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Lore
Early in life, Zaun's prestigious College of Techmaturgy and led the team that constructed , a scientific breakthrough that he expected to vault him to the top of his profession. Unfortunately his triumph was usurped by Professor Stanwick, who stole credit for developing Blitzcrank's sentience and later used Viktor's research to revive . Viktor's appeals for justice fell on deaf ears, and he sank into a deep depression. He withdrew from the College and barricaded himself in his private laboratory, cutting all human ties. There, in secret, he conceived a project for which nobody else could claim credit. Desiring both to revolutionize his field and to eliminate the jealous human emotions which festered inside him, he engineered parts to replace and improve his own body.
discovered his passion for science and invention, particularly in the field of mechanical automation. He attendedWhen Viktor re-emerged, almost no trace of the original man remained. Not only had he supplanted the majority of his anatomy, but his personality had changed. His previous hope to better society was replaced by an obsession with what he called "the glorious evolution". He saw himself as the patron and pioneer of Valoran's future, a future in which man would renounce his flesh in favor of superior hextech augmentations. Though Viktor's initial appeals were met with heavy skepticism, scientists were confounded by the sophistication of his machinery. By integrating his mind with techmaturgical devices, he had been able to drastically accelerate the progress of his research. His transformation had stripped him of what he perceived as his emotional weaknesses, but there was some lingering residue of resentment against the Professor. Viktor joined the League of Legends to pit his inventions against the greatest opponents Valoran could offer, and to correct any weaknesses or inefficiencies that remained.
“ | "In one's hand, techmaturgy is a tool. As one's hand, it is liberation." |
— | |
Quotes
- Upon selection
- Attacking
- Movement
- Taunt
- Joke
Viktor begins to speak out loud, but is distracted by his third arm.
- Laugh
- Upon using
Development
- Viktor was designed by Ziegler.
Discovery in Patch Files
Viktor was discovered ahead of his announcement by examination of data in the V1.0.0.131 (Ahri) patch. This discovery included full stats, models, and backstory.
Champion Sneak Peek
Announcement made in the Sneak Peek by Average Gatsby:
If you’ve ever perused a book on ethics, you know that it’s important to give credit where credit is due. This happens to be especially important when mad scientists are involved. Hypothetically, if you were to construct a Great Steam Golem only to find that some other scientific type had claimed your creation as his own, it might cause you to come a bit more unhinged.
Meet Viktor, the Machine Herald. Not only is he the scientist who invented Blitzcrank, but he also had his creation usurped by his fiendish professor. Now, people cope with grief in different ways. Some people cry, some people binge, and some people start replacing their body parts with robotic limbs. I guess we’ll leave it up to you to decide how you think Viktor deals with his problems.
Viktor Fullmachine!
Tuesday, January 3, 2012
Viktor Fullmachine This is about a character design for League of Legends.
I've decided to post some of the development work for both his concept and the illustration, to give people an idea of different options to show.
THE CONCEPT:
Viktor is a villain type character. This is a version of him (called a reskin, which is not a new texture but a whole new mesh based on the same rig). Fullmachine is the "evolved" version of Viktor, in which he has finally replaced his entire body with machinery.
Here is some text from the brief:
After years of perfecting his augmentations, Viktor has succeeded in fusing his soul with an efficient magical humanoid machine. He is made entirely of various metals, and no organic materials. Magic is bursting from within him, and his design is a lot more refined, while retaining the fantasy grungy feel.
Armour: Refined, yet grungy. All metal. Keep it fantasy. Body: Made entirely of metal, with magic emanating from holes, gaps and generators (No Jacket). Cape: Segmented metal armour, like roman scale mail. Colour: All dark and desaturated, except for bright green magic.
So the challenge is to make it a scifi-theme, but with more of a fantasy aesthetic. So... steampunk! :D
Here are some of the first color studies for him. It was supposed to be dark and desaturated with green magic coming from within, but the client decided that wasn't the direction they wanted. Instead they wanted brighter colors and to get rid of the internal glow.
Here are the next batch: brighter options, no glow. They picked C.
Here's color option C as the final concept!
Here he is in 3D! (Please note that I did not model/texture/rig him. This was done at Brilliant Colors.) Anyway, the colors ended up being changed later on.
Finally, here's an HD video someone made of the character! It's a hoot to see him animated after staring at a static drawing for hours.
THE ILLUSTRATION:
So, the next order of business was the splash. Splash art is used to promote new characters and their skin variations on Riot's website. It's also a big part of their store. They're important because the game makes its money on these microtransactions. The left side has to be low contrast and somewhat negative space since that's where the character's info box goes.
Anyway, here's the client's brief: This skin shows the future of Victor, where he has replaced all of his humanity with machinery. He is "complete". He should be portrayed standing grand and majestically, Lord of the machines! In the background is something almost like a throne room made of hextechnological machinery. The technology in the background should follow a similar style to what you see in his costume design, kinda chunky and heavy and not too sleek or hightech. So again, the challenge is to create a setting that is both science fiction and fantasy at the same time.
Here's the first round of thumbnails sent to the client. We don't send 6 anymore, just 2 good ones. I tried to make him look proud, or like "Bring it on!" type of attitude. And, since he's villainous, we gotta go with the evil laugh (like in C). They chose Thumb B.
Here are a couple studies after I got the rough approved (it basically looked like a black and white version of the top one). I was learning towards A, but Randis Albion (our art director) suggested B. That ended up being what Riot picked. So I ran with rendering up B.
Here's my result, and what I submitted to them.
After they got my layered PSD, they ended up changing the colors to match the newly-changed colors on the model. I like the vibrancy and better contrast of lights and darks on their version, but wish I would've known about the new colors in advance. I think the colors ended up clashing with the piece as a whole (kind of every color of the rainbow in there).
So anyway, there you have it.
Bonus
Bonus: Here's a rough of Viktor Prototype, another skin variation. He's a whooole different story! (The first stage of Viktor's mechanical evolution). But I won't post since I didn't finish off that one. But at least this gives an idea of what a black and white rough looks like (the step after the thumb and before the color variations).
Join the evolution! Creator Viktor available now!
BY RIOTWENCESLAUS
Creator Viktor's obsessive pursuit of perfection never rests. Even whilst developing the superior hextech required for his growing Battlecast army, he's somehow found some time to turn his dark heraldic vision on himself and make some dramatic advances in his own augmentation. His Death Ray has evolved into a sleek techmaturgical device that traces a deep red beam of death in any direction he pleases, glowing even brighter once augmented. Next, he further tamed the singularity that is Chaos Storm, encapsulating pure chaotic energy in a drone that moves to his whim, seeking the weakness of flesh. Ever the perfectionist, he even takes a moment to review his latest Battlecast designs on the way back to base. And as a final surprise, Creator Viktor has engineered his own dramatic entrance to Summoner's Rift…
Creator Viktor leads the march of machines with no intention of being left behind. For the next four days, you can join the evolution for the special price of 975 RP. After the sale, he'll return to his unaugmented price of 1350 RP.
Champion Insight
- Gameplay design by Solcrushed
So, why Viktor? Seems pretty clear, right? He’s not League’s most popular champion, and his unique tools aren’t great. But before we started tinkering, we set out some clear problem areas and goals for the update. Here’s what we ended up with.
First, we wanted to update Viktor so he fundamentally achieved his design fantasy of an evolving and customizable creator. Old Viktor frankly failed at this fantasy: he had one solid upgrade path, two crappy ones, and could only augment himself oncethrough the course of the game. We wanted to recreate the creator’s creative side, and decided to take him back to the drawing board for a fundamental update to his augment system.
So where did we start? Well, instead of just making each augment equally viable, we decided to overhaul the entire system and allow Viktor players to augment each of his basic abilities through the course of the game. There’s no level gate – only gold, so while you could theoretically augment all of his abilities before buying a single item, it’s down to the player to decide when, how and even if they’ll spend their hard-earned gold on augments. And what about those augments? Well, first off, each upgrade gives flat AP and mana, so they most definitely improve the big metal man. Secondly, the ability improvements aren’t all “ermagerd ma ferce ers meltin” powerful - but that’s not the point. They’re situational, so you can tailor your abilities to press your advantages or relieve your team’s weaknesses as the game ebbs and flows. Essentially, you can customize your Viktor when and how you see fit. Our second goal with the update was to create a better sense of flow between Viktor’s abilities. Old Viktor’s abilities made very little sense when used in conjunction with each other. Siphon Power, for instance, had the shortest range and gave Viktor a speed boost and shield, letting him... run away after dealing damage? To help remedy this, we gave Siphon Power (and Gravity Field) extra range, so he can now use his abilities together and better define the range at which he fights. We also added an on-hit effect to Siphon Power, so Viktor players can now choose what to do after using their Q! Maybe you’ll want to play safe by staying back, or maybe you’ll want to head into dangerous territory, risking the enemy’s attacks so you can punish your target with your empowered basic attack. Ultimately, by standardizing the range of Viktor’s abilities and giving him more reasons to cycle in his basic attacks between ability casts, we’re hoping to create a more cohesive and interactive champion.
Previous Abilities
Patch History
- General
- New splash artwork.
- Model and texture update.
- New ability Icons.
- Basic attack frames sped up.
- Attack speed per level increased to 2.5 from 2.11.
- Viktor starts the game with a , which grants 3 AP per level. Viktor can upgrade the core 3 times for 1000 gold each, with each upgrading granting +1 AP per level, +20 AP, +150 Mana and an augment to the basic ability of Viktor's choice. The upgrades accumulate into , which grants a total of +6 AP per level, +60 AP, +500 Mana, augments for each of his basic abilities and also upgrading his ultimate.
(new passive)
- Renamed to .
- Upgrade renamed to Augment: Turbocharge from Augment: Power.
- Range is now calculated edge-to-edge instead of center-to-center, increasing the range by an average of 100 units (although varies depending on the size of the target).
- Cooldown changed to 10 / 8.5 / 7 / 5.5 / 4 from 9 / 8 / 7 / 6 / 5.
- Damage reduced to 40 / 60 / 80 / 100 / 120 (+ 20% AP) from 80 / 125 / 170 / 215 / 260 (+ 65% AP)
- Now modifies Viktor's next basic attack to deal 20-210 (depending on Viktor's level) (+ 50% AP)(+100% AD) magic damage.
- There is no physical damage component.
- Shield amount changed to 30 / 50 / 70 / 90 / 110 (+ 20% AP)
- Shield and speed boost (Augment) duration reduced to 2.5 seconds from 3 seconds.
- Shield, speed boost and empower all granted immediately upon cast.
- Upgrade renamed to Augment: Implosion from Augment: Gravity.
- Range increased to 700 from 625.
- Particle starts playing as soon as Viktor starts cast, time between start of cast and enemy being slowed is unchanged.
- Stunned enemies are no longer affected by the slow.
- Evolution no longer increases range but instead drags stunned enemies into the center.
- Uppgrade renamed to Augment: Aftershock from Augment: Death.
- Evolution no longer applies a damage over time.
- Evolution now causes a trail of explosions to follow the
- Enemies hit by the laser will take only 40% damage from the trail.
- The total damage of landing both parts increased to 140% from 130%.
's path, dealing the same damage again.
- Missile speed of the exploding trail is faster than the laser.
- Cast time reduced to 0.25 seconds from 0.33 seconds.
- Cooldown reduced to 120 / 110 / 100 seconds from 120 seconds at all ranks.
- Radius of initial impact increased to 325 from 250.
- Radius of DOT zone reduced to 325 from 350.
- Storm always moves at maximum speed when moving towards Viktor (still moves slower when moving away from him, based on how far away).
- Damage changed to 15 / 30 / 45 (+ 10% AP) per 0.5 seconds from 10 / 15 / 20 (+ 6% AP) per 0.25 seconds.
- Damage per second changed to 30 / 60 / 90 (+20% AP) from 40 / 60 / 80 (+24% AP).
- No longer silences on impact, but will still interrupt channels.
- Now has an Augment:
- Augment: Velocity - moves 20% faster.
V4.5:
- Stats
- Base armor increased to 16 from 12.
- Mana cost reduced to 100 at all ranks from 125 / 175 / 225.
V3.8:
- Slow refresh rate reduced to 0.25 seconds.
- Stats
- Base movement speed increased to 335 from 310.
- Travel speed and hitbox precision tuned, especially when cast near walls.
- Fixed an issue where it could sometimes be cast twice.
- now grants movement speed when the missile is launched rather than when the cast animation begins.
- Fixed a bug where Viktor could gain the movement speed from without actually casting .
- Fixed a bug where movement speed lasted only 2 seconds instead of the intended 3.
- Fixed a bug where it disappeared when Viktor died.
- Fixed a bug where it disappeared when Viktor died (though it will not respond to commands while Viktor is dead).
- Missile speed increased to 2000 from 1400.
- Activation time reduced to 0.25 seconds from 0.5.
- Fixed a bug where Chaos Storm's tooltip stated that it dealt less damage than it actually did.
- Lowered the Augment costs to 1000.
- The displayed price will remain 1200 until patched in early 2012, but will be upgradable for 1000 as it was originally intended.
- Fixed a bug where was not assigning the correct stats.
- Fixed a bug where it was not doing the correct amount of damage reported.
- Fixed a bug where it was reacting to 's passive.
- Fixed a bug where the End of Game screen was reporting massive damage done values for Viktor.
V1.0.0.131: Added
- Viktor starts with a Hex Core that provides him with stats and can be upgraded in the store to augment one of his abilities. The Hex Core can only be upgraded once, and cannot be sold back to the store.
(Innate)
- Viktor blasts an enemy unit dealing magic damage, returning a portion of the damage dealt as a shield.
(Q)
- Viktor conjures a heavy gravitational field that slows any target in its radius. If enemies stay too long within the radius of the device, it gets stunned.
(W)
- Viktor uses his robotic arm to fire a chaos beam that cuts across the field in a line, dealing damage to any opponents struck in its path.
(E)
- Viktor conjures a singularity on the field which deals magic damage and briefly silences enemies. The singularity then does magic damage to all nearby enemies every second. Viktor can redirect the singularity.
(Ultimate)
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