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Vi

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Champion Ability Details Background Strategy Skins & Trivia
Vi
the Piltover Enforcer
Cost: IP 6300 or RP 975
Melee, Fighter Release date 19 December 2012
80
50
30
50
Statistics
Health 440 (+85) Attack damage 51 (+3.5)
Health regen. 7.5 (+0.9) Attack speed 0.643 (+2.5%)
Mana 220 (+45) Armor 16 (+3.5)
Mana regen. 7.0 (+0.65) Magic res. 30 (+1.25)
Range 125 Mov. speed 350

Vi, the Piltover Enforcer is a champion in League of Legends.[1]

AbilitiesEdit

Blast Shield
    Blast Shield

    Innate: When Vi's activated abilities damage an enemy, she gains a shield equal to 10% of her maximum health for 3 seconds. Blast shield has a 18 / 13 / 8 second cooldown.

    Vault Breaker
    • Cooldown: 18 / 15.5 / 13 / 10.5 / 8
    • Cost: 50 / 60 / 70 / 80 / 90 mana
    Vault Breaker

    First Cast: Vi begins gathering energy into her gauntlet, increasing damage and dash range over 1.25 seconds. While in this state Vi cannot attack or use her other abilities, and her movement speed is slowed by 15%.

    Second Cast: Vi dashes forward, dealing physical damage and applying Denting Blows to all enemies hit. Vi stops upon colliding with an enemy champion, knocking it back. Vault Breaker deals 75% damage to minions and monsters.

    • Minimum Physical Damage: 50 / 80 / 110 / 140 / 170 (+70% bonus AD)
    • Maximum Physical Damage: 100 / 160 / 220 / 280 / 340 (+140% bonus AD)
    • Dash Range: 250 - 725
    • Maximum AoE Range: 900[2]
    Denting Blows
      Denting Blows

      Passive: Every 3rd attack on the same target deals additional physical damage equal to a percentage of the target's maximum health, reduces the target's armor by 20%, and grants Vi bonus attack speed for 4 seconds. Denting Blows deals a maximum of 300 damage against minions and monsters.

      • Bonus Physical Damage: 4 / 5.5 / 7 / 8.5 / 10% (+1% per 35 bonus AD) of target's max health
      • Attack Speed Bonus: 30 / 35 / 40 / 45 / 50%
      Excessive Force
      • Range: 600
      • Cooldown: 1
      • Cost: 60 mana + 1 charge
      Excessive Force

      Active: Causes Vi's next basic attack to deal increased physical damage, hitting all enemies in a cone behind the target. Vi gains a new charge of Excessive Force periodically (this reload time is reduced by cooldown reduction) and can hold up to 2 charges at once.

      • Total Physical Damage: 5 / 20 / 35 / 50 / 65 (+115% AD) (+70% AP)
      • Charge Reload Time: 14 / 12.5 / 11 / 9.5 / 8 seconds
      Assault and Battery
      • Range: 800[3]
      • Cooldown: 130 / 105 / 80
      • Cost: 100 / 125 / 150 mana
      Assault and Battery

      Active: Vi targets an enemy champion and chases it down. She performs an uppercut upon reaching it, dealing physical damage and knocking it up for 1.25 seconds.

      While charging, Vi is immune to crowd control and will knock aside enemies in her way, dealing 75% damage to them.

      • Physical Damage: 200 / 325 / 450 (+140% bonus AD)
      • Physical Damage to Secondary Targets: 150 / 262.5 / 375 (+105% bonus AD)

      ReferencesEdit

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