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Viktor/Strategy

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Champion Background Strategy Skins & Trivia


Official Strategy

Augments

ViktorSquare.png Viktor's augments offer him unique ways to tailor his kit towards specific playstyles and situations. If the enemy team’s built for skirmishing, Viktor can augment Siphon Power.png Siphon Power to speed him out of combat, or Death Ray.png Death Ray to create zones of denial around his or the enemy’s team. On the other hand, if his team has the makings of a wombo combo comp, Viktor can augment Gravity Field.png Gravity Field to cluster the enemy team together, opening the door for his team’s successive cycle of violence. Most importantly, these augments can be used together once Viktor has spent the required gold, giving him plenty of extra ability power, mana, and utility. Finally, once Viktor augments all three of his basic abilities, he automatically augments Chaos Storm.png Chaos Storm with the Velocity upgrade.

Laning

Viktor’s a sustained damage mage who thrives in the solo lanes of Summoner's Rift. He trades effectively with Siphon Power.png Siphon Power, taking advantage of the shield to absorb his lane opponent’s assault as he deals his initial salvo. Crucially, Viktor wins hardest by staying close to his enemy following Siphon Power.png Siphon Power, triggering the Lich Bane item.png Lich Bane-level boost on his next basic attack to inflict further damage. With clever positioning, Viktor can follow up with Death Ray.png Death Ray to last hit minions and whittle down the enemy champion even more. However, the ability’s raw power often pushes the lane, forcing the relatively immobile Viktor far from his tower. If this attracts the enemy jungler’s attention, Viktor has another hex-tech trick up his sleeve in the shape of Gravity Field.png Gravity Field, which he can place along his escape path to deter his aggressors.

Teamfights

Chaos Storm.png Chaos Storm thrives once teams start grouping together, giving Viktor the chance to wreak en masse carnage. Though unleashing it after an augmented Gravity Field.png Gravity Field offers ideal conditions for maximizing its damage output, Chaos Storm.png Chaos Storm dishes out enough area of effect damage on its own to deny Viktor’s enemies zone control and end enemy chases. Death Ray.png Death Ray gains huge power in clustered teamfights, too – with accurate casts, Viktor can send its withering line of destruction across the entire enemy backline, dealing scathing damage to multiple enemy squishies.

Skill usage

Glorious Evolution.png Glorious Evolution

  • Even by their stat bonuses alone, the Hex Core and its upgrades make for a formidable mage item. They grant ViktorSquare.png Viktor substantial ability power and mana.
  • Arguably more important are the Augments, boosting each of ViktorSquare.png Viktor's abilities. However, these have varying levels of importance in how they may actually impact fights.
  • Augment- Turbocharge.png Augment- Turbocharge is very helpful, if not a priority. The burst of movement speed after each cast of Siphon Power.png Siphon Power acts as a much-desired (if unremarkable) form of mobility for ViktorSquare.png Viktor. It allows him to kite and skirt around fights with greater ease. It also makes Discharge.png Discharge-enhanced attacks much easier to land on the desired target.
  • Augment- Implosion.png Augment- Implosion is of mediocre use. In its base form Gravity Field.png Gravity Field already does an adequate job of setting up spell combos for both ViktorSquare.png Viktor and his allies. In select cases, the repositioning effect can bring enemies back into spellcasting range. But on the negative side, you and your allies will need to be careful not to misplace spells while Gravity Field.png Gravity Field is active.
  • Augment- Aftershock.png Augment- Aftershock is absolutely vital to ViktorSquare.png Viktor's mage role. The extra explosions in Death Ray.png Death Ray represent another chunk of damage in your already devastating combo of burst damage. It also allows Death Ray.png Death Ray to perform wave-clear duty in a single cast.
  • Augment- Velocity.png Augment- Velocity is not an actual choice of Augment, but is automatically obtained once the other three have been installed. Its actual value is negligible; while the extra speed of the Chaos Storm.png Chaos Storm cloud is useful in chasing enemies fleeing from its AoE, it still cannot keep up with those who use mobility skills, or Flash.png Flash.
  • As a suggestion: Augment- Aftershock.png Augment- Aftershock should be strongly considered as a first Augment, or even a big reason to upgrade the Hex Core as your first purchase after the initial laning phase. The second Hex Core upgrade and Augment- Turbocharge.png Augment- Turbocharge is a mid-game priority, with greater importance if you are considering Lich Bane item.png Lich Bane. The third and final upgrade (with both the Augment- Implosion.png Implosion and Augment- Velocity.png Velocity Augments) are trivial, and can be safely ignored in favour of building more important items.
    • If, however, you find yourself at base with 1000 gold that cannot go towards your next purchase, a Hex Core upgrade is not a bad choice in the interim.

Siphon Power.png Siphon Power

  • When aiming to deal damage with Discharge.png Discharge, remember to keep ViktorSquare.png Viktor's basic attack available and not 'on cooldown'.
  • Keep in mind that the initial target of Siphon Power.png Siphon Power and the target of a Discharge.png Discharge-enhanced attack do not need to be the same. ViktorSquare.png Viktor can prime the Discharge.png Discharge buff (and the other bonuses) by using Siphon Power.png Siphon Power on minions or other targets, possibly surprising the enemy.
  • Siphon Power.png Siphon Power can be used to last-hit minions, as it has a short cooldown and a low mana cost. Do note the low initial damage of the spell, however.
  • Remember that the shield from Siphon Power.png Siphon Power is instantly gained upon casting the spell, and not dependant on the spell actually affecting the target. Furthermore, the shield's strength not based on the damage it does, so it makes no difference if you aim at a minion rather than a champion.

Gravity Field.png Gravity Field

  • Keep in mind that offensive use of Gravity Field.png Gravity Field in most scenarios is very limited, as it costs a lot of mana and has a too short range to be used safely in this manner. Try to use it for zone denial and as a defensive measure versus ganks, rather than relying on it to set up combos.
  • Gravity Field.png Gravity Field can be very powerful for escaping melee attackers. By placing Gravity Field.png Gravity Field in your path, enemies will be either forced to go around or through it, slowing them down either way.
  • By using Gravity Field.png Gravity Field first, you can often ensure hitting an enemy with Death Ray.png Death Ray.
    • Keep in mind when the enemy notices the Gravity Field.png Gravity Field, they will most likely run away (or to you depending on the closest exit). Place your Death Ray.png Death Ray appropriately.

Death Ray.png Death Ray

  • Death Ray.png Death Ray is a useful long-range poke/harassment tool, although its mana cost is fairly high and should thus be used cautiously.
  • ViktorSquare.png Viktor holds an advantage over most casters due to Death Ray.png Death Ray not being blockable by minions or a point-and-click cast spell. Use it to punish a brazen opponent using creep to try and shield themselves as they advance onto you.
  • Death Ray.png Death Ray can be used to quickly clear waves when returning to base, or preparing to roam and gank another lane. This becomes especially simple once Augment- Aftershock.png Augment- Aftershock is acquired.
  • Death Ray.png Death Ray provides sight along its path. Use it to safely check the brush or other areas.
  • Smart-casting Death Ray.png Death Ray is very different from most other abilities, and will take practice to perfect. One method is to place your mouse at the starting point, then "flick" your cursor in the direction you wish the laser to travel.

Chaos Storm.png Chaos Storm

  • ViktorSquare.png Viktor's lane presence increases significantly when he gets his ultimate Chaos Storm.png Chaos Storm; combined with his other nukes and an Ignite.png Ignite he can easily burst down fragile targets.
  • Try to wait for people to fully commit to a fight or get trapped in your Gravity Field.png Gravity Field before using Chaos Storm.png Chaos Storm, as it deals deceptively strong damage-over-time if enemies are forced to stay near it.
  • Don't forget Chaos Storm.png Chaos Storm has an interrupt on cast. ViktorSquare.png Viktor can easily interrupt deadly channeled abilities such as KatarinaSquare.png Katarina's Death Lotus.png Death Lotus with Chaos Storm.png Chaos Storm.

Build usage

  • It can be difficult to decide what items Viktor requires, since he only has five available item slots (four if boots are included, which Viktor will most likely need) with the Hex Core being an integral item that cannot be removed from his inventory. That being said, items that provide mana and mana regeneration can be ignored in favour of ability power, magic penetration and cooldown reduction, as the Hex Core provdies sufficient mana to keep Viktor in combat for a long time. He can also use the Crest of Insight to aid his mana sustain if required.
  • Due to ViktorSquare.png Viktor's relatively short spell casting range, items that grant him some survivability through health, armor and magic resistance will aid him greatly.

Damage

  • Void Staff item.png Void Staff and Sorcerer&#039;s Shoes item.png Sorcerer's Shoes are almost mandatory purchases at some point in the game, giving the vital magic penetration needed to keep ViktorSquare.png Viktor's damage relevant as enemy champions buy defensive items.
  • A Rabadon&#039;s Deathcap item.png Rabadon's Deathcap, already a straightforward and powerful offensive item for mages, is further improved by multiplying the high base AP from ViktorSquare.png Viktor's Hex Core.
  • Lich Bane item.png Lich Bane has fantastic synergy with ViktorSquare.png Viktor, more specificially with his Siphon Power.png Siphon Power. The combination of the Spellblade and Discharge.png Discharge proc in a single attack offers incredible burst damage, and can be performed multiple times in a fight due to Siphon Power.png Siphon Power's low cooldown.
  • Athene&#039;s Unholy Grail item.png Athene's Unholy Grail is a well-rounded option for ViktorSquare.png Viktor; it solves his mana issues (noticeable when Death Ray.png Death Ray is maxed), grants a decent chunk of AP and MR, and perhaps most importantly grants valuable cooldown reduction to increase the uptime of his devastating Chaos Storm.png Chaos Storm.
  • A Will of the Ancients item.png Will of the Ancients grants ViktorSquare.png Viktor a lot of sustain, especially due to the low cooldown and mana cost of Siphon Power.png Siphon Power. Chaos Storm.png Chaos Storm's damage over time will also help to keep you alive in teamfights.
  • Liandry&#039;s Torment item.png Liandry's Torment is, as of its most recent buffs, perhaps Viktor's core offensive item; its passive synergizes extremely well with the DoT nature of his Chaos Storm.png Chaos Storm and with the AoE slow/stun on Gravity Field.png Gravity Field, as well as making him deadly to bruisy targets in addition to squishies, while the magic penetration complements his high base damages. With cheap components and some health included for durability, Liandry's is therefore an good item, but should generally be taken later.
  • If you don't mind the relatively slow early-game stacking of Tear of the Goddess item.png Tear of the Goddess and giving up some mid game power, Archangel&#039;s Staff item.png Archangel's Staff can be a great item on Viktor since it synergises nicely with the Perfect Hex Core item.png Perfect Hex Core's mana boost and even Lich Bane item.png Lich Bane's mana boost. Seraph&#039;s Embrace item.png Seraph's Embrace's active also boosts ViktorSquare.png Viktor's survivability in teamfights due to the short-range nature of his kit.
  • If you're planning to go support ViktorSquare.png Viktor, Spellthief&#039;s Edge item.png Spellthief's Edge makes for an ideal starting item. Frost Queen&#039;s Claim item.png Frost Queen's Claim and its slowing active can help keep enemies within Gravity Field.png Gravity Field and Chaos Storm.png Chaos Storm.

Defence


Recommended builds

Summoner's Rift
Starting Doran&#039;s Ring item Health Potion item2 Warding Totem item
Essential Sorcerer&#039;s Shoes item The Hex Core mk-1 item Rabadon&#039;s Deathcap item
Offensive Void Staff item Perfect Hex Core item Lich Bane item
Defensive Rylai&#039;s Crystal Scepter item Zhonya&#039;s Hourglass item Athene&#039;s Unholy Grail item
Consumables Health Potion item Mana Potion item Sight Ward item Vision Ward item Elixir of Sorcery item
The Howling Abyss
Starting Boots of Speed item Doran&#039;s Ring item Health Potion item
Essential Sorcerer&#039;s Shoes item Perfect Hex Core item Athene&#039;s Unholy Grail item
Offensive Rabadon&#039;s Deathcap item Void Staff item
Defensive Will of the Ancients item Rylai&#039;s Crystal Scepter item Zhonya&#039;s Hourglass item
Consumables Health Potion item Mana Potion item
The Crystal Scar
Starting Boots of Speed item Health Potion item Prospector&#039;s Ring item
Essential Sorcerer&#039;s Shoes item Perfect Hex Core item Wooglet&#039;s Witchcap item
Offensive Blackfire Torch item Void Staff item
Defensive Will of the Ancients item Abyssal Scepter item Moonflair Spellblade item
Consumables Health Potion item Mana Potion item
The Twisted Treeline
Starting Boots of Speed item Doran&#039;s Ring item
Essential Sorcerer&#039;s Shoes item Perfect Hex Core item Wooglet&#039;s Witchcap item
Offensive Void Staff item Hextech Sweeper item
Defensive Will of the Ancients item Abyssal Scepter item
Consumables Health Potion item Mana Potion item


Countering

  • Invest in a magic resistance item to help mitigate ViktorSquare.png Viktor's damage.
  • ViktorSquare.png Viktor gains a Hex Core at the start of the game from his Glorious Evolution.png Glorious Evolution. It is wise to know the Hex Core's Augments he takes to counter him.
    • Remember that augmented Siphon Power.png Siphon Power will give him movement speed to help him escape from or catch up to you.
  • Keep in mind that Death Ray.png Death Ray has a deceptive long range, since the line itself has a range of 500.
  • Death Ray.png Death Ray deals 40% more damage once Glorious Evolution.png augmented, but only if you stay in the area of effect.
  • ViktorSquare.png Viktor is a vulnerable champion early-game in general; he is fairly squishy, has low escapability, and low base movement speed. Harass him if you are particularly good at doing it, and try to starve him of farm by freezing the lane. Most importantly, due to his vulnerability, take any opportunity you can to make ganks happen.
  • Death Ray.png Death Ray travels in a straight line (start to end), so by side stepping immediately you can dodge the ability.
  • Quickly move away from the AoE of Gravity Field.png Gravity Field to deny ViktorSquare.png Viktor the chance to stun you.
    • Champions who can remove disables (such as OlafSquare.png Olaf or GangplankSquare.png Gangplank) are safe from ViktorSquare.png Viktor's only defense mechanism, and should exploit this.
  • Chaos Storm.png Chaos Storm will damage you continuously if you stay too close to the storm. By moving away from the storm, you can negate the storm's damage.
  • ViktorSquare.png Viktor only has his Gravity Field.png Gravity Field to escape pursuers, and is relatively fragile once focused. Exploit his low mobility if he ever uses Gravity Field.png Gravity Field in a sub-optimal manner.

Champion Spotlight

Viktor Champion Spotlight06:43

Viktor Champion Spotlight

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