff durations by 20%.Vampirism: Grants 1 / 2 / 3 % life steal and spell vamp.Biscuiteer: You start the game with a Total Biscuit of Rejuvenation, that restores 80 health and 50 mana over 10 seconds.Wealth: Increases starting gold by 25 / 50.Awareness: Increases experience earned by 1.25 / 2.5 / 3.75 / 5 %.Strength of Spirit: Grants 1 / 2 / 3 bonus health regen for every 400 mana you have.Explorer: On Summoner's Rift, you start the game with an Explorer's Ward, that places an invisible ward that lasts for 60 seconds. On other maps: you gain +25 starting gold.Pickpocket: Your attacks against enemy champions grant gold (+3 ranged attacks; +5 melee attacks). 5 second cooldown.Intelligence: Grants 2 / 4 / 6 % cooldown reduction.Nimble: Grants 3% movement speed.Emptylord Utility
Other Mastery Trees:
Offense Mastery OffenseDefense Mastery Defense
Vampirism mastery s3

Vampirism was a tier 3 utility mastery with 3 ranks.


Effect per Rank

Requirements

Trivia

  • In Season Two, Vampirism and Transmutation were introduced to the Offense and Utility trees respectively: Vampirism granting life steal and Transmutation granting spell vamp.
  • This mastery uses the icon previously used by Season Two's Transmutation mastery.


Patch History

V3.14 Removed
  • Removed due to Season Four.
V1.0.0.152 Added

Offense Mastery Tree
(Season Two)
Summoner's Wrath (Season Two Mastery)Brute Force (Season Two Mastery)Mental Force (Season Two Mastery)Butcher (Season Two Mastery)Alacrity (Season Two Mastery)Sorcery (Season Two Mastery)Demolitionist (Season Two Mastery)Deadliness (Season Two Mastery)Weapon Expertise (Season Two Mastery)Arcane Knowledge (Season Two Mastery)Havoc (Season Two Mastery)Lethality (Season Two Mastery)Vampirism (Season Two Mastery)Blast (Season Two Mastery)Sunder (Season Two Mastery)Archmage (Season Two Mastery)Executioner (Season Two Mastery)Offensetree2
Other Mastery Trees:

Defense Mastery DefenseUtility Mastery (tree) Utility

Vampirism mastery s2

Vampirism was a tier 4 offense mastery with 3 ranks.


Effect

Requirements

Strategy

  • Life steal is useful in all stages in the game. It can increase your staying power when you autoattack in the laning phase and can help AD autoattackers return more health when attacking in the late game.


Patch History

V1.0.0.152 Removed
  • Removed due to Season Three.
V1.0.0.129 Added
  • Tier 4 Offense with 3 ranks.

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