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Vayne/Abilities

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v e
Night Hunter
RANGE: 2000
Night Hunter

Vayne gains 30 bonus movement speed when moving towards a nearby Sight icon visible enemy champion.

Final Hour.png Final Hour: Night Hunter's bonus movement speed is tripled to 90.

Ability Details
Night Hunter is a self-targeted buff.

Additional Information:

  • Vayne does not need to be moving to trigger Night Hunter.
  • Night Hunter's bonus movement speed persists for 2 seconds after Vayne loses Sight icon sight of an enemy champion.
  • Night Hunter interacts with movement speed modifiers.


v e
Tumble
RANGE: 300
COST: 30 Mana
COOLDOWN: 6 / 5 / 4 / 3 / 2
Tumble

Active: Vayne quickly rolls toward the cursor's location, causing her next basic attack within 7 seconds to deal bonus physical damage (interacts with critical strike chance and with critical strike damage)

  • Bonus Physical Damage: 30 / 35 / 40 / 45 / 50% AD

Tumble resets Vayne's basic attack timer.

Final Hour.png Final Hour: Tumble turns Vayne invisible for 1 second on cast.

Ability Details
Tumble is a direction-targeted dash with an on-hit effect component.

Additional Information:

  • Vayne can use Tumble to become Ghost ghosted against non-champion units (cannot be used to go through walls)
  • Tumble's cast time can potentially reduce Vayne's damage per second if she has high attack speed.
  • Tumble's cooldown begins after Vayne fires the enhanced attack.
    • Tumble's enhanced attack will be consumed even if the target becomes invulnerable while the projectile is traveling.


v e
Silver Bolts
Silver Bolts

Passive: Vayne's basic attacks and abilities mark her target with Silver Bolts for 3 seconds, stacking up to 3 times. Attacking a new enemy cleanses the previous target of all Silver Bolts.

The third stack consumes all Silver Bolts on the target to deal them true damage. The damage has a minimum damage threshold, and is capped at 200 against monsters.

「 True Damage: 6 / 7.5 / 9 / 10.5 / 12% of target's maximum health 」「 Minimum Damage: 40 / 60 / 80 / 100 / 120 」
Ability Details
Silver Bolts is a passive ability that grants Vayne an on-hit effect.

Additional Information:

  • Silver Bolts cannot be deactivated or toggled off by absolutely any means.
  • If Vayne autoattacks or uses Condemn.png Condemn on a different enemy unit than her previous target, all Silver Bolt stacks are removed.
    • Stacks are not removed if Vayne attacks a target that can not be affected by Silver Bolts, such as structures or wards.
  • Silver Bolts only affects the original target when using Runaan&#039;s Hurricane item.png Runaan's Hurricane. Otherwise Vayne would be unable to trigger the ability at all if it affected multiple targets.


v e
Condemn
RANGE: 550 / 470
COST: 90 mana
COOLDOWN: 20 / 18 / 16 / 14 / 12
Condemn

Active: Vayne fires a heavy bolt at the target unit, dealing physical damage, Airborne icon knocking them back and applying Silver Bolts.png Silver Bolts.

「 Physical Damage: 45 / 80 / 115 / 150 / 185 (+ 50% bonus AD) 」「 Total Physical Damage: 90 / 160 / 230 / 300 / 370 (+ 100% bonus AD) 」

If the target is knocked into a wall, they take the same damage again and are Stun icon stunned for 1.5 seconds.

Ability Details
Condemn is a single-targeted ability.

Additional Information:

  • The direction of Condemn's knockback is calculated at the point the projectile hits the enemy champion. Condemn's knockback will follow the line Vayne and her target draw at this specific moment.
  • The duration of Condemn's stun starts when the unit hits the wall, thus the unit can be disabled for up to 2.0 seconds.
  • Using Condemn on champions that apply suppression such as Warwick Warwick or Malzahar Malzahar is inconsistent. It has been seen on occasion to completely interrupt the suppression, however there have been instances where the enemy is simply moved but the suppression continues, even if he was moved out of the ability's range (e.g. Warwick Warwick using Infinite Duress.png Infinite Duress outside of melee range).
  • Unlike most abilities, Condemn uses a similar mechanic to basic attacks when conducting range calculations - it takes into account the hitboxes of the target unit. For most champions this means an additional range of about 100 units (more pronounced for larger units) and ensures that Vayne can always Condemn if she is capable of basic attacking a target.
  • Condemn takes into account impassable player-created terrain such as Jarvan IV Jarvan IV's Cataclysm.png Cataclysm Anivia Anivia's Crystallize.png Crystallize, Azir Azir's Emperor&#039;s Divide.png Emperor's Divide and Trundle Trundle's Pillar of Ice.png Pillar of Ice.
  • The damage caused when an enemy hit a terrain count as critical strike damage.


v e
Final Hour
COST: 80 mana
COOLDOWN: 100 / 85 / 70
Final Hour

Active: Vayne temporarily gains bonus attack damage, empowering Night Hunter.png Night Hunter and Tumble.png Tumble for the duration.

  • Duration: 8 / 10 / 12
  • Bonus AD: 30 / 50 / 70 AD
Ability Details
Final Hour is a self-targeted buff.

Additional Information:

  • Final Hour has no cast time and does not interrupt Vayne's previous orders.
  • Stealth is entered immediately upon beginning Tumble.png Tumble's dash. Any action other than movement will bring Vayne out of stealth.
  • Vayne's animations and her autoattack projectiles change slightly while Final Hour is active.


References

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