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Champion Background Strategy Skins & Trivia
Statistics Edit
Health 582.8 +85 Attack damage 55.88 +3.5
Health regen. 9.01 +0.9 Attack speed [*] 0.644  (+ 0 +2.5%)
Mana 295.6 +45 Armor 25.88 +3.5
Mana regen. 8.09 +0.65 Magic resist. 32.1 +1.25
Melee 125 Move. speed 345


v e
Blast Shield
static cooldown: 16 - 8 (based on level)
Blast Shield

When Vi damages an enemy with an ability, she shields herself for 10% of her maximum health for up to 3 seconds.

Ability Details
Blast Shield is a self-targeted buff.

Additional Information:

  • Blast Shield does not activate when Denting Blows.png Denting Blows is triggered.

v e
Vault Breaker
RANGE: 250 / 725
SPEED: 1250 / 1400
COST: 50 / 60 / 70 / 80 / 90 mana
COOLDOWN: 16 / 14 / 12 / 10 / 8
Vault Breaker

First Cast: Vi channels for up to 4 seconds, increasing Vault Breaker's range, speed and damage over 1.25 seconds.

「 Minimum Physical Damage: 40 / 60 / 80 / 100 / 120 (+ 60% bonus AD) 」「 Maximum Physical Damage: 80 / 120 / 160 / 200 / 240 (+ 120% bonus AD) 」

Vi can still move while channeling, but cannot use basic attacks or abilities and is Slow icon slowed by 15%. At the end of the channel, Vault Breaker is automatically canceled.

Second Cast: Vi dashes in the target direction, dealing physical damage to all enemies she passes through, increased by 33.3% against champions. Vi stops upon colliding with an enemy champion, Airborne icon knocking them back, and all other enemies hit are instead Airborne icon pulled towards her.

「 Minimum Champion Damage: 50 / 75 / 100 / 125 / 150 (+ 80% bonus AD) 」「 Maximum Champion Damage: 100 / 150 / 200 / 250 / 300 (+ 160% bonus AD) 」
Ability Details
Vault Breaker is a channeled linear dash.

Additional Information:

  • Although Vi cannot use her own abilities while charging, she can still use summoner spells.
  • If Vault Breaker is charged for at least 4 seconds, the channel will cancel and will go on full cooldown. Unlike similar channeled spells such as Varus Varus' Piercing Arrow.png Piercing Arrow, Vi is not refunded mana for cancelled attacks.
    • However, if the channel of Vault Breaker is interrupted in some way (such as with hard crowd control), Vault Breaker instead goes on a short 3 second cooldown and does refund half of the mana cost to Vi.
  • The initial casting period of the spell counts as a slow, so any form of slow reduction (such as the Swiftness mastery) can lessen the effect of the slow. However, Cleanse.png Cleanse does not remove or reduce it.

v e
Denting Blows
Denting Blows

Passive: Vi's basic attacks and Vault Breaker.png Vault Breaker each apply a stack of Denting Blows to enemies they hit.

At 3 stacks, the stacks consume themselves to deal bonus physical damage to her target, capped at 300 against non-champions.

  • Bonus Physical Damage: 4 / 5.5 / 7 / 8.5 / 10%「 (+ 1% per 35 bonus AD) 」「 (+ 2.86% per 100 bonus AD) 」of target's maximum health

For the next 4 seconds, Vi Denting Blows Buff reduces 20% of their armor and gains bonus attack speed.

  • Bonus Attack Speed: 30 / 35 / 40 / 45 / 50%
Ability Details
Denting Blows is an on-hit effect.
  • Does not apply spell effects.
  • The triggering attack will apply other on-hit effects and can critically strike as normal.
    • Unlike most forms of on-hit physical damage, Denting Blows's bonus damage does not apply life steal. This is a special case, perhaps to prevent abuse or for flavor. The triggering attack will still apply life steal.
    • Denting Blows's bonus damage does not affect structures.
    • Denting Blows will still apply if the attacks are Riposte.png parried or Aegis Protection.png blocked.
    • Denting Blows will not be applied if the attacks are Counter Strike.png dodged or miss.
    • Critical strikes do not interact with Denting Blows's bonus damage.
  • Banshee's Veil item.png Spell shields will not block the ability.

Additional Information:

  • Unlike the similar ability Vayne Vayne's Silver Bolts.png Silver Bolts, attacking or using abilities on different targets will not remove Denting Blows' stacking debuff.
  • Denting Blows' attack speed buff will not stack with itself with repeated applications, nor will it stack from applying it on multiple targets in quick succession.

v e
Excessive Force
RANGE: 600 / 175 / 50
COST: 40 / 45 / 50 / 55 / 60 Mana + 1 charge
Recharge Time: 14 / 12.5 / 11 / 9.5 / 8

Excessive Force
Passive: Vi stores a charge of Excessive Force periodically, up to a maximum of 2 stored at once. Upon first level up, Vi immediately gains two charges of Excessive Force.

Excessive Force 2
Active: Vi's next basic attack gains bonus range and deals physical damage, which also hits all enemies in a cone behind the target.

  • Physical Damage: 10 / 30 / 50 / 70 / 90 (+ 115% AD) (+ 70% AP)

Excessive Force resets Vi's autoattack timer.

Ability Details
Excessive Force is a conic area of effect on-hit effect.
  • The area of effect component applies spell effects as an area of effect ability.
  • The on-hit component does not apply spell effects.
  • The triggering attack will apply other on-hit effects and can critically strike as normal.
    • As with most on-hit physical damage, the bonus damage from Excessive Force will apply life steal.
    • Critical strikes will not interact with Excessive Force's bonus damage.
    • Excessive Force's bonus damage will affect structures only if they are the main target - the area of effect component has no effect on them.
    • Excessive Force's damage will be mitigated if the attack is Counter Strike.png dodged, Riposte.png parried or Aegis Protection.png blocked or if Vi is blinded.
  • Banshee's Veil item.png Spell shields will block both the on-hit effect and the area damage component.

Additional Information:

  • Excessive Force has no cast time and does not interrupt Vi's previous orders.
  • Excessive Force resets Vi's attack timer on cast.
  • Excessive Force will only apply one stack of Denting Blows.png Denting Blows to the main target. It will not apply any to targets hit by the area of effect damage.

v e
Assault and Battery
RANGE: 800
COST: 100 / 125 / 150 mana
COOLDOWN: 150 / 115 / 80
Assault and Battery

Active: Vi dashes to the target enemy champion, Airborne icon knocking them up for 1.25 seconds upon arrival and dealing them physical damage.

「 Physical Damage: 150 / 300 / 450 (+ 140% bonus AD) 」「 Secondary Physical Damage: 117.5 / 243.75 / 337.5 (+ 105% bonus AD) 」

While charging, Vi is immune to crowd control and Airborne icon knocks aside enemies in her way, dealing 75% damage to them.

Ability Details
Assault and Battery is a single targeted dash.


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