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Vel'Koz

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Champion Background Strategy Skins & Trivia
Statistics Edit
Health 507.68 (+76) Attack damage 54.938 (+3.142)
Health regen. 5.42 (+0.55) Attack speed [*] 0.625 (+1.36%)
Mana 325.6 (+45) Armor 21.88 (+3.5)
Mana regen. 6 (+0.8) Magic res. 30 (+0)
Ranged 525 Mov. speed 340

Abilities

  • Vel'KozSquare.png Vel'Koz's basic attacks do not utilize projectiles. As such, they will not be blocked by Wind Wall.png Wind Wall or Unbreakable.png Unbreakable.
Organic Deconstruction
Organic Deconstruction

Each of Vel'Koz's damaging abilities apply a stack of Organic Deconstruction Deconstruction to enemy units for 7 seconds, up to a maximum of 3 stacks. Upon reaching 3 stacks, they will detonate and deals 25 + (10 × Vel'Koz's level) true damage to the enemy unit.

Basic attacks will refresh the duration of the Organic Deconstruction Deconstruction stacks, but will not add additional stacks.

Ability Details
Organic Deconstruction is an spell effect and a debuff that detonates upon reaching 3 stacks. The stacks' duration can be refreshed on-hit.
Plasma Fission
RANGE: 1050
COST: 40 / 45 / 50 / 55 / 60 mana
COOLDOWN: 7

Plasma Fission
First Active: Vel'Koz fires an energy bolt that deals magic damage and Slow icon slows the first enemy hit by 70% for a few seconds. The slow decays over the duration. After a brief delay, Vel'Koz can activate Plasma Fission again.
Plasma Fission 2
Second Active: Vel'Koz splits the energy bolt in two, each in opposite directions perpendicular to the original bolt. Each of the secondary bolts deal magic damage and Slow icon slow the first enemies they hit, respectively.

  • Magic Damage: 80 / 120 / 160 / 200 / 240 (+ 60% AP)
  • Slow Duration: 1 / 1.25 / 1.5 / 1.75 / 2

The initial bolt will split automatically upon reaching maximum range or hitting an enemy unit.

Ability Details
Plasma Fission is a linear, colliding skill shot that splits into two additional linear, colliding skill shots upon detonation.

Additional Information:

  • An enemy cannot be hit by multiple bolts. If blocked by a spell shield, you still count as having been hit and cannot be hit again.
  • There is a short delay before the ability can be reactivated. While primarily to prevent accidental detonations, it adds a minimum distance travelled of approximately 500 units.
  • 1050 is the maximum distance that each bolt can travel. Factoring in the split, Plasma Fission can hit targets up to 1485 units away.
Void Rift
RANGE: 1050
COST: 50 / 55 / 60 / 65 / 70 Mana + 1 Charge
STATIC COOLDOWN: 1.5
Recharge Time: 19 / 18 / 17 / 16 / 15
Void Rift

Vel'Koz stores a charge of Void Rift every few seconds and can store up to 2 charges.

Active: Vel'Koz opens a rift to the void that cuts through the ground in a line, dealing magic damage and leaving behind a trail. After a 0.25 second delay, the entire trail detonates, dealing magic damage to enemies standing upon it.

  • Initial Magic Damage: 30 / 50 / 70 / 90 / 110 (+ 25% AP)
  • Detonation Magic Damage: 45 / 75 / 105 / 135 / 165 (+ 37.5% AP)
  • Maximum Damage: 75 / 125 / 175 / 225 / 275 (+ 62.5% AP)
Ability Details
Void Rift is a linear, pass-through skill shot that leaves behind a trail. The trail detonates after a short delay, dealing damage as a linear area of effect.

Additional Information:

  • Both damage portions will apply Organic Deconstruction.png Organic Deconstruction stacks.
  • Void Rift utilizes a stock system.
  • It is not possible to have more than one Void Rift active at a time.
  • Vel'Koz can cast Void Rift while moving, but not while attacking.
Tectonic Disruption
RANGE: 850
COST: 50 / 55 / 60 / 65 / 70 mana
COOLDOWN: 16 / 15 / 14 / 13 / 12
Tectonic Disruption

Active: Vel'Koz hurls an anomaly at the target location. When it lands, it collapses, dealing magic damage and Stun icon suspending enemies hit for 0.75 seconds. Enemies close to Vel'Koz at the time of impact are also slightly knocked back.

  • Magic Damage: 70 / 100 / 130 / 160 / 190 (+ 50% AP)
Ability Details
Tectonic Disruption is a ground-targeted area of effect.

Additional Information:

  • Suspension is a sub-type of Stun, not a sub-type of Airborne. As such, it is affected by crowd control reduction and can be removed.
  • The direction of the knockback is relative to point of cast, not Vel'Koz's position at the time of impact.
  • The time required for Tectonic Disruption to land is continuous, roughly 0.5 seconds, meaning the travel time is not dependent on how far from Vel'Koz the spell is cast.
Lifeform Disintegration Ray
RANGE: 1550
COST: 100 mana
COOLDOWN: 130 / 110 / 90
Lifeform Disintegration Ray

Active: Vel'Koz roots himself in place and unleashes a disintegrating energy beam forward in a line, damaging all enemies caught in its wake in 0.25 second intervals and Slow icon slowing them by 20% for 1 second.

  • Maximum Damage: 500 / 700 / 900 (+ 60% AP)

The ray's trajectory will update over the duration to face the cursor and will end after 2.5 seconds have elapsed, by being interrupted or if Vel'Koz recasts the ability.

Organic Deconstruction.png Organic Deconstruction can not be applied more frequently than once every 0.5 seconds.

Ability Details
Lifeform Disintegration is an linear area of effect whose trajectory can be updated over the duration.

Additional Information:

  • Lifeform Disintegration Ray's trajectory does not update instantly should you move the cursor from one side of Vel'Koz to the other - it rotates gradually.
  • The damage dealt at each interval is not regular. The pattern for the damage appears to be X, X, 2X, repeat.

References

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