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(→‎Abilities: Prototype gives no mana. Despite Rito saying "150 per upgrade", they're lying.)
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|{{Ability info
 
|{{Ability info
 
|name = Gravity Field
 
|name = Gravity Field
|icon = Gravity Field.png
+
|icon = Gravity Field old.png
 
|description = {{sbc|Active:}} Viktor conjures a gravitational imprisonment device at a target location for 4 seconds, slowing all enemies that pass above it. Whilst under its effect, enemies generate stacks every {{fd|0.5}} seconds; at 3 stacks the target will be stunned for {{fd|1.5}} seconds.
 
|description = {{sbc|Active:}} Viktor conjures a gravitational imprisonment device at a target location for 4 seconds, slowing all enemies that pass above it. Whilst under its effect, enemies generate stacks every {{fd|0.5}} seconds; at 3 stacks the target will be stunned for {{fd|1.5}} seconds.
 
|leveling = {{lc|Slow}} {{ap|28|32|36|40|44%}}
 
|leveling = {{lc|Slow}} {{ap|28|32|36|40|44%}}
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|{{Ability info
 
|{{Ability info
 
|name = Death Ray
 
|name = Death Ray
|icon = Death Ray.png
+
|icon = Death Ray old.png
 
|description = {{sbc|Active:}} Viktor uses his robotic arm to fire a '''500'''-unit length laser beam across the field in a chosen path, dealing magic damage to every enemy it hits.
 
|description = {{sbc|Active:}} Viktor uses his robotic arm to fire a '''500'''-unit length laser beam across the field in a chosen path, dealing magic damage to every enemy it hits.
 
|leveling = {{lc|Magic Damage}} {{ap|70|115|160|205|250}} {{as|(+ 70% AP)}}
 
|leveling = {{lc|Magic Damage}} {{ap|70|115|160|205|250}} {{as|(+ 70% AP)}}
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|{{Ability info
 
|{{Ability info
 
|name = Chaos Storm
 
|name = Chaos Storm
|icon = Chaos Storm.png
+
|icon = Chaos Storm old.png
 
|description = {{sbc|Active:}} Viktor conjures a chaos storm at the target location, dealing magic damage and silencing enemies in the area for {{fd|0.5}} seconds. The storm cloud remains for 7 seconds afterwards, firing lightning bolts at every nearby at 0.25 second intervals.
 
|description = {{sbc|Active:}} Viktor conjures a chaos storm at the target location, dealing magic damage and silencing enemies in the area for {{fd|0.5}} seconds. The storm cloud remains for 7 seconds afterwards, firing lightning bolts at every nearby at 0.25 second intervals.
 
|leveling = {{lc|Initial Magic Damage}} {{ap|150|250|350}} {{as|(+ 55% AP)}}
 
|leveling = {{lc|Initial Magic Damage}} {{ap|150|250|350}} {{as|(+ 55% AP)}}
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|name = Glorious Evolution
 
|name = Glorious Evolution
 
|icon = Glorious Evolution.png
 
|icon = Glorious Evolution.png
|description = Viktor starts each game with a {{ii|Prototype Hex Core}}, which occupies one of his item slots (cannot be sold). Viktor can spend {{as|1000 gold}} to upgrade his Hex Core, increasing its stats and granting Viktor 1 Evolution point that he can spend to augment one of his '''basic''' abilities. Viktor can upgrade his Hex Core up to 3 times, finishing with the {{ii|Perfect Hex Core}} that grants an additional passive.
+
|description = Viktor starts each game with a {{ii|Prototype Hex Core}}, which permanently occupies one of his item slots. Viktor can spend {{as|1000 gold}} to upgrade his ''Hex Core'', increasing its stats and granting Viktor 1 ''Evolution'' point that he can spend to augment one of his '''basic''' abilities. Upon evolving each of his basic abilities, Viktor will automatically augment his {{ai|Chaos Storm|Viktor}} ability.
* {{ii|Prototype Hex Core}}: Grants Viktor {{as|+3 ability power per level}} and 50 [[mana]].
+
* {{ii|Prototype Hex Core}}: Grants Viktor +3 ability power per level.
* {{ii|Prototype Hex Core (2)}}: Grants {{as|+4 ability power per level}}, {{as|+25 ability power}}, 200 mana and 1 Evolution Point.
+
* {{ii|The Hex Core mk-1|The Hex Core MK-1}}: Grants +4 ability power per level, +20 ability power, 150 mana and 1 Evolution Point.
* {{ii|Prototype Hex Core (3)}}: Grants {{as|+5 ability power per level}}, {{as|+50 ability power}}, 350 mana and 1 Evolution Point.
+
* {{ii|The Hex Core mk-2|The Hex Core MK-2}}: Grants +5 ability power per level, +40 ability power, 300 mana and 1 Evolution Point.
* {{ii|Perfect Hex Core}}: Grants Viktor {{as|+6 ability power per level}}, {{as|+75 ability power}}, 500 [[mana]] and 1 Evolution Point. {{sbc|Passive:}} {{ai|Chaos Storm|Viktor}} is augmented.
+
* {{ii|Perfect Hex Core}}: Grants Viktor +6 ability power per level, +60 ability power, 500 mana and 1 Evolution Point.
 
}}
 
}}
 
|{{Ability2
 
|{{Ability2
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|spellshield=
 
|spellshield=
 
|additional=
 
|additional=
* The calculated value of 25 ability power and 150 mana, compared to other items, is 944 gold. 1 ability power has a value of {{fd|21.75}}g, meaning Viktor's upgrades are at least 100% gold efficient at level 3.
+
* The calculated value of 20 ability power and 150 mana, compared to other items, is 837 gold. Given that 1 ability power has a value of {{fd|21.75}}g, each of Viktor's upgrades will be at least 100% gold efficient at level 8. Factoring the 3 ability power per level that he gains for free, the item is gold efficient at level 2.
* At level 18, The Perfect Hex Core grants a total of 183 ability power. Including the 500 mana, the item is worth 4006 gold (not including any passives).
+
* At level 18, The Perfect Hex Core grants a total of 168 ability power. Including the 500 mana, the item is worth 4654 gold (not including any passives).
 
|video=
 
|video=
 
}}}}
 
}}}}
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|{{Ability info
 
|{{Ability info
 
|name = Siphon Power
 
|name = Siphon Power
|icon = Viktor_Q1.jpg
+
|icon = Siphon_Power.png
 
|description = {{sbc|Active:}} Viktor blasts an enemy unit, dealing magic damage and granting a shield for {{fd|2.5}} seconds.
 
|description = {{sbc|Active:}} Viktor blasts an enemy unit, dealing magic damage and granting a shield for {{fd|2.5}} seconds.
<br><br> Viktor's next basic attack is converted into magic damage, dealing 15 - 250 (''Based on Viktor's level'') {{as|(+ 50% AP)}} bonus damage.
+
<br><br> Viktor's next basic attack is converted into magic damage, dealing 20 - 210 (''Based on Viktor's level'') {{as|(+ 100% AD)}} {{as|(+ 50% AP)}} damage.
|description2 = {{sbc|{{ai|Augment- Turbocharge|Viktor}}:}} Viktor gains 30% movement speed for {{fd|2.5}} seconds.
+
|description2 = {{sbc|{{ai|Augment- Turbocharge|Viktor}}:}} Viktor gains 30% movement speed for {{fd|2.5}} seconds after using Siphon Power.
 
|leveling = {{lc|Magic Damage}} {{ap|40|60|80|100|120}} {{as|(+ 20% AP)}}
 
|leveling = {{lc|Magic Damage}} {{ap|40|60|80|100|120}} {{as|(+ 20% AP)}}
 
{{lc|Shield}} {{ap|30|50|70|90|110}} {{as|(+ 20% AP)}}
 
{{lc|Shield}} {{ap|30|50|70|90|110}} {{as|(+ 20% AP)}}
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|{{Ability info
 
|{{Ability info
 
|name = Gravity Field
 
|name = Gravity Field
|icon = Viktor_W1.jpg
+
|icon = Gravity Field.png
 
|description = {{sbc|Active:}} Viktor conjures a gravitational imprisonment device at a target location for 4 seconds, slowing all enemies that pass above it. Whilst under its effects, enemies generate stacks every {{fd|0.5}} seconds; at 3 stacks the target will be stunned for {{fd|1.5}} seconds.
 
|description = {{sbc|Active:}} Viktor conjures a gravitational imprisonment device at a target location for 4 seconds, slowing all enemies that pass above it. Whilst under its effects, enemies generate stacks every {{fd|0.5}} seconds; at 3 stacks the target will be stunned for {{fd|1.5}} seconds.
 
|description2 = {{sbc|{{ai|Augment- Implosion|Viktor}}:}} Units stunned by ''Gravity Field'' are dragged into the center.
 
|description2 = {{sbc|{{ai|Augment- Implosion|Viktor}}:}} Units stunned by ''Gravity Field'' are dragged into the center.
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|{{Ability info
 
|{{Ability info
 
|name = Death Ray
 
|name = Death Ray
|icon = Viktor_E1.jpg
+
|icon = Death Ray.png
 
|description = {{sbc|Active:}} Viktor uses his robotic arm to fire a '''500'''-unit length laser beam across the field in a chosen path, dealing magic damage to every enemy it hits.
 
|description = {{sbc|Active:}} Viktor uses his robotic arm to fire a '''500'''-unit length laser beam across the field in a chosen path, dealing magic damage to every enemy it hits.
 
|description2 = {{sbc|{{ai|Augment- Aftershock|Viktor}}:}} An explosion follows ''Death Ray's'' wake, dealing additional damage. Enemies already hit by ''Death Ray'' will take 40% damage.
 
|description2 = {{sbc|{{ai|Augment- Aftershock|Viktor}}:}} An explosion follows ''Death Ray's'' wake, dealing additional damage. Enemies already hit by ''Death Ray'' will take 40% damage.
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|{{Ability info
 
|{{Ability info
 
|name = Chaos Storm
 
|name = Chaos Storm
|icon = Viktor_R1.jpg
+
|icon = Chaos Storm.png
 
|description = {{sbc|Active:}} After a {{fd|0.25}} second delay, Viktor conjures a singularity at the target location, dealing magic damage and interrupting channeled abilities. The storm cloud remains for 7 seconds afterwards, firing lightning bolts at every nearby enemy at 0.5 second intervals.
 
|description = {{sbc|Active:}} After a {{fd|0.25}} second delay, Viktor conjures a singularity at the target location, dealing magic damage and interrupting channeled abilities. The storm cloud remains for 7 seconds afterwards, firing lightning bolts at every nearby enemy at 0.5 second intervals.
 
|description3={{sbc|{{ai|Augment- Velocity|Viktor}}:}} ''Chaos Storm'' moves 20% faster.
 
|description3={{sbc|{{ai|Augment- Velocity|Viktor}}:}} ''Chaos Storm'' moves 20% faster.
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* Radius of singularity: 325.
 
* Radius of singularity: 325.
 
* Damage interval: {{fd|0.5}} seconds.
 
* Damage interval: {{fd|0.5}} seconds.
** Including the initial damage, ''Chaos Storm'' deals 15 instances of damage. (test needed)
+
** Including the initial damage, ''Chaos Storm'' deals 15 instances of damage. (''Pending to test'')
 
** {{ii|Rylai's Crystal Scepter}} will apply a 15% slow on each instance of damage dealt.
 
* ''Chaos Storm'' can be controlled by Alt + Right-Click or by pressing the R button (''default hotkeys''). It can be commanded to move toward locations or enemy champions (''it will continue to follow the chosen enemy champion unless commanded otherwise'').
 
* ''Chaos Storm'' can be controlled by Alt + Right-Click or by pressing the R button (''default hotkeys''). It can be commanded to move toward locations or enemy champions (''it will continue to follow the chosen enemy champion unless commanded otherwise'').
 
* If Viktor is affected by hard-CC he cannot issue new commands to the singularity.
 
* If Viktor is affected by hard-CC he cannot issue new commands to the singularity.
 
* If the champion the storm is currently following enters [[stealth]], the singularity will continue to follow them, effectively giving away their position.
 
* If the champion the storm is currently following enters [[stealth]], the singularity will continue to follow them, effectively giving away their position.
 
* The singularity grants sight around its position for the full duration.
 
* The singularity grants sight around its position for the full duration.
** {{ii|Rylai's Crystal Scepter}} will apply a 15% slow on each instance of damage dealt.
 
 
* ''Chaos Storm'' remains active and continues to deal damage if Viktor dies.
 
* ''Chaos Storm'' remains active and continues to deal damage if Viktor dies.
 
** When Viktor dies, the singularity immediately stops moving and cannot be subsequently redirected.
 
** When Viktor dies, the singularity immediately stops moving and cannot be subsequently redirected.

Revision as of 22:05, 16 September 2014

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Abilities

Evolving Technology

Evolving Technology

Viktor starts each game with The Hex Core The Hex Core, an item that takes up one of his item slots, but provides him with stats and can be upgraded in the store to augment one of his abilities and improve its stats. The Hex Core can only be upgraded once, for 1000 gold, and cannot be sold back to the store.

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Power Transfer

Power Transfer

Active: Viktor sends a device at an enemy unit to blast them for magic damage. The device then returns to him granting a shield for up to 3 seconds.

  • Magic Damage: 80 / 125 / 170 / 215 / 260 (+ 65% AP)
  • Shield: 32 / 50 / 68 / 86 / 104 (+ 26% AP)

Augment: Power

The item now grants him +3 ability power per level, +220 health and +6 health regeneration per 5 seconds. Also, Power Transfer Power Transfer increases Viktor's movement speed by 30% for 3 seconds.

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Gravity Field

Gravity Field old

Active: Viktor conjures a gravitational imprisonment device at a target location for 4 seconds, slowing all enemies that pass above it. Whilst under its effect, enemies generate stacks every 0.5 seconds; at 3 stacks the target will be stunned for 1.5 seconds.

  • Slow: 28 / 32 / 36 / 40 / 44%

Augment: Gravity

The item now grants him +3 ability power per level, +200 mana, +10% cooldown reduction and +5 mana regeneration per 5 seconds. Also, Gravity Field's Gravity Field's cast range is increased by 30%.

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Death Ray

Death Ray old

Active: Viktor uses his robotic arm to fire a 500-unit length laser beam across the field in a chosen path, dealing magic damage to every enemy it hits.

  • Magic Damage: 70 / 115 / 160 / 205 / 250 (+ 70% AP)

Augment: Death

The item now grants him +3 ability power per level and +45 ability power. Also, Death Ray Death Ray sets fire to enemies, dealing 30% additional magic damage over 4 seconds.

  • Additional Burn Damage: 21 / 34.5 / 48 / 61.5 / 75 (+ 21% AP)
  • Total Magic Damage: 91 / 149.5 / 208 / 266.5 / 325 (+ 91% AP)
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Chaos Storm

Chaos Storm old

Active: Viktor conjures a chaos storm at the target location, dealing magic damage and silencing enemies in the area for 0.5 seconds. The storm cloud remains for 7 seconds afterwards, firing lightning bolts at every nearby at 0.25 second intervals.

  • Initial Magic Damage: 150 / 250 / 350 (+ 55% AP)
  • Magic Damage Per Bolt: 10 / 15 / 20 (+ 6% AP)
  • Total Magic Damage: 470 / 730 / 990 (+ 247% AP)

Chaos Storm 2

While the storm is active Viktor can re-activate Chaos Storm Chaos Storm to move it to the cursor's location, with the storm moving faster the closer it is to Viktor.

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Glorious Evolution

Glorious Evolution

Viktor starts each game with a Prototype Hex Core Prototype Hex Core, which permanently occupies one of his item slots. Viktor can spend 1000 gold to upgrade his Hex Core, increasing its stats and granting Viktor 1 Evolution point that he can spend to augment one of his basic abilities. Upon evolving each of his basic abilities, Viktor will automatically augment his Chaos Storm Chaos Storm ability.

  • Prototype Hex Core Prototype Hex Core: Grants Viktor +3 ability power per level.
  • The Hex Core MK-1 The Hex Core MK-1: Grants +4 ability power per level, +20 ability power, 150 mana and 1 Evolution Point.
  • The Hex Core MK-2 The Hex Core MK-2: Grants +5 ability power per level, +40 ability power, 300 mana and 1 Evolution Point.
  • Perfect Hex Core Perfect Hex Core: Grants Viktor +6 ability power per level, +60 ability power, 500 mana and 1 Evolution Point.

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Siphon Power

Siphon Power

Active: Viktor blasts an enemy unit, dealing magic damage and granting a shield for 2.5 seconds.

Viktor's next basic attack is converted into magic damage, dealing 20 - 210 (Based on Viktor's level) (+ 100% AD) (+ 50% AP) damage.

  • Magic Damage: 40 / 60 / 80 / 100 / 120 (+ 20% AP)
  • Shield: 30 / 50 / 70 / 90 / 110 (+ 20% AP)

Augment- Turbocharge Augment- Turbocharge: Viktor gains 30% movement speed for 2.5 seconds after using Siphon Power.

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Gravity Field

Gravity Field

Active: Viktor conjures a gravitational imprisonment device at a target location for 4 seconds, slowing all enemies that pass above it. Whilst under its effects, enemies generate stacks every 0.5 seconds; at 3 stacks the target will be stunned for 1.5 seconds.

  • Slow: 28 / 32 / 36 / 40 / 44%

Augment- Implosion Augment- Implosion: Units stunned by Gravity Field are dragged into the center.

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Death Ray

Death Ray

Active: Viktor uses his robotic arm to fire a 500-unit length laser beam across the field in a chosen path, dealing magic damage to every enemy it hits.

  • Magic Damage: 70 / 115 / 160 / 205 / 250 (+ 70% AP)

Augment- Aftershock Augment- Aftershock: An explosion follows Death Ray's wake, dealing additional damage. Enemies already hit by Death Ray will take 40% damage.

  • Magic Damage: 70 / 115 / 160 / 205 / 250 (+ 70% AP)
  • Reduced Magic Damage: 28 / 46 / 64 / 82 / 100 (+ 28% AP)
  • Max. Magic Damage: 98 / 161 / 224 / 287 / 350 (+ 98% AP)
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Chaos Storm

Chaos Storm

Active: After a 0.25 second delay, Viktor conjures a singularity at the target location, dealing magic damage and interrupting channeled abilities. The storm cloud remains for 7 seconds afterwards, firing lightning bolts at every nearby enemy at 0.5 second intervals.

  • Initial Magic Damage: 150 / 250 / 350 (+ 55% AP)
  • Magic Damage Per Bolt: 15 / 30 / 45 (+ 10% AP)
  • Total Magic Damage: 360 / 670 / 980 (+ 195% AP)

Augment- Velocity Augment- Velocity: Chaos Storm moves 20% faster.

Chaos Storm 2

While the singularity is active Viktor can re-activate Chaos Storm Chaos Storm to move it to the cursor's location or at an enemy champion. The singularity moves faster the closer it is to Viktor but always at maximum speed when moving towards him.

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References

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