First Cast:Varuscharges for up to 4 seconds to gradually increase Piercing Arrow's range and damage over the next 2 seconds, during which he is pacified and slowed by 20%.
Piercing Arrow is canceled when the charge ends, refunding half of the mana cost.
Second Cast:Varus fires a piercing arrow dealing physical damage to all enemies struck, which is increased by 0% - 50% (based on Channel time), but the arrow's damage gets reduced by 100% - 33% (based on enemy hit).
Minimum Physical Damage:
10 / 46.7 / 83.3 / 120 / 156.7 (+ 110% AD)
Minimum Fully Reduced Damage:
3.3 / 15.6 / 27.8 / 40 / 52.2 (+ 36.3% AD)
Maximum Physical Damage:
15 / 70 / 125 / 180 / 235 (+ 165% AD)
Maximum Fully Reduced Damage:
5 / 23.3 / 41.7 / 60 / 78.3 (+ 54.45% AD)
Detonating Blight stacks on an enemy champion reduces Piercing Arrow's cooldown by 4 seconds.
Varus' other abilities detonate Blight on enemies upon damaging them, dealing magic damage for each stack. This damage is capped at 360 against monsters.
Magic Damage per Stack:
3 / 3.5 / 4 / 4.5 / 5% (+ 2% per 100 AP) of the target's maximum health
Maximum Magic Damage:
9 / 10.5 / 12 / 13.5 / 15% (+ 6% per 100 AP) of the target's maximum health
Active:Varus' next Piercing Arrow deals 6% / 7% / 8% / 9% / 10% of the target's missing healthbonus magic damage, increased by 0% - 50% (based on Piercing Arrow channel time), for a maximum of 9% / 10.5% / 12% / 13.5% / 15% of the target's missing health. This damage is capped at 360 against monsters.
Blighted Quiver can be cast during the first 0.25 seconds of Piercing Arrow. If the arrow is not fired within 5 seconds, Blighted Quiver is placed on a 1 second cooldown, or on full cooldown if the charge is canceled.
Spell shield will not block the on-hit damage but will block the consuming damage if the target is hit by his abilities.
Blighted Quiver's active damage is dealt after the damage of Piercing Arrow.
Active:Varus flings out a tendril of corruption that infects the first enemy champion hit, dealing magic damage and rooting them for 2 seconds while inflicting them with full stacks of Blight over 1.5 seconds.
100 / 175 / 250 (+ 100% AP)
On impact, the tendril seeks out nearby enemy champions for 2 seconds, after which they are also infected. Tendrils will continue to spread until there are no champions in range that have not already been affected.
Chain of Corruption will attempt to spread even if the first target dies or becomes free of the snare.
Enemy champions can be targeted again by the corruption if they were not affected the previous time, even if they were targeted and got out of range.
Consuming the Blight's stacks applied by Chain of Corruption will deal bonus magic damage based on Blighted Quiver's rank. If Blighted Quiver hasn't been ranked yet, the three Blight's stacks will still be applied but they will be considered to be at rank 0, dealing 1.25% (+ 2% per 100 AP) of the target's maximum health per stack.