First Active:Vel'Koz fires an energy bolt in a line, stopping at the first enemy hit, dealing magic damage and slowing by 70% for a few seconds, decaying over the duration. After a 0.25 seconds delay, and while the bolt is in the air, Vel'Koz can reactivate Plasma Fission.
An enemy cannot be hit by multiple bolts even when having blocked one with a spell shield.
There is a short delay before Plasma Fission can be reactivated, making the primary bolt travel ~500 units before it can be split.
If one considers the primary and each secondary bolt as a triangle's legs, and by use of the Pythagorean theorem, Plasma Fission's would travel ~1521 units diagonally (hypotenuse on each side)
COST: 50 / 55 / 60 / 65 / 70 Mana + 1 Charge
STATIC COOLDOWN: 1.5
Recharge Time:19 / 18 / 17 / 16 / 15
Passive:Vel'Koz stores a charge of Void Rift periodically, up to a maximum of 2 stored at once.
Active:Vel'Koz opens a rift to the void that cuts through the ground in a line, dealing magic damage and leaving behind a trail. After a 0.25 seconds delay, the entire trail detonates, dealing magic damage to enemies standing upon it.
It is not possible to have more than one Void Rift active at a time.
Vel'Koz can cast Void Rift while moving but not while attacking.
COST: 50 / 55 / 60 / 65 / 70 Mana
COOLDOWN: 16 / 15 / 14 / 13 / 12
Active:Vel'Koz hurls a disruptive anomaly at the target location, dealing magic damage and suspending enemies hit for 0.75 seconds. Enemies close to Vel'Koz at the time of impact are also slightly knocked back.
The displacement's direction is relative to Vel'Koz's position when casting and not his current one.
Tectonic Disruption always takes ~0.5 seconds to land regardless of Vel'Koz's distance from the impact zone.
Lifeform Disintegration Ray
COST: 100 Mana
COOLDOWN: 120 / 100 / 80
Passive:Deconstructing enemies marks them as Researched for 7 seconds. Basic attacks and ability damage will refresh this duration.
Active:Vel'Kozchannels for 2.5 seconds and projects an energy beam in a line. The ray's trajectory updates itself over the duration to face the cursor. Moving or reactivating Lifeform Disintegration Ray immediately ends its effects.
The ray deals magic damage in 0.25 seconds intervals to enemies caught in its wake, and slows them by 20% for 1 second. Deconstruction is applied every 0.7 seconds to enemies hit, up to 3 stacks. Researched enemies take true damage instead.