Vi can still move while channeling, but cannot use basic attacks or abilities and is slowed by 15%. At the end of the channel, Vault Breaker is automatically canceled.
Second Cast:Vidashes in the target direction, dealing physical damage to all enemies she passes through, increased by 33.3% against champions. Vi stops upon colliding with an enemy champion, knocking them back.
Although Vi cannot use her own abilities while charging, she can still use summoner spells.
If Vault Breaker is charged for at least 4 seconds, the channel will cancel and will go on full cooldown. Unlike similar channeled spells such as Varus'sPiercing Arrow, Vi is not refunded mana for cancelled attacks.
However, if the channel of Vault Breaker is interrupted in some way (such as with hard crowd control), Vault Breaker instead goes on a short 3 second cooldown and does refund half of the mana cost to Vi.
Non-champion enemies hit by the dash are pulled in towards Vi instead of being knocked away.
The initial casting period of the spell counts as a slow, so any form of slow reduction (such as the Swiftness mastery) can lessen the effect of the slow. However, Cleanse does not remove or reduce it.
Passive:Vi's basic attacks and Vault Breaker each apply a stack of Denting Blows to enemies they hit. At 3 stacks, the stacks consume themselves to deal bonus physical damage to her target, capped at 300 against minions and monsters, remove 20% of their armor for 4 seconds, and grant Vibonus attack speed for the duration.
Bonus Physical Damage: 4 / 5.5 / 7 / 8.5 / 10% (+ 1% per 35 bonus AD)of target's maximum health
Unlike most forms of on-hit physical damage, Denting Blows's bonus damage does not apply life steal. This is a special case, perhaps to prevent abuse or for flavor. The triggering attack will still apply life steal.
Denting Blows's bonus damage does not affect structures.