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Champion Background Strategy Skins & Trivia


Early in life, ViktorSquare.png Viktor discovered his passion for science and invention, particularly in the field of mechanical automation. He attended Zaun's prestigious College of Techmaturgy and led the team that constructed BlitzcrankSquare.png Blitzcrank, a scientific breakthrough that he expected to vault him to the top of his profession. Unfortunately his triumph was usurped by Professor Stanwick, who stole credit for developing Blitzcrank's sentience and later used Viktor's research to revive UrgotSquare.png Urgot. Viktor's appeals for justice fell on deaf ears, and he sank into a deep depression. He withdrew from the College and barricaded himself in his private laboratory, cutting all human ties. There, in secret, he conceived a project for which nobody else could claim credit. Desiring both to revolutionize his field and to eliminate the jealous human emotions which festered inside him, he engineered parts to replace and improve his own body.

When Viktor re-emerged, almost no trace of the original man remained. Not only had he supplanted the majority of his anatomy, but his personality had changed. His previous hope to better society was replaced by an obsession with what he called "the glorious evolution". He saw himself as the patron and pioneer of Valoran's future, a future in which man would renounce his flesh in favor of superior hextech augmentations. Though Viktor's initial appeals were met with heavy skepticism, scientists were confounded by the sophistication of his machinery. By integrating his mind with techmaturgical devices, he had been able to drastically accelerate the progress of his research. His transformation had stripped him of what he perceived as his emotional weaknesses, but there was some lingering residue of resentment against the Professor. Viktor joined the League of Legends to pit his inventions against the greatest opponents Valoran could offer, and to correct any weaknesses or inefficiencies that remained.

"In one's hand, techmaturgy is a tool. As one's hand, it is liberation."
ViktorSquare.png Viktor


Upon selection
  • Viktor Select
    "Join the glorious evolution."
  • Viktor.attack1
    "Inferior constructs."
  • Viktor.attack2
    "They are obsolete."
  • Viktor.attack3
    "Relinquish the flesh."
  • Viktor.attack4
    "Destroy... then improve!"
  • Viktor.attack5
    "Their bodies are frail."
  • Viktor.attack6
    "Adapt or be removed."
  • Viktor.move1
    "I am the first of many."
  • Viktor.move2
    "Metal is perfection."
  • Viktor.move3
    "With utmost efficiency."
  • Viktor.move4
    "Analyzing approach."
  • Viktor.move5
    "Embrace progress."
  • Viktor.move6
    "Pave the way."
  • Viktor.move7
    "Function over form."
  • Viktor.move8
    "All will soon change."
  • Viktor.move9
    "Submit to my designs."
  • Viktor.taunt
    "Steel can fix all your flaws. (laughs)"
  • Viktor.taunt2
    "My opponents need to be upgraded."

Viktor begins to speak out loud, but is distracted by his third arm.

  • Viktor.joke
    "The key to the, uhh... huh? That is the, uhh... what? Urgh! Keep your hand to yourself!"
  • Viktor.joke2
    "Listen close- urgh, I have important- urgh! This is why I can't take you nice places!"
  • Viktor.laugh1
    Viktor laughs.
  • Viktor.laugh2
    Viktor laughs.
  • Viktor.laugh3
    Viktor laughs.
  • Viktor.laugh4
    Viktor laughs.
Upon using Chaos Storm.png Chaos Storm
  • Viktor.ultimateeffort1
  • Viktor.ultimateeffort2
  • Viktor.ultimateeffort3
  • Viktor.ultimateeffort4
    "True power!"


Viktor Viktor was designed by Joe 'Hephastopheles' Ziegler

Discovery in Patch Files

Viktor was discovered ahead of his announcement by examination of data in the "Ahri" patch. This discovery included full stats, models, and backstory.

Champion Sneak Peek - Viktor, the Machine Herald

By Average Gatsby [1]

Viktor Teaser

If you've ever perused a book on ethics, you know that it's important to give credit where credit is due. This happens to be especially important when mad scientists are involved. Hypothetically, if you were to construct a Blitzcrank Great Steam Golem only to find that some other scientific type had claimed your creation as his own, it might cause you to come a bit more unhinged.

Meet Viktor Viktor, the Machine Herald. Not only is he the scientist who invented Blitzcrank Blitzcrank, but he also had his creation usurped by his fiendish professor. Now, people cope with grief in different ways. Some people cry, some people binge, and some people start replacing their body parts with robotic limbs. I guess we'll leave it up to you to decide how you think Viktor Viktor deals with his problems.

Viktor, the Machine Herald Revealed

By Average Gatsby [2]

Viktor OriginalSkin old

Viktor Viktor is a ranged mage with a mix of Power Transfer.png single target spells, Gravity Field.png area-of-effect crowd control, Death Ray.png vector-targeting, and Chaos Storm.png re-positional damage. This versatility is further augmented by his unique Evolving Technology.png passive: a permanent Evolving Technology.png item with different upgrade paths providing Viktor with both increased stats and bonus effects on one of his abilities. This high-skill cap mage is the perfect choice for those who wish to gain the advantage via their strategic decision making.


Evolving Technology
Evolving Technology

Viktor starts with a Evolving Technology.png Hex Core that provides him with stats and can be upgraded in the store to augment one of his abilities. The Hex Core can only be upgraded once, and cannot be sold back to the store.

Power Transfer
Power Transfer

Viktor blasts an enemy unit dealing magic damage, returning a portion of the damage dealt as a shield.

Gravity Field
Gravity Field old

Viktor conjures a heavy gravitational field, Slow icon slowing all enemies and stacking a debuff every 0.5 seconds. At 3 stacks enemies inside are Stun icon stunned for 1.5 seconds.

Death Ray
Death Ray old

Viktor uses his robotic arm to fire a chaos beam that cuts across the field in a line, dealing damage to any opponents struck in its path.

  • Augment Death.png Ability Augment: Death Ray sets fire to enemies, dealing 30% additional magic damage over 4 seconds.

Chaos Storm
Chaos Storm old

Viktor conjures a singularity on the field which deals magic damage and briefly Silence icon silences enemies. The singularity then does magic damage to all nearby enemies every second. Viktor can Chaos Storm old2 redirect the singularity.

Champion Insights

Viktor, gameplay design by Solcrushed [3]

So, why Viktor Viktor? Seems pretty clear, right? He’s not League’s most popular champion, and his unique tools aren’t great. But before we started tinkering, we set out some clear problem areas and goals for the update. Here’s what we ended up with.

First, we wanted to update Viktor so he fundamentally achieved his design fantasy of an evolving and customizable creator. Old Viktor frankly failed at this fantasy: he had Augment Death.png one solid upgrade path, Augment Power.png two Augment Gravity.png crappy ones, and could only augment himself once through the course of the game. We wanted to recreate the creator’s creative side, and decided to take him back to the drawing board for a fundamental update to his augment system.

So where did we start? Well, instead of just making each augment equally viable, we decided to overhaul the entire system and allow Viktor players to augment each of his basic abilities through the course of the game. There’s no level gate – only gold, so while you could theoretically augment all of his abilities before buying a single item, it’s down to the player to decide when, how and even if they’ll spend their hard-earned gold on augments.

And what about those augments? Well, first off, each upgrade gives flat AP and mana, so they most definitely improve the big metal man. Secondly, the ability improvements aren’t all “ermagerd ma ferce ers meltin” powerful - but that’s not the point. They’re situational, so you can tailor your abilities to press your advantages or relieve your team’s weaknesses as the game ebbs and flows. Essentially, you can customize your Viktor when and how you see fit.

Our second goal with the update was to create a better sense of flow between Viktor’s abilities. Old Viktor’s abilities made very little sense when used in conjunction with each other. Power Transfer.png Siphon Power, for instance, had the shortest range and gave Viktor a speed boost and shield, letting him... run away after dealing damage? To help remedy this, we gave Siphon Power.png Siphon Power (and Gravity Field.png Gravity Field) extra range, so he can now use his abilities together and better define the range at which he fights. We also added an Discharge.png on-hit effect to Siphon Power.png Siphon Power, so Viktor players can now choose what to do after using their Siphon Power.png Q! Maybe you’ll want to play safe by staying back, or maybe you’ll want to head into dangerous territory, risking the enemy’s attacks so you can punish your target with your Discharge.png empowered basic attack. Ultimately, by standardizing the range of Viktor’s abilities and giving him more reasons to cycle in his basic attacks between ability casts, we’re hoping to create a more cohesive and interactive champion.

Viktor TU skins

That’s about it for now! New Viktor should have smoother gameplay, a compelling Prototype Hex Core item.png unique item, and feel more like the improvable being he was made to be. Give him a go and let us know what you think of him! Otherwise, head over to the Soraka Soraka Update article for more news from the Champion Update team! If that doesn’t scratch your itch, then hang tight – we have some pretty... big... news coming.

Viktor Fullmachine

By Kirsten Zirngibl [4]

Tuesday, January 3, 2012

Viktor Fullmachine

This is about a character design for League of Legends.


I've decided to post some of the development work for both his concept and the illustration, to give people an idea of different options to show.


Viktor Viktor is a villain type character. This is a version of him (called a reskin, which is not a new texture but a whole new mesh based on the same rig). Viktor Fullmachine is the "evolved" version of Viktor Viktor, in which he has finally replaced his entire body with machinery.

Here is some text from the brief:

After years of perfecting his augmentations, Viktor has succeeded in fusing his soul with an efficient magical humanoid machine. He is made entirely of various metals, and no organic materials. Magic is bursting from within him, and his design is a lot more refined, while retaining the fantasy grungy feel.

  • Armour: Refined, yet grungy. All metal. Keep it fantasy.
  • Body: Made entirely of metal, with magic emanating from holes, gaps and generators (No Jacket).
  • Cape: Segmented metal armour, like roman scale mail.
  • Colour: All dark and desaturated, except for bright green magic.

So the challenge is to make it a scifi-theme, but with more of a fantasy aesthetic. So... steampunk! :D

Full Machine Viktor concept 1

Here are some of the first color studies for him. It was supposed to be dark and desaturated with green magic coming from within, but the client decided that wasn't the direction they wanted. Instead they wanted brighter colors and to get rid of the internal glow.

Full Machine Viktor concept 2

Here are the next batch: brighter options, no glow. They picked C.

Full Machine Viktor concept 3

Here's color option C as the final concept!

Full Machine Viktor Model

Here he is in 3D! (Please note that I did not model/texture/rig him. This was done at Brilliant Colors.) Anyway, the colors ended up being changed later on.

League of Legends - Full Machine Viktor02:00

League of Legends - Full Machine Viktor

Finally, here's an HD video someone made of the character! It's a hoot to see him animated after staring at a static drawing for hours.


So, the next order of business was the splash. Splash art is used to promote new characters and their skin variations on Riot's website. It's also a big part of their store. They're important because the game makes its money on these microtransactions. The left side has to be low contrast and somewhat negative space since that's where the character's info box goes.

Anyway, here's the client's brief:

This skin shows the future of Viktor Viktor, where he has replaced all of his humanity with machinery. He is "complete". He should be portrayed standing grand and majestically, Lord of the machines! In the background is something almost like a throne room made of hextechnological machinery. The technology in the background should follow a similar style to what you see in his costume design, kinda chunky and heavy and not too sleek or hightech.

So again, the challenge is to create a setting that is both science fiction and fantasy at the same time.

Full Machine Viktor splash art concept 1

Here's the first round of thumbnails sent to the client. We don't send 6 anymore, just 2 good ones. I tried to make him look proud, or like "Bring it on!" type of attitude. And, since he's villainous, we gotta go with the evil laugh (like in C).

They chose Thumb B.

Full Machine Viktor splash art concept 2

Here are a couple studies after I got the rough approved (it basically looked like a black and white version of the top one). I was learning towards A, but Randis Albion (our art director) suggested B. That ended up being what Riot picked.

So I ran with rendering up B.

Full Machine Viktor splash art concept 3

Here's my result, and what I submitted to them.

Viktor FullMachineSkin

After they got my layered PSD, they ended up changing the colors to match the newly changed colors on the model. I like the vibrancy and better contrast of lights and darks on their version, but wish I would've known about the new colors in advance. I think the colors ended up clashing with the piece as a whole (kind of every color of the rainbow in there).

So anyway, there you have it.

Prototype Viktor concept art

Bonus: Here's a rough of Viktor Viktor Prototype, another skin variation. He's a whooole different story! (The first stage of Viktor Viktor's mechanical evolution). But I won't post since I didn't finish off that one. But at least this gives an idea of what a black and white rough looks like (the step after the thumb and before the color variations).

Join the evolution! Creator Viktor available now

By Tyler 'RiotWenceslaus' Eltringham [5]

Creator Viktor's obsessive pursuit of perfection never rests. Even whilst developing the superior hextech required for his growing Battlecast army, he's somehow found some time to turn his dark heraldic vision on himself and make some dramatic advances in his own augmentation. His Death Ray.png Death Ray has evolved into a sleek techmaturgical device that traces a deep red beam of death in any direction he pleases, glowing even brighter once Augment- Aftershock.png augmented. Next, he further tamed the singularity that is Chaos Storm.png Chaos Storm, encapsulating pure chaotic energy in a drone that moves to his whim, seeking the weakness of flesh. Ever the perfectionist, he even takes a moment to review his latest Battlecast designs on the way back to base. And as a final surprise, Creator Viktor has engineered his own dramatic entrance to Summoner's Rift…

Viktor Creator Screenshots

Creator Viktor leads the march of machines with no intention of being left behind. For the next four days, you can join the Glorious Evolution.png evolution for the special price of 975 RP. After the sale, he'll return to his unaugmented price of 1350 RP.

Previous Abilities

Evolving Technology
Evolving Technology

Viktor starts each game with The Hex Core, an item that takes up one of his item slots, but provides him with stats and can be upgraded in the store to augment one of his abilities and improve its stats. The Hex Core can only be upgraded once, for 1000 Gold, and cannot be sold back to the store.

  • The Hex Core: Grants Viktor +3 ability power per level

Ability Details

Power Transfer
RANGE: 600
COST: 45 / 50 / 55 / 60 / 65 mana
COOLDOWN: 9 / 8 / 7 / 6 / 5
Power Transfer

Active: Viktor sends a device at an enemy unit to blast them for magic damage. The device then returns to him granting a shield for up to 3 seconds.

  • Magic Damage: 80 / 125 / 170 / 215 / 260 (+ 65% AP)
  • Shield: 32 / 50 / 68 / 86 / 104 (+ 26% AP)
Augment Power
Augment Power

The item now grants him +3 ability power per level, +220 health and +6 health regeneration per 5 seconds. Also, Power Transfer.png Power Transfer increases Viktor's movement speed by 30% for 3 seconds.

Ability Details
Power Transfer.png Power Transfer is a single target ability with a self-targeted buff component.

Additional Information:

  • Power Transfer.png Power Transfer grants Viktor the shield even if the target dies while the projectile is in flight.
    • However, the projectile must still fly to the target's location, then return to Viktor.
  • Relative to basic Evolving Technology.png The Hex Core - Gold Efficiency*
  • 220 health = 580.8 Gold
  • 6 health regeneration per 5 seconds = 216 Gold
  • Augment Power.png Augment Power's passive must be worth 203.2 Gold for it to be gold efficient.

Gravity Field
RANGE: 625 (812.5 if Augment Gravity.png upgraded)
COST: 65 mana
COOLDOWN: 17 / 16 / 15 / 14 / 13
Gravity Field old

Active: Viktor conjures a gravitational imprisonment device at a target location for 4 seconds, Slow icon slowing all enemies that pass above it. Whilst under its effect, enemies generate stacks every 0.5 seconds; at 3 stacks the target will be Stun icon stunned for 1.5 seconds.

  • Slow: 28 / 32 / 36 / 40 / 44%
Augment Gravity
Augment Gravity

The item now grants him +3 ability power per level, +200 mana, +10% cooldown reduction and +5 mana regeneration per 5 seconds. Also, Gravity Field.png Gravity Field's cast range is increased by 30%.

Ability Details
Gravity Field.png Gravity Field is a ground-targeted, persistent area of effect that Slow icon slows and Stun icon stuns enemies within.

Additional Information:

  • Gravity Field.png Gravity Field lasts for 4 seconds.
  • If an enemy is Stun icon stunned but remains in the field after it wears off, they will begin accumulating stacks again.
  • The Slow icon slow is not increased by additional stacks of Gravity Field.png Gravity Field's debuff.
  • Slows will linger for 0.25 seconds after leaving the marked area.
  • Gravity Field.png Gravity Field will remain active if Viktor dies.
  • Gravity Field.png Gravity Field's animation can be seen by both teams through fog of war.
  • Relative to basic Evolving Technology.png The Hex Core - Gold Efficiency*
  • 200 mana = 400 Gold
  • 5 mana regeneration per 5 seconds = 300 Gold
  • 10% cooldown reduction = 322 Gold

Death Ray
RANGE: 540
COST: 70 / 80 / 90 / 100 / 110 mana
COOLDOWN: 13 / 12 / 11 / 10 / 9
Death Ray old

Active: Viktor uses his robotic arm to fire a 500-unit length laser beam across the field in a chosen path, dealing magic damage to every enemy it hits.

  • Magic Damage: 70 / 115 / 160 / 205 / 250 (+ 70% AP)
Augment Death
Augment Death

The item now grants him +3 ability power per level and +45 ability power. Also, Death Ray.png Death Ray sets fire to enemies, dealing 30% additional magic damage over 4 seconds.

  • Additional Burn Damage: 21 / 34.5 / 48 / 61.5 / 75 (+ 21% AP)
  • Total Magic Damage: 91 / 149.5 / 208 / 266.5 / 325 (+ 91% AP)

Ability Details
Death Ray.png Death Ray is a vector-targeted, linear, pass-through skill shot.

Additional Information:

  • Death Ray.png Death Ray has no cast time and Viktor may freely act while the ray is travelling.
  • Sight icon Sight is granted in a medium area around the beam while it travels. Although this vision will not go through bushes or across walls, it will reveal all champions within its radius even if they are hiding in a bush or are across a wall.
  • There is a known graphical bug in which the beam's visual-effect is stuck on the place in which it was originally cast, but the damaging part of the ability performs normally, damaging units in the intended location.
  • If Viktor dies while he is firing the beam it will become interrupted and deal damage up to the location where it was in the moment Viktor died.
    • The augmented damage over time is unaffected by this if it has already been applied.
  • Relative to basic Evolving Technology.png The Hex Core - Gold Efficiency*
  • 45 ability power = 978.75 Gold
  • Augment Death.png Augment Death's passive must be worth 21.25 Gold for it to be gold efficient.

Chaos Storm
RANGE: 700
COST: 100 mana
Chaos Storm old

Active: Viktor conjures a chaos storm at the target location, dealing magic damage and Silence icon silencing enemies in the area for 0.5 seconds. The storm cloud remains for 7 seconds afterwards, firing lightning bolts at every nearby at 0.25 second intervals.

  • Chaos Storm.png Summon Magic Damage: 150 / 250 / 350 (+ 55% AP)
  • Total Summon Magic Damage: 160 / 265 / 370 (+ 61% AP)
  • Magic Damage Per Bolt: 10 / 15 / 20 (+ 6% AP)
  • Total Magic Damage: 430 / 670 / 910 (+ 223% AP)
Chaos Storm old2

While the storm is active Viktor can re-activate Chaos Storm.png Chaos Storm to move it to the cursor's location, with the storm moving faster the closer it is to Viktor.

Ability Details
Chaos Storm.png Chaos Storm is a ground-targeted area of effect with a summon component.

Additional Information:

  • Radius of initial impact: 250.
  • Radius of zone: 350.
  • Damage interval: 0.25 seconds.
  • Chaos Storm.png Chaos Storm can be controlled by Alt + Right-Click or by pressing the R button (default hotkeys). It can be commanded to move toward locations or enemy champions (it will continue to follow the chosen enemy champion unless commanded otherwise).
  • If Viktor is affected by hard-CC he cannot issue new commands to the storm.
  • If the champion the storm is currently following enters stealth, the storm will continue to follow them, effectively giving away their position.
  • The storm grants Sight icon sight around its position for the full duration.
  • Including the initial damage (Both the base damage and a tick of the persistent damage), Chaos Storm.png Chaos Storm deals 28 instance of damage.
  • Chaos Storm.png Chaos Storm remains active and continues to deal damage if Viktor dies before the storm ends.
    • When Viktor dies, the storm immediately stops moving and cannot be subsequently redirected.
  • Probable Bug: If Chaos Storm.png Chaos Storm is summoned in a brush where the enemy has no vision, it will remain invisible to the enemy team for its duration even if it is redirected out of the bush.
    • Aside from when the bug occurs, Chaos Storm.png Chaos Storm will be visible to enemies for its duration even if it enters a brush or the fog of war.

Patch History

  • Chaos Storm.png Chaos Storm
    • Bug Fix: Lowered the volume of Creator Viktor's Chaos Storm churning.
  • Chaos Storm.png Chaos Storm
    • Maximum speed reduced to 400 from 450.
    • Minimum speed increased to 200 from 170.
    • Starts slowing down from maximum speed once it gets 300 units away, down from 350.
    • Reaches minimum speed once it is 900 units away from Viktor, down from 950.
    • Removed: No longer moves at maximum speed when Viktor targets himself.
  • Chaos Storm.png Chaos Storm
    • Now only counts as "returning" (moves at maximum speed regardless of distance) if Viktor targets himself.
  • Chaos Storm.png Chaos Storm
    • Bug Fix: Chaos Storm pulses are accompanied by sound effects.
  • Siphon Power.png Siphon Power
    • Cooldown reduced to 8 / 7 / 6 / 5 / 4 from 10 / 8.5 / 7 / 5.5 / 4.
    • Active's base damage increased to 60 / 80 / 100 / 120 / 140 from 40 / 60 / 80 / 100 / 120.
    • Active's AP ratio increased to 40% AP from 20% AP.
    • Base shield changed to 8% of maximum mana from 30 / 50 / 70 / 90 / 110.
    • Shield's AP ratio reduced to 15% AP from 20% AP.
    • Discharge.png Discharge's base damage changed to 20 / 40 / 60 / 80 / 100 from 20 - 210 (based on level).
  • Death Ray.png Death Ray
    • AP ratio reduced to 50% AP from 70% AP.
    • Missile speed increased to 1050 from 780.
    • Augment- Aftershock.png Aftershock damage changed to 20 / 60 / 100 / 140 / 180 (+ 120% AP) from 70 / 110 / 150 / 190 / 230 (+ 70% AP).
    • Augment- Aftershock.png Aftershock no longer reduces damage by 60% against targets already hit by Death Ray.
      • Total damage changed to 90 / 170 / 250 / 330 / 410 (+ 120% AP) from 98 / 154 / 210 / 266 / 322 (+ 98% AP).
    • Augment- Aftershock.png Aftershock delay increased to 1 second from 0.6.
  • Chaos Storm.png Chaos Storm
    • Duration reduced to 6 seconds from 7.
    • Initial base damage reduced to 100 / 175 / 250 from 150 / 250 / 350.
    • Initial damage AP ratio reduced to 50% AP from 55% AP.
    • Tick base damage increased to 150 / 250 / 350 from 15 / 30 / 45.
    • Tick damage AP ratio increased to 60% AP from 10% AP.
    • Tick interval increased to 2 seconds from 0.5.
      • Total damage increased to 550 / 925 / 1300 (+ 230% AP) from 360 / 670 / 980 (+ 195% AP).
  • Death Ray.png Death Ray
    • Base damage reduced to 70 / 110 / 150 / 190 / 230 from 70 / 115 / 160 / 205 / 250.
    • Base explosion damage reduced to 70 / 110 / 150 / 190 / 230 from 70 / 115 / 160 / 205 / 250.
  • Chaos Storm.png Chaos Storm
    • Fixed a bug where Chaos Storm could, under specific circumstances, instantly kill champion clones.
  • Siphon Power.png Siphon Power
    • The empowered basic attack buff will be consumed and the attack will do no damage and apply no effects if the attack misses. This may have already been the case, but all empowered basic attacks were adjusted to consistently interact with blocks and misses this way on this patch.
  • General
    • Fixed a few cases where Viktor was gaining mana when hit by certain abilities.
  • Glorious Evolution.png Glorious Evolution
    • Prototype Hex Core item.png Prototype Hex Core
      • AP per level reduced to 1 from 3.
      • Now grants 10 Mana per level.
    • The Hex Core mk-1 item.png The Hex Core MK-1
      • Grants 3 AP per level instead of 20 AP and 4 AP per level.
      • Grants 15 mana per level instead of 150 flat mana.
    • The Hex Core mk-2 item.png The Hex Core MK-2
      • Grants 6 AP per level instead of 40 AP and 5 AP per level.
      • Grants 20 mana per level instead of 300 flat mana.
    • Perfect Hex Core item.png Perfect Hex Core
      • Grants 10 AP per level instead of 60 AP and 6 AP per level.
      • Grants 25 mana per level instead of 500 flat mana.
  • Death Ray.png Death Ray
    • Fixed a bug where the detonation on upgraded Death Ray was canceling Viktor's autoattacks.
  • Siphon Power.png Siphon Power
    • Bonus Discharge damage can no longer critically strike.
    • Fixed a bug where Viktor's shield was not breaking upon taking damage.
  • General
    • New splash artwork.
    • Model and texture update.
    • New ability icons.
  • Stats
    • Base attack speed increased to 0.658 from 0.625.
  • Glorious Evolution.png Glorious Evolution (Innate)
    • Viktor starts the game with a Prototype Hex Core item.png Prototype Hex Core, which grants 3 AP per level. Viktor can upgrade the core 3 times for 1000 Gold each, with each upgrading granting +1 AP per level, +20 AP, +150 Mana and an augment to the basic ability of Viktor's choice. The upgrades accumulate into Perfect Hex Core item.png Perfect Hex Core, which grants a total of +6 AP per level, +60 AP, +500 Mana, augments for each of his basic abilities and also upgrading his ultimate.
  • Power Transfer.png Power Transfer (Q)
    • Renamed to Siphon Power.png Siphon Power.
    • Upgrade renamed to Augment: Turbocharge from Augment: Power.
    • Range is now calculated edge-to-edge instead of center-to-center, increasing the range by an average of 100 units (although varies depending on the size of the target).
    • Cooldown changed to 10 / 8.5 / 7 / 5.5 / 4 from 9 / 8 / 7 / 6 / 5.
    • Damage reduced to 40 / 60 / 80 / 100 / 120 (+ 20% AP) from 80 / 125 / 170 / 215 / 260 (+ 65% AP)
    • Now modifies Viktor's next basic attack to deal 20-210 (depending on Viktor's level) (+ 50% AP)(+100% AD) magic damage.
      • There is no physical damage component.
    • Shield amount changed to 30 / 50 / 70 / 90 / 110 (+ 20% AP)
    • Shield and speed boost (Augment) duration reduced to 2.5 seconds from 3 seconds.
    • Shield, speed boost and empower all granted immediately upon cast.
  • Gravity Field.png Gravity Field (W)
    • Upgrade renamed to Augment: Implosion from Augment: Gravity.
    • Range increased to 700 from 625.
    • Particle starts playing as soon as Viktor starts cast, time between start of cast and enemy being slowed is unchanged.
    • Stunned enemies are no longer affected by the slow.
    • Evolution no longer increases range but instead drags stunned enemies into the center.
  • Death Ray.png Death Ray (E)
    • Upgrade renamed to Augment: Aftershock from Augment: Death.
    • Evolution no longer applies a damage over time.
    • Evolution now causes a trail of explosions to follow the Death Ray.png Death Ray's path, dealing the same damage again.
      • Enemies hit by the laser will take only 40% damage from the trail.
      • The total damage of landing both parts increased to 140% from 130%.
    • Missile speed of the exploding trail is faster than the laser.
  • Chaos Storm.png Chaos Storm (Ultimate)
    • Cast time reduced to 0.25 seconds from 0.33.
    • Cooldown reduced to 120 / 110 / 100 seconds from 120 at all ranks.
    • Radius of initial impact increased to 325 from 250.
    • Radius of DOT zone reduced to 325 from 350.
    • Storm always moves at maximum speed when moving towards Viktor (still moves slower when moving away from him, based on how far away).
    • Damage changed to 15 / 30 / 45 (+ 10% AP) per 0.5 seconds from 10 / 15 / 20 (+ 6% AP) per 0.25 seconds.
      • Damage per second changed to 30 / 60 / 90 (+20% AP) from 40 / 60 / 80 (+24% AP).
    • No longer silences on impact, but will still interrupt channels.
    • Now has an Augment:
  • Stats
    • Base armor increased to 16 from 12.
  • Chaos Storm.png Chaos Storm
    • Mana cost reduced to 100 at all ranks from 125 / 175 / 225.
  • Stats
    • Base movement speed increased to 335 from 310.
  • Death Ray.png Death Ray
    • Travel speed and hitbox precision tuned, especially when cast near walls.
  • Chaos Storm.png Chaos Storm
    • Fixed an issue where it could sometimes be cast twice.
  • Power Transfer.png Power Transfer
    • Augment Power.png Augment Power now grants movement speed when the missile is launched rather than when the cast animation begins.
    • Fixed a bug where Viktor could gain the movement speed from Augment Power.png Augment Power without actually casting Power Transfer.png Power Transfer.
    • Fixed a bug where Augment Power.png Augment Power's movement speed lasted only 2 seconds instead of the intended 3.
  • Gravity Field.png Gravity Field
    • Fixed a bug where it disappeared when Viktor died.
  • Chaos Storm.png Chaos Storm
    • Fixed a bug where it disappeared when Viktor died (though it will not respond to commands while Viktor is dead).
  • Power Transfer.png Power Transfer
    • Missile speed increased to 2000 from 1400.
  • Gravity Field.png Gravity Field
    • Activation time reduced to 0.25 seconds from 0.5.
  • Fixed a bug where Chaos Storm's tooltip stated that it dealt less damage than it actually did.
December 31, 2011 Hotfix
  • Evolving Technology.png Evolving Technology
    • Lowered the Augment costs to 1000.
    • The displayed price will remain 1200 until patched in early 2012, but Evolving Technology.png The Hex Core will be upgradable for 1000 as it was originally intended.
    • Fixed a bug where Augment Power.png Augment Power was not assigning the correct stats.
  • Death Ray.png Death Ray
    • Fixed a bug where it was not doing the correct amount of damage reported.
  • Chaos Storm.png Chaos Storm
    • Fixed a bug where it was reacting to Twisted Fate Twisted Fate's passive.
  • Fixed a bug where the End of Game screen was reporting massive damage done values for Viktor.
V1.0.0.131 Added
  • Evolving Technology.png Evolving Technology (Innate)
    • Viktor starts with a Hex Core that provides him with stats and can be upgraded in the store to augment one of his abilities. The Hex Core can only be upgraded once, and cannot be sold back to the store.
  • Power Transfer.png Power Transfer (Q)
    • Viktor blasts an enemy unit dealing magic damage, returning a portion of the damage dealt as a shield.
  • Gravity Field.png Gravity Field (W)
    • Viktor conjures a heavy gravitational field that slows any target in its radius. If enemies stay too long within the radius of the device, it gets stunned.
  • Death Ray.png Death Ray (E)
    • Viktor uses his robotic arm to fire a chaos beam that cuts across the field in a line, dealing damage to any opponents struck in its path.
  • Chaos Storm.png Chaos Storm (Ultimate)
    • Viktor conjures a singularity on the field which deals magic damage and briefly silences enemies. The singularity then does magic damage to all nearby enemies every second. Viktor can redirect the singularity.


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