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Vel'Koz

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Champion Background Strategy Skins & Trivia
Vel'KozSquare Vel'Koz
the Eye of the Void
Cost: IP 6300 or RP 975
Primary: Mage Release date 2014-02-27
20
20
100
80
Statistics
Health 380 (+76) Attack damage 51.66 (+3.142)
Health regen. 4.5 (+0.55) Attack speed 0.625 (+1.36%)
Mana 250 (+45) Armor 16 (+3.5)
Mana regen. 7 (+0.6) Magic res. 30 (+0)
Range 525 (Ranged) Mov. speed 340
Vel'Koz, the Eye of the Void is a champion in League of Legends.[1]

Abilities

Organic Deconstruction
    Organic Deconstruction

    Vel'Koz's damaging abilities apply stacks of Deconstruction for 7 seconds, stacking up to 3 times. Upon reaching 3 stacks, the stacks detonate and the target suffers 25 + (10 × level) true damage. Basic attacks will refresh the duration, but will not add additional stacks.

    Ability Details
    Organic Deconstruction is a debuff that detonates upon reaching 3 stacks.
    Vel'Koz IVideo


    Plasma Fission
    • Range: 1050
    • Cooldown: 7
    • Cost: 40 / 45 / 50 / 55 / 60 mana
    Plasma Fission

    Active: Vel'Koz fires a bolt of energy that deals magic damage and slows the first enemy hit by 70% for a few seconds. The slow decays over the duration.

    • Magic Damage: 80 / 120 / 160 / 200 / 240 (+ 60% AP)
    • Slow Duration: 1 / 1.25 / 1.5 / 1.75 / 2

    Upon hitting an enemy, reaching maximum range or being reactivated, the bolt splits in two: each traveling in opposite directions perpendicular to the direction of cast. Each of the secondary bolts deal magic damage and slow the first enemies they hit, respectively.

    Ability Details
    Plasma Fission is a linear, colliding skill shot that splits into two additional linear, colliding skill shots upon detonation.

    Additional Information:

    • An enemy cannot be hit by multiple bolts. If blocked by a spell shield, you still count as having been hit and cannot be hit again.
    • There is a short delay before the ability can be reactivated. While primarily to prevent accidental detonations, it adds a minimum distance travelled of approximately 500 units.
    • 1050 is the maximum distance that each bolt can travel. Factoring in the split, Plasma Fission can hit targets up to 1485 units away.
    Vel'Koz QVideo


    Void Rift
    • Range: 1050
    • Static Cooldown: 1.5
    • Cost: 50 / 55 / 60 / 65 / 70 mana + 1 charge
    Void Rift

    Vel'Koz stores a charge of Void Rift every few seconds and can store up to 2 charges. The recharge time is affected by cooldown reduction.

    Active: Vel'Koz opens a rift to the void that cuts through the ground in a line, dealing magic damage and leaving behind a trail. After a 0.25 second delay, the entire trail detonates, dealing magic damage to enemies standing upon it.

    • Initial Magic Damage: 30 / 50 / 70 / 90 / 110 (+ 25% AP)
    • Detonation Magic Damage: 45 / 75 / 105 / 135 / 165 (+ 37.5% AP)
    • Maximum Damage: 75 / 125 / 175 / 225 / 275 (+ 62.5% AP)
    • Recharge Time: 19 / 18 / 17 / 16 / 15
    Ability Details
    Void Rift is a linear, pass-through skill shot that leaves behind a trail. The trail detonates after a short delay, dealing damage as a linear area of effect.

    Additional Information:

    • Void Rift utilizes a stock system.
    • It is not possible to have more than one Void Rift active at a time.
    • Vel'Koz can cast Void Rift while moving, but not while attacking.
    Vel'Koz WVideo


    Tectonic Disruption
    • Range: 850
    • Cooldown: 16 / 15 / 14 / 13 / 12
    • Cost: 50 / 55 / 60 / 65 / 70 mana
    Tectonic Disruption

    Active: Vel'Koz hurls an anomaly at the target location. When it lands, it collapses, dealing magic damage and suspending enemies hit for 0.75 seconds. Enemies close to Vel'Koz at the time of impact are also slightly knocked back.

    • Magic Damage: 70 / 100 / 130 / 160 / 190 (+ 50% AP)
    Ability Details
    Tectonic Disruption is a ground-targeted area of effect.

    Additional Information:

    • Suspension is a sub-type of Stun, not a sub-type of Airborne. As such, it is affected by crowd control reduction and can be removed.
    • The direction of the knockback is relative to point of cast, not Vel'Koz's position at the time of impact.
    Vel'Koz EVideo


    Lifeform Disintegration Ray
    • Range: 1575
    • Cooldown: 130 / 110 / 90
    • Cost: 100 mana
    Lifeform Disintegration Ray

    Active: Vel'Koz roots himself in place and unleashes a laser forward in a line, damaging all enemies caught in its wake at 0.25 second intervals and slowing them by 20% for 1 second. The ray's trajectory will update over the duration to face the cursor and will end after either 2.5 seconds have elapsed or Vel'Koz recasts the ability.

    Organic Deconstruction can not be applied more frequently than once every 0.5 seconds.

    • Magic Damage Per Interval: 50 / 70 / 90 (+ 6% AP)
    • Maximum Damage: 500 / 700 / 900 (+ 60% AP)
    Ability Details
    Lifeform Disintegration is an linear area of effect whose trajectory can be updated over the duration.

    Additional Information:

    • Lifeform Disintegration Ray's trajectory does not update instantly should you move the cursor from one side of Vel'Koz to the other - it rotates gradually.
    Vel'Koz RVideo


    Notes

    •  Vel'Koz's basic attacks do not utilize projectiles. As such, they will not be blocked by  Wind Wall.

    References

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