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Previous Lore

"In one's hand, techmaturgy is a tool. As one's hand, it is liberation." - Viktor Viktor

Early in life, Viktor discovered his passion for science and invention, particularly in the field of mechanical automation. He attended Zaun's prestigious College of Techmaturgy and led the team that constructed Blitzcrank Blitzcrank - a scientific breakthrough that he expected to vault him to the top of his profession. Unfortunately his triumph was usurped by Professor Stanwick, who stole credit for developing Blitzcrank's sentience and later used Viktor's research to revive Urgot Urgot. Viktor's appeals for justice fell on deaf ears, and he sank into a deep depression. He withdrew from the College and barricaded himself in his private laboratory, cutting all human ties. There, in secret, he conceived a project for which nobody else could claim credit. Desiring both to revolutionize his field and to eliminate the jealous human emotions which festered inside him, he engineered parts to replace and improve his own body.

When Viktor re-emerged, almost no trace of the original man remained. Not only had he supplanted the majority of his anatomy, but his personality had changed. His previous hope to better society was replaced by an obsession with what he called 'the glorious evolution' 'the glorious evolution'. He saw himself as the patron and pioneer of Valoran's future - a future in which man would renounce his flesh in favor of superior hextech augmentations. Though Viktor's initial appeals were met with heavy skepticism, scientists were confounded by the sophistication of his machinery. By integrating his mind with techmaturgical devices, he had been able to drastically accelerate the progress of his research. His transformation had stripped him of what he perceived as his emotional weaknesses, but there was some lingering residue of resentment against the Professor. Viktor's work is never done, for he is ever searching for weaknesses or inefficiencies in his inventions to perfect and evolve his creations, and thereby the future.

"In one's hand, techmaturgy is a tool. As one's hand, it is liberation." - Viktor Viktor

Early in life, Viktor discovered his passion for science and invention, particularly in the field of mechanical automation. He attended Zaun's prestigious College of Techmaturgy and led the team that constructed Blitzcrank Blitzcrank, a scientific breakthrough that he expected to vault him to the top of his profession. Unfortunately his triumph was usurped by Professor Stanwick, who stole credit for developing Blitzcrank's sentience and later used Viktor's research to revive Urgot Urgot. Viktor's appeals for justice fell on deaf ears, and he sank into a deep depression. He withdrew from the College and barricaded himself in his private laboratory, cutting all human ties. There, in secret, he conceived a project for which nobody else could claim credit. Desiring both to revolutionize his field and to eliminate the jealous human emotions which festered inside him, he engineered parts to replace and improve his own body.

When Viktorre-emerged, almost no trace of the original man remained. Not only had he supplanted the majority of his anatomy, but his personality had changed. His previous hope to better society was replaced by an obsession with what he called 'the glorious evolution' 'the glorious evolution'. He saw himself as the patron and pioneer of Valoran's future, a future in which man would renounce his flesh in favor of superior hextech augmentations. Though Viktor's initial appeals were met with heavy skepticism, scientists were confounded by the sophistication of his machinery. By integrating his mind with techmaturgical devices, he had been able to drastically accelerate the progress of his research. His transformation had stripped him of what he perceived as his emotional weaknesses, but there was some lingering residue of resentment against the Professor. Viktor joined the League of Legends to pit his inventions against the greatest opponents Valoran could offer, and to correct any weaknesses or inefficiencies that remained.

Previous Abilities

Evolving Technology

Evolving Technology

Viktor starts each game with The Hex Core, an item that takes up one of his item slots, but provides him with stats and can be upgraded in the store to augment one of his abilities and improve its stats. The Hex Core can only be upgraded once, for 1000 Gold 1000, and cannot be sold back to the store.

  • The Hex Core: Grants Viktor +3 ability power per level

Info
  • No additional details.


Power Transfer

Power Transfer

Active: Viktor sends a device at an enemy unit to blast them for magic damage. The device then returns to him granting a shield for up to 3 seconds.

  • Magic Damage: 80 / 125 / 170 / 215 / 260 (+ 65% AP)
  • Shield: 32 / 50 / 68 / 86 / 104 (+ 26% AP)

Augment Power

Augment Power

The item now grants him +3 ability power per level, +220 health and +6 health regeneration per 5 seconds. Also, Power Transfer Power Transfer increases Viktor's movement speed by 30% for 3 seconds.

Info
  • Power Transfer Power Transfer grants Viktor the shield even if the target dies while the projectile is in flight.
    • However, the projectile must still fly to the target's location, then return to Viktor.
  • Relative to basic The Hex Core The Hex Core - Gold efficiency
  • 220 health = 580 580.8
  • 6 health regeneration per 5 seconds = 216 Gold 216
  • Augment Power Augment Power's passive must be worth 203 203.2 for it to be gold efficient.


Gravity Field

Gravity Field old

Active: Viktor conjures a gravitational imprisonment device at a target location for 4 seconds, Template:Cctip all enemies that pass above it. Whilst under its effect, enemies generate stacks every 0.5 seconds; at 3 stacks the target will be Template:Cctip for 1.5 seconds.

  • Slow: 28 / 32 / 36 / 40 / 44%

Augment Gravity

Augment Gravity

The item now grants him +3 ability power per level, +200 mana, +10% cooldown reduction and +5 mana regeneration per 5 seconds. Also, Gravity Field Gravity Field's cast range is increased by 30%.

Info
  • Gravity Field Gravity Field lasts for 4 seconds.
  • If an enemy is Template:Cctip but remains in the field after it wears off, they will begin accumulating stacks again.
    • Each enemy unit can only be targeted for a Template:Cctip once per cast of Gravity Field Gravity Field.
  • The Template:Cctip is not increased by additional stacks of Gravity Field Gravity Field's debuff.
  • Slows will linger for 0.25 seconds after leaving the marked area.
  • Gravity Field Gravity Field will remain active if Viktor dies.
  • Gravity Field Gravity Field's animation can be seen by both teams through fog of war.
  • Relative to basic The Hex Core The Hex Core - Gold efficiency


Death Ray

Death Ray old

Active: Viktor uses his robotic arm to fire a 500-unit length laser beam across the field in a chosen path, dealing magic damage to every enemy it hits.

  • Magic Damage: 70 / 115 / 160 / 205 / 250 (+ 70% AP)

Augment Death

Augment Death

The item now grants him +3 ability power per level and +45 ability power. Also, Death Ray Death Ray sets fire to enemies, dealing 30% additional magic damage over 4 seconds.

  • Additional Burn Damage: 21 / 34.5 / 48 / 61.5 / 75 (+ 21% AP)
  • Total Magic Damage: 91 / 149.5 / 208 / 266.5 / 325 (+ 91% AP)

Info
  • Death Ray Death Ray has no cast time and Viktor may freely act while the ray is travelling.
  • Template:Cctip is granted in a medium area around the beam while it travels. Although this vision will not go through bushes or across walls, it will reveal all champions within its radius even if they are hiding in a bush or are across a wall.
  • There is a known graphical bug in which the beam's visual-effect is stuck on the place in which it was originally cast, but the damaging part of the ability performs normally, damaging units in the intended location.
  • If Viktor dies while he is firing the beam it will become interrupted and deal damage up to the location where it was in the moment Viktor died.
    • The augmented damage over time is unaffected by this if it has already been applied.
  • Relative to basic The Hex Core The Hex Core - Gold efficiency
  • 45 ability power = 978 978.75
  • Augment Death Augment Death's passive must be worth 21 21.25 for it to be gold efficient.


Chaos Storm

Chaos Storm old

Active: Viktor conjures a chaos storm at the target location, dealing magic damage and Template:Cctip enemies in the area for 0.5 seconds. The storm cloud remains for 7 seconds afterwards, firing lightning bolts at every nearby at 0.25 second intervals.

  • Summon Summon Magic Damage: 150 / 250 / 350 (+ 55% AP)
  • Total Summon Magic Damage: 160 / 265 / 370 (+ 61% AP)
  • Magic Damage Per Bolt: 10 / 15 / 20 (+ 6% AP)
  • Total Magic Damage: 430 / 670 / 910 (+ 223% AP)

Chaos Storm old2

While the storm is active Viktor can re-activate Chaos Storm Chaos Storm to move it to the cursor's location, with the storm moving faster the closer it is to Viktor.

Info
  • Radius of initial impact: 250.
  • Radius of zone: 350.
  • Damage interval: 0.25 seconds.
  • Chaos Storm Chaos Storm can be controlled by Alt + Right-Click or by pressing the R button (default hotkeys). It can be commanded to move toward locations or enemy champions (it will continue to follow the chosen enemy champion unless commanded otherwise).
  • If Viktor is affected by hard-CC he cannot issue new commands to the storm.
  • If the champion the storm is currently following enters stealth, the storm will continue to follow them, effectively giving away their position.
  • The storm grants Template:Cctip around its position for the full duration.
  • Including the initial damage (Both the base damage and a tick of the persistent damage), Chaos Storm Chaos Storm deals 28 instance of damage.
  • Chaos Storm Chaos Storm remains active and continues to deal damage if Viktor dies before the storm ends.
    • When Viktor dies, the storm immediately stops moving and cannot be subsequently redirected.
  • Probable Bug: If Chaos Storm Chaos Storm is summoned in a brush where the enemy has no vision, it will remain invisible to the enemy team for its duration even if it is redirected out of the bush.
    • Aside from when the bug occurs, Chaos Storm Chaos Storm will be visible to enemies for its duration even if it enters a brush or the fog of war.


Previous Splash Art

Patch History

V7.9
  • Stats
    • Magic resistance growth increased to 0.5 from 0.
V7.6
  • Chaos Storm Chaos Storm
    • Bug Fix: Fixed a bug causing it to fizzle on death.
V6.22
  • Chaos Storm Chaos Storm
    • Bug Fix: Lowered the volume of Creator Viktor's Chaos Storm churning.
V6.16
  • Chaos Storm Chaos Storm
    • Maximum speed reduced to 400 from 450.
    • Minimum speed increased to 200 from 170.
    • Starts slowing down from maximum speed once it gets 300 units away, down from 350.
    • Reaches minimum speed once it is 900 units away from Viktor, down from 950.
    • Removed: No longer moves at maximum speed when Viktor targets himself.
V6.15
  • Chaos Storm Chaos Storm
    • Now only counts as "returning" (moves at maximum speed regardless of distance) if Viktor targets himself.
V6.14
V6.11
  • Chaos Storm Chaos Storm
    • Bug Fix: Chaos Storm pulses are accompanied by sound effects.
V6.9
  • Siphon Power Siphon Power
    • Cooldown reduced to 8 / 7 / 6 / 5 / 4 from 10 / 8.5 / 7 / 5.5 / 4.
    • Active's base damage increased to 60 / 80 / 100 / 120 / 140 from 40 / 60 / 80 / 100 / 120.
    • Active's AP ratio increased to 40% AP from 20% AP.
    • Base shield changed to 8% of maximum mana from 30 / 50 / 70 / 90 / 110.
    • Shield's AP ratio reduced to 15% AP from 20% AP.
    • Discharge's Discharge's base damage changed to 20 / 40 / 60 / 80 / 100 from Template:Pp18.
  • Death Ray Death Ray
    • AP ratio reduced to 50% AP from 70% AP.
    • Missile speed increased to 1050 from 780.
    • Aftershock Aftershock damage changed to 20 / 60 / 100 / 140 / 180 (+ 120% AP) from 70 / 110 / 150 / 190 / 230 (+ 70% AP).
    • Aftershock Aftershock no longer reduces damage by 60% against targets already hit by Death Ray.
      • Total damage changed to 90 / 170 / 250 / 330 / 410 (+ 120% AP) from 98 / 154 / 210 / 266 / 322 (+ 98% AP).
    • Aftershock Aftershock delay increased to 1 second from 0.6.
  • Chaos Storm Chaos Storm
    • Duration reduced to 6 seconds from 7.
    • Initial base damage reduced to 100 / 175 / 250 from 150 / 250 / 350.
    • Initial damage AP ratio reduced to 50% AP from 55% AP.
    • Tick base damage increased to 150 / 250 / 350 from 15 / 30 / 45.
    • Tick damage AP ratio increased to 60% AP from 10% AP.
    • Tick interval increased to 2 seconds from 0.5.
      • Total damage increased to 550 / 925 / 1300 (+ 230% AP) from 360 / 670 / 980 (+ 195% AP).
V6.4
  • Death Ray Death Ray
    • Base damage reduced to 70 / 110 / 150 / 190 / 230 from 70 / 115 / 160 / 205 / 250.
    • Base explosion damage reduced to 70 / 110 / 150 / 190 / 230 from 70 / 115 / 160 / 205 / 250.
V5.24
  • Chaos Storm Chaos Storm
    • Fixed a bug where Chaos Storm could, under specific circumstances, instantly kill champion clones.
V5.22
  • Siphon Power Siphon Power
    • The empowered basic attack buff will be consumed and the attack will do no damage and apply no effects if the attack misses. This may have already been the case, but all empowered basic attacks were adjusted to consistently interact with blocks and misses this way on this patch.
V5.18
  • General
    • Fixed a few cases where Viktor was gaining mana when hit by certain abilities.
V5.17
V5.16
  • Glorious Evolution Glorious Evolution
    • Prototype Hex Core Prototype Hex Core
      • AP per level reduced to 1 from 3.
      • Now grants 10 Mana per level.
    • The Hex Core MK-1 The Hex Core MK-1
      • Grants 3 AP per level instead of 20 AP and 4 AP per level.
      • Grants 15 mana per level instead of 150 flat mana.
    • The Hex Core MK-2 The Hex Core MK-2
      • Grants 6 AP per level instead of 40 AP and 5 AP per level.
      • Grants 20 mana per level instead of 300 flat mana.
    • Perfect Hex Core Perfect Hex Core
      • Grants 10 AP per level instead of 60 AP and 6 AP per level.
      • Grants 25 mana per level instead of 500 flat mana.
V5.5
  • Death Ray Death Ray
    • Fixed a bug where the detonation on upgraded Death Ray was canceling Viktor's autoattacks.
V4.18
  • Siphon Power Siphon Power
    • Bonus Discharge damage can no longer critically strike.
    • Fixed a bug where Viktor's shield was not breaking upon taking damage.
V4.17
  • General
    • New splash artwork.
    • Model and texture update.
    • New ability icons.
  • Stats
    • Base attack speed increased to 0.658 from 0.625.
  • Glorious Evolution Glorious Evolution (Innate)
    • Viktor starts the game with a Prototype Hex Core Prototype Hex Core, which grants 3 AP per level. Viktor can upgrade the core 3 times for 1000 Gold 1000 each, with each upgrading granting +1 AP per level, +20 AP, +150 Mana and an augment to the basic ability of Viktor's choice. The upgrades accumulate into Perfect Hex Core Perfect Hex Core, which grants a total of +6 AP per level, +60 AP, +500 Mana, augments for each of his basic abilities and also upgrading his ultimate.
  • Power Transfer Power Transfer (Q)
    • Renamed to Siphon Power Siphon Power.
    • Upgrade renamed to Augment: Turbocharge from Augment: Power.
    • Range is now calculated edge-to-edge instead of center-to-center, increasing the range by an average of 100 units (although varies depending on the size of the target).
    • Cooldown changed to 10 / 8.5 / 7 / 5.5 / 4 from 9 / 8 / 7 / 6 / 5.
    • Damage reduced to 40 / 60 / 80 / 100 / 120 (+ 20% AP) from 80 / 125 / 170 / 215 / 260 (+ 65% AP)
    • Now modifies Viktor's next basic attack to deal 20-210 (depending on Viktor's level) (+ 50% AP)(+100% AD) magic damage.
      • There is no physical damage component.
    • Shield amount changed to 30 / 50 / 70 / 90 / 110 (+ 20% AP)
    • Shield and speed boost (Augment) duration reduced to 2.5 seconds from 3 seconds.
    • Shield, speed boost and empower all granted immediately upon cast.
  • Gravity Field Gravity Field (W)
    • Upgrade renamed to Augment: Implosion from Augment: Gravity.
    • Range increased to 700 from 625.
    • Particle starts playing as soon as Viktor starts cast, time between start of cast and enemy being slowed is unchanged.
    • Stunned enemies are no longer affected by the slow.
    • Evolution no longer increases range but instead drags stunned enemies into the center.
  • Death Ray Death Ray (E)
    • Upgrade renamed to Augment: Aftershock from Augment: Death.
    • Evolution no longer applies a damage over time.
    • Evolution now causes a trail of explosions to follow the Death Ray Death Ray's path, dealing the same damage again.
      • Enemies hit by the laser will take only 40% damage from the trail.
      • The total damage of landing both parts increased to 140% from 130%.
    • Missile speed of the exploding trail is faster than the laser.
  • Chaos Storm Chaos Storm (Ultimate)
    • Cast time reduced to 0.25 seconds from 0.33.
    • Cooldown reduced to 120 / 110 / 100 seconds from 120 at all ranks.
    • Radius of initial impact increased to 325 from 250.
    • Radius of DOT zone reduced to 325 from 350.
    • Storm always moves at maximum speed when moving towards Viktor (still moves slower when moving away from him, based on how far away).
    • Damage changed to 15 / 30 / 45 (+ 10% AP) per 0.5 seconds from 10 / 15 / 20 (+ 6% AP) per 0.25 seconds.
      • Damage per second changed to 30 / 60 / 90 (+20% AP) from 40 / 60 / 80 (+24% AP).
    • No longer silences on impact, but will still interrupt channels.
    • Now has an Augment:
V4.5
  • Stats
    • Base armor increased to 16 from 12.
V3.13
  • Chaos Storm Chaos Storm
    • Mana cost reduced to 100 at all ranks from 125 / 175 / 225.
V3.8
V1.0.0.152
  • Stats
    • Base movement speed increased to 335 from 310.
V1.0.0.141
  • Death Ray Death Ray
    • Travel speed and hitbox precision tuned, especially when cast near walls.
  • Chaos Storm Chaos Storm
    • Fixed an issue where it could sometimes be cast twice.
V1.0.0.136
  • Power Transfer Power Transfer
    • Augment Power Augment Power now grants movement speed when the missile is launched rather than when the cast animation begins.
    • Fixed a bug where Viktor could gain the movement speed from Augment Power Augment Power without actually casting Power Transfer Power Transfer.
    • Fixed a bug where Augment Power Augment Power's movement speed lasted only 2 seconds instead of the intended 3.
  • Gravity Field Gravity Field
    • Fixed a bug where it disappeared when Viktor died.
  • Chaos Storm Chaos Storm
    • Fixed a bug where it disappeared when Viktor died (though it will not respond to commands while Viktor is dead).
V1.0.0.133
  • Power Transfer Power Transfer
    • Missile speed increased to 2000 from 1400.
  • Gravity Field Gravity Field
    • Activation time reduced to 0.25 seconds from 0.5.
  • Fixed a bug where Chaos Storm's tooltip stated that it dealt less damage than it actually did.
December 31, 2011 Hotfix
  • Evolving Technology Evolving Technology
    • Lowered the Augment costs to 1000.
    • The displayed price will remain 1200 until patched in early 2012, but The Hex Core The Hex Core will be upgradable for 1000 as it was originally intended.
    • Fixed a bug where Augment Power Augment Power was not assigning the correct stats.
  • Death Ray Death Ray
    • Fixed a bug where it was not doing the correct amount of damage reported.
  • Chaos Storm Chaos Storm
    • Fixed a bug where it was reacting to Twisted Fate Twisted Fate's passive.
  • Fixed a bug where the End of Game screen was reporting massive damage done values for Viktor.
V1.0.0.131 Added
  • Evolving Technology Evolving Technology (Innate)
    • Viktor starts with a Hex Core that provides him with stats and can be upgraded in the store to augment one of his abilities. The Hex Core can only be upgraded once, and cannot be sold back to the store.
  • Power Transfer Power Transfer (Q)
    • Viktor blasts an enemy unit dealing magic damage, returning a portion of the damage dealt as a shield.
  • Gravity Field Gravity Field (W)
    • Viktor conjures a heavy gravitational field that slows any target in its radius. If enemies stay too long within the radius of the device, it gets stunned.
  • Death Ray Death Ray (E)
    • Viktor uses his robotic arm to fire a chaos beam that cuts across the field in a line, dealing damage to any opponents struck in its path.
  • Chaos Storm Chaos Storm (Ultimate)
    • Viktor conjures a singularity on the field which deals magic damage and briefly silences enemies. The singularity then does magic damage to all nearby enemies every second. Viktor can redirect the singularity.

References

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