On a champion kill or assist, Varus gains 40% attack speed for 6 seconds. On a minion kill, Varus gains 20% attack speed for 3 seconds.
Piercing Arrow
Range: 850 - 1475
Cooldown: 16 / 14 / 12 / 10 / 8
Cost: 70 / 75 / 80 / 85 / 90 mana
First Cast: Varus starts drawing back his next shot, gradually increasing its range and damage. Maximum range is achieved in 2 seconds.
While preparing to shoot, Varus cannot autoattack or use his other abilities, and his movement speed is slowed by 20%. After 4 seconds, Piercing Arrow is automatically cancelled, going on full cooldown and refunding half of its mana cost.
Second Cast: Varus fires, dealing physical damage to all enemies in the arrow's path, reduced by 15% per enemy hit (down to a minimum of 33%).
Varus' other abilities detonate Blight, dealing magic damage equal to a percentage of the target's maximum health per stack. This damage is capped at 360 against monsters.
Magic Damage per Blight Stack: 2 / 2.75 / 3.5 / 4.25 / 5% (+ 2% per 100 AP)of target's max health
Maximum Magic Damage: 6 / 8.25 / 10.5 / 12.75 / 15% (+ 6% per 100 AP)of target's max health
Hail of Arrows
Range: 925
Cooldown: 18 / 16 / 14 / 12 / 10
Cost: 80 mana
Active: Varus fires a hail of arrows that deals physical damage and desecrates the ground for 4 seconds.
Desecrated Ground reduces healing effects by 50% and slows enemy movement speed.
Active: Varus flings out a tendril of corruption that infects the first enemy champion hit, dealing magic damage and snaring them for 2 seconds.
The corruption then attempts to spread towards enemy champions within 550 range, applying the same damage and snare if they stay within 600 range of the infected champion for 2 seconds. The corruption will continue to spread until there are no further targets in range, but each champion may only be infected once per cast.