|Champion||Background||Strategy||Skins & Trivia|
|"Submit to my designs."
Viktor's augments offer him unique ways to tailor his kit towards specific playstyles and situations. If the enemy team’s built for skirmishing, Viktor can augment Siphon Power to speed him out of combat, or Death Ray to create zones of denial around his or the enemy’s team. On the other hand, if his team has the makings of a wombo combo comp, Viktor can augment Gravity Field to cluster the enemy team together, opening the door for his team’s successive cycle of violence. Most importantly, these augments can be used together once Viktor has spent the required gold, giving him plenty of extra ability power, mana, and utility. Finally, once Viktor augments all three of his basic abilities, he automatically augments Chaos Storm with the Velocity upgrade.
Viktor’s a sustained damage mage who thrives in the solo lanes of Summoner's Rift. He trades effectively with Siphon Power, taking advantage of the shield to absorb his lane opponent’s assault as he deals his initial salvo. Crucially, Viktor wins hardest by staying close to his enemy following Siphon Power, triggering the -level boost on his next basic attack to inflict further damage. With clever positioning, Viktor can follow up with Death Ray to last hit minions and whittle down the enemy champion even more. However, the ability’s raw power often pushes the lane, forcing the relatively immobile Viktor far from his tower. If this attracts the enemy jungler’s attention, Viktor has another hex-tech trick up his sleeve in the shape of Gravity Field, which he can place along his escape path to deter his aggressors.
Chaos Storm thrives once teams start grouping together, giving Viktor the chance to wreak en masse carnage. Though unleashing it after an augmented Gravity Field offers ideal conditions for maximizing its damage output, Chaos Storm dishes out enough area of effect damage on its own to deny Viktor’s enemies zone control and end enemy chases. Death Ray gains huge power in clustered teamfights, too – with accurate casts, Viktor can send its withering line of destruction across the entire enemy backline, dealing scathing damage to multiple enemy squishies.
- Even by their stat bonuses alone, the Hex Core and its upgrades make for a formidable mage item. They grant Viktor substantial ability power and mana.
- Arguably more important are the Augments, boosting each of Viktor's abilities. However, these have varying levels of importance in how they may actually impact fights.
- Augment- Turbocharge is very helpful, if not a priority. The burst of movement speed after each cast of Siphon Power acts as a much-desired (if unremarkable) form of mobility for Viktor. It allows him to kite and skirt around fights with greater ease. It also makes Discharge-enhanced attacks much easier to land on the desired target.
- Augment- Implosion is of mediocre use. In its base form Gravity Field already does an adequate job of setting up spell combos for both Viktor and his allies. In select cases, the repositioning effect can bring enemies back into spellcasting range. But on the negative side, you and your allies will need to be careful not to misplace spells while Gravity Field is active.
- Augment- Aftershock is absolutely vital to Viktor's mage role. The extra explosions in Death Ray represent another chunk of damage in your already devastating combo of burst damage. It also allows Death Ray to perform wave-clear duty in a single cast.
- Augment- Velocity is not an actual choice of Augment, but is automatically obtained once the other three have been installed. Its actual value is negligible; while the extra speed of the Chaos Storm cloud is useful in chasing enemies fleeing from its AoE, it still cannot keep up with those who use mobility skills, or Flash.
- As a suggestion: Augment- Aftershock should be strongly considered as a first Augment, or even a big reason to upgrade the Hex Core as your first purchase after the initial laning phase. The second Hex Core upgrade and Augment- Turbocharge is a mid-game priority, with greater importance if you are considering . The third and final upgrade (with both the Implosion and Velocity Augments) are trivial, and can be safely ignored in favour of building more important items.
- If, however, you find yourself at base with 1000 gold that cannot go towards your next purchase, a Hex Core upgrade is not a bad choice in the interim.
- When aiming to deal damage with Discharge, remember to keep Viktor's basic attack available and not 'on cooldown'.
- Keep in mind that the initial target of Siphon Power and the target of a Discharge-enhanced attack do not need to be the same. Viktor can prime the Discharge buff (and the other bonuses) by using Siphon Power on minions or other targets, possibly surprising the enemy.
- Siphon Power can be used to last-hit minions, as it has a short cooldown and a low mana cost. Do note the low initial damage of the spell, however.
- Remember that the shield from Siphon Power is instantly gained upon casting the spell, and not dependant on the spell actually affecting the target. Furthermore, the shield's strength not based on the damage it does, so it makes no difference if you aim at a minion rather than a champion.
- This instant effect also applies to the Turbocharge augment.
- Keep in mind that offensive use of Gravity Field in most scenarios is very limited, as it costs a lot of mana and has a too short range to be used safely in this manner. Try to use it for zone denial and as a defensive measure versus ganks, rather than relying on it to set up combos.
- Gravity Field can be very powerful for escaping melee attackers. By placing Gravity Field in your path, enemies will be either forced to go around or through it, slowing them down either way.
- By using Gravity Field first, you can often ensure hitting an enemy with Death Ray.
- Death Ray is a useful long-range poke/harassment tool, although its mana cost is fairly high and should thus be used cautiously.
- Viktor holds an advantage over most casters due to Death Ray not being blockable by minions or a point-and-click cast spell. Use it to punish a brazen opponent using creep to try and shield themselves as they advance onto you.
- Death Ray can be used to quickly clear waves when returning to base, or preparing to roam and gank another lane. This becomes especially simple once Augment- Aftershock is acquired.
- Death Ray provides sight along its path. Use it to safely check the brush or other areas.
- Smart-casting Death Ray is very different from most other abilities, and will take practice to perfect. One method is to place your mouse at the starting point, then "flick" your cursor in the direction you wish the laser to travel.
- Viktor's lane presence increases significantly when he gets his ultimate Chaos Storm; combined with his other nukes and an Ignite he can easily burst down fragile targets.
- Try to wait for people to fully commit to a fight or get trapped in your Gravity Field before using Chaos Storm, as it deals deceptively strong damage-over-time if enemies are forced to stay near it.
- Don't forget Chaos Storm has an interrupt on cast. Viktor can easily interrupt deadly channeled abilities such as Katarina's Death Lotus with Chaos Storm.
- It can be difficult to decide what items Viktor requires, since he only has five available item slots (four if boots are included, which Viktor will most likely need) with the Hex Core being an integral item that cannot be removed from his inventory. That being said, items that provide mana and mana regeneration can be ignored in favour of ability power, magic penetration and cooldown reduction, as the Hex Core provdies sufficient mana to keep Viktor in combat for a long time. He can also use the Crest of Insight to aid his mana sustain if required.
- Due to Viktor's relatively short spell casting range, items that grant him some survivability through health, armor and magic resistance will aid him greatly.
- magic penetration needed to keep Viktor's damage relevant as enemy champions buy defensive items. and are almost mandatory purchases at some point in the game, giving the vital
- A Viktor's Hex Core. , already a straightforward and powerful offensive item for mages, is further improved by multiplying the high base AP from
- Viktor, more specificially with his Siphon Power. The combination of the Spellblade and Discharge proc in a single attack offers incredible burst damage, and can be performed multiple times in a fight due to Siphon Power's low cooldown. has fantastic synergy with
- Viktor; it solves his mana issues (noticeable when Death Ray is maxed), grants a decent chunk of AP and MR, and perhaps most importantly grants valuable cooldown reduction to increase the uptime of his devastating Chaos Storm. is a well-rounded option for
- A Viktor a lot of sustain, especially due to the low cooldown and mana cost of Siphon Power. Chaos Storm's damage over time will also help to keep you alive in teamfights. grants
- Chaos Storm and with the AoE slow/stun on Gravity Field, as well as making him deadly to bruisy targets in addition to squishies, while the magic penetration complements his high base damages. With cheap components and some health included for durability, Liandry's is therefore an good item, but should generally be taken later. is, as of its most recent buffs, perhaps Viktor's core offensive item; its passive synergizes extremely well with the DoT nature of his
- If you don't mind the relatively slow early-game stacking of Viktor's survivability in teamfights due to the short-range nature of his kit. and giving up some mid game power, can be a great item on Viktor since it synergises nicely with the mana boost and even mana boost. active also boosts
- If you're planning to go support Viktor, makes for an ideal starting item. and its slowing active can help keep enemies within Gravity Field and Chaos Storm.
- As Viktor is primarily a burst mage and deals most of his damage up-front, a makes a good complement to avoid retaliation. Gravity Field and Chaos Storm will also remain active while he is in Stasis.
- Viktor's need to fight up close can make an well worth it, with its aura making up for your lower AP. It may also be necessary to get when facing mage-killer champions like LeBlanc and Veigar.
- A Viktor does well early and can rush . is a great pick-up, especially if
- Chaos Storm even more potent as enemies will take more damage trying to escape. If you are close-up to the foe, Chaos Storm's increased movement speed and chasing ability can force them to take all of its damage. grants a substantial amount of health alongside AP. More importantly, its slow effects make your
- Invest in a magic resistance item to help mitigate Viktor's damage.
- Viktor gains a Hex Core at the start of the game from his Glorious Evolution. It is wise to know the Hex Core's Augments he takes to counter him.
- Remember that augmented Siphon Power will give him movement speed to help him escape from or catch up to you.
- Keep in mind that Death Ray has a deceptive long range, since the line itself has a range of 500.
- Death Ray deals 40% more damage once augmented, but only if you stay in the area of effect.
- Viktor is a vulnerable champion early-game in general; he is fairly squishy, has low escapability, and low base movement speed. Harass him if you are particularly good at doing it, and try to starve him of farm by freezing the lane. Most importantly, due to his vulnerability, take any opportunity you can to make ganks happen.
- Death Ray travels in a straight line (start to end), so by side stepping immediately you can dodge the ability.
- Quickly move away from the AoE of Gravity Field to deny Viktor the chance to stun you.
- Chaos Storm will damage you continuously if you stay too close to the storm. By moving away from the storm, you can negate the storm's damage.
- Viktor only has his Gravity Field to escape pursuers, and is relatively fragile once focused. Exploit his low mobility if he ever uses Gravity Field in a sub-optimal manner.