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Previous Lore

"Only by Organic Deconstruction deconstruction is truth revealed." - Vel'KozSquare Vel'Koz

A tentacled horror of the Void, Vel'Koz explores Runeterra with singular purpose: to absorb all knowledge. With his unceasing gaze, Vel'Koz fires disintegrating Life Form Disintegration Ray beams that obliterate and Researched analyze all in his path, feeding him vast quantities of information. None know why he requires such material, though some speculate he seeks to understand Runeterra in order to hasten its ruin.

Instrument of Destruction

I pass into the sudden glare. Blink. Blink, blink, blink. My eyes adjust and evaluate the landscape before me.

There's a scurrying. I look down to find a small, white creature standing on its hind legs, sniffing at my body. It intrigues me.

What use are you?

I analyze the creature. A flash of hot magenta light, a dust pile where it was quivering.

Mammalian... nocturnal... impeccable hearing. Incredibly weak. Yet they breed so prodigiously.

"Hmm" I mutter to myself. Hopefully there will be more complex things to be found; those fascinate me.

Organic Deconstruction Consume and Researched learn: this is my purpose. The others who travel with me are primitive: kill and eat, kill and eat. I need to gather all available information - harvest any valuable resources.

Eventually, we come upon a destroyed city, save for one pristine tower. It appears to be protected - or intentionally left standing. I deconstruct the composition of the ruins. My analysis suggests this habitat was a place of great magic; I'm not surprised it was a target of such destruction. There is something compelling about the tower. While the others are off scavenging, I enter the citadel.

Cryptic instruments are strewn about. I examine one. Another flash of hot magenta light, another dust pile.

Fascinating: a tool to alter their concept of time.

Strange.

Unprecedented.

From the state of the tower, it seems the ZileanSquare owner departed only recently. The artifacts left behind have existed in more than one time and place. Some are more complex than others; all are more impressive than anything I have seen on this plane. Clearly, the owner knows things I have not encountered in any of my travels.

I require such knowledge.

Leaving the tower, I find the others closing in on the entrance, ready to destroy it as they have destroyed everything else we have met. They will only get in the way of my goal. There are some things the Void should not consume indiscriminately.

Without warning, I lash out a tentacle, its tip glowing white hot. Lightning arcs through the first creature, knocking it back. Its screams fade as I extend all three limbs, energy crackling between them, scorching the air where the streams meet. The other two run; they know what's coming.

Must they always flee?

I open my eye wide and unleash a Life Form Disintegration Ray beam of energy, following the escaping creatures. They are instantly reduced to ash. "Hmm. Void-native melting point is inconsistent" I note.

But that is of no consequence. The hunger inside me grows. I am ravenous. Insatiable, as never before.

I have glimpsed the ultimate knowledge.

And I will have it.

The Eye of the Void

Previous Abilities

Organic Deconstruction
STATIC COOLDOWN: 0.5
Organic Deconstruction

Basic Attacks: Vel'Koz's basic attacks don't use projectiles and refresh Organic Deconstruction's stack duration on-hit.

Innate: Vel'Koz applies a Organic Deconstruction stack on enemies every time he hits them with an ability (up to 3 times)

The third stack consumes them all to deal 35 - 205 (based on level) bonus true damage.

Ability Details
Organic Deconstruction is an on-spell effect with a debuff component.


Plasma Fission
RANGE: 1050 / 1100
COST: 40 / 45 / 50 / 55 / 60 Mana
COOLDOWN: 7
Plasma Fission

First Cast: Vel'Koz fires an energy bolt in the target direction (stops at the first enemy hit) dealing magic damage and Slow icon slowing by 70% for a few seconds (decays over the duration) After a 0.25 seconds delay, and while the bolt is in the air, Vel'Koz can reactivate Plasma Fission.

  • Magic Damage: 80 / 120 / 160 / 200 / 240 (+ 60% AP)
  • Slow Duration: 1 / 1.25 / 1.5 / 1.75 / 2
Plasma Fission 2

Second Cast: Vel'Koz splits the energy bolt in two, each firing in opposite directions perpendicular to the original bolt's trajectory as well as copying its effects.

The initial bolt splits automatically upon reaching maximum range or upon hitting an enemy unit.

Ability Details
Plasma Fission is a direction-targeted ability.

Additional Information:

  • An enemy cannot be hit by multiple bolts (even after blocking one with a Banshee's Veil item spell shield.
  • A short delay for Plasma Fission's reactivation (to prevent accidental detonations) forces the primary bolt to travel 500 units before it can be split.
  • If considering the primary and secondary bolts as a triangle's legs, and by using the Pythagorean theorem, Plasma Fission would travel 1521 units diagonally (hypotenuse on each side)


Void Rift
RANGE: 1050
COST: 50 / 55 / 60 / 65 / 70 Mana + 1 Charge
STATIC COOLDOWN: 1.5
Recharge Time: 19 / 18 / 17 / 16 / 15
Void Rift

Passive: Vel'Koz periodically stores a Void Rift charge (up to 2 at once)

Active: Vel'Koz opens a rift to the Void through the ground in the target direction, dealing magic damage and leaving behind a trail. After 0.25 seconds delay, the entire trail detonates, dealing magic damage to enemies standing on it.

  • Initial Magic Damage: 30 / 50 / 70 / 90 / 110 (+ 25% AP)
「 Detonation Magic Damage: 45 / 75 / 105 / 135 / 165 (+ 37.5% AP) 」「 Total Damage: 75 / 125 / 175 / 225 / 275 (+ 62.5% AP) 」
Ability Details
Void Rift is a direction-targeted area of effect.

Additional Information:

  • Each damage portion will apply an Organic Deconstruction Organic Deconstruction stack.
  • Void Rift uses a stock system (both charges cannot be active at the same time)
  • Vel'Koz can cast Void Rift while moving (not while attacking)


Tectonic Disruption
RANGE: 850
COST: 50 / 55 / 60 / 65 / 70 Mana
COOLDOWN: 16 / 15 / 14 / 13 / 12
Tectonic Disruption

Active: Vel'Koz hurls a disruptive anomaly at the target location, dealing magic damage and Stun icon suspending enemies hit for 0.75. Enemies close to Vel'Koz at the time of impact are also slightly Airborne icon knocked back.

  • Magic Damage: 70 / 100 / 130 / 160 / 190 (+ 50% AP)
Ability Details
Tectonic Disruption is a ground-targeted area of effect.

Additional Information:

  • Tectonic Disruption's Stun icon suspension is affected by Tenacity and can be removed (Quicksilver, Cleanse Cleanse, Remove Scurvy Remove Scurvy)
  • Enemies are displaced in a direction relative to Vel'Koz's position when Tectonic Disruption is cast (not when it detonates)
  • Tectonic Disruption always lands after 0.5 seconds (regardless of Vel'Koz's distance from the target area)


Life Form Disintegration Ray
RANGE: 1550
COST: 100 Mana
COOLDOWN: 130 / 110 / 90
Life Form Disintegration Ray

Active: Vel'Koz channels for 2.5 seconds and projects an energy beam in the target direction (trajectory updates itself over the duration to face the cursor) Moving or reactivating Life Form Disintegration Ray immediately ends its effects.

Enemies caught in the beam's wake are dealt magic damage every 0.25 seconds, are applied Organic Deconstruction Organic Deconstruction every 0.5 seconds (up to 3 stacks), and are Slow icon slowed by 20% for 1 second.

「 Magic Damage Per Tick: 50 / 70 / 90 (+ 6% AP) 」「 Total Magic Damage: 500 / 700 / 900 (+ 60% AP) 」
Ability Details
Life Form Disintegration is a direction-targeted area of effect with a damage over time component.

Additional Information:

  • Life Form Disintegration Ray's trajectory updates gradually (Vel'Koz will not rotate instantly by rapidly moving the cursor from one of his sides to the other)
  • Life Form Disintegration Ray's damage is dealt irregularly (every third tick hits for twice the amount)


Previous Quotes

Attacking
  •  
    BattlecastVelKoz.attack04
    "Target is inefficient."
Movement
  •  
    BattlecastVelKoz.move15
    "My eyes are up here."
Taunt (Howling Abyss)
  •  
    BattlecastVelKoz.tauntHowlingAbyss
    "Odd. Their intelligence drops in the presence of poros."
Taunting an Enemy Yordle
  •  
    BattlecastVelKoz.tauntYordles01
    (Laughs) "Yordle recognition complete."
  •  
    BattlecastVelKoz.tauntYordles02
    "99% fur, 1% glee."
Taunting an Enemy KassadinSquare Kassadin
  •  
    BattlecastVelKoz.tauntKassadin01
    "A human who survived the Void? Implausible!"
  •  
    BattlecastVelKoz.tauntKassadin02
    "An evolution of man and Void. How unusual."
Taunting an Enemy ZileanSquare Zilean
  •  
    BattlecastVelKoz.tauntZilean
    "Zilean, there is a great secret within you."


Patch History

V7.23
V7.22
  • Stats
    • Base health increased to 520 from 507.68.
    • Health growth increased to 88 from 76.
V7.19
V7.9
  • Stats
    • Magic resistance growth increased to 0.5 from 0.
V6.15
  • General
    • Bug Fix: Arclight Vel'Koz's spawning portal no longer sits on top of his tentacles during his respawn animation.
V6.11
  • Plasma Fission Plasma Fission
    • Slow decay duration increased to 1 / 1.4 / 1.8 / 2.2 / 2.6 seconds from 1 / 1.25 / 1.5 / 1.75 / 2
  • Life Form Disintegration Ray Lifeform Disintegration Ray
    • Base damage reduced to 450 / 625 / 800 from 500 / 725 / 950
    • New Effect: Enemies hit gain an Organic Deconstruction Organic Deconstruction stack once every 0.7 seconds, up to 3 times. Enemies that become Researched Researched during the channel are dealt true damage for the remainder of its duration
V6.10
V6.9
  • Organic Deconstruction Organic Deconstruction
  • Plasma Fission Plasma Fission
    • New Effect: If it kills a target Vel'Koz restores 20 / 22.5 / 25 / 27.5 / 30 mana
    • Removed: Target indicator being visible to enemies
  • Void Rift Void Rift
    • Initial AP ratio reduced to (+ 15% AP) from (+ 25% AP)
    • Detonation AP ratio reduced to (+ 25% AP) from (+ 37.5% AP)
  • Tectonic Disruption Tectonic Disruption
    • AP ratio reduced to (+ 30% AP) from (+ 50% AP)
  • Life Form Disintegration Ray Lifeform Disintegration Ray
    • New Effect: Enemies with 3 Organic Deconstruction Organic Deconstruction stacks are marked as Researched Researched for 7 seconds. Damage from basic attacks and abilities refreshes this duration.
    • New Effect: Researched Researched enemies are dealt true damage
    • Base damage increased to 500 / 725 / 950 from 500 / 700 / 900
    • AP ratio increased to (+ 100% AP) from (+ 60% AP)
    • Cooldown reduced to 120 / 100 / 80 seconds from 130 / 110 / 90
V6.2
V5.22
  • Stats
    • Mana increased to 375.6 from 325.6
    • Mana growth reduced to 42 from 45
V5.16
  • Plasma Fission Plasma Fission
    • Reactivation delay reduced to 0.25 seconds from 0.3
    • Secondary bolts range increased to 1100 from 900
V5.6
V4.13
V4.12
V4.5
  • Stats
    • Armor increased to 16 from 12
V4.4
  • General
    • Texture update to Classic
V4.3
  • Added

References