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League of Legends Wiki
(→‎Abilities: Prototype gives no mana. Despite Rito saying "150 per upgrade", they're lying.)
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Revision as of 08:21, 19 September 2014

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Abilities

Evolving Technology

Evolving Technology

Viktor starts each game with The Hex Core The Hex Core, an item that takes up one of his item slots, but provides him with stats and can be upgraded in the store to augment one of his abilities and improve its stats. The Hex Core can only be upgraded once, for 1000 gold, and cannot be sold back to the store.

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Power Transfer

Power Transfer

Active: Viktor sends a device at an enemy unit to blast them for magic damage. The device then returns to him granting a shield for up to 3 seconds.

  • Magic Damage: 80 / 125 / 170 / 215 / 260 (+ 65% AP)
  • Shield: 32 / 50 / 68 / 86 / 104 (+ 26% AP)

Augment: Power

The item now grants him +3 ability power per level, +220 health and +6 health regeneration per 5 seconds. Also, Power Transfer Power Transfer increases Viktor's movement speed by 30% for 3 seconds.

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Gravity Field

Gravity Field old

Active: Viktor conjures a gravitational imprisonment device at a target location for 4 seconds, slowing all enemies that pass above it. Whilst under its effect, enemies generate stacks every 0.5 seconds; at 3 stacks the target will be stunned for 1.5 seconds.

  • Slow: 28 / 32 / 36 / 40 / 44%

Augment: Gravity

The item now grants him +3 ability power per level, +200 mana, +10% cooldown reduction and +5 mana regeneration per 5 seconds. Also, Gravity Field's Gravity Field's cast range is increased by 30%.

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Death Ray

Death Ray old

Active: Viktor uses his robotic arm to fire a 500-unit length laser beam across the field in a chosen path, dealing magic damage to every enemy it hits.

  • Magic Damage: 70 / 115 / 160 / 205 / 250 (+ 70% AP)

Augment: Death

The item now grants him +3 ability power per level and +45 ability power. Also, Death Ray Death Ray sets fire to enemies, dealing 30% additional magic damage over 4 seconds.

  • Additional Burn Damage: 21 / 34.5 / 48 / 61.5 / 75 (+ 21% AP)
  • Total Magic Damage: 91 / 149.5 / 208 / 266.5 / 325 (+ 91% AP)
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Chaos Storm

Chaos Storm old

Active: Viktor conjures a chaos storm at the target location, dealing magic damage and silencing enemies in the area for 0.5 seconds. The storm cloud remains for 7 seconds afterwards, firing lightning bolts at every nearby at 0.25 second intervals.

  • Initial Magic Damage: 150 / 250 / 350 (+ 55% AP)
  • Magic Damage Per Bolt: 10 / 15 / 20 (+ 6% AP)
  • Total Magic Damage: 470 / 730 / 990 (+ 247% AP)

Chaos Storm 2

While the storm is active Viktor can re-activate Chaos Storm Chaos Storm to move it to the cursor's location, with the storm moving faster the closer it is to Viktor.

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Glorious Evolution

Glorious Evolution

Viktor starts each game with a Prototype Hex Core Prototype Hex Core, which permanently occupies one of his item slots. Viktor can spend 1000 gold to upgrade his Hex Core, increasing its stats and granting Viktor 1 Evolution point that he can spend to augment one of his basic abilities. Upon evolving each of his basic abilities, Viktor will automatically augment his Chaos Storm Chaos Storm ability.

  • Prototype Hex Core Prototype Hex Core: Grants Viktor +3 ability power per level.
  • The Hex Core MK-1 The Hex Core MK-1: Grants +4 ability power per level, +20 ability power, 150 mana and 1 Evolution Point.
  • The Hex Core MK-2 The Hex Core MK-2: Grants +5 ability power per level, +40 ability power, 300 mana and 1 Evolution Point.
  • Perfect Hex Core Perfect Hex Core: Grants Viktor +6 ability power per level, +60 ability power, 500 mana and 1 Evolution Point.

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Siphon Power

Siphon Power

Active: Viktor blasts an enemy unit, dealing magic damage and granting a shield for 2.5 seconds.

Viktor's next basic attack is converted into magic damage, dealing 20 - 210 (Based on Viktor's level) (+ 100% AD) (+ 50% AP) damage.

  • Magic Damage: 40 / 60 / 80 / 100 / 120 (+ 20% AP)
  • Shield: 30 / 50 / 70 / 90 / 110 (+ 20% AP)

Augment- Turbocharge Augment- Turbocharge: Viktor gains 30% movement speed for 2.5 seconds after using Siphon Power.

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Gravity Field

Gravity Field

Active: Viktor conjures a gravitational imprisonment device at a target location for 4 seconds, slowing all enemies that pass above it. Whilst under its effects, enemies generate stacks every 0.5 seconds; at 3 stacks the target will be stunned for 1.5 seconds.

  • Slow: 28 / 32 / 36 / 40 / 44%

Augment- Implosion Augment- Implosion: Units stunned by Gravity Field are dragged into the center.

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Death Ray

Death Ray

Active: Viktor uses his robotic arm to fire a 500-unit length laser beam across the field in a chosen path, dealing magic damage to every enemy it hits.

  • Magic Damage: 70 / 115 / 160 / 205 / 250 (+ 70% AP)

Augment- Aftershock Augment- Aftershock: An explosion follows Death Ray's wake, dealing additional damage. Enemies already hit by Death Ray will take 40% damage.

  • Magic Damage: 70 / 115 / 160 / 205 / 250 (+ 70% AP)
  • Reduced Magic Damage: 28 / 46 / 64 / 82 / 100 (+ 28% AP)
  • Max. Magic Damage: 98 / 161 / 224 / 287 / 350 (+ 98% AP)
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Chaos Storm

Chaos Storm

Active: After a 0.25 second delay, Viktor conjures a singularity at the target location, dealing magic damage and interrupting channeled abilities. The storm cloud remains for 7 seconds afterwards, firing lightning bolts at every nearby enemy at 0.5 second intervals.

  • Initial Magic Damage: 150 / 250 / 350 (+ 55% AP)
  • Magic Damage Per Bolt: 15 / 30 / 45 (+ 10% AP)
  • Total Magic Damage: 360 / 670 / 980 (+ 195% AP)

Augment- Velocity Augment- Velocity: Chaos Storm moves 20% faster.

Chaos Storm 2

While the singularity is active Viktor can re-activate Chaos Storm Chaos Storm to move it to the cursor's location or at an enemy champion. The singularity moves faster the closer it is to Viktor but always at maximum speed when moving towards him.

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References

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