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Viktor Concept 01
Viktor
Viktor (Universe)Viktor (Universe)
Viktor (League of Legends)Viktor (League of Legends)
Viktor (Esports)Viktor (Esports)
Viktor (Teamfight Tactics)Viktor (Teamfight Tactics)
Viktor (Legends of Runeterra)Viktor (Legends of Runeterra)
Viktor (Development)Viktor (Development)
Viktor (Trivia)Viktor (Trivia)

Discovery in Patch Files[]

Viktor was discovered ahead of his announcement by examination of data in the "Ahri" patch. This discovery included full stats, models, and backstory.

Champion Sneak Peek - Viktor, the Machine Herald[]

By Average Gatsby[1]

Viktor Teaser

If you've ever perused a book on ethics, you know that it's important to give credit where credit is due. This happens to be especially important when mad scientists are involved. Hypothetically, if you were to construct a Great Steam Golem only to find that some other scientific type had claimed your creation as his own, it might cause you to come a bit more unhinged.

Meet Viktor Viktor, the Machine Herald. Not only is he the scientist who invented Blitzcrank Blitzcrank, but he also had his creation usurped by his fiendish professor. Now, people cope with grief in different ways. Some people cry, some people binge, and some people start replacing their body parts with robotic limbs. I guess we'll leave it up to you to decide how you think Viktor deals with his problems.


Viktor, the Machine Herald Revealed[]

By Average Gatsby[2]

Viktor OriginalSkin old

Viktor Viktor is a ranged mage with a mix of single target spells single target spells, area-of-effect crowd control area-of-effect crowd control, vector-targeting vector-targeting, and re-positional damage re-positional damage. This versatility is further augmented by his unique passive passive: a permanent item with different upgrade paths providing Viktor with both increased stats and bonus effects on one of his abilities. This high-skill cap mage is the perfect choice for those who wish to gain the advantage via their strategic decision making.

Evolving Technology
Evolving Technology
Viktor starts with a Hex Core Hex Core that provides him with stats and can be upgraded in the store to augment one of his abilities. The Hex Core can only be upgraded once, and cannot be sold back to the store.

Power Transfer
Power Transfer

Viktor blasts an enemy unit dealing Magic damage magic damage, returning a portion of the damage dealt as a Hybrid resistances icon shield.

Gravity Field
Gravity Field old

Viktor conjures a heavy gravitational field, Slow icon slowing all enemies and stacking a debuff every 0.5 seconds. At 3 stacks enemies inside are Stun icon stunned for 1.5 seconds.

Death Ray
Death Ray old

Viktor uses his robotic arm to fire a chaos beam that cuts across the field in a line, dealing damage to any opponents struck in its path.

Chaos Storm
Chaos Storm old
Viktor conjures a singularity on the field which deals Magic damage magic damage and briefly Silence icon silences enemies. The singularity then does magic damage to all nearby enemies every second. Viktor can link redirect the singularity.


Champion Update: Viktor, the Machine Herald[]

Viktor OriginalSkin

Proving it's not just League's exoskeletal beings that can evolve, we're pushing a retooled Viktor Viktor through the Champion Update pipeline and onto live. We've given him a fresh coat of paint, updated most of his abilities, and completely changed how his passive and Hex Core work - behold the details of Viktor's glorious evolution!

Glorious Evolution
Glorious Evolution
Viktor begins the game with a Hex Core Hex Core, a unique item that can be upgraded three times during the course of the game.

Siphon Power
Siphon Power

Viktor creates a Hybrid resistances icon shield around him and blasts an enemy unit with a round of Magic damage magic damage. Additionally, Viktor deals bonus magic damage with his next basic attack.

Augment: TurbochargeSiphon Power gives Viktor a moderate Movement speed icon movement speed boost on cast.

Gravity Field
Gravity Field

Viktor creates a gravitational field at a target location, Slow icon slowing all non-friendly units inside it. The field triggers after a few seconds, Stun icon stunning all caught enemies.

Augment: Implosion – The gravitational field Airborne icon sucks all caught enemies toward its center as it triggers.

Death Ray
Death Ray

Viktor fires a beam of energy across the battleground, damaging all enemies caught.

Augment: Aftershock – The beam of energy explodes a moment after being cast, dealing a further round of damage. Enemies caught by both rounds take reduced damage from the explosion.

Chaos Storm
Chaos Storm

Viktor creates an electrical storm at a target location that interrupts all nearby enemy channels and deals damage over time to all caught targets. Viktor can move the storm at will, though it loses movement speed as it travels farther from him.

Augment: VelocityChaos Storm moves slightly faster at all times.

Augments

Viktor's Viktor's augments offer him unique ways to tailor his kit towards specific playstyles and situations. If the enemy team's built for skirmishing, Viktor can augment Siphon Power Siphon Power to speed him out of combat, or Death Ray Death Ray to create zones of denial around his or the enemy's team. On the other hand, if his team has the makings of a wombo combo comp, Viktor can augment Gravity Field Gravity Field to cluster the enemy team together, opening the door for his team's successive cycle of violence. Most importantly, these augments can be used together once Viktor has spent the required gold, giving him plenty of extra ability power, mana, and utility. Finally, once Viktor augments all three of his basic abilities, he automatically augments Chaos Storm Chaos Storm with the Velocity upgrade.


Laning

Viktor's a sustained damage mage who thrives in the solo lanes of Summoner's Rift. He trades effectively with Siphon Power Siphon Power, taking advantage of the shield to absorb his lane opponent's assault as he deals his initial salvo. Crucially, Viktor wins hardest by staying close to his enemy following Siphon Power, triggering the Lich Bane-level boost on his next basic attack to inflict further damage. With clever positioning, Viktor can follow up with Death Ray Death Ray to last hit minions and whittle down the enemy champion even more. However, the ability's raw power often pushes the lane, forcing the relatively immobile Viktor far from his tower. If this attracts the enemy jungler's attention, Viktor has another hex-tech trick up his sleeve in the shape of Gravity Field Gravity Field, which he can place along his escape path to deter his aggressors.


Teamfights

Chaos Storm Chaos Storm thrives once teams start grouping together, giving Viktor the chance to wreak en masse carnage. Though unleashing it after an augmented Gravity Field Gravity Field offers ideal conditions for maximizing its damage output, Chaos Storm dishes out enough area of effect damage on its own to deny Viktor's enemies zone control and end enemy chases. Death Ray Death Ray gains huge power in clustered teamfights, too – with accurate casts, Viktor can send its withering line of destruction across the entire enemy backline, dealing scathing damage to multiple enemy squishies.


Champion Insights[]

Viktor, gameplay design by SolCrushed[3]

So, why Viktor? Seems pretty clear, right? He's not League's most popular champion, and his unique tools aren't great. But before we started tinkering, we set out some clear problem areas and goals for the update. Here's what we ended up with.

First, we wanted to update Viktor so he fundamentally achieved his design fantasy of an evolving and customizable creator. Old Viktor frankly failed at this fantasy: he had one solid upgrade path, two crappy ones, and could only augment himself once through the course of the game. We wanted to recreate the creator's creative side, and decided to take him back to the drawing board for a fundamental update to his augment system.

So where did we start? Well, instead of just making each augment equally viable, we decided to overhaul the entire system and allow Viktor players to augment each of his basic abilities through the course of the game. There's no level gate – only gold, so while you could theoretically augment all of his abilities before buying a single item, it's down to the player to decide when, how and even if they'll spend their hard-earned gold on augments.

And what about those augments? Well, first off, each upgrade gives flat AP and mana, so they most definitely improve the big metal man. Secondly, the ability improvements aren't all “ermagerd ma ferce ers meltin” powerful - but that's not the point. They're situational, so you can tailor your abilities to press your advantages or relieve your team's weaknesses as the game ebbs and flows. Essentially, you can customize your Viktor when and how you see fit.

Our second goal with the update was to create a better sense of flow between Viktor's abilities. Old Viktor's abilities made very little sense when used in conjunction with each other. Siphon Power Siphon Power, for instance, had the shortest range and gave Viktor a speed boost and shield, letting him... run away after dealing damage? To help remedy this, we gave Siphon Power Siphon Power (and Gravity Field Gravity Field) extra range, so he can now use his abilities together and better define the range at which he fights. We also added an on-hit effect on-hit effect to Siphon Power Siphon Power, so Viktor players can now choose what to do after using their Q Q! Maybe you'll want to play safe by staying back, or maybe you'll want to head into dangerous territory, risking the enemy's attacks so you can punish your target with your empowered basic attack empowered basic attack. Ultimately, by standardizing the range of Viktor's abilities and giving him more reasons to cycle in his basic attacks between ability casts, we're hoping to create a more cohesive and interactive champion.

Viktor TU skins

That's about it for now! New Viktor should have smoother gameplay, a compelling unique item unique item, and feel more like the improvable being he was made to be. Give him a go and let us know what you think of him! Otherwise, head over to the Soraka Soraka Update article for more news from the Champion Update team! If that doesn't scratch your itch, then hang tight – we have some pretty... big... news coming.

Full Machine Viktor[]

Viktor Fullmachine

By Kirsten Zirngibl[4]

Tuesday, January 3, 2012

Viktor Fullmachine

This is about a character design for League of Legends.
https://web.archive.org/web/0/http://na.leagueoflegends.com/

I've decided to post some of the development work for both his concept and the illustration, to give people an idea of different options to show.


THE CONCEPT

Viktor Viktor is a villain type character. This is a version of him (called a reskin, which is not a new texture but a whole new mesh based on the same rig). Fullmachine Fullmachine is the "evolved" version of Viktor Viktor, in which he has finally replaced his entire body with machinery.

Here is some text from the brief:

After years of perfecting his augmentations, Viktor has succeeded in fusing his soul with an efficient magical humanoid machine. He is made entirely of various metals, and no organic materials. Magic is bursting from within him, and his design is a lot more refined, while retaining the fantasy grungy feel.
  • Armour: Refined, yet grungy. All metal. Keep it fantasy.
  • Body: Made entirely of metal, with magic emanating from holes, gaps and generators (No Jacket).
  • Cape: Segmented metal armour, like roman scale mail.
  • Colour: All dark and desaturated, except for bright green magic.

So the challenge is to make it a scifi-theme, but with more of a fantasy aesthetic. So... steampunk! :D

Viktor FullMachine Concept 01

Here are some of the first color studies for him. It was supposed to be dark and desaturated with green magic coming from within, but the client decided that wasn't the direction they wanted. Instead they wanted brighter colors and to get rid of the internal glow.

Viktor FullMachine Concept 02

Here are the next batch: brighter options, no glow. They picked C.

Viktor FullMachine Concept 03

Here's color option C as the final concept!

Viktor FullMachine Model 01

Here he is in 3D! (Please note that I did not model/texture/rig him. This was done at Brilliant Colors.) Anyway, the colors ended up being changed later on.

League_of_Legends_-_Full_Machine_Viktor

League of Legends - Full Machine Viktor

Finally, here's an HD video someone made of the character! It's a hoot to see him animated after staring at a static drawing for hours.


THE ILLUSTRATION

So, the next order of business was the splash. Splash art is used to promote new characters and their skin variations on Riot's website. It's also a big part of their store. They're important because the game makes its money on these microtransactions. The left side has to be low contrast and somewhat negative space since that's where the character's info box goes.

Anyway, here's the client's brief:

This skin shows the future of Viktor Viktor, where he has replaced all of his humanity with machinery. He is "complete". He should be portrayed standing grand and majestically, Lord of the machines! In the background is something almost like a throne room made of hextechnological machinery. The technology in the background should follow a similar style to what you see in his costume design, kinda chunky and heavy and not too sleek or hightech.

So again, the challenge is to create a setting that is both science fiction and fantasy at the same time.

Viktor FullMachine Splash Concept 01

Here's the first round of thumbnails sent to the client. We don't send 6 anymore, just 2 good ones. I tried to make him look proud, or like "Bring it on!" type of attitude. And, since he's villainous, we gotta go with the evil laugh (like in C).


They chose Thumb B.

Viktor FullMachine Splash Concept 02

Here are a couple studies after I got the rough approved (it basically looked like a black and white version of the top one). I was learning towards A, but Randis Albion (our art director) suggested B. That ended up being what Riot picked.


So I ran with rendering up B.

Viktor FullMachine Splash Concept 03

Here's my result, and what I submitted to them.

Viktor FullMachineSkin

After they got my layered PSD, they ended up changing the colors to match the newly changed colors on the model. I like the vibrancy and better contrast of lights and darks on their version, but wish I would've known about the new colors in advance. I think the colors ended up clashing with the piece as a whole (kind of every color of the rainbow in there).


So anyway, there you have it.

Bonus
Viktor Prototype Concept 01

Bonus: Here's a rough of Viktor Prototype Viktor Prototype, another skin variation. He's a whooole different story! (The first stage of Viktor Viktor's mechanical evolution). But I won't post since I didn't finish off that one. But at least this gives an idea of what a black and white rough looks like (the step after the thumb and before the color variations).

Trivia[]

  • Viktor is voiced by Owen Thomas in both League of Legends icon League of Legends and Legends of Runeterra icon Legends of Runeterra.[5]
  • Viktor is voiced by Harry Lloyd in Arcane.
  • During development he was called Hexmage.
  • Viktor was concepted to be a part of the Rift Quest skin line as the Dungeon Master of the group, his staff would have had a 20 sided die.[6]
  • Viktor's third arm was originally just an arm, Riot added lasers to it because they couldn't find any other purpose for it.[7]
  • Viktor's Hex Core Hex Core was originally conceived as part of his concept as tech mage and a villain style champion.[8]
  • A scrapped spell tested on Viktor includes Augment Power Augment Power bouncing between targets and increasing the shield strength based on damage dealt.[9]

Media[]

Viktor,_The_Machine_Herald_-_Theme_-_Legends_of_Runeterra_trailer_Extended

Viktor, The Machine Herald - Theme - Legends of Runeterra trailer Extended

Related Music

New_Expansion-_Cosmic_Creation_-_Legends_of_Runeterra_-_Call_of_the_Mountain

New Expansion- Cosmic Creation - Legends of Runeterra - Call of the Mountain

Related Videos

References[]

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