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Previous Lore

The world is not always as civilized as people might think. There are still those who would follow the blackest paths of magic and become corrupted by the darker powers that flow through Runeterra. Shauna Vayne knows this fact well. As a young privileged girl in the heart of Demacia's elite, her father tried to convince her of the constabulary's ever-vigilant eye. Young and naive, she truly believed that her world was one of perfect safety, until one night, when a twisted witch took interest in her father. The malevolent woman overcame her father's conciliar guard, then tortured her family before murdering them. The young Shauna escaped only by hiding herself and then fleeing once the hag had departed, plagued by the screams of her loved ones as she ran. A burning hatred was born in her that day, one that could never be denied.

Vayne was able to take care of herself using her father's money, and she began to train as soon as an instructor would have her as a student. By the time she was a fully grown woman, she had become a grim warrior. However, the fields of battle were not to be her home. Demacia needed a protector, one who hunted those lost to the darkness. Shauna used her family's contacts to become the first Night Hunter, and now her prowess is the stuff of legends. It is said that those who practice the black arts quake when they hear that the Night Hunter is on the prowl. Despite her crusade, Shauna has looked at the League of Legends in horror. There are champions who have clearly lost themselves to the blackest of magics, and who have been embraced within the League even though they should be put down for the safety of all. The time has come for the Night Hunter to execute her secret mission - to purge the League of Legends.

"Not all shadows are to be feared. At least, if Vayne has her way."

Candidate: Vayne
Date: 6 May, 21 CLE

OBSERVATION

She doesn't need to bend to examine the road. The witch's trail is obvious, even by moonlight. That last silver bolt had hit home, if the blood is any indication. The prey is slowed.

The trail leads her past a public house. Though a few of the patrons cast wary glances as she walks past, the ruckus will cover up any unwanted noise. She hopes none of them have the sense to call the constabulary before she's done.

The glow from the end of the alley reveals her prey. The witch is attempting to use hemomancy to close her wounds. From the looks of things, more than one of the silver bolts has landed. However, now the witch sees her and the magic changes. Droplets of blood fly towards her like a cloud of razors, but she effortlessly tumbles over a barrel and out of the way. Her crossbow is up before her feet even touch the ground and she fires. The bolt flies true, impaling the witch's casting hand and halting her vile spells.

"Haley Manner, you have fallen to the practice of the black arts. You have willingly harmed others. You are condemned."

She does not wait for the witch to respond with lies. She draws the great crossbow over her shoulder and unleashes its massive projectile. It strikes the witch with such force that it carries her back and into the wall of the public house, impaling her there, limp and silent at last.

She can already hear the hue and cry. Though she is an agent of justice – many would say vengeance – Vayne's activities are not sanctioned by Demacian law. Nimbly, she leaps up, grabs hold of a ledge, and flips herself on top of the building. Leaping from roof-top to roof-top, she fades away into the darkness.

Such is the way of the Night Hunter.

REFLECTION

The summoners stared at her uneasily. After all, few potential champions have ever broken into one of the inner sanctums of the Institute of War, startled powerful summoners, and plainly demanded to be allowed into the League of Legends. Fortunately, Vayne's reputation had preceded her, so there was no need for violence.

The room in which she sat now was sparse – nothing more than a fireplace with a few chairs. Vayne reflexively adjusted the crossbow on her arm. "When do we begin?" she asked.

The summoner who seemed to be in charge of this process turned away from the fire. He was a gracefully aging man, approaching middle-age, with a quiet authority borne of true power. "In moments. First, I want to ask you how you managed to get past our defenses to gain access to the deeper chambers of the Institute."

"The same way I know that you are Senior Summoner Ezekiel Montrose and that the woman with you is Summoner Lessa Carin. The same way I know that you take rose-hip tea every day, the route you walk to your home, and that you sleep on a very uncomfortable bed. I am the Night Hunter. Now get on with it. I have already submitted to your authority."

After a moment of stunned silence, Senior Summoner Montrose finally spoke. "Since you are not one for pleasantries..."

In an instant, it was as if the world had exploded. Then, as quickly as it came apart, it was back together again. However, it was many years ago, when Vayne was just a girl. She was back in the cupboard again.

"Come out, little girl. Come out, or I will do to mummy what I have already done to daddy." The crone suspended her mother above the floor of the moonlit kitchen, the poor woman's limbs painfully and helplessly outstretched. Blood slowly dripped from her, dribbling from a hundred impossibly small cuts.

The young Shauna Vayne was too terrified to move. There she was, trapped, frozen, and forced to watch through a crack in the cupboard door as the twisted witch brutally tortured the woman she loved more than any other.

"I'll give you one last chance to come out, lassie." To punctuate, the crone made some mystical gesture that caused her mother to cry out in agony.

Even if she'd wanted to, Shauna couldn't even cry out. The vise-like grip of fear prevented that.

The crone cackled, the horrible sound echoing off the walls. "You are an awful child, girl, to make your mummy die this way."

With each more horrifying shriek of pain and suffering that issued from her mother, something warm and bright in Vayne died. However, in its grave were planted the first seeds of a searing, merciless, and never-ending hatred...

Disorientation, a blur of reality, and she was back in the Institute of War. Senior Summoner Montrose did his best to keep his composure, while all the color had drained from Summoner Carin's face. He broke the silence first. "I'm sorry for your loss."

Vayne took several measured steps towards him. "Stay out of my head, summoner," she said in a surprisingly even tone. "You won't like what you find in the shadows."

"We must," replied Summoner Carin, whose tiny frame carried a core of inner strength. "It is the way of the Judgment. How does it feel exposing your mind?"

However, Senior Summoner Montrose raised his hand to stop her. "I think the answer to that is obvious, Lessa. Shauna Vayne, let me ask you one simple question. Why do you want to fight in the League of Legends."

"To know my enemies. Though your magics keep them alive through defeat, I will learn more hunting those champions who are abominations than I would hunting their inferiors in the world."

Senior Summoner Montrose considered her for a moment. "You will be a part of the League of Legends, Night Hunter. However, you must never violate our trust again. Agreed?"

Vayne only nodded in assent. With that, she turned and walked from the room. Summoner Carin, confused for a moment, followed shortly behind her.

A voice spoke from the shadows. "I do not trust her. Her mind is not an open book. She will only show us what she wants us to see." Emerging, as if one with the darkness around him, stepped Senior Summoner Sander Grieve. The intense-looking man was clad entirely in black, the Noxian cloak-clasp the only clue as to his heritage.

"Yes," replied Montrose. "But I would rather have her here where we can watch her."

Grieve sighed. "This will end badly. Mark my words."

Montrose gave Grieve a piercing stare. "End badly for whom?"

Previous Splash Art

Patch History

V6.24
  • Tumble Tumble
    • AD ratio reduced to 30 / 35 / 40 / 45 / 50% AD from 30 / 40 / 50 / 60 / 70% AD.
V6.22
  • Final Hour Final Hour
    • Stealth reclassified as Template:Cctip.
V6.20
  • Tumble Tumble
    • Bug Fix: Fixed a few spots where Tumble was able to move across ledges.
V6.17
  • Tumble Tumble
    • Bonus damage increased to 30 / 40 / 50 / 60 / 70% AD from 30 / 35 / 40 / 45 / 50% AD.
V6.16
  • Tumble Tumble
    • Bug Fix: Now properly damages inhibitors and the nexus.
V6.15
  • Tumble Tumble
    • New Effect: Can now be used on turrets.
    • Bug Fix: Fixed a bug where Tumble's bonus damage was using an independent crit roll instead of being tied to the same crit roll as Vayne's basic attack.
V5.22
  • Stats
    • Base attack damage increased to 55.88 from 50.46.
    • Attack damage growth reduced to 1.66 from 3.25.
  • Tumble Tumble
    • Empowered attack timer increased to 7 seconds from 6.
  • Silver Bolts Silver Bolts
    • Percentage increased to 6 / 7.5 / 9 / 10.5 / 12% of target's maximum health from 4 / 5 / 6 / 7 / 8%.
    • Removed: Base damage.
    • New Effect: Now has a minimum damage of 40 / 60 / 80 / 100 / 120.
V5.20
  • Stats
    • Base attack damage reduced to 50.46 from 53.
V5.14
  • Tumble Tumble
    • Cooldown now begins upon lauching the attack instead of upon hitting a target.
    • Tumble's empowered attack will be consumed even if the target becomes invalid while in-flight. This allows enemies to dodge the effect, but also allows Vayne to activate the ability again.
V4.16
  • Condemn Condemn
    • Now detects collision with player created terrain (Anivia's Crystallize, Azir's Emperor's Divide, Jarvan's Cataclysm and Trundle's Pillar of Ice).
V4.15
  • General
    • New splash art.
V4.13
  • General
    • Attack speed per level increased to 4 from 3.1.
  • Final Hour Final Hour
    • Fixed a bug where Tumble had an extra + (+ 1% AD) ratio while Final Hour was active (now correctly matches Tumble's AD ratios).
    • Bonus attack damage increased to 30 / 50 / 70 from 25 / 40 / 55.
V4.5
  • Base armor increased to 13.3 from 9.3.
V3.15
  • Condemn Condemn
    • Fixed a bug where, if the target was being moved by a spell when Condemn's projectile hit (dash, knockup, knockback, pull, etc.) Condemn would sometimes not stun on collision with terrain.
V3.14
  • Condemn Condemn
    • Vayne can no longer queue up a basic attack on a champion after hitting them with Condemn.
    • Fixed a bug where the target would be briefly unable to act at the end of the effect, even if they did not hit a wall.
    • Condemn's damage is now dealt after the knock-back, rather than when the projectile hits. If the target hits a wall, the damage splat is now larger (as with critical strikes).
V3.10
  • Condemn Condemn
    • Fixed a bug where the cast range was longer than intended (650 instead of 550).
  • Final Hour Final Hour
    • Cooldown increased to 100 / 85 / 70 seconds from 70.
V3.6
  • Condemn Condemn
    • Range now accurately matches her attack range.
V3.03
  • Stats
    • Mana per level increased to 35 from 27.
  • Tumble Tumble
    • Mana cost reduced to 30 from 40.
V1.0.0.152
  • Base movement speed increased to 330 from 305.
V1.0.0.147b
  • Stats
    • Base movement speed increased to 305 from 300.
V1.0.0.142
  • General
    • Updated tooltips.
V1.0.0.132
  • Stats
    • Movement speed reduced to 300 from 305.
  • Night Hunter Night Hunter
    • Movement speed reduced to 30 from 40.
  • Tumble Tumble
    • Bonus damage reduced to 30 / 35 / 40 / 45 / 50% from 40 / 45 / 50 / 55 / 60%.
  • Final Hour Final Hour
    • Tumble's Tumble'ss stealth duration reduced to 1 second from 1.5.
V1.0.0.130
  • Fixed a couple small bugs introduced to Condemn Condemn with Fizz Fizz patch.
November 17, 2011 Hotfix
V1.0.0.122
  • Fixed a bug where Silver Bolts Silver Bolts would go through Blind effects.
V1.0.0.120
  • Silver Bolts Silver Bolts
    • True damage will no longer be blocked by spell shields.[1]
  • Tumble Tumble
    • Bonus damage reduced to 40 / 45 / 50 / 55 / 60% from 55 / 60 / 65 / 70 / 75%.
  • Condemn Condemn
    • Base damage reduced to 45 / 80 / 115 / 150 / 185 from 50 / 90 / 130 / 170 / 210.
  • Final Hour Final Hour
    • Movement speed bonus is now tripled instead of quadrupled.
    • Attack damage bonus reduced to 25 / 40 / 55 from 35 / 55 / 75.
V1.0.0.119
  • Template:Csi splash art adjusted.
V1.0.0.118b
  • Stats
    • Range decreased to 550 from 555.
    • Movement speed reduced to 305 from 310.
  • Tumble Tumble
    • Mana cost increased to 40 from 35.
  • Silver Bolts Silver Bolts
    • Base damage reduced to 20 / 30 / 40 / 50 / 60 from 30 / 40 / 50 / 60 / 70.
  • Condemn Condemn
    • Base damage reduced to 50 / 90 / 130 / 170 / 210 from 60 / 100 / 140 / 180 / 220.
May 10, 2011 Hotfix
V1.0.0.118 Added
  • (Original Stats)
  • Night Hunter Night Hunter (Innate)
    • Vayne ruthlessly hunts evil-doers. She gains bonus movement speed when moving toward nearby enemy champions.
  • Tumble Tumble (Q)
    • Vayne tumbles, maneuvering to carefully place her next shot. She rolls toward the cursor and her next attack deals bonus damage.
  • Silver Bolts Silver Bolts (W)
    • Passive: Vayne tips her bolts with a rare metal, toxic to evil things. The third consecutive attack or ability against the same target deals a percentage of the target's maximum health as bonus true damage. (max damage vs. monsters is capped)
  • Condemn Condemn (E)
    • Vayne draws a heavy crossbow from her back, and fires a huge bolt at her target, dealing damage and knocking them back. If they collide with terrain, they are impaled, dealing bonus damage and stunning them.
  • Final Hour Final Hour (Ultimate)
    • Readying herself for an epic confrontation, Vayne gains increased attack damage, stealth during Tumble, and quadruple the bonus movement speed from Night Hunter.

References

  1. This only affects spell shields (Banshee's Veil Banshee's Veil, Spell Shield Spell Shield and Shroud of Darkness Shroud of Darkness), not absorption shields
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