Blast Shield
STATIC COOLDOWN: 16 - 8 (based on level)
Blast Shield

Innate: Hitting an enemy with an ability grants Vi a 10% maximum health shield for up to 3 seconds.

Ability Details
Blast Shield is a self-targeted buff.

Additional Information:

Triggering Denting Blows.png Denting Blows will not activate Blast Shield.


Vault Breaker
TARGET RANGE: 250 - 725 (based on channel time)
SPEED: 1250 - 1400 (based on channel time)
COST: 50 / 60 / 70 / 80 / 90 Mana
COOLDOWN: 16 / 14 / 12 / 10 / 8
Vault Breaker

First Cast: Vi channels for up to 4 seconds, increasing Vault Breaker's range, speed, and damage over 1.25 seconds. Vi can still move while channeling but is Disarm iconSilence icon pacified and Slow icon slowed by 15%.

Vault Breaker is automatically canceled when the channel ends.

Second Cast: Vi dashes in the target direction, dealing physical damage to all enemies she passes through, increased by 0% - 100% (based on channel time). The total damage is increased by 33.3% against champions.

Minimum Physical Damage:
40 / 60 / 80 / 100 / 120 (+ 60% bonus AD)
Maximum Physical Damage:
80 / 120 / 160 / 200 / 240 (+ 120% bonus AD)
Minimum Champion Damage:
50 / 75 / 100 / 125 / 150 (+ 80% bonus AD)
Maximum Champion Damage:
100 / 150 / 200 / 250 / 300 (+ 160% bonus AD)

Vi stops upon colliding with an enemy champion, Airborne icon knocking them back while other units are instead Airborne icon pulled towards her.

Ability Details
Vault Breaker is a direction-targeted dash with a direction-targeted area of effect component.

Additional Information:

  • Despite being Disarm iconSilence icon pacified, Vi can still Flash.png Flash (and cast all other summoner spells except Teleport.png Teleport) during Vault Breaker's channel.
  • Vault Breaker will go on a reduced cooldown and refund Vi 50% the mana cost if the channel is interrupted (does not apply when reaching full duration)
  • Vi can reduce Vault Breaker's Slow icon slow with Swiftness mastery 2016.png Swiftness but cannot remove/reduce it with Cleanse.png Cleanse.


Denting Blows
Denting Blows

Passive: Vi's basic attacks and Vault Breaker.png Vault Breaker apply Denting Blows to enemies hit, stacking up to 3 times. At 3 Denting Blows consumes them all to deal bonus physical damage, capped at 300 against non-champions.

Bonus Physical Damage:
4 / 5.5 / 7 / 8.5 / 10% (+「 1% per 35 」「 2.86% per 100 」bonus AD) of target's maximum health
Denting Blows 2

For the next 4 seconds, Vi gains bonus attack speed and the target has 20% reduced armor.

Bonus Attack Speed:
30 / 35 / 40 / 45 / 50%
Ability Details
Denting Blows is an on-hit effect.

Additional Information:

  • Denting Blows stacks will not reset when Vi switches targets.
  • Denting Blows' bonus attack speed will not stack with itself when Vi gains Denting Blows' bonuses from the same target repeatedly or from multiple enemies in quick succession.


Excessive Force
EFFECT RADIUS: 600
COST: 40 / 45 / 50 / 55 / 60 Mana + 1 charge
COOLDOWN: 1
Recharge Time: 14 / 12.5 / 11 / 9.5 / 8
Excessive Force

Passive: Vi stores an Excessive Force charge periodically, up to 2 at once, and gains the maximum amount at rank 1.

Excessive Force 2

Active: Vi's next basic attack has 175 range and deals physical damage to all enemies in a cone in front of her.

Physical Damage:
10 / 30 / 50 / 70 / 90 (+ 115% AD) (+ 70% AP)

Excessive Force resets Vi's basic attack timer.

Ability Details
Excessive Force is an on-hit effect with a conic area of effect component.

Additional Information:

  • Excessive Force has no cast time and does not interrupt Vi's previous orders.
  • Denting Blows.png Denting Blows will only apply a stack on Excessive Force's primary target (does not interact with the cone's damage)


Assault and Battery
TARGET RANGE: 800
COST: 100 / 125 / 150 Mana
COOLDOWN: 130 / 100 / 70
Assault and Battery

Active: Vi dashes unstoppable to the target enemy champion, upon arrival deals physical damage and Airborne icon knocks them up for 1.25 seconds. Enemies along the way are Airborne icon knocked aside and dealt 75% damage.

Physical Damage:
150 / 300 / 450 (+ 140% bonus AD)
Secondary Physical Damage:
117.5 / 243.75 / 337.5 (+ 105% bonus AD)
Ability Details
Assault and Battery is a unit-targeted dash.


References