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Abilities

Organic Deconstruction

Organic Deconstruction

Vel'Koz's abilities apply a stack of Organic Deconstruction Deconstruction to affected enemies every time they deal damage. At 3 stacks, they consume themselves to deal「 25 + (10 × Vel'Koz's level) 」「 Template:Pp18 」true damage to their target.

Vel'Koz's basic attacks refresh the duration of Organic Deconstruction Deconstruction stacks on his target, and do not utilize projectiles.

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Plasma Fission

Plasma Fission
First Active: Vel'Koz fires an energy bolt that deals magic damage to the first enemy hit and Template:Cctip them by 70% for a few seconds, decaying over a short duration. After a 0.25-second delay, while the bolt is in the air, Vel'Koz can activate Plasma Fission again.

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Plasma Fission 2
Second Active: Vel'Koz splits the energy bolt in two, each of which fires in opposite directions perpendicular to the original bolt's trajectory and copies the primary bolt's effects.

The initial bolt splits automatically upon reaching maximum range or hitting an enemy unit.

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Void Rift

Void Rift

Passive: Vel'Koz stores a charge of Void Rift periodically, up to a maximum of 2 stored at once.

Active: Vel'Koz opens a rift to the void that cuts through the ground in a line, dealing magic damage and leaving behind a trail. After 0.25-second delay, the entire trail detonates, dealing magic damage to enemies standing upon it.

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「 Detonation Magic Damage: 45 / 75 / 105 / 135 / 165 (+ 37.5% AP) 」「 Maximum Damage: 75 / 125 / 175 / 225 / 275 (+ 62.5% AP) 」

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Tectonic Disruption

Tectonic Disruption

Active: Vel'Koz hurls a disruptive anomaly at the target location, Template:Cctip enemies hit for 0.75 seconds and dealing them magic damage. Enemies close to Vel'Koz at the time of impact are also slightly Template:Cctip.

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Lifeform Disintegration Ray

Life Form Disintegration Ray

Active: Vel'Koz channels for 2.5 seconds and projects an energy beam in a line, dealing magic damage to enemies caught in its wake in 0.25-second intervals, applying Organic Deconstruction Deconstruction stacks every half-second and Template:Cctip them by 20% for 1 second.

「 Magic Damage Per Tick: 50 / 70 / 90 (+ 6% AP) 」「 Maximum Magic Damage: 500 / 700 / 900 (+ 60% AP) 」

The ray's trajectory updates itself over the duration to face the cursor. Moving or reactivating Lifeform Disintegration Ray immediately ends its effects.

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References

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