First Cast: Vi begins gathering energy into her gauntlet, increasing damage and dash range over 1.25 seconds. While in this state Vi cannot attack or use her other abilities, and her movement speed is slowed by 15%.
Second Cast: Vi dashes towards the cursor's location, dealing physical damage and applying Denting Blows to all enemies hit. Vi stops upon colliding with an enemy champion, knocking it back. Vault Breaker deals 75% damage to minions and monsters.
Passive: Every third attack on the same target deals additional physical damage equal to a percentage of the target's maximum health, reduces the target's armor by 20%, and grants Vi bonus attack speed for 4 seconds. Denting Blows deals a maximum of 300 damage against minions and monsters.
Bonus Physical Damage: 4 / 5.5 / 7 / 8.5 / 10% (+1% per 35 bonus AD)of target's max health
Unlike most forms of on-hit physical damage, Denting Blows' bonus damage does not apply life steal. This is a special case, perhaps to prevent abuse or for flavor. The triggering attack will still apply life steal.
Denting Blows' bonus damage does not affect structures.
Critical strikes do not interact with Denting Blows' bonus damage.
Unlike the similar ability Vayne'sSilver Bolts, attacking or using abilities on different targets will not remove Denting Blows' stacking debuff.
Denting Blows' attack speed buff will not stack with itself with repeated applications, nor will it stack from applying it on multiple targets in quick succession.
Cost: 60 Mana + 1 charge
Active: Causes Vi's next basic attack to deal increased physical damage, hitting all enemies in a cone behind the target. Vi gains a new charge of Excessive Force periodically (this reload time is reduced by cooldown reduction) and can hold up to 2 charges at once.