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Vi

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Champion Background Strategy Skins & Trivia
Statistics Edit
Health 582.8 (+85) Attack damage 55.88 (+3.5)
Health regen. 9.01 (+0.9) Attack speed [*] 0.644 (+2.5%)
Mana 295.6 (+45) Armor 25.88 (+3.5)
Mana regen. 8.09 (+0.65) Magic res. 32.1 (+1.25)
Melee 125 Mov. speed 345


Abilities

Blast Shield
static cooldown: 18 / 13 / 8
Blast Shield

When Vi damages an enemy with an ability, she shields herself for 10% of her maximum health for up to 3 seconds.

Ability Details
Blast Shield is a self-buff ability.

Additional Information:

  • Blast Shield does not activate when Denting Blows.png Denting Blows is triggered.


Vault Breaker
RANGE: 250 / 725
COST: 50 / 60 / 70 / 80 / 90 mana
COOLDOWN: 18 / 15.5 / 13 / 10.5 / 8
Vault Breaker

First Cast: Vi channels for up to 4 seconds, increasing Vault Breaker's damage and range over 1.25 seconds.

「 Minimum Physical Damage: 40 / 60 / 80 / 100 / 120 (+ 60% bonus AD) 」「 Maximum Physical Damage: 80 / 120 / 160 / 200 / 240 (+ 120% bonus AD) 」

Vi can still move while channeling, but cannot use basic attacks or abilities and is Slow icon slowed by 15%. At the end of the channel, Vault Breaker is automatically canceled.

Second Cast: Vi dashes in the target direction, dealing physical damage to all enemies she passes through, increased by 33.3% against champions. Vi stops upon colliding with an enemy champion, Airborne icon knocking them back.

「 Minimum Champion Damage: 50 / 75 / 100 / 125 / 150 (+ 80% bonus AD) 」「 Maximum Champion Damage: 100 / 150 / 200 / 250 / 300 (+ 160% bonus AD) 」
Ability Details
Vault Breaker is a channeled linear dash.

Additional Information:

  • Although Vi cannot use her own abilities while charging, she can still use summoner spells.
  • If Vault Breaker is charged for at least 4 seconds, the channel will cancel and will go on full cooldown. Unlike similar channeled spells such as VarusSquare.png Varus's Piercing Arrow.png Piercing Arrow, Vi is not refunded mana for cancelled attacks.
    • However, if the channel of Vault Breaker is interrupted in some way (such as with hard crowd control), Vault Breaker instead goes on a short 3 second cooldown and does refund half of the mana cost to Vi.
  • Non-champion enemies hit by the dash are pulled in towards Vi instead of being knocked away.
  • The initial casting period of the spell counts as a slow, so any form of slow reduction (such as the Swiftness mastery) can lessen the effect of the slow. However, Cleanse.png Cleanse does not remove or reduce it.


Denting Blows
Denting Blows

Passive: Vi's basic attacks and Vault Breaker.png Vault Breaker each apply a stack of Denting Blows to enemies they hit. At 3 stacks, the stacks consume themselves to deal bonus physical damage to her target, capped at 300 against minions and monsters, remove 20% of their armor for 4 seconds, and grant Vi bonus attack speed for the duration.

  • Bonus Physical Damage: 4 / 5.5 / 7 / 8.5 / 10% (+ 1% per 35 bonus AD) of target's maximum health
  • Bonus Attack Speed: 30 / 35 / 40 / 45 / 50%
Ability Details
Denting Blows is an on-hit effect.
  • Does not apply spell effects.
  • The triggering attack will apply other on-hit effects and can critically strike as normal.
    • Unlike most forms of on-hit physical damage, Denting Blows's bonus damage does not apply life steal. This is a special case, perhaps to prevent abuse or for flavor. The triggering attack will still apply life steal.
    • Denting Blows's bonus damage does not affect structures.
    • Denting Blows will still apply if the attacks are Riposte.png parried or Aegis Protection.png blocked.
    • Denting Blows will not be applied if the attacks are Counter Strike.png dodged or miss.
    • Critical strikes do not interact with Denting Blows's bonus damage.
  • Banshee's Veil item.png Spell shields will not block the ability.

Additional Information:

  • Unlike the similar ability VayneSquare.png Vayne's Silver Bolts.png Silver Bolts, attacking or using abilities on different targets will not remove Denting Blows' stacking debuff.
  • Denting Blows' attack speed buff will not stack with itself with repeated applications, nor will it stack from applying it on multiple targets in quick succession.


Excessive Force
RANGE: 175
COST: 60 Mana + 1 charge
COOLDOWN: 1
Recharge Time: 14 / 12.5 / 11 / 9.5 / 8

Excessive Force
Passive: Vi stores a charge of Excessive Force periodically, up to a maximum of 2 stored at once.

Excessive Force 2
Active: Vi's next basic attack gains range and deals bonus physical damage, which also hits all enemies in a cone behind the target.

  • Bonus Physical Damage: 5 / 20 / 35 / 50 / 65 (+ 15% AD) (+ 70% AP)
Ability Details
Excessive Force is a conic area of effect on-hit effect.
  • The area of effect component applies spell effects as an area of effect ability.
  • The on-hit component does not apply spell effects.
  • The triggering attack will apply other on-hit effects and can critically strike as normal.
    • As with most on-hit physical damage, the bonus damage from Excessive Force will apply life steal.
    • Critical strikes will not interact with Excessive Force's bonus damage.
    • Excessive Force's bonus damage will affect structures only if they are the main target - the area of effect component has no effect on them.
    • Excessive Force's damage will be mitigated if the attack is Counter Strike.png dodged, Riposte.png parried or Aegis Protection.png blocked or if Vi is blinded.
  • Banshee's Veil item.png Spell shields will block both the on-hit effect and the area damage component.

Additional Information:

  • Excessive Force has no cast time and does not interrupt Vi's previous orders.
  • Excessive Force resets Vi's attack timer on cast.
  • Excessive Force will only apply one stack of Denting Blows.png Denting Blows to the main target. It will not apply any to targets hit by the area of effect damage.


Assault and Battery
RANGE: 800
COST: 100 / 125 / 150 mana
COOLDOWN: 150 / 115 / 80
Assault and Battery

Active: Vi dashes to the target enemy champion, Airborne icon knocking them up for 1.25 seconds upon arrival and dealing them physical damage.

「 Physical Damage: 150 / 300 / 450 (+ 140% bonus AD) 」「 Secondary Physical Damage: 117.5 / 243.75 / 337.5 (+ 105% bonus AD) 」

While charging, Vi is immune to crowd control and Airborne icon knocks aside enemies in her way, dealing 75% damage to them.

Ability Details
Assault and Battery is a single targeted dash.


References

Start a Discussion Discussions about Vi

  • Vi = Girl Captain Falcon?

    9 messages
    • because she cant just be a female character that punches things, she has to be a copy of a male character
    • Cronocke wrote:Yeah. Vi is a female, steampunk Terry Bogard....
  • Vi + Black Cleaver

    9 messages
    • Vi's a lot like J4 in that you really only want armor pen early, and then all your damage comes from your W and your base values, so that ea...
    • Just wanted to say I just tested this information and it is false. If it was a bug, it has been fixed. The shockwave from E does apply BC, as g...

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