The 40% bonus takes precedence over the 20% bonus. Any minions or monsters killed during the 6 seconds will be discarded - they do not refresh the duration nor do they create a separate buff.
Varus' bow glows red while the minion attack speed bonus is active, and glows purple when the champion bonus is active.
Range: 850 - 1475
Cooldown: 16 / 14 / 12 / 10 / 8
Cost: 70 / 75 / 80 / 85 / 90 mana
First Cast: Varus starts drawing back his next shot, gradually increasing its range and damage. Maximum range is achieved in 2 seconds.
While preparing to shoot, Varus cannot autoattack or use his other abilities, and his movement speed is slowed by 20%. After 4 seconds, Piercing Arrow is automatically cancelled, going on full cooldown and refunding half of its mana cost.
Second Cast: Varus fires, dealing physical damage to all enemies in the arrow's path, reduced by 15% per enemy hit (down to a minimum of 33%).
Slows will linger for .25 seconds after leaving the marked area.
Chain of Corruption
Cooldown: 120 / 105 / 90
Cost: 100 mana
Active: Varus flings out a tendril of corruption that infects the first enemy champion hit, dealing magic damage and rooting them for 2 seconds.
The corruption then attempts to spread towards enemy champions within 550 range, applying the same damage and root if they stay within 600 range of the infected champion for 2 seconds. The corruption will continue to spread until there are no further targets in range, but each champion may only be infected once per cast.