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Abilities

  • Vel'Koz's Vel'Koz's basic attacks do not utilize projectiles. As such, they will not be blocked by Wind Wall Wind Wall or Unbreakable Unbreakable.

Organic Deconstruction

Organic Deconstruction

Each of Vel'Koz's damaging abilities apply a stack of Organic Deconstruction Deconstruction to enemy units for 7 seconds, up to a maximum of 3 stacks. Upon reaching 3 stacks, they will detonate and deals 25 + (10 × Vel'Koz's level) true damage to the enemy unit.

Basic attacks will refresh the duration of the Organic Deconstruction Deconstruction stacks, but will not add additional stacks.

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Plasma Fission

Plasma Fission
First Active: Vel'Koz fires an energy bolt that deals magic damage and slows the first enemy hit by 70% for a few seconds. The slow decays over the duration. After a brief delay, Vel'Koz can activate Plasma Fission again.
Plasma Fission 2
Second Active: Vel'Koz splits the energy bolt in two, each in opposite directions perpendicular to the original bolt. Each of the secondary bolts deal magic damage and slow the first enemies they hit, respectively.

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The initial bolt will split automatically upon reaching maximum range or hitting an enemy unit.

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Void Rift

Void Rift

Vel'Koz stores a charge of Void Rift every few seconds and can store up to 2 charges. The recharge time is affected by cooldown reduction.

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Active: Vel'Koz opens a rift to the void that cuts through the ground in a line, dealing magic damage and leaving behind a trail. After a 0.25 second delay, the entire trail detonates, dealing magic damage to enemies standing upon it.

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Tectonic Disruption

Tectonic Disruption

Active: Vel'Koz hurls an anomaly at the target location. When it lands, it collapses, dealing magic damage and suspending enemies hit for 0.75 seconds. Enemies close to Vel'Koz at the time of impact are also slightly knocked back.

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Lifeform Disintegration Ray

Life Form Disintegration Ray

Active: Vel'Koz roots himself in place and unleashes a disintegrating energy beam forward in a line, damaging all enemies caught in its wake in 0.25 second intervals and slowing them by 20% for 1 second.

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The ray's trajectory will update over the duration to face the cursor and will end after 2.5 seconds have elapsed, by being interrupted or if Vel'Koz recasts the ability.

Organic Deconstruction Organic Deconstruction can not be applied more frequently than once every 0.5 seconds.

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References

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