|Champion||Background||Strategy||Skins & Trivia|
Early in life, Viktor discovered his passion for science and invention, particularly in the field of mechanical automation. He attended Zaun's prestigious College of Techmaturgy and led the team that constructed Blitzcrank, a scientific breakthrough that he expected to vault him to the top of his profession. Unfortunately his triumph was usurped by Professor Stanwick, who stole credit for developing Blitzcrank's sentience and later used Viktor's research to revive Urgot. Viktor's appeals for justice fell on deaf ears, and he sank into a deep depression. He withdrew from the College and barricaded himself in his private laboratory, cutting all human ties. There, in secret, he conceived a project for which nobody else could claim credit. Desiring both to revolutionize his field and to eliminate the jealous human emotions which festered inside him, he engineered parts to replace and improve his own body.
When Viktor re-emerged, almost no trace of the original man remained. Not only had he supplanted the majority of his anatomy, but his personality had changed. His previous hope to better society was replaced by an obsession with what he called "the glorious evolution". He saw himself as the patron and pioneer of Valoran's future, a future in which man would renounce his flesh in favor of superior hextech augmentations. Though Viktor's initial appeals were met with heavy skepticism, scientists were confounded by the sophistication of his machinery. By integrating his mind with techmaturgical devices, he had been able to drastically accelerate the progress of his research. His transformation had stripped him of what he perceived as his emotional weaknesses, but there was some lingering residue of resentment against the Professor. Viktor joined the League of Legends to pit his inventions against the greatest opponents Valoran could offer, and to correct any weaknesses or inefficiencies that remained.
"In one's hand, techmaturgy is a tool. As one's hand, it is liberation."
- Upon selection
- "Join the glorious evolution."
- "Inferior constructs."
- "They are obsolete."
- "Relinquish the flesh."
- "Destroy... then improve!"
- "Their bodies are frail."
- "Adapt or be removed."
- "I am the first of many."
- "Metal is perfection."
- "With utmost efficiency."
- "Analyzing approach."
- "Embrace progress."
- "Pave the way."
- "Function over form."
- "All will soon change."
- "Submit to my designs."
- "Steel can fix all your flaws. (laughs)"
- "My opponents need to be upgraded."
Viktor begins to speak out loud, but is distracted by his third arm.
- "The key to the, uhh... huh? That is the, uhh... what? Urgh! Keep your hand to yourself!"
- "Listen close- urgh, I have important- urgh! This is why we can't go to nice places!"
- Viktor laughs.
- Viktor laughs.
- Viktor laughs.
- Viktor laughs.
- Upon using Chaos Storm
- "True power!"
Discovery in Patch Files
Viktor was discovered ahead of his announcement by examination of data in the "Ahri" patch. This discovery included full stats, models, and backstory.
Champion Sneak Peek - Viktor, the Machine Herald
By Average Gatsby 
If you've ever perused a book on ethics, you know that it's important to give credit where credit is due. This happens to be especially important when mad scientists are involved. Hypothetically, if you were to construct a Great Steam Golem only to find that some other scientific type had claimed your creation as his own, it might cause you to come a bit more unhinged.
Meet Viktor, the Machine Herald. Not only is he the scientist who invented Blitzcrank, but he also had his creation usurped by his fiendish professor. Now, people cope with grief in different ways. Some people cry, some people binge, and some people start replacing their body parts with robotic limbs. I guess we'll leave it up to you to decide how you think Viktor deals with his problems.
Viktor, the Machine Herald Revealed
By Average Gatsby 
Viktor is a ranged mage with a mix of single target spells, area-of-effect crowd control, vector-targeting, and re-positional damage. This versatility is further augmented by his unique passive: a permanent with different upgrade paths providing Viktor with both increased stats and bonus effects on one of his abilities. This high-skill cap mage is the perfect choice for those who wish to gain the advantage via their strategic decision making.
- Evolving Technology
Viktor starts with athat provides him with stats and can be upgraded in the store to augment one of his abilities. can only be upgraded once, and cannot be sold back to the store.
- Power Transfer
Viktor blasts an enemy unit dealing magic damage, returning a portion of the damage dealt as a shield.
- Ability Augment: Increases Viktor's Movement Speed by 30% for 3 seconds.
- Gravity Field
- Ability Augment: Gravity Field has an additional 30% cast range.
- Death Ray
Viktor uses his robotic arm to fire a chaos beam that cuts across the field in a line, dealing damage to any opponents struck in its path.
- Ability Augment: Death Ray sets fire to enemies, dealing 30% additional magic damage over 4 seconds.
- Chaos Storm
Viktor conjures a singularity on the field which deals magic damage and briefly silences enemies. The singularity then does magic damage to all nearby enemies every second. Viktor can redirect the singularity.
Viktor, gameplay design by Solcrushed 
So, why Viktor? Seems pretty clear, right? He’s not League’s most popular champion, and his unique tools aren’t great. But before we started tinkering, we set out some clear problem areas and goals for the update. Here’s what we ended up with.
First, we wanted to update Viktor so he fundamentally achieved his design fantasy of an evolving and customizable creator. Old Viktor frankly failed at this fantasy: he had one solid upgrade path, two crappy ones, and could only augment himself once through the course of the game. We wanted to recreate the creator’s creative side, and decided to take him back to the drawing board for a fundamental update to his augment system.
So where did we start? Well, instead of just making each augment equally viable, we decided to overhaul the entire system and allow Viktor players to augment each of his basic abilities through the course of the game. There’s no level gate – only gold, so while you could theoretically augment all of his abilities before buying a single item, it’s down to the player to decide when, how and even if they’ll spend their hard-earned gold on augments.
And what about those augments? Well, first off, each upgrade gives flat AP and mana, so they most definitely improve the big metal man. Secondly, the ability improvements aren’t all “ermagerd ma ferce ers meltin” powerful - but that’s not the point. They’re situational, so you can tailor your abilities to press your advantages or relieve your team’s weaknesses as the game ebbs and flows. Essentially, you can customize your Viktor when and how you see fit.
Our second goal with the update was to create a better sense of flow between Viktor’s abilities. Old Viktor’s abilities made very little sense when used in conjunction with each other. Siphon Power, for instance, had the shortest range and gave Viktor a speed boost and shield, letting him... run away after dealing damage? To help remedy this, we gave Siphon Power (and Gravity Field) extra range, so he can now use his abilities together and better define the range at which he fights. We also added an on-hit effect to Siphon Power, so Viktor players can now choose what to do after using their Q! Maybe you’ll want to play safe by staying back, or maybe you’ll want to head into dangerous territory, risking the enemy’s attacks so you can punish your target with your empowered basic attack. Ultimately, by standardizing the range of Viktor’s abilities and giving him more reasons to cycle in his basic attacks between ability casts, we’re hoping to create a more cohesive and interactive champion.
That’s about it for now! New Viktor should have smoother gameplay, a compelling Soraka Update article for more news from the Champion Update team! If that doesn’t scratch your itch, then hang tight – we have some pretty... big... news coming., and feel more like the improvable being he was made to be. Give him a go and let us know what you think of him! Otherwise, head over to the
Tuesday, January 3, 2012
- Viktor Fullmachine
This is about a character design for League of Legends.
I've decided to post some of the development work for both his concept and the illustration, to give people an idea of different options to show.
- THE CONCEPT
Viktor is a villain type character. This is a version of him (called a reskin, which is not a new texture but a whole new mesh based on the same rig). Fullmachine is the "evolved" version of Viktor, in which he has finally replaced his entire body with machinery.
Here is some text from the brief:
After years of perfecting his augmentations, Viktor has succeeded in fusing his soul with an efficient magical humanoid machine. He is made entirely of various metals, and no organic materials. Magic is bursting from within him, and his design is a lot more refined, while retaining the fantasy grungy feel.
- Armour: Refined, yet grungy. All metal. Keep it fantasy.
- Body: Made entirely of metal, with magic emanating from holes, gaps and generators (No Jacket).
- Cape: Segmented metal armour, like roman scale mail.
- Colour: All dark and desaturated, except for bright green magic.
So the challenge is to make it a scifi-theme, but with more of a fantasy aesthetic. So... steampunk! :D
- THE ILLUSTRATION
So, the next order of business was the splash. Splash art is used to promote new characters and their skin variations on Riot's website. It's also a big part of their store. They're important because the game makes its money on these microtransactions. The left side has to be low contrast and somewhat negative space since that's where the character's info box goes.
Anyway, here's the client's brief:
This skin shows the future of Viktor, where he has replaced all of his humanity with machinery. He is "complete". He should be portrayed standing grand and majestically, Lord of the machines! In the background is something almost like a throne room made of hextechnological machinery. The technology in the background should follow a similar style to what you see in his costume design, kinda chunky and heavy and not too sleek or hightech.
So again, the challenge is to create a setting that is both science fiction and fantasy at the same time.
They chose Thumb B.
So I ran with rendering up B.
So anyway, there you have it.
Join the evolution! Creator Viktor available now
By Tyler 'RiotWenceslaus' Eltringham 
Creator Viktor's obsessive pursuit of perfection never rests. Even whilst developing the superior hextech required for his growing Battlecast army, he's somehow found some time to turn his dark heraldic vision on himself and make some dramatic advances in his own augmentation. His Death Ray has evolved into a sleek techmaturgical device that traces a deep red beam of death in any direction he pleases, glowing even brighter once augmented. Next, he further tamed the singularity that is Chaos Storm, encapsulating pure chaotic energy in a drone that moves to his whim, seeking the weakness of flesh. Ever the perfectionist, he even takes a moment to review his latest Battlecast designs on the way back to base. And as a final surprise, Creator Viktor has engineered his own dramatic entrance to Summoner's Rift…
Creator Viktor leads the march of machines with no intention of being left behind. For the next four days, you can join the evolution for the special price of 975 RP. After the sale, he'll return to his unaugmented price of 1350 RP.