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{{{1}}} is a champion in League of Legends.[2]Template:ChampCostVayne, the Night Hunter is a champion in League of Legends.[3]
Abilities
Patch v1.0.0.120 | ||
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Night Hunter |
(Innate): Vayne gains 40 flat movement speed when moving towards a nearby visible enemy champion.
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Ability | Description | Leveling up |
Tumble |
(Active): Vayne quickly rolls toward the cursor and enhances her next autoattack within 6 seconds to deal a percentage of her attack damage as bonus physical damage. This enhanced attack will not proc against structures.
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Cooldown: 6 / 5 / 4 / 3 / 2 seconds Bonus Physical Damage: 40 / 45 / 50 / 55 / 60 % of her attack damage |
Silver Bolts |
(Passive): Vayne's consecutive attacks and spell hits on a target will mark them with a silver ring. The third consecutive attack or spell hits against the same target will deal additional damage plus a percentage of the target's maximum health astrue damage. True damage against monsters is capped at 200. The rings on a target are lost after 3 seconds of not attacking them or upon attacking a different target. | Base True Damage: 20 / 30 / 40 / 50 / 60 Max Health to Damage Ratio: 4 / 5 / 6 / 7 / 8 % |
Condemn |
(Active): Vayne huge bolt at her target, dealing physical damage and knocking them back. If they collide with terrain after being knocked back, they are dealt the same amount of physical damage again and are stunned for 1.5 seconds.
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Cooldown: 20 / 18 / 16 / 14 / 12 seconds Physical Damage: 45 / 80 / 115 / 150 / 185 (+0.5 per bonus attack damage) |
Final Hour |
(Active): Vayne increases her combat skills and improves her abilities for a few seconds. For the duration, Vayne is granted bonus attack damage. Additionally, she will stealth for 1.5 second stealth after using Tumble, the bonus movement speed from Night Hunter is tripled.
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Duration: 8 / 10 / 12 seconds Bonus Attack Damage: 25 / 40 / 55 |
Notes
- Using on suppression champions such as or is glitchy. It has been seen on occasion to completely interrupt the suppression, however there have been instances where the enemy is simply moved but the suppression continues, even if he was moved out of the ability's range ( using at range).
References
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