Innate:Vel'Koz'sabilitiesDeconstruct enemies every time they are hit, stacking up to 3 times. Deconstruction stacks last for 7 seconds. Vel'Koz's basic attacks refresh Deconstruction stacks' duration on-hit.
The third stack consumes them all, dealing 33 - 169 (based on level)(+ 50% AP)bonustrue damage.
First Active:Vel'Koz fires an energy bolt in a line, stopping at the first enemy hit, dealing magic damage and slowing by 70% for a few seconds, decaying over the duration. After a 0.25 seconds delay, and while the bolt is in the air, Vel'Koz can reactivate Plasma Fission.
80 / 120 / 160 / 200 / 240 (+ 60% AP)
1 / 1.4 / 1.8 / 2.2 / 2.6
Second Active:Vel'Koz splits the energy bolt in two, each firing in opposite directions perpendicular to the original bolt's trajectory as well as copying its effects.
The initial bolt splits automatically upon reaching maximum range or upon hitting an enemy unit. Plasma Fission restores mana per target killed.
Mana Restored On-Kill:
20 / 22.5 / 25 / 27.5 / 30
Maximum Mana Restored:
60 / 67.5 / 75 / 82.5 / 90
An enemy cannot be hit by multiple bolts even when having blocked one with a spell shield.
There is a short delay before Plasma Fission can be reactivated, making the primary bolt travel ~500 units before it can be split.
If one considers the primary and each secondary bolt as a triangle's legs, and by use of the Pythagorean theorem, Plasma Fission's would travel ~1521 units diagonally (hypotenuse on each side)
Passive:Vel'Koz stores a charge of Void Rift periodically, up to a maximum of 2 stored at once.
Active:Vel'Koz opens a rift to the void that cuts through the ground in a line, dealing magic damage and leaving behind a trail. After a 0.25 seconds delay, the entire trail detonates, dealing magic damage to enemies standing upon it.
Active:Vel'Koz hurls a disruptive anomaly at the target location, briefly providing sight, dealing magic damage and suspending enemies hit for 0.75 seconds. Enemies close to Vel'Koz at the time of impact are also slightly knocked back in the direction of the cast.
Passive - Researched:Deconstructing enemy champions marks them as Researched for 7 seconds. Basic attacks and ability damage will refresh this duration.
Active:Vel'Kozchannels for 2.5 seconds and projects an energy beam in a line. The ray's trajectory updates itself over the duration to face the cursor. Reactivating Life Form Disintegration Ray immediately ends its effects.
The ray deals magic damage in 0.25 seconds intervals to enemies caught in its wake, and slows them by 20% for 1 second. Deconstruction is applied every 0.7 seconds to enemies hit, up to 3 stacks. Researched enemies take true damage instead.
Magic Damage Per Tick:
45 / 62.5 / 80 (+ 12.5% AP)
Maximum Magic Damage:
450 / 625 / 800 (+ 125% AP)
Life Form Disintegration Ray's trajectory updates gradually (moving the cursor from one side of Vel'Koz to the other will not make him rotate instantly).
Vel'Koz will only start Researching enemies once Life Form Disintegration Ray has been learned.
If an enemy champion becomes Researched during Life Form Disintegration Ray's channel, it will take true damage for the remainder of the channel.