First Cast:Varuschannels for up to 4 seconds, increasing Piercing Arrow'srange and damage over the next 2 seconds. Varus can still move while channeling but is pacified and slowed by 20%.
Piercing Arrow is automatically canceled when the channel ends, refunding half of its mana cost.
Second Cast:Varus fires in the target direction, dealing physical damage to all enemies in the arrow's path, increased by 0% - 50% (based on channel time). The total damage is reduced to 100% - 33% (based on enemy hit) damage.
Minimum Physical Damage:
10 / 46.7 / 83.3 / 120 / 156.7 (+ 100% AD)
Minimum Fully Reduced Damage:
3.3 / 15.6 / 27.8 / 40 / 52.2 (+ 33% AD)
Maximum Physical Damage:
15 / 70 / 125 / 180 / 235 (+ 150% AD)
Maximum Fully Reduced Damage:
5 / 23.3 / 41.7 / 60 / 78.3 (+ 50% AD)
Detonating Blight stacks on an enemy champion reduces Piercing Arrow's cooldown by 4 seconds.
The range of the spell will always be displayed, even as it increases.
Using Recall while charging Piercing Arrow will also cancel the cast.
Active:Varus flings out a tendril of corruption that infects the first enemy champion hit, dealing magic damage, rooting them for 2 seconds and applying 3 stacks of Blight over 1.5 seconds to immobilized targets.
100 / 175 / 250 (+ 100% AP)
On impact, the tendril seeks out nearby enemy champions and forms a tether to them. If the tether isn't broken within 2 seconds, they are rooted, and applied the same effects as the initial target. Tendrils will continue to spread until there are no champions in range that have not already been affected.
Chain of Corruption will continue to spread even if the first target dies or becomes free of the snare.
Enemy champions can be targeted again by the corruption if they were not affected the previous time, even if they were targeted and got out of range.
Consuming the Blight's stacks, applied by Chain of Corruption, will deal bonus magic damage based on Blighted Quiver's rank. If Blighted Quiver hasn't been ranked yet, the three Blight's stacks will still be applied but they will be considered to be at rank 0, dealing 1.25% (+ 2% per 100 AP) of the target's maximum health per stack.