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Vel'Koz/Abilities

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Organic Deconstruction
COOLDOWN: 0.5
Organic Deconstruction

Basic Attacks: Vel'Koz's basic attacks don't use projectiles.

Innate: Vel'Koz's abilities Deconstruct enemies every time they are hit, stacking up to 3 times. Vel'Koz's basic attacks refresh Deconstruction stacks' duration on-hit.

The third stack consumes them all, dealing 33 - 169 (based on level) (+ 50% AP) bonus true damage.

Ability Details
Organic Deconstruction is an on-spell effect.


Plasma Fission
RANGE: 1050 / 1100
COST: 40 / 45 / 50 / 55 / 60 Mana
COOLDOWN: 7
Plasma Fission

First Active: Vel'Koz fires an energy bolt in a line, stopping at the first enemy hit, dealing magic damage and Slow icon slowing by 70% for a few seconds, decaying over the duration. After a 0.25 seconds delay, and while the bolt is in the air, Vel'Koz can reactivate Plasma Fission.

  • Magic Damage: 80 / 120 / 160 / 200 / 240 (+ 60% AP)
  • Slow Duration: 1 / 1.4 / 1.8 / 2.2 / 2.6
Plasma Fission 2

Second Active: Vel'Koz splits the energy bolt in two, each firing in opposite directions perpendicular to the original bolt's trajectory as well as copying its effects.

The initial bolt splits automatically upon reaching maximum range or upon hitting an enemy unit. Plasma Fission restores mana per target killed.

「 Mana Restored On-Kill: 20 / 22.5 / 25 / 27.5 / 30 」「 Maximum Mana Restored: 60 / 67.5 / 75 / 82.5 / 90 」
Ability Details
Plasma Fission is a linear, colliding skillshot with a splitting component.

Additional Information:

  • An enemy cannot be hit by multiple bolts even when having blocked one with a spell shield.
  • There is a short delay before Plasma Fission can be reactivated, making the primary bolt travel ~500 units before it can be split.
  • If one considers the primary and each secondary bolt as a triangle's legs, and by use of the Pythagorean theorem, Plasma Fission's would travel ~1521 units diagonally (hypotenuse on each side)


Void Rift
RANGE: 1050
COST: 50 / 55 / 60 / 65 / 70 Mana + 1 Charge
STATIC COOLDOWN: 1.5
Recharge Time: 19 / 18 / 17 / 16 / 15
Void Rift

Passive: Vel'Koz stores a charge of Void Rift periodically, up to a maximum of 2 stored at once.

Active: Vel'Koz opens a rift to the void that cuts through the ground in a line, dealing magic damage and leaving behind a trail. After a 0.25 seconds delay, the entire trail detonates, dealing magic damage to enemies standing upon it.

  • Initial Magic Damage: 30 / 50 / 70 / 90 / 110 (+ 15% AP)
「 Detonation Magic Damage: 45 / 75 / 105 / 135 / 165 (+ 25% AP) 」「 Maximum Damage: 75 / 125 / 175 / 225 / 275 (+ 40% AP) 」
Ability Details
Void Rift is a linear, pass-through skillshot with a linear area of effect component.

Additional Information:

  • Each damage portions applies an Organic Deconstruction.png Organic Deconstruction stack.
  • It is not possible to have more than one Void Rift active at a time.
  • Vel'Koz can cast Void Rift while moving but not while attacking.


Tectonic Disruption
RANGE: 850
COST: 50 / 55 / 60 / 65 / 70 Mana
COOLDOWN: 16 / 15 / 14 / 13 / 12
Tectonic Disruption

Active: Vel'Koz hurls a disruptive anomaly at the target location, dealing magic damage and Stun icon suspending enemies hit for 0.75 seconds. Enemies close to Vel'Koz at the time of impact are also slightly Airborne icon knocked back.

  • Magic Damage: 70 / 100 / 130 / 160 / 190 (+ 30% AP)
Ability Details
Tectonic Disruption is a ground-targeted area of effect.

Additional Information:

  • Tectonic Disruption's suspension is affected by Mercury&#039;s Treads item.png Tenacity and can be removed (Quicksilver, Cleanse.png Cleanse, Remove Scurvy.png Remove Scurvy)
  • The displacement's direction is relative to Vel'Koz's position when casting and not his current one.
  • Tectonic Disruption always takes ~0.5 seconds to land regardless of Vel'Koz's distance from the impact zone.


Lifeform Disintegration Ray
RANGE: 1550
COST: 100 Mana
COOLDOWN: 120 / 100 / 80
Researched

Passive: Organic Deconstruction.png Deconstructing enemies marks them as Researched Researched for 7 seconds. Basic attacks and ability damage will refresh this duration.

Lifeform Disintegration Ray

Active: Vel'Koz channels for 2.5 seconds and projects an energy beam in a line. The ray's trajectory updates itself over the duration to face the cursor. Reactivating Lifeform Disintegration Ray immediately ends its effects.

The ray deals magic damage in 0.25 seconds intervals to enemies caught in its wake, and Slow icon slows them by 20% for 1 second. Organic Deconstruction.png Deconstruction is applied every 0.7 seconds to enemies hit, up to 3 stacks. Researched Researched enemies take true damage instead.

「 Magic Damage Per Tick: 45 / 62.5 / 80 (+ 12.5% AP) 」「 Maximum Magic Damage: 450 / 625 / 800 (+ 125% AP) 」
Ability Details
Lifeform Disintegration is a linear area of effect.

Additional Information:

  • Lifeform Disintegration Ray's trajectory updates gradually (moving the cursor from one side of Vel'Koz to the other will not make him rotate instantly)
  • Lifeform Disintegration Ray's damage appears to follow a 'regular-regular-double' loop pattern rather than being the same every single tick.


References

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