m (→Abilities: Added a sub-dot point regarding Rylai's Crystal Scepter reapplying a 15% slow on each instance of damage dealt) Tag: Visual edit |
(added projectile field) |
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|name = Evolving Technology |
|name = Evolving Technology |
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|icon = Evolving Technology.png |
|icon = Evolving Technology.png |
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− | |description = Viktor starts each game with {{ii|The Hex Core}}, an item that takes up one of his item slots, but provides him with stats and can be upgraded in the store to augment one of his abilities and improve its stats. |
+ | |description = Viktor starts each game with {{ii|The Hex Core}}, an item that takes up one of his item slots, but provides him with stats and can be upgraded in the store to augment one of his abilities and improve its stats. '''The Hex Core''' can only be upgraded once, for <span style="color:yellow">1000 gold</span>, and cannot be sold back to the store. |
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+ | }} |
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+ | |{{Ability2 |
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+ | |targeting='''Evolving Technology''' is a [[self-buff]] that gifts Viktor an [[item]] at the start of a game. |
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+ | |damagetype= |
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+ | |spelleffects= |
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+ | |onhiteffects= |
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+ | |spellshield= |
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+ | |additional= |
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+ | |video= |
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|{{Ability2 |
|{{Ability2 |
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|targeting='''Power Transfer''' is a single target ability that bounces back to Viktor, [[shields|shielding]] him. |
|targeting='''Power Transfer''' is a single target ability that bounces back to Viktor, [[shields|shielding]] him. |
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− | + | {{lc|Projectile Speed}} 2000 |
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|damagetype=magic |
|damagetype=magic |
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+ | |projectile=true |
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|spelleffects=single target |
|spelleffects=single target |
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|onhiteffects= |
|onhiteffects= |
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* ''Power Transfer'' grants Viktor the shield even if the target dies while the projectile is in flight. |
* ''Power Transfer'' grants Viktor the shield even if the target dies while the projectile is in flight. |
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** However, the projectile must still fly to the target's location, then return to Viktor. |
** However, the projectile must still fly to the target's location, then return to Viktor. |
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+ | * ''Relative to basic {{ii|The Hex Core}}'' - {{gold efficiency}} |
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− | {{gold efficiency}} (''relative to basic {{ii|The Hex Core|Hex Core}}'') |
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− | * |
+ | :* 6 [[health regeneration]] per 5 seconds = {{fd|216}}g |
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|name = Gravity Field |
|name = Gravity Field |
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|icon = Gravity Field.png |
|icon = Gravity Field.png |
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− | |description = {{sbc|Active:}} Viktor conjures a gravitational imprisonment device |
+ | |description = {{sbc|Active:}} Viktor conjures a gravitational imprisonment device at a target location for 4 seconds, slowing all enemies that pass above it. Whilst under its effect, enemies generate stacks every {{fd|0.5}} seconds; at 3 stacks the target will be stunned for {{fd|1.5}} seconds. |
|leveling = {{lc|Slow}} {{ap|28|32|36|40|44%}} |
|leveling = {{lc|Slow}} {{ap|28|32|36|40|44%}} |
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|range = 625 (''{{ap|812.5}} if {{ai|Augment: Gravity|Viktor|upgraded}}'') |
|range = 625 (''{{ap|812.5}} if {{ai|Augment: Gravity|Viktor|upgraded}}'') |
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|spellshield=Will block the stun upon reaching 3 stacks. |
|spellshield=Will block the stun upon reaching 3 stacks. |
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|additional= |
|additional= |
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+ | * ''Gravity Field'' lasts for 4 seconds. |
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* If an enemy is stunned but remains in the field after it wears off, they will begin accumulating stacks again. |
* If an enemy is stunned but remains in the field after it wears off, they will begin accumulating stacks again. |
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** Each enemy unit can only be targeted for a stun once per cast of ''Gravity Field''. |
** Each enemy unit can only be targeted for a stun once per cast of ''Gravity Field''. |
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* Slows will linger for {{fd|0.25}} seconds after leaving the marked area. |
* Slows will linger for {{fd|0.25}} seconds after leaving the marked area. |
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* ''Gravity Field'' will remain active if Viktor dies. |
* ''Gravity Field'' will remain active if Viktor dies. |
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− | * ''Gravity Field's'' animation can be seen by both teams through Fog of War. |
+ | * ''Gravity Field's'' animation can be seen by both teams through [[Fog of War]]. |
+ | * ''Relative to basic {{ii|The Hex Core}}'' - {{gold efficiency}} |
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− | {{gold efficiency}} (''relative to basic {{ii|The Hex Core|Hex Core}}'') |
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− | * 5 [[Mana regeneration]] per 5 seconds = {{fd|300}}g |
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|targeting='''Death Ray''' is a [[skillshot|vector-targeted, linear, pass-through skill shot]]. |
|targeting='''Death Ray''' is a [[skillshot|vector-targeted, linear, pass-through skill shot]]. |
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|damagetype=magic |
|damagetype=magic |
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+ | |projectile=true |
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|spelleffects=Area of effect |
|spelleffects=Area of effect |
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|onhiteffects= |
|onhiteffects= |
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* If Viktor dies while he is firing the beam it will become interrupted and deal damage up to the location where it was in the moment Viktor died. |
* If Viktor dies while he is firing the beam it will become interrupted and deal damage up to the location where it was in the moment Viktor died. |
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** The augmented damage over time is unaffected by this if it has already been applied. |
** The augmented damage over time is unaffected by this if it has already been applied. |
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+ | * ''Relative to basic {{ii|The Hex Core}}'' - {{gold efficiency}} |
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+ | :* 45 [[ability power]] = {{fd|978.75}}g |
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− | {{gold efficiency}} (''relative to basic {{ii|The Hex Core|Hex Core}}'') |
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|{{Ability info |
|{{Ability info |
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|name = Chaos Storm |
|name = Chaos Storm |
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− | |icon = Chaos Storm. |
+ | |icon = Chaos Storm.png |
|description = {{sbc|Active:}} Viktor conjures a chaos storm at the target location, dealing magic damage and silencing enemies in the area for {{fd|0.5}} seconds. The storm cloud remains for 7 seconds afterwards, firing lightning bolts at every nearby enemy every second. |
|description = {{sbc|Active:}} Viktor conjures a chaos storm at the target location, dealing magic damage and silencing enemies in the area for {{fd|0.5}} seconds. The storm cloud remains for 7 seconds afterwards, firing lightning bolts at every nearby enemy every second. |
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|leveling = {{lc|Initial Magic Damage}} {{ap|150|250|350}} {{as|(+ 55% AP)}} |
|leveling = {{lc|Initial Magic Damage}} {{ap|150|250|350}} {{as|(+ 55% AP)}} |
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{{lc|Magic Damage Per Bolt}} {{ap|40|60|80}} {{as|(+ 24% AP)}} |
{{lc|Magic Damage Per Bolt}} {{ap|40|60|80}} {{as|(+ 24% AP)}} |
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|cost = 100 |
|cost = 100 |
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|costtype = mana |
|costtype = mana |
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+ | }} |
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+ | {{Ability info |
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+ | |name = |
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+ | |icon = Chaos Storm 2.png |
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+ | |range = Global |
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|{{Ability2 |
|{{Ability2 |
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|targeting='''Chaos Storm''' is a [[area of effect|ground targeted area of effect]] ability that damages and [[silence]]s. It then becomes a [[pet|controllable entity]] that deals area of effect damage. |
|targeting='''Chaos Storm''' is a [[area of effect|ground targeted area of effect]] ability that damages and [[silence]]s. It then becomes a [[pet|controllable entity]] that deals area of effect damage. |
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|damagetype=magic |
|damagetype=magic |
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+ | |projectile=true |
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|spelleffects=area of effect |
|spelleffects=area of effect |
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|onhiteffects= |
|onhiteffects= |
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− | |spellshield=Will block the activation of the ability or |
+ | |spellshield=Will block the activation of the ability or an individual lightning bolt. |
− | |additional= |
+ | |additional= |
* ''Chaos Storm'' can be controlled by Alt + Right-Click or by pressing the R button (''default hotkeys''). It can be commanded to move toward locations or enemy champions (''it will continue to follow the chosen enemy champion unless commanded otherwise''). |
* ''Chaos Storm'' can be controlled by Alt + Right-Click or by pressing the R button (''default hotkeys''). It can be commanded to move toward locations or enemy champions (''it will continue to follow the chosen enemy champion unless commanded otherwise''). |
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* If Viktor is affected by hard-CC he cannot issue new commands to the storm. |
* If Viktor is affected by hard-CC he cannot issue new commands to the storm. |
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* The storm grants sight around its position for the full duration. |
* The storm grants sight around its position for the full duration. |
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* Including the initial damage, ''Chaos Storm'' deals 8 instance of damage. |
* Including the initial damage, ''Chaos Storm'' deals 8 instance of damage. |
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− | ** Rylai's Crystal Scepter will apply a 15% slow on each instance of damage dealt. |
+ | ** {{ii|Rylai's Crystal Scepter}} will apply a 15% slow on each instance of damage dealt. |
* ''Chaos Storm'' remains active and continues to deal damage if Viktor dies before the storm ends. |
* ''Chaos Storm'' remains active and continues to deal damage if Viktor dies before the storm ends. |
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** When Viktor dies, the storm immediately stops moving and cannot be subsequently redirected. |
** When Viktor dies, the storm immediately stops moving and cannot be subsequently redirected. |
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* '''Probable Bug:''' If ''Chaos Storm'' is summoned in a brush where the enemy has no vision, it will remain invisible to the enemy team for its duration even if it is redirected out of the bush. This may be a bug. |
* '''Probable Bug:''' If ''Chaos Storm'' is summoned in a brush where the enemy has no vision, it will remain invisible to the enemy team for its duration even if it is redirected out of the bush. This may be a bug. |
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** Aside from when the bug occurs, the ''Chaos Storm'' will be visible to enemies for its duration even if it enters a brush or the fog of war. |
** Aside from when the bug occurs, the ''Chaos Storm'' will be visible to enemies for its duration even if it enters a brush or the fog of war. |
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− | |video=Viktor |
+ | |video=Viktor RVideo |
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}} |
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Revision as of 18:16, 30 July 2014
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