Vayne does not need to be moving to trigger Night Hunter.
Night Hunter's bonus movement speed persists for 2 seconds after Vayne loses of an enemy champion.
sight Night Hunter interacts with movement speed modifiers.
Tumble's cooldown begins after Vayne fires the enhanced attack.
Tumble's cast time can potentially reduce Vayne's damage per second if she has high attack speed.
Tumble's enhanced attack will be consumed even if the target becomes invulnerable while the projectile is traveling.
Vayne can use Tumble to become against non-champion units (cannot be used to go through walls)
ghosted Tumble's during will end prematurely if invisibility Vayne performs any action other than movement while stealthed.
Stacks are not removed if
switches to attacking a target immune to
Final Hour has no cast time and does not interrupt Vayne's previous orders.
Vayne's animations and basic attack projectiles change slightly during Final Hour.
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