First Cast:Vicharges for up to 4 seconds to increase Vault Breaker's range, speed, and damage over 1.25 seconds. While charging, Vi is pacified and slowed by 15%.
Vault Breaker is automatically canceled when the charge ends.
Second Cast:Vidashes in the target direction, dealing physical damage to all enemies she passes through, increased by 0% - 100% (based on channel time). The total damage is reduced by 25% against non-champions.
Passive:Vi'sbasic attacks and Vault Breaker apply Denting Blows to enemies hit, stacking up to 3 times. At 3 Denting Blows, Vi consumes them to deal bonus physical damage. (Capped at 300 against non-champions)
Bonus Physical Damage:
4 / 5.5 / 7 / 8.5 / 10% (+「 1% per 35 」「 2.86% per 100 」bonus AD) of target's maximum health
For the next 4 seconds, Vi gains bonus attack speed and the target has 20% reduced armor.
Bonus Attack Speed:
30 / 35 / 40 / 45 / 50%
Denting Blows stacks will not reset when Vi switches targets.
Denting Blows' bonus attack speed will not stack with itself when Vi gains Denting Blows' bonuses from the same target repeatedly or from multiple enemies in quick succession.
Passive:Vi periodically stores up to 2 Excessive Force charges.
Active:Vi's next basic attack gains 50 bonus range and deals physical damage to all enemies in a cone in front of her.
10 / 30 / 50 / 70 / 90 (+ 115% AD)(+ 70% AP)
Excessive Force resets Vi's basic attack timer.
Excessive Force has no cast time and does not interrupt Vi's previous orders.
Denting Blows will only apply a stack on Excessive Force's primary target (does not interact with the cone's damage)
The enhanced attack applies other on-hit effects, can critically strike as normal (the bonus damage cannot) apply life steal, and affect structures if they are the primary target (the cone's damage does not affect them)