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Vel'Koz

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Champion Background Strategy Skins & Trivia
Statistics Edit
Health 507.68 (+76) Attack damage 54.938 (+3.142)
Health regen. 5.42 (+0.55) Attack speed [*] 0.625 (+1.36%)
Mana 325.6 (+45) Armor 21.88 (+3.5)
Mana regen. 6 (+0.8) Magic res. 30 (+0)
Ranged 525 Mov. speed 340


Vel'Koz, the Eye of the Void is a ranged mage champion with strong crowd control, great range and immense damage. Operating best from the back lines, he fires off his abilities to keep his enemies at bay while he primes his devastating ultimate, dealing consistent true damage all the while.

Abilities

  • Vel'KozSquare.png Vel'Koz's basic attacks do not utilize projectiles. As such, they will not be blocked by Wind Wall.png Wind Wall or Unbreakable.png Unbreakable.
Organic Deconstruction
On-Target Cooldown: 0.5
Organic Deconstruction

Vel'Koz's abilities apply a stack of Organic Deconstruction Deconstruction to affected enemies every time they deal damage. At 3 stacks, they consume themselves to deal 「 25 + (10 × Vel'Koz's level) 」「 35 / 45 / 55 / 65 / 75 / 85 / 95 / 105 / 115 / 125 / 135 / 145 / 155 / 165 / 175 / 185 / 195 / 205 」 true damage to their target.

Basic attacks refresh the duration of Organic Deconstruction Deconstruction stacks on Vel'Koz's target.

Ability Details
Organic Deconstruction is an spell effect and a debuff that detonates upon reaching 3 stacks. The stacks' duration can be refreshed on-hit.
Plasma Fission
RANGE: 1050
COST: 40 / 45 / 50 / 55 / 60 mana
COOLDOWN: 7

Plasma Fission
First Active: Vel'Koz fires an energy bolt that deals magic damage to the first enemy hit and Slow icon slows them by 70% for a few seconds, decaying over a short duration. After a brief delay, while the bolt is in the air, Vel'Koz can activate Plasma Fission again.

  • Magic Damage: 80 / 120 / 160 / 200 / 240 (+ 60% AP)
  • Slow Duration: 1 / 1.25 / 1.5 / 1.75 / 2

Plasma Fission 2
Second Active: Vel'Koz splits the energy bolt in two, each of which fires in opposite directions perpendicular to the original bolt's trajectory and copies the primary bolt's effects.

The initial bolt splits automatically upon reaching maximum range or hitting an enemy unit.

Ability Details
Plasma Fission is a linear, colliding skill shot that splits into two additional linear, colliding skill shots upon detonation.

Additional Information:

  • An enemy cannot be hit by multiple bolts. If blocked by a spell shield, you still count as having been hit and cannot be hit again.
  • There is a short delay before the ability can be reactivated. While primarily to prevent accidental detonations, it adds a minimum distance traveled of approximately 500 units.
  • 1050 is the maximum distance that each bolt can travel. Factoring in the split, Plasma Fission can hit targets up to 1485 units away.
Void Rift
RANGE: 1050
COST: 50 / 55 / 60 / 65 / 70 Mana + 1 Charge
STATIC COOLDOWN: 1.5
Recharge Time: 19 / 18 / 17 / 16 / 15
Void Rift

Passive: Vel'Koz stores a charge of Void Rift periodically, up to a maximum of 2 stored at once.

Active: Vel'Koz opens a rift to the void that cuts through the ground in a line, dealing magic damage and leaving behind a trail. After 0.25-second delay, the entire trail detonates, dealing magic damage to enemies standing upon it.

  • Initial Magic Damage: 30 / 50 / 70 / 90 / 110 (+ 25% AP)
「 Detonation Magic Damage: 45 / 75 / 105 / 135 / 165 (+ 37.5% AP) 」「 Maximum Damage: 75 / 125 / 175 / 225 / 275 (+ 62.5% AP) 」
Ability Details
Void Rift is a linear, pass-through skill shot that leaves behind a trail. The trail detonates after a short delay, dealing damage as a linear area of effect.

Additional Information:

  • Both damage portions will apply Organic Deconstruction.png Organic Deconstruction stacks.
  • Void Rift utilizes a stock system.
  • It is not possible to have more than one Void Rift active at a time.
  • Vel'Koz can cast Void Rift while moving, but not while attacking.
Tectonic Disruption
RANGE: 850
COST: 50 / 55 / 60 / 65 / 70 mana
COOLDOWN: 16 / 15 / 14 / 13 / 12
Tectonic Disruption

Active: Vel'Koz hurls a disruptive anomaly at the target location, Stun icon suspending enemies hit for 0.75 seconds and dealing them magic damage. Enemies close to Vel'Koz at the time of impact are also slightly Airborne icon knocked back.

  • Magic Damage: 70 / 100 / 130 / 160 / 190 (+ 50% AP)
Ability Details
Tectonic Disruption is a ground-targeted area of effect.

Additional Information:

  • Suspension is a sub-type of Stun, not a sub-type of Airborne. As such, it is affected by crowd control reduction and can be removed.
  • The direction of the knockback is relative to point of cast, not Vel'Koz's position at the time of impact.
  • The time required for Tectonic Disruption to land is continuous, roughly 0.5 seconds, meaning the travel time is not dependent on how far from Vel'Koz the spell is cast.
Lifeform Disintegration Ray
RANGE: 1550
COST: 100 mana
COOLDOWN: 130 / 110 / 90
Lifeform Disintegration Ray

Active: Vel'Koz channels for up to 2.5 seconds and projects an energy beam in a line, dealing magic damage to enemies caught in its wake in 0.25-second intervals, applying Organic Deconstruction Deconstruction stacks every half-second and Slow icon slowing them by 20% for 1 second.

「 Magic Damage Per Tick: 50 / 70 / 90 (+ 6% AP) 」「 Maximum Magic Damage: 500 / 700 / 900 (+ 60% AP) 」

The ray's trajectory updates itself over the duration to face the cursor and can prematurely be concluded by reactivating Lifeform Disintegration Ray.

Ability Details
Lifeform Disintegration is an linear area of effect whose trajectory can be updated over the duration.

Additional Information:

  • Lifeform Disintegration Ray's trajectory does not update instantly should you move the cursor from one side of Vel'Koz to the other - it rotates gradually.
  • The damage dealt at each interval is not regular. The pattern for the damage appears to be X, X, 2X, repeat.


References

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