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Varus

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Champion Background Strategy Skins & Trivia
Statistics Edit
Health 537.76 (+82) Attack damage 49.04 (+3)
Health regen. 5.42 (+0.55) Attack speed [*] 0.658 (+3%)
Mana 310.48 (+36) Armor 23.212 (+3.4)
Mana regen. 7.34 (+0.5) Magic res. 30 (+0)
Range 575 (Ranged) Mov. speed 330


Abilities

Living Vengeance
Living Vengeance

On a minion or monster kill, Varus gains 20% attack speed for 3 seconds. On a champion kill or assist, Varus gains 40% attack speed for 6 seconds. These bonuses do not stack with themselves.

Ability Details
Living Vengeance is a self-targeted buff.

Additional Information:

  • The 40% bonus takes precedence over the 20% bonus. Any minions or monsters killed during the 6 seconds will be discarded - they do not refresh the duration nor do they create a separate buff.
  • Varus' bow glows red while the minion attack speed bonus is active, and glows purple when the champion bonus is active.
Piercing Arrow
RANGE: 925 ~ 1387.5
COST: 70 / 75 / 80 / 85 / 90 mana
COOLDOWN: 16 / 14 / 12 / 10 / 8
Piercing Arrow

First Cast: Varus begins channeling his next shot, gradually increasing the range and damage of Piercing Arrow over the next 2 seconds.

  • Minimum Physical Damage: 10 / 47 / 83 / 120 / 157 (+ 100% AD)
  • Maximum Physical Damage: 15 / 70 / 125 / 180 / 235 (+ 160% AD)

Varus can still move while channeling, but can't autoattack or use his other abilities, and his movement speed is slowed by 20%. After 4 seconds, Piercing Arrow is automatically cancelled, going on full cooldown and refunding half of its mana cost.

Second Cast: Varus fires, dealing physical damage to all enemies in the arrow's path, reduced by 15% per enemy hit (down to a minimum of 33%).

  • Projectile Speed: 1900

  • Minimum Reduced Damage: 3.3 / 15.7 / 27.7 / 40 / 52.3 (+ 33% AD)
  • Maximum Reduced Damage: 5 / 23.3 / 41.7 / 60 / 78.3 (+ 53% AD)
Ability Details
Piercing Arrow is a point targeted pass-through linear skillshot ability whose effect is divided into two active components.

Additional Information:

  • The range of the spell will always be displayed, even as it increases.
  • Using Recall.png Recall while charging Piercing Arrow will also cancel the cast.
Blighted Quiver
Blighted Quiver

Passive: Varus' basic attacks deal bonus magic damage. They also apply Blighted Quiver Blight for 6 seconds, stacking up to 3 times.

  • On-hit Magic Damage: 10 / 14 / 18 / 22 / 26 (+ 25% AP)

Varus' other abilities detonate Blight, dealing magic damage equal to a percentage of the target's maximum health per stack (capped at 360 against monsters).

  • Magic Damage per Blight Stack: 2 / 2.75 / 3.5 / 4.25 / 5% (+ 2% per 100 AP) of target's max health
  • Maximum Magic Damage: 6 / 8.25 / 10.5 / 12.75 / 15% (+ 6% per 100 AP) of target's max health
Ability Details
Blighted Quiver is a passive ability that grants Varus an On-hit effect
Hail of Arrows
RANGE: 925
COST: 80 mana
COOLDOWN: 18 / 16 / 14 / 12 / 10
Hail of Arrows

Active: Varus fires a hail of arrows that deals physical damage and desecrates the ground for 4 seconds.

  • Physical Damage: 65 / 100 / 135 / 170 / 205 (+ 60% bonus AD)

Desecrated Ground inflicts Grievous Wounds and slows enemy movement speed.

  • Slow: 25 / 30 / 35 / 40 / 45%
Ability Details
Hail of Arrows is a ground targeted area of effect ability.

Additional Information:

  • Slows will linger for .25 seconds after leaving the marked area.
Chain of Corruption
RANGE: 1075
COST: 100 mana
COOLDOWN: 110 / 90 / 70
Chain of Corruption

Active: Varus flings out a tendril of corruption that infects the first enemy champion hit, dealing magic damage and rooting them for 2 seconds.

  • Projectile Speed: 2000

  • Magic Damage: 150 / 250 / 350 (+ 100% AP)

The corruption then attempts to spread towards enemy champions within 550 range, applying the same damage and root if they stay within 600 range of the infected champion for 2 seconds. The corruption will continue to spread until there are no further targets in range, but each champion may only be infected once per cast.

Ability Details
Chain of Corruption is a linear collision skillshot ability.

Additional Information:

  • Will continue to spread even if the first target dies or becomes free of the snare.

References

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