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Viktor/Strategy

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Champion Background Strategy Skins & Trivia


Official Strategy

Augments

ViktorSquare.png Viktor's augments offer him unique ways to tailor his kit towards specific playstyles and situations. If the enemy team’s built for skirmishing, Viktor can augment Siphon Power.png Siphon Power to speed him out of combat, or Death Ray.png Death Ray to create zones of denial around his or the enemy’s team. On the other hand, if his team has the makings of a wombo combo comp, Viktor can augment Gravity Field.png Gravity Field to cluster the enemy team together, opening the door for his team’s successive cycle of violence. Most importantly, these augments can be used together once Viktor has spent the required gold, giving him plenty of extra ability power, mana, and utility. Finally, once Viktor augments all three of his basic abilities, he automatically augments Chaos Storm.png Chaos Storm with the Velocity upgrade.

Laning

Viktor’s a sustained damage mage who thrives in the solo lanes of Summoner's Rift. He trades effectively with Siphon Power.png Siphon Power, taking advantage of the shield to absorb his lane opponent’s assault as he deals his initial salvo. Crucially, Viktor wins hardest by staying close to his enemy following Siphon Power.png Siphon Power, triggering the Lich Bane item.png Lich Bane-level boost on his next basic attack to inflict further damage. With clever positioning, Viktor can follow up with Death Ray.png Death Ray to last hit minions and whittle down the enemy champion even more. However, the ability’s raw power often pushes the lane, forcing the relatively immobile Viktor far from his tower. If this attracts the enemy jungler’s attention, Viktor has another hex-tech trick up his sleeve in the shape of Gravity Field.png Gravity Field, which he can place along his escape path to deter his aggressors.

Teamfights

Chaos Storm.png Chaos Storm thrives once teams start grouping together, giving Viktor the chance to wreak en masse carnage. Though unleashing it after an augmented Gravity Field.png Gravity Field offers ideal conditions for maximizing its damage output, Chaos Storm.png Chaos Storm dishes out enough area of effect damage on its own to deny Viktor’s enemies zone control and end enemy chases. Death Ray.png Death Ray gains huge power in clustered teamfights, too – with accurate casts, Viktor can send its withering line of destruction across the entire enemy backline, dealing scathing damage to multiple enemy squishies.

Skill usage

  • ViktorSquare.png Viktor's early laning phase is perhaps the largest stumbling block to new players.
    • Siphon Power.png Siphon Power can be used to last-hit minions, as it has a short cooldown and a low mana cost.
      • Then you can also use the discharge effect on it to deal some damage to your enemy laner, the turbocharge augment makes this even easier.
    • Take any opportunity to hit your opponent with Siphon Power.png Siphon Power, although bear in mind its mediocre range may put you in a dangerous position. If you are out of range but you need a shield for sustain, quickly use it on a minion and the use the discharge for some damage on your enemy.
    • Keep in mind that offensive use of Gravity Field.png Gravity Field in a lane is very limited, as it costs a lot of mana and has a too short range to be used safely in this manner. Try to use it for zone denial and as a defensive measure versus ganks, rather than relying on it to set up combos.
    • Death Ray.png Death Ray can be used to quickly clear waves when returning to base, or preparing to roam and gank another lane.
    • Death Ray.png Death Ray is also a useful long-range poke/harassment tool, although its mana cost is fairly high and should thus be used sparingly.
      • If you use death ray much for poke, make sure to get its augment as soon as possible.
    • ViktorSquare.png Viktor's lane presence increases significantly when he gets his ultimate Chaos Storm.png Chaos Storm; combined with his other nukes and an Ignite.png Ignite he can easily burst down most other mages.
  • ViktorSquare.png Viktor players should also put thought into which of their basic nukes (Siphon Power.png Siphon Power and Death Ray.png Death Ray) should be maxed out first, as both are viable but more suited to different situations.
    • Ranks into Siphon Power.png Siphon Power will increase damage and make its cooldown trivial, and the mana cost increase is negligible. The shield strength boost is small but welcome. However, its short casting range will force ViktorSquare.png Viktor to take risks during skirmishes. Max out Siphon Power.png Siphon Power when ViktorSquare.png Viktor's opponents have little to no long-range option, or if you are confident you can skirt battles without dying. Less practiced ViktorSquare.png Viktor players who have trouble landing Death Ray.png Death Ray regularly should also take Siphon Power.png Siphon Power to keep their damage output up.
    • Points into Death Ray.png Death Ray will also increase ViktorSquare.png Viktor's DPS with higher damage and reduced cooldowns. However the main differences are the casting range and AoE; from max range Death Ray.png Death Ray can allow ViktorSquare.png Viktor to damage multiple enemies without any chance of retaliation. A well-aimed cast (with some ability power boosts) will also clear creep waves with ease. However, the mana cost increase and skillshot requirement are notable downsides to maxing Death Ray.png Death Ray.
    • In higher level play, you will want to max Death Ray.png Death Ray for the majority of your games as it is ViktorSquare.png Viktor's wave-clearing ability, allowing you to quickly farm a wave of minions then move out to take map objectives or gank.
    • Its also really important to look up wich basic ability you want to upgrade first on your Hex Core Prototype. The best two augmenting paths are QEW if you're building a bit tanky and EQW if you just want some raw (poke) damage, but even for a raw damage build QEW fits pretty well.
  • Smart-casting Death Ray.png Death Ray is very different from most other abilities, and will take practice to perfect. One method is to place your mouse at the starting point, then "flick" your cursor in the direction you wish the laser to travel.
  • Try to wait for people to fully commit to a fight or get trapped in your Gravity Field.png Gravity Field before using Chaos Storm.png Chaos Storm, as it deals deceptively strong damage-over-time if enemies stay near it.
    • The implosion augment also helps for delivering an massive combo with chaos storm, as everyone will be on one place so the storm can always damage them all.
  • Don't forget Chaos Storm.png Chaos Storm has a interrupt on cast, which can be just as useful as the damage.
  • Death Ray.png Death Ray provides sight along its path. Use it to safely check the brush or other areas.
  • By using Gravity Field.png Gravity Field first, you can often ensure hitting an enemy with Death Ray.png Death Ray.
    • Keep in mind when the enemy notices the Gravity Field.png Gravity Field, they will most likely run away (or to you depending on the closest exit). Place your Death Ray.png Death Ray appropriately.
  • ViktorSquare.png Viktor holds an advantage over most casters due to Death Ray.png Death Ray not being blockable by minions or a point-and-click cast spell. Use it to punish a brazen opponent using creep to try and shield themselves as they advance onto you.
  • Gravity Field.png Gravity Field can be very powerful for escaping melee attackers. By placing Gravity Field.png Gravity Field in your path, enemies will be either forced to go around or through it, slowing them down either way.
  • When escaping remember that the shield from Siphon Power.png Siphon Power is not based on the damage it does, so it would make no difference in shield value if you aim at a minion rather than a pursing champion (especially a good tactic with the turbocharge-augment, because it's also easier to escape with its movement speed bonus).
  • Even though it's very unusual, Viktor can actually also be played as a support. Augmenting path would be QWE if you actually try to do this.

Build usage

  • Like most mages, ViktorSquare.png Viktor benefits greatly from ability power purchases. A Rabadon's Deathcap item.png Rabadon's Deathcap as your first item is almost never a bad choice.
  • Due to ViktorSquare.png Viktor's relatively short spell casting range, items that grant him some survivability through health, armor and magic resistance will aid him greatly.
  • Athene's Unholy Grail item.png Athene's Unholy Grail is a well-rounded option for ViktorSquare.png Viktor; it solves his mana issues (noticeable when Death Ray.png Death Ray is maxed), grants a decent chunk of AP and MR, and perhaps most importantly grants valuable cooldown reduction to increase the uptime of his devastating Chaos Storm.png Chaos Storm.
  • A Will of the Ancients item.png Will of the Ancients grants ViktorSquare.png Viktor a lot of sustain, especially due to the low cooldown and mana cost of Siphon Power.png Siphon Power. Chaos Storm.png Chaos Storm's damage over time will also help to keep you alive in teamfights.
  • Liandry's Torment item.png Liandry's Torment is, as of its most recent buffs, perhaps Viktor's core offensive item; its passive synergizes extremely well with the DoT nature of his Chaos Storm.png Chaos Storm and with the AoE slow/stun on Gravity Field.png Gravity Field, as well as making him deadly to bruisy targets in addition to squishies, while the magic penetration complements his high base damages. With cheap components and some health included for durability, Liandry's is therefore an good item, but should generaly be token later, as your Hex Core, lichbane and Rabadon's Deathcap are more important items.
  • If you're planning to go support Viktor, a good build would be to start with a spellthief's edge, a total biscuit of rejuvenation (mastery included) and a ward, and then build like a normal Viktor with the support item

Recommended builds

Summoner's Rift
Starting Boots of Speed item Health Potion item3
Essential Doran's Ring item Sorcerer's Shoes item Perfect Hex Core item
Offensive Rabadon's Deathcap item Deathfire Grasp item Void Staff item
Defensive Will of the Ancients item Rylai's Crystal Scepter item Zhonya's Hourglass item
Consumables Health Potion item Mana Potion item Sight Ward item
The Howling Abyss
Starting Boots of Speed item Doran's Ring item Health Potion item
Essential Sorcerer's Shoes item Perfect Hex Core item Athene's Unholy Grail item
Offensive Rabadon's Deathcap item Deathfire Grasp item Void Staff item
Defensive Will of the Ancients item Rylai's Crystal Scepter item Zhonya's Hourglass item
Consumables Health Potion item Mana Potion item
The Crystal Scar
Starting Boots of Speed item Health Potion item Prospector's Ring item
Essential Sorcerer's Shoes item Perfect Hex Core item Wooglet's Witchcap item
Offensive Deathfire Grasp item Void Staff item
Defensive Will of the Ancients item Abyssal Scepter item
Consumables Health Potion item Mana Potion item
The Twisted Treeline
Starting Boots of Speed item Doran's Ring item
Essential Sorcerer's Shoes item Perfect Hex Core item
Offensive Void Staff item Hextech Sweeper item
Defensive Will of the Ancients item Abyssal Scepter item
Consumables Health Potion item Mana Potion item

Countering

  • Invest in a magic resistance item to help mitigate ViktorSquare.png Viktor's damage.
  • ViktorSquare.png Viktor gains a Hex Core at the start of the game from his Glorious Evolution.png Glorious Evolution. It is wise to know the Hex Core's Augments he takes to counter him.
    • Remember that augmented Siphon Power.png Siphon Power will give him movement speed to help him escape from or catch up to you.
  • Death Ray.png Death Ray has a very long range, especially once Augmented, as it deals 40% more damage.
  • ViktorSquare.png Viktor is a vulnerable champion early-game in general; he is fairly squishy, has low escapability, and low base movement speed. Harass him if you are particularly good at doing it, and try to starve him of farm by freezing the lane. Most importantly, due to his vulnerability, take any opportunity you can to make ganks happen.
  • Death Ray.png Death Ray travels in a straight line (start to end), so by side stepping immediately you can dodge the ability.
  • Quickly move away from the AoE of Gravity Field.png Gravity Field to deny ViktorSquare.png Viktor the chance to stun you.
    • Champions who can remove disables (such as OlafSquare.png Olaf or GangplankSquare.png Gangplank) are safe from ViktorSquare.png Viktor's only defense mechanism, and should exploit this.
  • Chaos Storm.png Chaos Storm will damage you continuously if you stay too close to the storm. By moving away from the storm, you can negate the storm's damage.
  • ViktorSquare.png Viktor only has his Gravity Field.png Gravity Field to escape pursuers, and is relatively fragile once focused. Exploit his low mobility if he ever uses Gravity Field.png Gravity Field in a sub-optimal manner.

Champion Spotlight

Viktor Champion Spotlight06:43

Viktor Champion Spotlight

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