Previous Abilities

Organic Deconstruction
STATIC COOLDOWN: 0.5
Organic Deconstruction

Basic Attacks: Vel'Koz's basic attacks don't use projectiles and refresh Organic Deconstruction's stack duration on-hit.

Innate: Vel'Koz applies a Organic Deconstruction stack on enemies every time he hits them with an ability (up to 3 times)

The third stack consumes them all to deal 35 - 205 (based on level) bonus true damage.

Ability Details
Organic Deconstruction is an on-spell effect with a debuff component.



Plasma Fission
RANGE: 1050 / 1100
COST: 40 / 45 / 50 / 55 / 60 Mana
COOLDOWN: 7
Plasma Fission

First Cast: Vel'Koz fires an energy bolt in the target direction (stops at the first enemy hit) dealing magic damage and Slow icon slowing by 70% for a few seconds (decays over the duration) After a 0.25 seconds delay, and while the bolt is in the air, Vel'Koz can reactivate Plasma Fission.

  • Magic Damage: 80 / 120 / 160 / 200 / 240 (+ 60% AP)
  • Slow Duration: 1 / 1.25 / 1.5 / 1.75 / 2
Plasma Fission 2

Second Cast: Vel'Koz splits the energy bolt in two, each firing in opposite directions perpendicular to the original bolt's trajectory as well as copying its effects.

The initial bolt splits automatically upon reaching maximum range or upon hitting an enemy unit.

Ability Details
Plasma Fission is a direction-targeted ability.

Additional Information:

  • An enemy cannot be hit by multiple bolts (even after blocking one with a Banshee's Veil item.png spell shield.
  • A short delay for Plasma Fission's reactivation (to prevent accidental detonations) forces the primary bolt to travel 500 units before it can be split.
  • If considering the primary and secondary bolts as a triangle's legs, and by using the Pythagorean theorem, Plasma Fission would travel 1521 units diagonally (hypotenuse on each side)



Void Rift
RANGE: 1050
COST: 50 / 55 / 60 / 65 / 70 Mana + 1 Charge
STATIC COOLDOWN: 1.5
Recharge Time: 19 / 18 / 17 / 16 / 15
Void Rift

Passive: Vel'Koz periodically stores a Void Rift charge (up to 2 at once)

Active: Vel'Koz opens a rift to the Void through the ground in the target direction, dealing magic damage and leaving behind a trail. After 0.25 seconds delay, the entire trail detonates, dealing magic damage to enemies standing on it.

  • Initial Magic Damage: 30 / 50 / 70 / 90 / 110 (+ 25% AP)
「 Detonation Magic Damage: 45 / 75 / 105 / 135 / 165 (+ 37.5% AP) 」「 Total Damage: 75 / 125 / 175 / 225 / 275 (+ 62.5% AP) 」
Ability Details
Void Rift is a direction-targeted area of effect.

Additional Information:

  • Each damage portion will apply an Organic Deconstruction.png Organic Deconstruction stack.
  • Void Rift uses a stock system (both charges cannot be active at the same time)
  • Vel'Koz can cast Void Rift while moving (not while attacking)



Tectonic Disruption
RANGE: 850
COST: 50 / 55 / 60 / 65 / 70 Mana
COOLDOWN: 16 / 15 / 14 / 13 / 12
Tectonic Disruption

Active: Vel'Koz hurls a disruptive anomaly at the target location, dealing magic damage and Stun icon suspending enemies hit for 0.75. Enemies close to Vel'Koz at the time of impact are also slightly Airborne icon knocked back.

  • Magic Damage: 70 / 100 / 130 / 160 / 190 (+ 50% AP)
Ability Details
Tectonic Disruption is a ground-targeted area of effect.

Additional Information:

  • Tectonic Disruption's Stun icon suspension is affected by Tenacity and can be removed (Quicksilver, Cleanse.png Cleanse, Remove Scurvy.png Remove Scurvy)
  • Enemies are displaced in a direction relative to Vel'Koz's position when Tectonic Disruption is cast (not when it detonates)
  • Tectonic Disruption always lands after 0.5 seconds (regardless of Vel'Koz's distance from the target area)



Life Form Disintegration Ray
RANGE: 1550
COST: 100 Mana
COOLDOWN: 130 / 110 / 90
Life Form Disintegration Ray

Active: Vel'Koz channels for 2.5 seconds and projects an energy beam in the target direction (trajectory updates itself over the duration to face the cursor) Moving or reactivating Life Form Disintegration Ray immediately ends its effects.

Enemies caught in the beam's wake are dealt magic damage every 0.25 seconds, are applied Organic Deconstruction.png Organic Deconstruction every 0.5 seconds (up to 3 stacks), and are Slow icon slowed by 20% for 1 second.

「 Magic Damage Per Tick: 50 / 70 / 90 (+ 6% AP) 」「 Total Magic Damage: 500 / 700 / 900 (+ 60% AP) 」
Ability Details
Life Form Disintegration is a direction-targeted area of effect with a damage over time component.

Additional Information:

  • Life Form Disintegration Ray's trajectory updates gradually (Vel'Koz will not rotate instantly by rapidly moving the cursor from one of his sides to the other)
  • Life Form Disintegration Ray's damage is dealt irregularly (every third tick hits for twice the amount)


Previous Quotes

Attacking
  •  
    BattlecastVelKoz.attack04
    "Target is inefficient."
Movement
  •  
    BattlecastVelKoz.move15
    "My eyes are up here."
Taunt (Howling Abyss)
  •  
    BattlecastVelKoz.tauntHowlingAbyss
    "Odd. Their intelligence drops in the presence of poros."
Taunting an Enemy Yordle
  •  
    BattlecastVelKoz.tauntYordles01
    (Laughs) "Yordle recognition complete."
  •  
    BattlecastVelKoz.tauntYordles02
    "99% fur, 1% glee."
Taunting an Enemy Kassadin Kassadin
  •  
    BattlecastVelKoz.tauntKassadin01
    "A human who survived the Void? Implausible!"
  •  
    BattlecastVelKoz.tauntKassadin02
    "An evolution of man and Void. How unusual."
Taunting an Enemy Zilean Zilean
  •  
    BattlecastVelKoz.tauntZilean
    "Zilean, there is a great secret within you."


Patch History

V7.9
  • Stats
    • Magic resistance growth increased to 0.5 from 0.
V6.15
  • General
    • Bug Fix: Arclight Vel'Koz's spawning portal no longer sits on top of his tentacles during his respawn animation.
V6.11
  • Plasma Fission.png Plasma Fission
    • Slow decay duration increased to 1 / 1.4 / 1.8 / 2.2 / 2.6 seconds from 1 / 1.25 / 1.5 / 1.75 / 2
  • Life Form Disintegration Ray.png Lifeform Disintegration Ray
    • Base damage reduced to 450 / 625 / 800 from 500 / 725 / 950
    • New Effect: Enemies hit gain an Organic Deconstruction.png Organic Deconstruction stack once every 0.7 seconds, up to 3 times. Enemies that become Researched Researched during the channel are dealt true damage for the remainder of its duration
V6.10
V6.9
  • Organic Deconstruction.png Organic Deconstruction
  • Plasma Fission.png Plasma Fission
    • New Effect: If it kills a target Vel'Koz restores 20 / 22.5 / 25 / 27.5 / 30 mana
    • Removed: Target indicator being visible to enemies
  • Void Rift.png Void Rift
    • Initial AP ratio reduced to (+ 15% AP) from (+ 25% AP)
    • Detonation AP ratio reduced to (+ 25% AP) from (+ 37.5% AP)
  • Tectonic Disruption.png Tectonic Disruption
    • AP ratio reduced to (+ 30% AP) from (+ 50% AP)
  • Life Form Disintegration Ray.png Lifeform Disintegration Ray
    • New Effect: Enemies with 3 Organic Deconstruction.png Organic Deconstruction stacks are marked as Researched Researched for 7 seconds. Damage from basic attacks and abilities refreshes this duration.
    • New Effect: Researched Researched enemies are dealt true damage
    • Base damage increased to 500 / 725 / 950 from 500 / 700 / 900
    • AP ratio increased to (+ 100% AP) from (+ 60% AP)
    • Cooldown reduced to 120 / 100 / 80 seconds from 130 / 110 / 90
V6.2
V5.22
  • Stats
    • Mana increased to 375.6 from 325.6
    • Mana growth reduced to 42 from 45
V5.16
  • Plasma Fission.png Plasma Fission
    • Reactivation delay reduced to 0.25 seconds from 0.3
    • Secondary bolts range increased to 1100 from 900
V5.6
V4.13
V4.12
  • Plasma Fission.png Plasma Fission
    • New Effect: Bolt will split right after Vel'Koz dies
V4.5
  • Stats
    • Armor increased to 16 from 12
V4.4
  • General
    • Texture update to Classic
V4.3
  • Added

References