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Vel'Koz

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Champion Background Strategy Skins & Trivia
Statistics Edit
Health 507.68 (+76) Attack damage 54.938 (+3.142)
Health regen. 5.42 (+0.55) Attack speed [*] 0.625 (+1.36%)
Mana 375.6 (+42) Armor 21.88 (+3.5)
Mana regen. 6 (+0.8) Magic res. 30 (+0)
Ranged 525 Mov. speed 340


Abilities

Organic Deconstruction
On-Target Cooldown: 0.5
Organic Deconstruction

Basic Attacks: Vel'Koz's basic attacks don't use projectiles.

Innate: Vel'Koz's abilities apply Organic Deconstruction Deconstruction to enemies every time they deal damage, stacking up to 3 times. Vel'Koz's basic attacks refresh Organic Deconstruction Deconstruction stacks' duration.

The 3rd stack consumes them all, dealing 33 - 169 (based on level) (+ 50% AP) bonus true damage.

Ability Details
Organic Deconstruction is a spell effect and a debuff that detonates upon reaching 3 stacks. The stacks' duration can be refreshed on-hit.


Plasma Fission
RANGE: 1050 / 1100
COST: 40 / 45 / 50 / 55 / 60 mana
COOLDOWN: 7
Plasma Fission

First Active: Vel'Koz fires an energy bolt in a line, stopping at the first enemy hit, dealing magic damage and Slow icon slows by 70% for a few seconds, decaying over the duration. After a 0.25-second delay, while the bolt is in the air, Vel'Koz can reactivate Plasma Fission.

  • Magic Damage: 80 / 120 / 160 / 200 / 240 (+ 60% AP)
  • Slow Duration: 1 / 1.4 / 1.8 / 2.2 / 2.6
Plasma Fission 2

Second Active: Vel'Koz splits the energy bolt in two, each of which fires in opposite directions perpendicular to the original bolt's trajectory and copies the original bolt's effects.

The initial bolt splits automatically upon reaching maximum range or hitting an enemy unit. Vel'Koz restores mana per target killed.

「 Mana Restored per Target Killed: 20 / 22.5 / 25 / 27.5 / 30 mana 」「 Maximum Mana Restored: 60 / 67.5 / 75 / 82.5 / 90 mana 」
Ability Details
Plasma Fission is a linear, colliding skill shot that splits into two additional linear, colliding skill shots upon detonation.

Additional Information:

  • An enemy cannot be hit by multiple bolts. If blocked by a spell shield, you still count as having been hit and cannot be hit again.
  • There is a short delay before the ability can be reactivated. While primarily to prevent accidental detonations, it adds a minimum distance traveled of approximately 500 units.
  • 1050 is the maximum distance the first bolt can travel, and 1100 is the maximum distance one of the second bolts can travel. Factoring in the split, Plasma Fission can hit targets up to 1521 units away.
  • the primary bolt fired will apply effects as a single target ability, thus healing you for 100% of your spellvamp, and applying a longer slow with rylais. The secondary bolts count as area of effect.


Void Rift
RANGE: 1050
COST: 50 / 55 / 60 / 65 / 70 Mana + 1 Charge
STATIC COOLDOWN: 1.5
Recharge Time: 19 / 18 / 17 / 16 / 15
Void Rift

Passive: Vel'Koz stores a charge of Void Rift periodically, up to a maximum of 2 stored at once.

Active: Vel'Koz opens a rift to the void that cuts through the ground in a line, dealing magic damage and leaving behind a trail. After 0.25-second delay, the entire trail detonates, dealing magic damage to enemies standing upon it.

  • Initial Magic Damage: 30 / 50 / 70 / 90 / 110 (+ 15% AP)
「 Detonation Magic Damage: 45 / 75 / 105 / 135 / 165 (+ 25% AP) 」「 Maximum Damage: 75 / 125 / 175 / 225 / 275 (+ 40% AP) 」
Ability Details
Void Rift is a linear, pass-through skill shot that leaves behind a trail. The trail detonates after a short delay, dealing damage as a linear area of effect.

Additional Information:

  • Both damage portions will apply Organic Deconstruction.png Organic Deconstruction stacks.
  • Void Rift utilizes a stock system.
  • It is not possible to have more than one Void Rift active at a time.
  • Vel'Koz can cast Void Rift while moving, but not while attacking.


Tectonic Disruption
RANGE: 850
COST: 50 / 55 / 60 / 65 / 70 mana
COOLDOWN: 16 / 15 / 14 / 13 / 12
Tectonic Disruption

Active: Vel'Koz hurls a disruptive anomaly at the target location, dealing magic damage and Stun icon suspending enemies hit for 0.75 seconds. Enemies close to Vel'Koz at the time of impact are also slightly Airborne icon knocked back.

  • Magic Damage: 70 / 100 / 130 / 160 / 190 (+ 30% AP)
Ability Details
Tectonic Disruption is a ground-targeted area of effect.

Additional Information:

  • Suspension is a sub-type of Stun, not a sub-type of Airborne. As such, it is affected by crowd control reduction and can be removed.
  • The direction of the knockback is relative to point of cast, not Vel'Koz's position at the time of impact.
  • The time required for Tectonic Disruption to land is continuous, roughly 0.5 seconds, meaning the travel time is not dependent on how far from Vel'Koz the spell is cast.


Lifeform Disintegration Ray
RANGE: 1550
COST: 100 mana
COOLDOWN: 120 / 100 / 80
Lifeform Disintegration Ray

Passive: Organic Deconstruction.png Deconstructing enemies marks them as Researched Researched from 7 seconds. Basic attacks and ability damage will refresh this duration.

Active: Vel'Koz channels for 2.5 seconds and projects an energy beam in a line. The ray's trajectory updates itself over the duration to face the cursor. Moving or reactivating Lifeform Disintegration Ray immediately ends its effects.

The ray deals magic damage in 0.25-second intervals to enemies caught in its wake, and Slow icon slows them by 20% for 1 second. Organic Deconstruction Deconstruction is applied every 0.7 seconds to enemies hit, up to 3 stacks. Researched Researched enemies take true damage instead.

「 Magic Damage Per Tick: 45 / 62.5 / 80 (+ 12.5% AP) 」「 Maximum Magic Damage: 450 / 625 / 800 (+ 125% AP) 」
Ability Details
Lifeform Disintegration is an linear area of effect whose trajectory can be updated over the duration.

Additional Information:

  • This ability is a Multihit (AoE DoT) ability. Spell Vamp is reduced to 33% and it applies a 20% slow from Rylai's.
  • Lifeform Disintegration Ray's trajectory does not update instantly should you move the cursor from one side of Vel'Koz to the other - it rotates gradually.
  • The damage dealt at each interval is not regular. The pattern for the damage appears to be X, X, 2X, repeat.


References

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