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Vayne

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Champion Background Strategy Skins & Trivia
VayneSquare Vayne
the Night Hunter
Cost: IP 4800 or RP 880
Primary: Marksman Secondary: Assassin Release date 2011-05-10
100
10
10
70
Statistics
Health 359 (+83) Attack damage 50 (+3.25)
Health regen. 4.5 (+0.55) Attack speed 0.658 (+3.1%)
Mana 173 (+35) Armor 13.3 (+3.4)
Mana regen. 6.3 (+0.4) Magic res. 30 (+0)
Range 550 (Ranged) Mov. speed 330

Shauna Vayne, the Night Hunter is a champion in League of Legends.[1]

Abilities

Night Hunter
  • Range: 2000
Night Hunter

Vayne gains 30 movement speed when moving towards a visible enemy champion.

Ability Details
Night Hunter is a passive ability that activates whenever Vayne is facing a visible enemy champion, granting her a flat amount of additional movement speed.

Additional Information:

  • Vayne does not need to be moving to gain the movement speed bonus. This can affect the strength of movement speed buffs or debuffs.
  • Enemy champions that are not visible to Vayne (through Fog of War, brush, or stealth) will not activate Night Hunter.
  • PENDING FOR TEST Night Hunter's bonus movement speed persists for a short duration after Vayne loses sight of an enemy.
Vayne IVideo


Tumble
  • Range: 300
  • Cooldown: 6 / 5 / 4 / 3 / 2
  • Cost: 30 mana
Tumble

Active: Vayne quickly rolls toward the cursor's location, causing her next basic attack within 6 seconds to deal bonus damage. This ability resets the autoattack timer on cast.

  • Bonus Physical Damage: 30 / 35 / 40 / 45 / 50% AD
Ability Details
Tumble is a cursor targeted linear dash and autoattack modifier ability.
  • The triggering attack will apply other on-hit effects and can critically strike as normal.
    • Like most onhit physical damage, the bonus damage from Tumble will apply life steal.
    • Critical strikes do not interact with Tumble's bonus damage.
    • The enhanced attack does not trigger against structures.
    • Probable Bug: The triggering attack will deal damage and apply on-hit efects through blind.
    • PENDING FOR TEST Tumble's bonus damage interaction with  dodge,  block and  parry has yet to be tested.
  • Spell shields will not block the empowered autoattack.

Additional Information:

  • Tumble resets Vayne's attack timer on cast. However, due to the cast time of the ability, this can potentially result in an actual decrease in DPS if Vayne has sufficient attack speed.
  • Tumble's cooldown will not start until after the autoattack modifier is used or expires after 6 seconds.
  • Tumble cannot move Vayne over impassible terrain, but it does allow her to pass through minions and monsters.
    • Temporary terrain such as  Crystallize and  Cataclysm can be moved over if Tumble can completely pass over it.
  •  Tumble can be used to dodge  Ashe's  Enchanted Crystal Arrow. Not only can she avoid it by diving to the side, but also by diving towards it. This most often results in Vayne being slowed, not stunned, and only taking the arrow's AoE damage. If timed perfectly, the  Enchanted Crystal Arrow will completely pass through Vayne.
Vayne QVideo


Silver Bolts
    Silver Bolts

    Passive: Consecutive attacks and abilities mark Vayne's target with silver rings. The third consecutive attack or spell against the same target will consume the rings, dealing true damage equal to a flat amount plus a percentage of the target's maximum health (capped at 200 against monsters).

    The rings are removed if Vayne attacks a different target or doesn't attack for 3 seconds.

    • True damage: 20 / 30 / 40 / 50 / 60 (+ 4 / 5 / 6 / 7 / 8% target's maximum health)
    Ability Details
    Silver Bolts is a passive ability that grants Vayne an on-hit effect. Vayne's autoattacks and  Condemn ability apply a debuff on the target unit for 3 seconds.

    Additional Information:

    • If Vayne autoattacks or uses Condemn on a different enemy unit than her previous target, all Silver Bolt stacks are removed.
    • Silver Bolts is the only onhit effect specifically coded to not function with Runaan's Hurricane, as it can only be applied to one target at a time, and otherwise Vayne would be unable to trigger the ability at all when hitting multiple targets.
    Vayne WVideo


    Condemn
    • Range: 550
    • Cooldown: 20 / 18 / 16 / 14 / 12
    • Cost: 90 mana
    Condemn

    Active: Vayne fires a projectile at target unit, dealing physical damage and knocking the target back 470 units. If the target is knocked into a wall, the target takes the same damage again and is stunned for 1.5 seconds. Condemn also applies Silver Bolts once.

    • Physical damage: 45 / 80 / 115 / 150 / 185 (+ 50% bonus AD)
    • Maximum physical damage: 90 / 160 / 230 / 300 / 370 (+ 100% bonus AD)
    Ability Details
    Condemn is a single targeted ability that fires a crossbow bolt at a target enemy unit, dealing physical damage on impact and knocking them back a set distance over 0.5 seconds.

    Additional Information:

    • Using  Condemn on champions that apply suppression such as  Warwick or  Malzahar is inconsistent. It has been seen on occasion to completely interrupt the suppression, however there have been instances where the enemy is simply moved but the suppression continues, even if he was moved out of the ability's range (e.g.  Warwick using  Infinite Duress outside of melee range).
    • Unlike most abilities, Condemn uses a similar mechanic to basic attacks when conducting range calculations - it takes into account the hitboxes of the target unit. For most champions this means an additional range of about 100 units (more pronounced for larger units) and ensures that Vayne can always Condemn if she is capable of basic attacking a target.
    • Condemn only takes into account natural impassable terrain for the purposes of its stun - it will ignore player-created terrain such as  Anivia's  Crystallize,  Jarvan IV's  Cataclysm and  Trundle's  Pillar of Filth and will simply push targets through them when used.
    Vayne EVideo


    Final Hour
    • Cooldown: 100 / 85 / 70
    • Cost: 80 mana
    Final Hour

    Active: Vayne temporarily gains attack damage and enhances her other abilities. While Final Hour is active, Night Hunter's movement speed increase is tripled, and using Tumble stealths Vayne for 1 second.

    • Duration: 8 / 10 / 12
    • Bonus attack damage: 25 / 40 / 55
    Ability Details
    Final Hour is a self-buff ability.

    Additional Information:

    • Final Hour has no cast time and does not interrupt Vayne's previous orders.
    • Stealth is entered immediately upon beginning Tumble's dash. Any action other than movement will bring Vayne out of stealth.
    • Vayne's animations and her autoattack projectiles change slightly while Final Hour is active.
    Vayne RVideo



    References

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