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Vi

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Champion Background Strategy Skins & Trivia
ViSquare Vi
the Piltover Enforcer
Cost: IP 6300 or RP 975
Primary: Fighter Secondary: Assassin Release date 2012-12-19
Attackpower.png 80
Defensepower.png 50
Abilitypower.png 30
Difficulty.png 50
Statistics Edit
Health 440 (+85) Attack damage 50 (+3.5)
Health regen. 7.5 (+0.9) Attack speed 0.644 (+2.5%)
Mana 220 (+45) Armor 20 (+3.5)
Mana regen. 7 (+0.65) Magic res. 30 (+1.25)
Range 125 (Melee) Mov. speed 350
Vi, the Piltover Enforcer is a champion in League of Legends [1].

Abilities

Blast Shield
static cooldown: 18 / 13 / 8
Blast Shield

When Vi's activated abilities damage an enemy, she gains a shield which absorbs damage equal to 10% of her maximum health for 3 seconds.

Ability Details
Blast Shield is a self-buff ability.

Additional Information:

  • Blast Shield does not activate when Denting Blows.png Denting Blows is triggered.
Vault Breaker
COST: 50 / 60 / 70 / 80 / 90 mana
COOLDOWN: 18 / 15.5 / 13 / 10.5 / 8
Vault Breaker

First Cast: Vi begins channeling, increasing the damage and range of Vault Breaker over 1.25 seconds. Vi can still move while channeling, but she cannot attack or use her other abilities, and her movement speed is slowed by 15%.

Second Cast: Vi dashes towards the cursor's location, dealing physical damage and applying Denting Blows.png Denting Blows to all enemies hit (75% damage against minions and monsters).

Vi stops upon colliding with an enemy champion, knocking it back.

  • Minimum Physical Damage: 50 / 75 / 100 / 125 / 150 (+ 80% bonus AD)
  • Maximum Physical Damage: 100 / 150 / 200 / 250 / 300 (+ 160% bonus AD)
  • Dash Range: 250 - 725
  • Maximum AoE Range: 900 [2]
Ability Details
Vault Breaker is a channeled linear dash.

Additional Information:

  • Although Vi cannot use her own abilities while charging, she can still use summoner spells and item actives.
  • If Vault Breaker is charged for at least 4 seconds, the channel will cancel and will go on full cooldown. Unlike similar channeled spells such as VarusSquare.png Varus's Piercing Arrow.png Piercing Arrow, Vi is not refunded mana for cancelled attacks.
    • However, if the channel of Vault Breaker is interrupted in some way (such as with hard crowd control), Vault Breaker instead goes on a short 3 second cooldown and does refund half of the mana cost to Vi.
  • Non-champion enemies hit by the dash are pulled in towards Vi instead of being knocked away.
  • The initial casting period of the spell counts as a slow, so any form of slow reduction (such as the Swiftness mastery) can lessen the effect of the slow.
Denting Blows
Denting Blows

Passive: Every third attack on the same target deals additional physical damage equal to a percentage of the target's maximum health (capped at 300 against minions and monsters), reduces the target's armor by 20%, and grants Vi bonus attack speed for 4 seconds.

  • Bonus Physical Damage: 4 / 5.5 / 7 / 8.5 / 10% (+ 1% per 35 bonus AD) of target's max health
  • Attack Speed Bonus: 30 / 35 / 40 / 45 / 50%
Ability Details
Denting Blows is an on-hit effect.
  • Does not apply spell effects.
  • The triggering attack will apply other on-hit effects and can critically strike as normal.
    • Unlike most forms of on-hit physical damage, Denting Blows' bonus damage does not apply life steal. This is a special case, perhaps to prevent abuse or for flavor. The triggering attack will still apply life steal.
    • Denting Blows' bonus damage does not affect structures.
    • Denting Blows will still apply if the attacks are Riposte.png parried or Aegis Protection.png blocked.
    • Denting Blows will not be applied if the attacks are Counter Strike.png dodged or miss.
    • Critical strikes do not interact with Denting Blows' bonus damage.
  • Banshee's Veil item.png Spell shields will not block the ability.

Additional Information:

  • Unlike the similar ability VayneSquare.png Vayne's Silver Bolts.png Silver Bolts, attacking or using abilities on different targets will not remove Denting Blows' stacking debuff.
  • Denting Blows' attack speed buff will not stack with itself with repeated applications, nor will it stack from applying it on multiple targets in quick succession.
Excessive Force
RANGE: 600
COST: 60 Mana + 1 charge
COOLDOWN: 1
Excessive Force

Passive: Vi stores a charge of Excessive Force every few seconds, up to a maximum of 2 stored at once. This reload time is affected by cooldown reduction.

  • Charge Reload Time: 14 / 12.5 / 11 / 9.5 / 8

Active: Vi gains 50 bonus attack range (175 total range), and causes her next basic attack to deal bonus physical damage and to hit all enemies in a cone behind the target.

  • Total Physical Damage: 5 / 20 / 35 / 50 / 65 (+ 115% AD) (+ 70% AP)
Ability Details
Excessive Force is a conic area of effect on-hit effect.
  • The area of effect component applies spell effects as an area of effect ability.
  • The on-hit component does not apply spell effects.
  • The triggering attack will apply other on-hit effects and can critically strike as normal.
    • As with most on-hit physical damage, the bonus damage from Excessive Force will apply life steal.
    • Critical strikes will not interact with Excessive Force's bonus damage.
    • Excessive Force's bonus damage will affect structures only if they are the main target - the area of effect component has no effect on them.
    • Excessive Force's damage will be mitigated if the attack is Counter Strike.png dodged, Riposte.png parried or Aegis Protection.png blocked or if Vi is blinded.
  • Banshee's Veil item.png Spell shields will block both the on-hit effect and the area damage component.

Additional Information:

  • Excessive Force has no cast time and does not interrupt Vi's previous orders.
  • Excessive Force resets Vi's attack timer on cast.
  • Excessive Force will only apply one stack of Denting Blows.png Denting Blows to the main target. It will not apply any to targets hit by the area of effect damage.
Assault and Battery
RANGE: 800 [3]
COST: 100 / 125 / 150 mana
COOLDOWN: 150 / 115 / 80
Assault and Battery

Active: Vi targets an enemy champion and chases it down. She performs an uppercut upon reaching it, dealing physical damage and knocking it up for 1.25 seconds.

  • Physical Damage: 200 / 325 / 450 (+ 140% bonus AD)

While charging, Vi is immune to crowd control and will knock aside enemies in her way, dealing 75% damage to them.

  • Physical Damage to Secondary Targets: 150 / 243.75 / 337.5 (+105% bonus AD)
Ability Details
Assault and Battery is a single targeted dash.

References

Start a Discussion Discussions about Vi

  • Vi + Black Cleaver

    9 messages
    • Vi's a lot like J4 in that you really only want armor pen early, and then all your damage comes from your W and your base values, so that ea...
    • Just wanted to say I just tested this information and it is false. If it was a bug, it has been fixed. The shockwave from E does apply BC, as g...
  • Vi = Girl Captain Falcon?

    8 messages
    • Yeah. Vi is a female, steampunk Terry Bogard. Q: http://www.fightersgeneration.com/np7/char/gifs/terry/attacks/terry-xi-burnknuckle2.gi...
    • because she cant just be a female character that punches things, she has to be a copy of a male character

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