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m (→‎Abilities: Added a sub-dot point regarding Rylai's Crystal Scepter reapplying a 15% slow on each instance of damage dealt)
Tag: Visual edit
(added projectile field)
(11 intermediate revisions by 8 users not shown)
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|name = Evolving Technology
 
|name = Evolving Technology
 
|icon = Evolving Technology.png
 
|icon = Evolving Technology.png
|description = Viktor starts each game with {{ii|The Hex Core}}, an item that takes up one of his item slots, but provides him with stats and can be upgraded in the store to augment one of his abilities and improve its stats. {{ii|The Hex Core}} can only be upgraded once, for <span style="color:yellow">1000 gold</span>, and cannot be sold back to the store.
+
|description = Viktor starts each game with {{ii|The Hex Core}}, an item that takes up one of his item slots, but provides him with stats and can be upgraded in the store to augment one of his abilities and improve its stats. '''The Hex Core''' can only be upgraded once, for <span style="color:yellow">1000 gold</span>, and cannot be sold back to the store.
 
* {{ii|The Hex Core}}: Grants Viktor {{as|+3 ability power per level}}.
 
  +
}}
* {{ii|The Hex Core}}: ''Grants Viktor {{as|+3 ability power per level}}''.
 
  +
|{{Ability2
  +
|targeting='''Evolving Technology''' is a [[self-buff]] that gifts Viktor an [[item]] at the start of a game.
  +
|damagetype=
  +
|spelleffects=
  +
|onhiteffects=
  +
|spellshield=
  +
|additional=
  +
|video=
 
}}
 
}}
 
}}
 
}}
Line 32: Line 40:
 
|{{Ability2
 
|{{Ability2
 
|targeting='''Power Transfer''' is a single target ability that bounces back to Viktor, [[shields|shielding]] him.
 
|targeting='''Power Transfer''' is a single target ability that bounces back to Viktor, [[shields|shielding]] him.
'''Projectile speed:''' 2000
+
{{lc|Projectile Speed}} 2000
 
|damagetype=magic
 
|damagetype=magic
  +
|projectile=true
 
|spelleffects=single target
 
|spelleffects=single target
 
|onhiteffects=
 
|onhiteffects=
Line 40: Line 49:
 
* ''Power Transfer'' grants Viktor the shield even if the target dies while the projectile is in flight.
 
* ''Power Transfer'' grants Viktor the shield even if the target dies while the projectile is in flight.
 
** However, the projectile must still fly to the target's location, then return to Viktor.
 
** However, the projectile must still fly to the target's location, then return to Viktor.
  +
* ''Relative to basic {{ii|The Hex Core}}'' - {{gold efficiency}}
 
 
:* 220 [[health]] = {{fd|580.8}}g
{{gold efficiency}} (''relative to basic {{ii|The Hex Core|Hex Core}}'')
 
* 220 [[health]] = {{fd|580.8}}g
+
:* 6 [[health regeneration]] per 5 seconds = {{fd|216}}g
 
*{{ais|Augment: Power|Viktor}} ''passive'' must be worth {{fd|203.2}}g for it to be gold efficient.
* 6 [[health regeneration]] per 5 seconds = {{fd|216}}g
 
 
|video=Viktor QVideo
 
{{ais|Augment: Power|Viktor}} ''passive'' must be worth {{fd|203.2}}g for it to be gold efficient.
 
 
|video=Viktor Qvideo
 
 
}}
 
}}
 
}}
 
}}
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|name = Gravity Field
 
|name = Gravity Field
 
|icon = Gravity Field.png
 
|icon = Gravity Field.png
|description = {{sbc|Active:}} Viktor conjures a gravitational imprisonment device in an area near him, slowing all enemies that pass above it. Whilst under its effect, enemies generate stacks every {{fd|0.5}} seconds; at 3 stacks the target will be stunned for {{fd|1.5}} seconds.
+
|description = {{sbc|Active:}} Viktor conjures a gravitational imprisonment device at a target location for 4 seconds, slowing all enemies that pass above it. Whilst under its effect, enemies generate stacks every {{fd|0.5}} seconds; at 3 stacks the target will be stunned for {{fd|1.5}} seconds.
 
|leveling = {{lc|Slow}} {{ap|28|32|36|40|44%}}
 
|leveling = {{lc|Slow}} {{ap|28|32|36|40|44%}}
 
|range = 625 (''{{ap|812.5}} if {{ai|Augment: Gravity|Viktor|upgraded}}'')
 
|range = 625 (''{{ap|812.5}} if {{ai|Augment: Gravity|Viktor|upgraded}}'')
Line 73: Line 79:
 
|spellshield=Will block the stun upon reaching 3 stacks.
 
|spellshield=Will block the stun upon reaching 3 stacks.
 
|additional=
 
|additional=
  +
* ''Gravity Field'' lasts for 4 seconds.
 
* If an enemy is stunned but remains in the field after it wears off, they will begin accumulating stacks again.
 
* If an enemy is stunned but remains in the field after it wears off, they will begin accumulating stacks again.
 
** Each enemy unit can only be targeted for a stun once per cast of ''Gravity Field''.
 
** Each enemy unit can only be targeted for a stun once per cast of ''Gravity Field''.
Line 78: Line 85:
 
* Slows will linger for {{fd|0.25}} seconds after leaving the marked area.
 
* Slows will linger for {{fd|0.25}} seconds after leaving the marked area.
 
* ''Gravity Field'' will remain active if Viktor dies.
 
* ''Gravity Field'' will remain active if Viktor dies.
* ''Gravity Field's'' animation can be seen by both teams through Fog of War.
+
* ''Gravity Field's'' animation can be seen by both teams through [[Fog of War]].
  +
* ''Relative to basic {{ii|The Hex Core}}'' - {{gold efficiency}}
 
:* 200 [[mana]] = {{fd|400}}g
 
:* 5 [[Mana regeneration]] per 5 seconds = {{fd|300}}g
 
:* 10% [[Cooldown reduction]] = {{fd|322}}g
 
* {{ai|Augment: Gravity|Viktor}} is gold efficient even without its passive.
   
 
|video=Viktor WVideo
{{gold efficiency}} (''relative to basic {{ii|The Hex Core|Hex Core}}'')
 
* 200 [[mana]] = {{fd|400}}g
 
* 5 [[Mana regeneration]] per 5 seconds = {{fd|300}}g
 
* 10% [[Cooldown reduction]] = {{fd|322}}g
 
 
{{ai|Augment: Gravity|Viktor}} is gold efficient even without its passive.
 
 
|video=Viktor Wvideo
 
 
}}
 
}}
 
}}
 
}}
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|targeting='''Death Ray''' is a [[skillshot|vector-targeted, linear, pass-through skill shot]].
 
|targeting='''Death Ray''' is a [[skillshot|vector-targeted, linear, pass-through skill shot]].
 
|damagetype=magic
 
|damagetype=magic
  +
|projectile=true
 
|spelleffects=Area of effect
 
|spelleffects=Area of effect
 
|onhiteffects=
 
|onhiteffects=
Line 122: Line 128:
 
* If Viktor dies while he is firing the beam it will become interrupted and deal damage up to the location where it was in the moment Viktor died.
 
* If Viktor dies while he is firing the beam it will become interrupted and deal damage up to the location where it was in the moment Viktor died.
 
** The augmented damage over time is unaffected by this if it has already been applied.
 
** The augmented damage over time is unaffected by this if it has already been applied.
  +
* ''Relative to basic {{ii|The Hex Core}}'' - {{gold efficiency}}
 
  +
:* 45 [[ability power]] = {{fd|978.75}}g
{{gold efficiency}} (''relative to basic {{ii|The Hex Core|Hex Core}}'')
 
 
* {{ais|Augment: Death|Viktor}} ''passive'' must be worth {{fd|21.25}}g for it to be gold efficient.
* 45 [[ability power]] = {{fd|978.75}}g
 
 
|video=Viktor EVideo
 
{{ais|Augment: Death|Viktor}} ''passive'' must be worth {{fd|21.25}}g for it to be gold efficient.
 
 
|video=Viktor Evideo
 
 
}}
 
}}
 
}}
 
}}
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|{{Ability info
 
|{{Ability info
 
|name = Chaos Storm
 
|name = Chaos Storm
|icon = Chaos Storm.jpg
+
|icon = Chaos Storm.png
 
|description = {{sbc|Active:}} Viktor conjures a chaos storm at the target location, dealing magic damage and silencing enemies in the area for {{fd|0.5}} seconds. The storm cloud remains for 7 seconds afterwards, firing lightning bolts at every nearby enemy every second.
 
|description = {{sbc|Active:}} Viktor conjures a chaos storm at the target location, dealing magic damage and silencing enemies in the area for {{fd|0.5}} seconds. The storm cloud remains for 7 seconds afterwards, firing lightning bolts at every nearby enemy every second.
 
While the storm is active Viktor can re-activate ''Chaos Storm'' to move it to the cursor's location, with the storm moving faster the closer it is to Viktor.
 
 
|leveling = {{lc|Initial Magic Damage}} {{ap|150|250|350}} {{as|(+ 55% AP)}}
 
|leveling = {{lc|Initial Magic Damage}} {{ap|150|250|350}} {{as|(+ 55% AP)}}
 
{{lc|Magic Damage Per Bolt}} {{ap|40|60|80}} {{as|(+ 24% AP)}}
 
{{lc|Magic Damage Per Bolt}} {{ap|40|60|80}} {{as|(+ 24% AP)}}
Line 147: Line 148:
 
|cost = 100
 
|cost = 100
 
|costtype = mana
 
|costtype = mana
  +
}}
  +
{{Ability info
  +
|name =
  +
|icon = Chaos Storm 2.png
 
|description = While the storm is active Viktor can re-activate {{ai|Chaos Storm|Viktor}} to move it to the cursor's location, with the storm moving faster the closer it is to Viktor.
  +
|range = Global
 
}}
 
}}
 
|{{Ability2
 
|{{Ability2
 
|targeting='''Chaos Storm''' is a [[area of effect|ground targeted area of effect]] ability that damages and [[silence]]s. It then becomes a [[pet|controllable entity]] that deals area of effect damage.
 
|targeting='''Chaos Storm''' is a [[area of effect|ground targeted area of effect]] ability that damages and [[silence]]s. It then becomes a [[pet|controllable entity]] that deals area of effect damage.
 
|damagetype=magic
 
|damagetype=magic
  +
|projectile=true
 
|spelleffects=area of effect
 
|spelleffects=area of effect
 
|onhiteffects=
 
|onhiteffects=
|spellshield=Will block the activation of the ability or {{Pending for test}} an individual lightning bolt.
+
|spellshield=Will block the activation of the ability or an individual lightning bolt.
|additional=<br>
+
|additional=
 
* ''Chaos Storm'' can be controlled by Alt + Right-Click or by pressing the R button (''default hotkeys''). It can be commanded to move toward locations or enemy champions (''it will continue to follow the chosen enemy champion unless commanded otherwise'').
 
* ''Chaos Storm'' can be controlled by Alt + Right-Click or by pressing the R button (''default hotkeys''). It can be commanded to move toward locations or enemy champions (''it will continue to follow the chosen enemy champion unless commanded otherwise'').
 
* If Viktor is affected by hard-CC he cannot issue new commands to the storm.
 
* If Viktor is affected by hard-CC he cannot issue new commands to the storm.
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* The storm grants sight around its position for the full duration.
 
* The storm grants sight around its position for the full duration.
 
* Including the initial damage, ''Chaos Storm'' deals 8 instance of damage.
 
* Including the initial damage, ''Chaos Storm'' deals 8 instance of damage.
** Rylai's Crystal Scepter will apply a 15% slow on each instance of damage dealt.
+
** {{ii|Rylai's Crystal Scepter}} will apply a 15% slow on each instance of damage dealt.
 
* ''Chaos Storm'' remains active and continues to deal damage if Viktor dies before the storm ends.
 
* ''Chaos Storm'' remains active and continues to deal damage if Viktor dies before the storm ends.
 
** When Viktor dies, the storm immediately stops moving and cannot be subsequently redirected.
 
** When Viktor dies, the storm immediately stops moving and cannot be subsequently redirected.
 
* '''Probable Bug:''' If ''Chaos Storm'' is summoned in a brush where the enemy has no vision, it will remain invisible to the enemy team for its duration even if it is redirected out of the bush. This may be a bug.
 
* '''Probable Bug:''' If ''Chaos Storm'' is summoned in a brush where the enemy has no vision, it will remain invisible to the enemy team for its duration even if it is redirected out of the bush. This may be a bug.
 
** Aside from when the bug occurs, the ''Chaos Storm'' will be visible to enemies for its duration even if it enters a brush or the fog of war.
 
** Aside from when the bug occurs, the ''Chaos Storm'' will be visible to enemies for its duration even if it enters a brush or the fog of war.
|video=Viktor Rvideo
+
|video=Viktor RVideo
 
}}
 
}}
 
}}
 
}}

Revision as of 18:16, 30 July 2014

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Abilities

Evolving Technology

Evolving Technology

Viktor starts each game with The Hex Core The Hex Core, an item that takes up one of his item slots, but provides him with stats and can be upgraded in the store to augment one of his abilities and improve its stats. The Hex Core can only be upgraded once, for 1000 gold, and cannot be sold back to the store.

Template:Ability2


Power Transfer

Power Transfer

Active: Viktor sends a device at an enemy unit to blast them for magic damage. The device then returns to him granting a shield for up to 3 seconds.

  • Magic Damage: 80 / 125 / 170 / 215 / 260 (+ 65% AP)
  • Shield: 32 / 50 / 68 / 86 / 104 (+ 26% AP)

Augment: Power

The item now grants him +3 ability power per level, +220 health and +6 health regeneration per 5 seconds. Also, Power Transfer Power Transfer increases Viktor's movement speed by 30% for 3 seconds.

Template:Ability2


Gravity Field

Gravity Field

Active: Viktor conjures a gravitational imprisonment device at a target location for 4 seconds, slowing all enemies that pass above it. Whilst under its effect, enemies generate stacks every 0.5 seconds; at 3 stacks the target will be stunned for 1.5 seconds.

  • Slow: 28 / 32 / 36 / 40 / 44%

Augment: Gravity

The item now grants him +3 ability power per level, +200 mana, +10% cooldown reduction and +5 mana regeneration per 5 seconds. Also, Gravity Field's Gravity Field's cast range is increased by 30%.

Template:Ability2


Death Ray

Death Ray

Active: Viktor uses his robotic arm to fire a 500-unit length laser beam across the field in a chosen path, dealing magic damage to every enemy it hits.

  • Magic Damage: 70 / 115 / 160 / 205 / 250 (+ 70% AP)

Augment: Death

The item now grants him +3 ability power per level and +45 ability power. Also, Death Ray Death Ray sets fire to enemies, dealing 30% additional magic damage over 4 seconds.

  • Additional Burn Damage: 21 / 34.5 / 48 / 61.5 / 75 (+ 21% AP)
  • Total Magic Damage: 91 / 149.5 / 208 / 266.5 / 325 (+ 91% AP)

Template:Ability2


Chaos Storm

Chaos Storm

Active: Viktor conjures a chaos storm at the target location, dealing magic damage and silencing enemies in the area for 0.5 seconds. The storm cloud remains for 7 seconds afterwards, firing lightning bolts at every nearby enemy every second.

  • Initial Magic Damage: 150 / 250 / 350 (+ 55% AP)
  • Magic Damage Per Bolt: 40 / 60 / 80 (+ 24% AP)
  • Total Initial Magic Damage: 190 / 310 / 430 (+ 79% AP)
  • Total Magic Damage: 470 / 730 / 990 (+ 247% AP)

Chaos Storm 2

While the storm is active Viktor can re-activate Chaos Storm Chaos Storm to move it to the cursor's location, with the storm moving faster the closer it is to Viktor.

Template:Ability2


References

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