Innate: When Vi's activated abilities damage an enemy, she gains a shield equal to 10% of her maximum health for 3 seconds. Blast shield has a 18 / 13 / 8 second cooldown.
Vault Breaker
Cooldown: 18 / 15.5 / 13 / 10.5 / 8
Cost: 50 / 60 / 70 / 80 / 90 mana
First Cast: Vi begins gathering energy into her gauntlet, increasing damage and dash range over 1.25 seconds. While in this state Vi cannot attack or use her other abilities, and her movement speed is slowed by 15%.
Second Cast: Vi dashes forward, dealing physical damage and applying Denting Blows to all enemies hit. Vi stops upon colliding with an enemy champion, knocking it back. Vault Breaker deals 75% damage to minions and monsters.
Passive: Every 3rd attack on the same target deals additional physical damage equal to a percentage of the target's maximum health, reduces the target's armor by 20%, and grants Vi bonus attack speed for 4 seconds. Denting Blows deals a maximum of 300 damage against minions and monsters.
Bonus Physical Damage: 4 / 5.5 / 7 / 8.5 / 10% (+1% per 35 bonus AD)of target's max health
Attack Speed Bonus: 30 / 35 / 40 / 45 / 50%
Excessive Force
Range: 600
Cooldown: 1
Cost: 60 mana + 1 charge
Active: Causes Vi's next basic attack to deal increased physical damage, hitting all enemies in a cone behind the target. Vi gains a new charge of Excessive Force periodically (this reload time is reduced by cooldown reduction) and can hold up to 2 charges at once.
Active: Vi targets an enemy champion and chases it down. She performs an uppercut upon reaching it, dealing physical damage and knocking it up for 1.25 seconds.
While charging, Vi is immune to crowd control and will knock aside enemies in her way, dealing 75% damage to them.