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Varus

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Champion Background Strategy Skins & Trivia
Statistics Edit
Health 537.76 (+82) Attack damage 54.66 (+2.41)
Health regen. 5.42 (+0.55) Attack speed [*] 0.658 (+3%)
Mana 360.48 (+33) Armor 23.212 (+3.4)
Mana regen. 7.34 (+0.8) Magic res. 30 (+0)
Ranged 575 Mov. speed 330


Abilities

Living Vengeance
Living Vengeance

Varus gains 20% bonus attack speed for 3 seconds upon killing a minion or monster, increased to 40% bonus attack speed for 6 seconds upon taking down an enemy champion.

Ability Details
Living Vengeance is a self-targeted buff.

Additional Information:

  • The 40% bonus takes precedence over the 20% bonus. Any minions or monsters killed during the 6 seconds will be discarded - they do not refresh the duration nor do they create a separate buff.
  • Varus' bow glows red while the minion attack speed bonus is active, and glows purple when the champion bonus is active.


Piercing Arrow
RANGE: 925 / 1625
SPEED: 1850
COST: 70 / 75 / 80 / 85 / 90 mana
COOLDOWN: 16 / 14 / 12 / 10 / 8
Piercing Arrow

First Cast: Varus channels for up to 4 seconds, increasing Piercing Arrow's range and damage over the next 2 seconds.

「 Minimum Physical Damage: 10 / 46.7 / 83.3 / 120 / 156.7 (+ 100% AD) 」「 Minimum Fully Reduced Damage: 3.3 / 15.6 / 27.8 / 40 / 52.2 (+ 33% AD) 」

Varus can still move while channeling, but cannot use basic attacks or abilities and is Slow icon slowed by 20%. At the end of the channel, Piercing Arrow is automatically cancelled, refunding half of its mana cost.

「 Maximum Physical Damage: 15 / 70 / 125 / 180 / 235 (+ 160% AD) 」「 Maximum Fully Reduced Damage: 5 / 23.3 / 41.7 / 60 / 78.3 (+ 53.3% AD) 」

Second Cast: Varus fires, dealing physical damage to all enemies in the arrow's path, reduced by 15% per enemy hit down to a minimum of 33% damage.

Ability Details
Piercing Arrow is a point targeted pass-through linear skillshot ability whose effect is divided into two active components.

Additional Information:

  • The range of the spell will always be displayed, even as it increases.
  • Using Recall.png Recall while charging Piercing Arrow will also cancel the cast.


Blighted Quiver
Blighted Quiver

Passive: Varus's basic attacks deal bonus magic damage and apply Blighted Quiver Blight for 6 seconds, stacking up to 3 times.

  • Bonus Magic Damage: 10 / 14 / 18 / 22 / 26 (+ 25% AP)

Varus's other abilities consume Blighted Quiver Blight on enemies upon damaging them, dealing them magic damage for each stack, capped at 360 against monsters.

「 Magic Damage per Stack: 2 / 2.75 / 3.5 / 4.25 / 5% (+ 2% per 100 AP) of the target's maximum health 」「 Maximum Magic Damage: 6 / 8.25 / 10.5 / 12.75 / 15% (+ 6% per 100 AP) of the target's maximum health 」
Ability Details
Blighted Quiver is a passive ability that grants Varus an on-hit effect.


Hail of Arrows
RANGE: 925
COST: 80 mana
COOLDOWN: 18 / 16 / 14 / 12 / 10
Hail of Arrows

Active: Varus fires a hail of arrows that deals physical damage to all enemies in the target area and desecrates the ground for 4 seconds, Slow icon slowing all enemies standing in it and applying Grievous Wounds icon grievous wounds.

  • Physical Damage: 65 / 100 / 135 / 170 / 205 (+ 60% bonus AD)
  • Slow: 25 / 30 / 35 / 40 / 45%
Ability Details
Hail of Arrows is a ground targeted area of effect ability.

Additional Information:

  • Slows will linger for .25 seconds after leaving the marked area.


Chain of Corruption
RANGE: 1075 / 550 / 600 / 120
SPEED: 1850
COST: 100 mana
COOLDOWN: 110 / 90 / 70
Chain of Corruption

Active: Varus flings out a tendril of corruption that infects the first enemy champion hit, dealing magic damage, Root icon rooting them for 2 seconds and applying 3 stacks of Blighted Quiver Blight.

  • Magic Damage: 100 / 175 / 250 (+ 100% AP)

The corruption then attempts to spread towards nearby enemy champions that stay near the infected champion for 2 seconds, applying the same effects, then continues to spread until there are no further targets in range. Each champion can only be infected once per cast.

Ability Details
Chain of Corruption is a linear collision skillshot ability.

Additional Information:

  • Will continue to spread even if the first target dies or becomes free of the snare.


References

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