First Cast:Vel'Koz fires an energy bolt in the target direction (stops at the first enemy hit) dealing magic damage and slowing by 70% for a few seconds (decays over the duration) After a 0.25 seconds delay, and while the bolt is in the air, Vel'Koz can reactivate Plasma Fission.
An enemy cannot be hit by multiple bolts (even after blocking one with a spell shield.
A short delay for Plasma Fission's reactivation (to prevent accidental detonations) forces the primary bolt to travel 500 units before it can be split.
If considering the primary and secondary bolts as a triangle's legs, and by using the Pythagorean theorem, Plasma Fission would travel 1521 units diagonally (hypotenuse on each side)
COST: 50 / 55 / 60 / 65 / 70 Mana + 1 Charge
STATIC COOLDOWN: 1.5
Recharge Time:19 / 18 / 17 / 16 / 15
Passive:Vel'Koz periodically stores a Void Rift charge (up to 2 at once)
Active:Vel'Koz opens a rift to the Void through the ground in the target direction, dealing magic damage and leaving behind a trail. After 0.25 seconds delay, the entire trail detonates, dealing magic damage to enemies standing on it.
Void Rift uses a stock system (both charges cannot be active at the same time)
Vel'Koz can cast Void Rift while moving (not while attacking)
COST: 50 / 55 / 60 / 65 / 70 Mana
COOLDOWN: 16 / 15 / 14 / 13 / 12
Active:Vel'Koz hurls a disruptive anomaly at the target location, dealing magic damage and suspending enemies hit for 0.75. Enemies close to Vel'Koz at the time of impact are also slightly knocked back.
Enemies are displaced in a direction relative to Vel'Koz's position when Tectonic Disruption is cast (not when it detonates)
Tectonic Disruption always lands after 0.5 seconds (regardless of Vel'Koz's distance from the target area)
Life Form Disintegration Ray
COST: 100 Mana
COOLDOWN: 130 / 110 / 90
Active:Vel'Kozchannels for 2.5 seconds and projects an energy beam in the target direction (trajectory updates itself over the duration to face the cursor) Moving or reactivating Life Form Disintegration Ray immediately ends its effects.
Enemies caught in the beam's wake are dealt magic damage every 0.25 seconds, are applied Organic Deconstruction every 0.5 seconds (up to 3 stacks), and are slowed by 20% for 1 second.
Damage reduced to 450 / 625 / 800 from 500 / 725 / 950
New Effect: Enemies hit gain an Organic Deconstruction stack once every 0.7 seconds, up to 3 times. Enemies that become Researched during the channel are dealt true damage for the remainder of its duration