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Veigar

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Champion Ability Details Background Strategy Skins & Trivia
Veigar
the Tiny Master of Evil
Cost: IP 1350 or RP 585
Mage, Ranged Release date 24 July 2009
20
20
100
60
Statistics
Health 355 (+82) Attack damage 48.3 (+2.625)
Health regen. 4.5 (+0.55) Attack speed 0.625 (+2.24%)
Mana 250 (+55) Armor 12.25 (+3.75)
Mana regen. 6.9 (+0.6) Magic res. 30 (+0)
Range 525 Mov. speed 340

Veigar, the Tiny Master of Evil is a champion in League of Legends. [1]

Abilities Edit

Equilibrium
    Equilibrium

    Veigar's mana regeneration is increased by 1% for each 1% of mana he's missing.

    Baleful Strike
    • Range: 650
    • Cooldown: 8 / 7 / 6 / 5 / 4
    • Cost: 60 / 65 / 70 / 75 / 80 mana
    Baleful Strike

    Passive: Veigar gains permanent bonus ability power when he kills a champion from any source of damage. This stacks with the active ability's AP gain.

    • Ability Power Gain per Champion Kill: 1 / 2 / 3 / 4 / 5

    Active: Unleashes dark energy at target enemy, dealing magic damage. If this ability deals a killing blow, Veigar gains 1 ability power permanently. This bonus is doubled for large minions, large monsters, and champions.

    • Magic Damage: 80 / 125 / 170 / 215 / 260 (+ 60% AP)
    Dark Matter
    • Range: 900
    • Cooldown: 10
    • Cost: 70 / 80 / 90 / 100 / 110 mana
    Dark Matter

    Active: Veigar calls a great mass of dark matter to fall from the sky to the target area, which lands after a 1.2 second delay, dealing magic damage. This ability also provides vision through fog of war or brushes before it lands.

    • Magic Damage: 120 / 170 / 220 / 270 / 320 (+ 100% AP)
    • Diameter: 225 (estimate)
    Event Horizon
    • Range: 650
    • Cooldown: 20 / 19 / 18 / 17 / 16
    • Cost: 80 / 90 / 100 / 110 / 120 mana
    Event Horizon

    Active: Veigar twists the edges of space around the target location for 3 seconds, stunning enemies who pass through the perimeter for a few seconds.

    • Stun Duration: 1.5 / 1.75 / 2 / 2.25 / 2.5
    • Diameter: 425 (estimate)
    Primordial Burst
    • Range: 650
    • Cooldown: 130 / 110 / 90
    • Cost: 125 / 175 / 225
    Primordial Burst

    Active: Blasts an enemy champion, dealing heavy magic damage plus 80% of the target's ability power.

    • Magic Damage: 250 / 375 / 500 (+ 120% AP)

    Notes Edit

    References Edit

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