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Vayne

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Redirected from Vayne The Night Hunter

Champion Background Strategy Skins & Trivia
Statistics Edit
Health 498.44 (+83) Attack damage 53.46 (+3.25)
Health regen. 5.42 (+0.55) Attack speed [*] 0.658 (+4%)
Mana 231.8 (+35) Armor 19.012 (+3.4)
Mana regen. 6.97 (+0.4) Magic res. 30 (+0)
Ranged 550 Mov. speed 330


Abilities

Night Hunter
RANGE: 2000
Night Hunter

Vayne gains 30 movement speed when moving towards a visible enemy champion.

Ability Details
Night Hunter is a passive ability that activates whenever Vayne is facing a visible enemy champion, granting her a flat amount of additional movement speed.

Additional Information:

  • Vayne does not need to be moving to gain the movement speed bonus. This can affect the strength of movement speed buffs or debuffs.
  • Enemy champions that are not visible to Vayne (through Fog of War, brush, or stealth) will not activate Night Hunter.
  • PENDING FOR TEST Night Hunter's bonus movement speed persists for a short duration after Vayne loses sight of an enemy.
Tumble
RANGE: 300
COST: 30 mana
COOLDOWN: 6 / 5 / 4 / 3 / 2
Tumble

Active: Vayne quickly rolls toward the cursor's location, causing her next basic attack within 6 seconds to deal bonus damage. This ability resets the basic attack timer on cast.

  • Bonus Physical Damage: 30 / 35 / 40 / 45 / 50% AD
Ability Details
Tumble is a cursor targeted linear dash and autoattack modifier ability.
  • The triggering attack will apply other on-hit effects and can critically strike as normal.
    • Like most onhit physical damage, the bonus damage from Tumble will apply life steal.
    • Critical strikes do not interact with Tumble's bonus damage.
    • The enhanced attack does not trigger against structures.
    • Probable Bug: The triggering attack will deal damage and apply on-hit effects through blind.
    • PENDING FOR TEST Tumble's bonus damage interaction with Counter Strike.png dodge, Aegis Protection.png block and Riposte.png parry has yet to be tested.
  • Banshee's Veil item.png Spell shields will not block the empowered autoattack.

Additional Information:

  • Tumble resets Vayne's attack timer on cast. However, due to the cast time of the ability, this can potentially result in an actual decrease in DPS if Vayne has sufficient attack speed.
  • Tumble's cooldown will not start until after the autoattack modifier is used or expires after 6 seconds.
  • Tumble cannot move Vayne over impassible terrain, but it does allow her to pass through minions and monsters.
    • Temporary terrain such as Crystallize.png Crystallize and Cataclysm.png Cataclysm can be moved over if Tumble can completely pass over it.
  • Tumble can be used to dodge AsheSquare.png Ashe's Enchanted Crystal Arrow.png Enchanted Crystal Arrow. Not only can she avoid it by diving to the side, but also by diving towards it. This most often results in Vayne being slowed, not stunned, and only taking the arrow's AoE damage. If timed perfectly, the Enchanted Crystal Arrow.png Enchanted Crystal Arrow will completely pass through Vayne.
Silver Bolts
Silver Bolts

Passive: Consecutive attacks and abilities mark Vayne's target with silver rings. The rings are removed if Vayne attacks a different target or doesn't attack for 3 seconds.

The third consecutive attack or spell against the same target will consume the rings, dealing true damage equal to a flat amount plus a percentage of the target's maximum health (capped at 200 against monsters).

  • True damage: 20 / 30 / 40 / 50 / 60 (+ 4 / 5 / 6 / 7 / 8% target's maximum health)
Ability Details
Silver Bolts is a passive ability that grants Vayne an on-hit effect. Vayne's autoattacks and Condemn.png Condemn ability apply a debuff on the target unit for 3 seconds.

Additional Information:

  • Silver Bolts cannot be deactivated or toggled off by absolutely any means.
  • If Vayne autoattacks or uses Condemn.png Condemn on a different enemy unit than her previous target, all Silver Bolt stacks are removed.
  • Silver Bolts only effects the original target when using Runaan's Hurricane item.png Runaan's Hurricane. Otherwise Vayne would be unable to trigger the ability at all if it affected multiple targets.
Condemn
RANGE: 550
COST: 90 mana
COOLDOWN: 20 / 18 / 16 / 14 / 12
Condemn

Active: Vayne fires a projectile at target unit, dealing physical damage and Airborne icon knocking the target back 470 units, also applies Silver Bolts.png Silver Bolts once.

  • Physical damage: 45 / 80 / 115 / 150 / 185 (+ 50% bonus AD)

If the target is knocked into a wall, the target takes the same damage again and is Stun icon stunned for 1.5 seconds.

  • Maximum physical damage: 90 / 160 / 230 / 300 / 370 (+ 100% bonus AD)
Ability Details
Condemn is a single targeted ability that fires a crossbow bolt at a target enemy unit, dealing physical damage on impact and knocking them back a set distance over 0.5 seconds.

Additional Information:

  • The direction of Condemns knockback is calculated at the point the projectile hits the enemy champion. Condemn's knockback will follow the line Vayne and her target draw at this specific moment.
  • Using Condemn on champions that apply suppression such as WarwickSquare.png Warwick or MalzaharSquare.png Malzahar is inconsistent. It has been seen on occasion to completely interrupt the suppression, however there have been instances where the enemy is simply moved but the suppression continues, even if he was moved out of the ability's range (e.g. WarwickSquare.png Warwick using Infinite Duress.png Infinite Duress outside of melee range).
  • Unlike most abilities, Condemn uses a similar mechanic to basic attacks when conducting range calculations - it takes into account the hitboxes of the target unit. For most champions this means an additional range of about 100 units (more pronounced for larger units) and ensures that Vayne can always Condemn if she is capable of basic attacking a target.
  • Condemn takes into account impassable player-created terrain such as JarvanIVSquare.png Jarvan IV's Cataclysm.png Cataclysm AniviaSquare.png Anivia's Crystallize.png Crystallize, AzirSquare.png Azir's Emperor's Divide.png Emperor's Divide and TrundleSquare.png Trundle's Pillar of Ice.png Pillar of Ice.
Final Hour
COST: 80 mana
COOLDOWN: 100 / 85 / 70
Final Hour

Active: Vayne temporarily gains attack damage and enhances her other abilities.

  • Duration: 8 / 10 / 12
  • Bonus attack damage: 30 / 50 / 70

While Final Hour is active, Night Hunter.png Night Hunter's movement speed increase is tripled, and using Tumble.png Tumble stealths Vayne for 1 second.

Ability Details
Final Hour is a self-buff ability.

Additional Information:

  • Final Hour has no cast time and does not interrupt Vayne's previous orders.
  • Stealth is entered immediately upon beginning Tumble.png Tumble's dash. Any action other than movement will bring Vayne out of stealth.
  • Vayne's animations and her autoattack projectiles change slightly while Final Hour is active.

References

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