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Varus

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Champion Background Strategy Skins & Trivia
VarusSquare Varus
the Arrow of Retribution
Cost: IP 6300 or RP 975
Primary: Marksman Secondary: Mage Release date 2012-05-08
70
30
40
60
Statistics
Health 400 (+82) Attack damage 46 (+3)
Health regen. 4.5 (+0.55) Attack speed 0.658 (+3%)
Mana 250 (+36) Armor 17.5 (+3.4)
Mana regen. 6.5 (+0.5) Magic res. 30 (+0)
Range 575 (Ranged) Mov. speed 330

Varus, the Arrow of Retribution is a champion in League of Legends.[1]

Abilities

Living Vengeance
    Living Vengeance

    On a champion kill or assist, Varus gains 40% attack speed for 6 seconds. On a minion or monster kill, Varus gains 20% attack speed for 3 seconds.

    Ability Details
    Living Vengeance is a self-targeted buff.

    Additional Information:

    • The two bonuses do not stack with each other.
    • The 40% bonus takes precedence over the 20% bonus. Any minions or monsters killed during the 6 seconds will be discarded - they do not refresh the duration nor do they create a separate buff.
    • Varus' bow glows red while the minion attack speed bonus is active, and glows purple when the champion bonus is active.
    Varus IVideo


    Piercing Arrow
    • Range: 850 - 1475
    • Cooldown: 16 / 14 / 12 / 10 / 8
    • Cost: 70 / 75 / 80 / 85 / 90 mana
    Piercing Arrow

    First Cast: Varus begins channeling his next shot, gradually increasing the range and damage of Piercing Arrow over the next 2 seconds.

    Varus can still move while channeling, but can't autoattack or use his other abilities, and his movement speed is slowed by 20%. After 4 seconds, Piercing Arrow is automatically cancelled, going on full cooldown and refunding half of its mana cost.

    Second Cast: Varus fires, dealing physical damage to all enemies in the arrow's path, reduced by 15% per enemy hit (down to a minimum of 33%).

    • Minimum Physical Damage: 10 / 47 / 83 / 120 / 157 (+ 100% AD)
    • Maximum Physical Damage: 15 / 70 / 125 / 180 / 235 (+ 160% AD)
    • Minimum Reduced Damage: 3.3 / 15.7 / 27.7 / 40 / 52.3 (+ 33% AD)
    • Maximum Reduced Damage: 5 / 23.3 / 41.7 / 60 / 78.3 (+ 53% AD)
    Ability Details
    Piercing Arrow is a point targeted pass-through linear skillshot ability whose effect is divided into two active components.

    Additional Information:

    • The range of the spell will always be displayed, even as it increases.
    • Using Recall while charging Piercing Arrow will also cancel the cast.
    Varus QVideo


    Blighted Quiver
      Blighted Quiver

      Passive: Varus' basic attacks deal bonus magic damage. They also apply Blight for 6 seconds, stacking up to 3 times.

      • On-hit Magic Damage: 10 / 14 / 18 / 22 / 26 (+ 25% AP)

      Varus' other abilities detonate Blight, dealing magic damage equal to a percentage of the target's maximum health per stack. This damage is capped at 360 against monsters.

      • Magic Damage per Blight Stack: 2 / 2.75 / 3.5 / 4.25 / 5% (+ 2% per 100 AP) of target's max health
      • Maximum Magic Damage: 6 / 8.25 / 10.5 / 12.75 / 15% (+ 6% per 100 AP) of target's max health
      Ability Details
      Blighted Quiver is a passive ability that grants Varus an On-hit effect
      Varus WVideo


      Hail of Arrows
      • Range: 925
      • Cooldown: 18 / 16 / 14 / 12 / 10
      • Cost: 80 mana
      Hail of Arrows

      Active: Varus fires a hail of arrows that deals physical damage and desecrates the ground for 4 seconds. Desecrated Ground inflicts Grievous Wounds and slows enemy movement speed.

      • Physical Damage: 65 / 100 / 135 / 170 / 205 (+ 60% bonus AD)
      • Slow: 25 / 30 / 35 / 40 / 45%
      Ability Details
      Hail of Arrows is a ground targeted area of effect ability.

      Additional Information:

      • Slows will linger for .25 seconds after leaving the marked area.
      Varus EVideo


      Chain of Corruption
      • Range: 1075
      • Cooldown: 120 / 105 / 90
      • Cost: 100 mana
      Chain of Corruption

      Active: Varus flings out a tendril of corruption that infects the first enemy champion hit, dealing magic damage and rooting them for 2 seconds.

      The corruption then attempts to spread towards enemy champions within 550 range, applying the same damage and root if they stay within 600 range of the infected champion for 2 seconds. The corruption will continue to spread until there are no further targets in range, but each champion may only be infected once per cast.

      • Magic Damage: 150 / 250 / 350 (+ 100% AP)
      Ability Details
      Chain of Corruption is a linear collision skillshot ability.

      Additional Information:

      • Will continue to spread even if the first target dies or becomes free of the snare.
      Varus RVideo


      References

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