(→Abilities: Prototype gives no mana. Despite Rito saying "150 per upgrade", they're lying.) |
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== Abilities == |
== Abilities == |
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<tabber> |
<tabber> |
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− | |-| |
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Live= |
Live= |
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{{Ability frame|I |
{{Ability frame|I |
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|{{Ability info |
|{{Ability info |
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|name = Gravity Field |
|name = Gravity Field |
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− | |icon = Gravity Field.png |
+ | |icon = Gravity Field old.png |
|description = {{sbc|Active:}} Viktor conjures a gravitational imprisonment device at a target location for 4 seconds, slowing all enemies that pass above it. Whilst under its effect, enemies generate stacks every {{fd|0.5}} seconds; at 3 stacks the target will be stunned for {{fd|1.5}} seconds. |
|description = {{sbc|Active:}} Viktor conjures a gravitational imprisonment device at a target location for 4 seconds, slowing all enemies that pass above it. Whilst under its effect, enemies generate stacks every {{fd|0.5}} seconds; at 3 stacks the target will be stunned for {{fd|1.5}} seconds. |
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|leveling = {{lc|Slow}} {{ap|28|32|36|40|44%}} |
|leveling = {{lc|Slow}} {{ap|28|32|36|40|44%}} |
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|{{Ability info |
|{{Ability info |
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|name = Death Ray |
|name = Death Ray |
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− | |icon = Death Ray.png |
+ | |icon = Death Ray old.png |
|description = {{sbc|Active:}} Viktor uses his robotic arm to fire a '''500'''-unit length laser beam across the field in a chosen path, dealing magic damage to every enemy it hits. |
|description = {{sbc|Active:}} Viktor uses his robotic arm to fire a '''500'''-unit length laser beam across the field in a chosen path, dealing magic damage to every enemy it hits. |
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|leveling = {{lc|Magic Damage}} {{ap|70|115|160|205|250}} {{as|(+ 70% AP)}} |
|leveling = {{lc|Magic Damage}} {{ap|70|115|160|205|250}} {{as|(+ 70% AP)}} |
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|{{Ability info |
|{{Ability info |
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|name = Chaos Storm |
|name = Chaos Storm |
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− | |icon = Chaos Storm.png |
+ | |icon = Chaos Storm old.png |
|description = {{sbc|Active:}} Viktor conjures a chaos storm at the target location, dealing magic damage and silencing enemies in the area for {{fd|0.5}} seconds. The storm cloud remains for 7 seconds afterwards, firing lightning bolts at every nearby at 0.25 second intervals. |
|description = {{sbc|Active:}} Viktor conjures a chaos storm at the target location, dealing magic damage and silencing enemies in the area for {{fd|0.5}} seconds. The storm cloud remains for 7 seconds afterwards, firing lightning bolts at every nearby at 0.25 second intervals. |
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|leveling = {{lc|Initial Magic Damage}} {{ap|150|250|350}} {{as|(+ 55% AP)}} |
|leveling = {{lc|Initial Magic Damage}} {{ap|150|250|350}} {{as|(+ 55% AP)}} |
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|{{Ability info |
|{{Ability info |
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|name = Glorious Evolution |
|name = Glorious Evolution |
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− | |icon = |
+ | |icon = Glorious Evolution.png |
− | |description = Viktor starts each game with a {{ii |
+ | |description = Viktor starts each game with a {{ii|Prototype Hex Core}}, which permanently occupies one of his item slots. Viktor can spend {{as|1000 gold}} to upgrade his ''Hex Core'', increasing its stats and granting Viktor 1 ''Evolution'' point that he can spend to augment one of his '''basic''' abilities. Upon evolving each of his basic abilities, Viktor will automatically augment his {{ai|Chaos Storm|Viktor}} ability. |
− | * {{ii |
+ | * {{ii|Prototype Hex Core}}: Grants Viktor +3 ability power per level. |
− | * |
+ | * {{ii|The Hex Core mk-1|The Hex Core MK-1}}: Grants +4 ability power per level, +20 ability power, 150 mana and 1 Evolution Point. |
− | * {{ii|The Hex Core| |
+ | * {{ii|The Hex Core mk-2|The Hex Core MK-2}}: Grants +5 ability power per level, +40 ability power, 300 mana and 1 Evolution Point. |
+ | * {{ii|Perfect Hex Core}}: Grants Viktor +6 ability power per level, +60 ability power, 500 mana and 1 Evolution Point. |
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}} |
}} |
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|{{Ability2 |
|{{Ability2 |
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|spellshield= |
|spellshield= |
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|additional= |
|additional= |
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− | * The calculated value of |
+ | * The calculated value of 20 ability power and 150 mana, compared to other items, is 837 gold. Given that 1 ability power has a value of {{fd|21.75}}g, each of Viktor's upgrades will be at least 100% gold efficient at level 8. Factoring the 3 ability power per level that he gains for free, the item is gold efficient at level 2. |
− | * At level 18, The Perfect Hex Core grants a total of |
+ | * At level 18, The Perfect Hex Core grants a total of 168 ability power. Including the 500 mana, the item is worth 4654 gold (not including any passives). |
|video= |
|video= |
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}}}} |
}}}} |
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|{{Ability info |
|{{Ability info |
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|name = Siphon Power |
|name = Siphon Power |
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− | |icon = |
+ | |icon = Siphon_Power.png |
|description = {{sbc|Active:}} Viktor blasts an enemy unit, dealing magic damage and granting a shield for {{fd|2.5}} seconds. |
|description = {{sbc|Active:}} Viktor blasts an enemy unit, dealing magic damage and granting a shield for {{fd|2.5}} seconds. |
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− | <br><br> Viktor's next basic attack is converted into magic damage, dealing |
+ | <br><br> Viktor's next basic attack is converted into magic damage, dealing 20 - 210 (''Based on Viktor's level'') {{as|(+ 100% AD)}} {{as|(+ 50% AP)}} damage. |
− | |description2 = {{sbc|{{ai|Augment |
+ | |description2 = {{sbc|{{ai|Augment- Turbocharge|Viktor}}:}} Viktor gains 30% movement speed for {{fd|2.5}} seconds after using Siphon Power. |
|leveling = {{lc|Magic Damage}} {{ap|40|60|80|100|120}} {{as|(+ 20% AP)}} |
|leveling = {{lc|Magic Damage}} {{ap|40|60|80|100|120}} {{as|(+ 20% AP)}} |
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{{lc|Shield}} {{ap|30|50|70|90|110}} {{as|(+ 20% AP)}} |
{{lc|Shield}} {{ap|30|50|70|90|110}} {{as|(+ 20% AP)}} |
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}} |
}} |
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|{{Ability2 |
|{{Ability2 |
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− | |targeting='''Siphon Power''' is a single target ability |
+ | |targeting='''Siphon Power''' is a single target ability and two simultaneous [[self-buff]]s. |
{{lc|Projectile Speed}} 2000 |
{{lc|Projectile Speed}} 2000 |
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|damagetype=magic |
|damagetype=magic |
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|spelleffects=single target |
|spelleffects=single target |
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|onhiteffects= |
|onhiteffects= |
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− | |spellshield=Will block the damage but will not |
+ | |spellshield=Will block the damage but will not cancel the shield nor the enhancer. |
|additional= |
|additional= |
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− | * ''Power Transfer's'' bonuses are granted immediately upon cast. |
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|video=Viktor QVideo |
|video=Viktor QVideo |
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}}}} |
}}}} |
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|icon = Gravity Field.png |
|icon = Gravity Field.png |
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|description = {{sbc|Active:}} Viktor conjures a gravitational imprisonment device at a target location for 4 seconds, slowing all enemies that pass above it. Whilst under its effects, enemies generate stacks every {{fd|0.5}} seconds; at 3 stacks the target will be stunned for {{fd|1.5}} seconds. |
|description = {{sbc|Active:}} Viktor conjures a gravitational imprisonment device at a target location for 4 seconds, slowing all enemies that pass above it. Whilst under its effects, enemies generate stacks every {{fd|0.5}} seconds; at 3 stacks the target will be stunned for {{fd|1.5}} seconds. |
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− | |description2 = {{sbc|{{ai|Augment |
+ | |description2 = {{sbc|{{ai|Augment- Implosion|Viktor}}:}} Units stunned by ''Gravity Field'' are dragged into the center. |
|leveling = {{lc|Slow}} {{ap|28|32|36|40|44%}} |
|leveling = {{lc|Slow}} {{ap|28|32|36|40|44%}} |
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|range = 700 |
|range = 700 |
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|spellshield=Will block the stun upon reaching 3 stacks. |
|spellshield=Will block the stun upon reaching 3 stacks. |
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|additional= |
|additional= |
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− | * |
+ | * An enemy can only be stunned by the field once, they will '''not''' accumulate stacks again. |
− | ** Each enemy unit can only be targeted for a stun once per cast of ''Gravity Field''. |
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* Slows will linger for {{fd|0.25}} seconds after leaving the marked area. |
* Slows will linger for {{fd|0.25}} seconds after leaving the marked area. |
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* ''Gravity Field'' will remain active if Viktor dies. |
* ''Gravity Field'' will remain active if Viktor dies. |
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|icon = Death Ray.png |
|icon = Death Ray.png |
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|description = {{sbc|Active:}} Viktor uses his robotic arm to fire a '''500'''-unit length laser beam across the field in a chosen path, dealing magic damage to every enemy it hits. |
|description = {{sbc|Active:}} Viktor uses his robotic arm to fire a '''500'''-unit length laser beam across the field in a chosen path, dealing magic damage to every enemy it hits. |
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− | |description2 = {{sbc|{{ai|Augment |
+ | |description2 = {{sbc|{{ai|Augment- Aftershock|Viktor}}:}} An explosion follows ''Death Ray's'' wake, dealing additional damage. Enemies already hit by ''Death Ray'' will take 40% damage. |
|leveling = {{lc|Magic Damage}} {{ap|70|115|160|205|250}} {{as|(+ 70% AP)}} |
|leveling = {{lc|Magic Damage}} {{ap|70|115|160|205|250}} {{as|(+ 70% AP)}} |
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|leveling2 = {{lc|Magic Damage}} {{ap|70|115|160|205|250}} {{as|(+ 70% AP)}} |
|leveling2 = {{lc|Magic Damage}} {{ap|70|115|160|205|250}} {{as|(+ 70% AP)}} |
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|additional= |
|additional= |
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* ''Death Ray'' has no cast time and Viktor may freely act while the ray is travelling. |
* ''Death Ray'' has no cast time and Viktor may freely act while the ray is travelling. |
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+ | ** The effected area is set upon casting, no matter how far away Viktor may retreat. Unlike a leash, ''Death Ray'' will not break off its own effect. |
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* Sight is granted in a medium area around the beam while it travels. Although this vision will not go through bushes or across walls, it will reveal all champions within its radius even if they are hiding in a bush or are across a wall. |
* Sight is granted in a medium area around the beam while it travels. Although this vision will not go through bushes or across walls, it will reveal all champions within its radius even if they are hiding in a bush or are across a wall. |
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* There is a known graphical bug in which the beam visual-effect is stuck on the place in which it was originally cast, but the damaging part of the ability performs normally, damaging units in the intended location. |
* There is a known graphical bug in which the beam visual-effect is stuck on the place in which it was originally cast, but the damaging part of the ability performs normally, damaging units in the intended location. |
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|name = Chaos Storm |
|name = Chaos Storm |
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|icon = Chaos Storm.png |
|icon = Chaos Storm.png |
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− | |description = {{sbc|Active:}} After a {{fd|0. |
+ | |description = {{sbc|Active:}} After a {{fd|0.25}} second delay, Viktor conjures a singularity at the target location, dealing magic damage and interrupting channeled abilities. The storm cloud remains for 7 seconds afterwards, firing lightning bolts at every nearby enemy at 0.5 second intervals. |
− | + | |description3={{sbc|{{ai|Augment- Velocity|Viktor}}:}} ''Chaos Storm'' moves 20% faster. |
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|leveling = |
|leveling = |
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{{lc|Initial Magic Damage}} {{ap|150|250|350}} {{as|(+ 55% AP)}} |
{{lc|Initial Magic Damage}} {{ap|150|250|350}} {{as|(+ 55% AP)}} |
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|name = |
|name = |
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|icon = Chaos Storm 2.png |
|icon = Chaos Storm 2.png |
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− | |description = While the |
+ | |description = While the singularity is active Viktor can re-activate {{ai|Chaos Storm|Viktor}} to move it to the cursor's location or at an enemy champion. The singularity moves faster the closer it is to Viktor but always at maximum speed when moving towards him. |
|range = Global |
|range = Global |
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}} |
}} |
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|spelleffects=area of effect |
|spelleffects=area of effect |
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|onhiteffects= |
|onhiteffects= |
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− | |spellshield=Will block the activation of the ability or |
+ | |spellshield=Will block the activation of the ability or one tick of damage over time. (test needed) |
|additional= |
|additional= |
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* Radius of initial impact: 325. |
* Radius of initial impact: 325. |
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− | * Radius of |
+ | * Radius of singularity: 325. |
* Damage interval: {{fd|0.5}} seconds. |
* Damage interval: {{fd|0.5}} seconds. |
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+ | ** Including the initial damage, ''Chaos Storm'' deals 15 instances of damage. (''Pending to test'') |
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⚫ | |||
* ''Chaos Storm'' can be controlled by Alt + Right-Click or by pressing the R button (''default hotkeys''). It can be commanded to move toward locations or enemy champions (''it will continue to follow the chosen enemy champion unless commanded otherwise''). |
* ''Chaos Storm'' can be controlled by Alt + Right-Click or by pressing the R button (''default hotkeys''). It can be commanded to move toward locations or enemy champions (''it will continue to follow the chosen enemy champion unless commanded otherwise''). |
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− | * If Viktor is affected by hard-CC he cannot issue new commands to the |
+ | * If Viktor is affected by hard-CC he cannot issue new commands to the singularity. |
− | * If the champion the storm is currently following enters [[stealth]], the |
+ | * If the champion the storm is currently following enters [[stealth]], the singularity will continue to follow them, effectively giving away their position. |
− | * The |
+ | * The singularity grants sight around its position for the full duration. |
− | * |
+ | * ''Chaos Storm'' remains active and continues to deal damage if Viktor dies. |
⚫ | |||
⚫ | |||
− | * ''Chaos Storm'' remains active and continues to deal damage if Viktor dies before the storm ends. |
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⚫ | |||
* '''Probable Bug:''' If ''Chaos Storm'' is summoned in a brush where the enemy has no vision, it will remain invisible to the enemy team for its duration even if it is redirected out of the bush. This may be a bug. |
* '''Probable Bug:''' If ''Chaos Storm'' is summoned in a brush where the enemy has no vision, it will remain invisible to the enemy team for its duration even if it is redirected out of the bush. This may be a bug. |
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** Aside from when the bug occurs, the ''Chaos Storm'' will be visible to enemies for its duration even if it enters a brush or the fog of war. |
** Aside from when the bug occurs, the ''Chaos Storm'' will be visible to enemies for its duration even if it enters a brush or the fog of war. |