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{{Ability frame|I
 
{{Ability frame|I
 
|{{Ability info
 
|{{Ability info
|name = Glorious Evolution
+
|name = Glorious Evolution
|icon = Glorious Evolution.png
+
|icon = Glorious Evolution.png
|description = Viktor starts each game with an exclusive {{ii|Prototype Hex Core}}, which permanently occupies one of his item slots. For the price of {{as|1000 gold}}, Viktor can upgrade his ''Hex Core'' to increase its stats and grant him one ''Evolution'' point, which he can use to augment one of his basic abilities. Once he augments all of his basic abilities, Viktor will automatically augment his ultimate ability, {{ai|Chaos Storm|Viktor}}.
+
|description = Viktor starts each game with an exclusive {{ii|Prototype Hex Core}}, which permanently occupies one of his item slots. For [[Gold|<font style="color:gold;">1000 gold</font>]], Viktor can upgrade his ''Hex Core'' to increase its stats and grant him one ''Evolution'' point, which he can use to augment one of his basic abilities. Once he augments all of his basic abilities, Viktor will automatically augment his ultimate ability, {{ai|Chaos Storm|Viktor}}.
 
* {{ii|Prototype Hex Core}}: Grants Viktor +3 ability power per level.
 
* {{ii|Prototype Hex Core}}: Grants Viktor +3 ability power per level.
 
* {{ii|The Hex Core mk-1|The Hex Core MK-1}}: Grants +4 ability power per level, +20 ability power, 150 mana and 1 Evolution Point.
 
* {{ii|The Hex Core mk-1|The Hex Core MK-1}}: Grants +4 ability power per level, +20 ability power, 150 mana and 1 Evolution Point.
Line 15: Line 15:
 
}}
 
}}
 
|{{Ability2
 
|{{Ability2
|targeting='''Glorious Evolution''' is a [[self-buff]] that gifts Viktor an exclusive [[item]] at the start of a game.
+
|targeting = '''Glorious Evolution''' is a [[self-buff]] that gifts Viktor an exclusive [[item]] at the start of a game.
|damagetype=
+
|damagetype =
|spelleffects=
+
|spelleffects =
|onhiteffects=
+
|onhiteffects =
|spellshield=
+
|spellshield =
|additional=
+
|additional =
 
* The calculated value of 20 ability power and 150 mana, compared to other items, is 837 gold. Given that 1 ability power has a value of {{fd|21.75}}g, each of Viktor's upgrades will be at least 100% gold efficient at level 8. Factoring the 3 ability power per level that he gains for free, the item is gold efficient at level 2.
 
* The calculated value of 20 ability power and 150 mana, compared to other items, is 837 gold. Given that 1 ability power has a value of {{fd|21.75}}g, each of Viktor's upgrades will be at least 100% gold efficient at level 8. Factoring the 3 ability power per level that he gains for free, the item is gold efficient at level 2.
 
* At level 18, The Perfect Hex Core grants a total of 168 ability power. Including the 500 mana, the item is worth 4654 gold (not including any passives).
 
* At level 18, The Perfect Hex Core grants a total of 168 ability power. Including the 500 mana, the item is worth 4654 gold (not including any passives).
Line 29: Line 29:
 
{{Ability frame|Q
 
{{Ability frame|Q
 
|{{Ability info
 
|{{Ability info
|name = Siphon Power
+
|name = Siphon Power
|icon = Siphon_Power.png
+
|icon = Siphon_Power.png
|description = {{sbc|Active:}} Viktor receives a damage-absorbing shield for {{fd|2.5}} seconds and blasts a target enemy unit, dealing magic damage. Additionally, Viktor gains the [[File:Siphon_Power_buff.png|20px]] '''Discharge''' buff, which converts his next basic attack to deal 20 - 210 (''based on Viktor's level'') {{as|(+ 100% AD)}} {{as|(+ 50% AP)}} magic damage on-hit.
+
|description = {{sbc|Active:}} Viktor blasts a target enemy unit, dealing magic damage. Additionally, Viktor instantly receives both a damage-absorbing shield for {{fd|2.5}} seconds, and the [[File:Siphon_Power_buff.png|20px]] '''Discharge''' buff, which converts his next basic attack within {{fd|3.5}} seconds to deal {{pp18|20|25|30|35|40|45|50|55|60|70|80|90|110|130|150|170|190|210}} {{as|(+ 100% AD)}} {{as|(+ 50% AP)}} magic damage on-hit.
|description3 = {{sbc|{{ai|Augment- Turbocharge|Viktor}}:}} Viktor gains 30% movement speed for {{fd|2.5}} seconds after using Siphon Power.
+
|description3 = {{sbc|{{ai|Augment- Turbocharge|Viktor}}:}} Viktor instantly gains 30% movement speed for {{fd|2.5}} seconds after using Siphon Power.
|leveling = {{lc|Magic Damage}} {{ap|40|60|80|100|120}} {{as|(+ 20% AP)}}
+
|leveling = {{lc|Magic Damage}} {{ap|40|60|80|100|120}} {{as|(+ 20% AP)}}
 
{{lc|Shield}} {{ap|30|50|70|90|110}} {{as|(+ 20% AP)}}
 
{{lc|Shield}} {{ap|30|50|70|90|110}} {{as|(+ 20% AP)}}
|range = 700
+
|range = 700
|cooldown = {{ap|10|8.5|7|5.5|4}}
+
|cooldown = {{ap|10|8.5|7|5.5|4}}
|cost = {{ap|45|50|55|60|65}}
+
|cost = {{ap|45|50|55|60|65}}
|costtype = mana
+
|costtype = mana
 
}}
 
}}
 
|{{Ability2
 
|{{Ability2
|targeting='''Siphon Power''' is a single target ability and two simultaneous [[self-buff]]s.
+
|targeting = '''Siphon Power''' is a single target ability and two simultaneous [[self-buff]]s.
 
{{lc|Projectile Speed}} 2000
 
{{lc|Projectile Speed}} 2000
|damagetype=magic
+
|damagetype = magic
|projectile=true
+
|projectile = true
|spelleffects=single target
+
|spelleffects = single target
|onhiteffects=The enhanced attack will apply other [[on-hit effects]] and can critically strike as normal.
+
|onhiteffects = The enhanced attack will apply other [[on-hit effects]] and can critically strike as normal.
 
**The enhanced attack does not utilize a projectile, and will bypass {{ai|Wind Wall|Yasuo}} and {{ai|Unbreakable|Braum}}.
 
**The enhanced attack does not utilize a projectile, and will bypass {{ai|Wind Wall|Yasuo}} and {{ai|Unbreakable|Braum}}.
 
**The enhanced attack 's damage will apply [[life steal]] in spite of being magic damage.
 
**The enhanced attack 's damage will apply [[life steal]] in spite of being magic damage.
 
**The bonus damage will not trigger on structures.
 
**The bonus damage will not trigger on structures.
 
**If the enhanced attack applies the [[Named item effect#Spellblade|Spellblade]] effect of {{ii|Sheen}}, {{ii|Iceborn Gauntlet}} or {{ii|Trinity Force}}, the proc is converted into magic damage as the base attack is.
 
**If the enhanced attack applies the [[Named item effect#Spellblade|Spellblade]] effect of {{ii|Sheen}}, {{ii|Iceborn Gauntlet}} or {{ii|Trinity Force}}, the proc is converted into magic damage as the base attack is.
|spellshield=Will block the damage but will not cancel the shield nor the enhancer.
+
|spellshield = Will block the damage, but will not cancel the shield nor the buff.
|additional=
+
|additional =
|video=Viktor QVideo
+
|video = Viktor QVideo
 
}}}}
 
}}}}
   
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{{Ability frame|W
 
{{Ability frame|W
 
|{{Ability info
 
|{{Ability info
|name = Gravity Field
+
|name = Gravity Field
|icon = Gravity Field.png
+
|icon = Gravity Field.png
|description = {{sbc|Active:}} Viktor conjures a gravitational imprisonment device at a target location for 4 seconds, slowing all enemies that pass above it. Whilst under its effects, enemies generate stacks every {{fd|0.5}} seconds; at 3 stacks the target will be stunned for {{fd|1.5}} seconds.
+
|description = {{sbc|Active:}} Viktor deploys a gravitational imprisonment device at a target location, which arms after a brief delay. For 4 seconds, the trap slows all enemies that pass through its field, even briefly slowing those who leave it. Whilst under the trap's effects, enemies will generate a stack every {{fd|0.5}} seconds; at 3 stacks, enemies will become stunned for {{fd|1.5}} seconds.
 
|description2 = {{sbc|{{ai|Augment- Implosion|Viktor}}:}} Units stunned by ''Gravity Field'' are dragged into the center.
 
|description2 = {{sbc|{{ai|Augment- Implosion|Viktor}}:}} Units stunned by ''Gravity Field'' are dragged into the center.
|leveling = {{lc|Slow}} {{ap|28|32|36|40|44%}}
+
|leveling = {{lc|Slow}} {{ap|28|32|36|40|44%}}
|range = 700
+
|range = 700
|cooldown = {{ap|17|16|15|14|13}}
+
|cooldown = {{ap|17|16|15|14|13}}
|cost = 65
+
|cost = 65
|costtype = mana
+
|costtype = mana
 
}}
 
}}
 
|{{Ability2
 
|{{Ability2
|targeting= '''Gravity Field''' is a [[area of effect|ground-targeted, persistent area of effect]] that [[slows]] and [[stuns]] enemies within.
+
|targeting = '''Gravity Field''' is a [[area of effect|ground-targeted, persistent area of effect]] that [[slows]] and [[stuns]] enemies within.
|spelleffects=
+
|spelleffects =
|onhiteffects=
+
|onhiteffects =
|spellshield=Will block the stun upon reaching 3 stacks.
+
|spellshield = Will block the stun upon reaching 3 stacks.
 
|additional=
 
|additional=
* An enemy can only be stunned by the field once, they will '''not''' accumulate stacks again.
+
* An enemy can only be stunned by the field once per cast, after which they will '''not''' be slowed or accumulate stacks again.
 
* Slows will linger for {{fd|0.25}} seconds after leaving the marked area.
 
* Slows will linger for {{fd|0.25}} seconds after leaving the marked area.
 
* ''Gravity Field'' will remain active if Viktor dies.
 
* ''Gravity Field'' will remain active if Viktor dies.
 
* ''Gravity Field's'' animation can be seen by both teams through [[Fog of War]].
 
* ''Gravity Field's'' animation can be seen by both teams through [[Fog of War]].
  +
* {{Pending for test}} Despite the animation for the {{ai|Augment- Implosion|Viktor|augmented}} Gravity Field appearing to knock enemies up, the pull is not coded as [[Airborne]].
|video=Viktor WVideo
+
|video = Viktor WVideo
 
}}}}
 
}}}}
   
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{{Ability frame|E
 
{{Ability frame|E
 
|{{Ability info
 
|{{Ability info
|name = Death Ray
+
|name = Death Ray
|icon = Death Ray.png
+
|icon = Death Ray.png
|description = {{sbc|Active:}} Viktor uses his robotic arm to fire a '''500'''-unit length laser beam across the field in a chosen path, dealing magic damage to every enemy it hits.
+
|description = {{sbc|Active:}} Viktor uses his synthetic arm to fire an energy beam down a chosen '''500'''-unit long path, dealing magic damage to every enemy it hits. The arm can fire in any direction from any point within range, and does not interrupt Viktor's previous command.
 
|description2 = {{sbc|{{ai|Augment- Aftershock|Viktor}}:}} An explosion follows ''Death Ray's'' wake, dealing additional damage. Enemies already hit by ''Death Ray'' will take 40% damage.
 
|description2 = {{sbc|{{ai|Augment- Aftershock|Viktor}}:}} An explosion follows ''Death Ray's'' wake, dealing additional damage. Enemies already hit by ''Death Ray'' will take 40% damage.
|leveling = {{lc|Magic Damage}} {{ap|70|115|160|205|250}} {{as|(+ 70% AP)}}
+
|leveling = {{lc|Magic Damage}} {{ap|70|115|160|205|250}} {{as|(+ 70% AP)}}
|leveling2 = {{lc|Magic Damage}} {{ap|70|115|160|205|250}} {{as|(+ 70% AP)}}
+
|leveling2 = {{lc|Magic Damage}} {{ap|70|115|160|205|250}} {{as|(+ 70% AP)}}
 
{{lc|Reduced Magic Damage}} {{ap|28|46|64|82|100}} {{as|(+ 28% AP)}}
 
{{lc|Reduced Magic Damage}} {{ap|28|46|64|82|100}} {{as|(+ 28% AP)}}
{{lc|Max. Magic Damage}} {{ap|98|161|224|287|350}} {{as|(+ 98% AP)}}
+
{{lc|Total Magic Damage}} {{ap|98|161|224|287|350}} {{as|(+ 98% AP)}}
|range = 540
+
|range = 540
|cooldown = {{ap|13|12|11|10|9}}
+
|cooldown = {{ap|13|12|11|10|9}}
|cost = {{ap|70|80|90|100|110}}
+
|cost = {{ap|70|80|90|100|110}}
|costtype = mana
+
|costtype = mana
 
}}
 
}}
 
|{{Ability2
 
|{{Ability2
|targeting='''Death Ray''' is a [[skillshot|vector-targeted, linear, pass-through skill shot]].
+
|targeting = '''Death Ray''' is a [[skillshot|vector-targeted, linear, pass-through skill shot]].
|damagetype=magic
+
|damagetype = magic
|projectile=true
+
|projectile = true
|spelleffects=Area of effect
+
|spelleffects = Area of effect
|onhiteffects=
+
|onhiteffects =
|spellshield=Will block the ability.
+
|spellshield = Will block the ability.
|additional=
+
|additional =
 
* ''Death Ray'' has no cast time and Viktor may freely act while the ray is travelling.
 
* ''Death Ray'' has no cast time and Viktor may freely act while the ray is travelling.
 
** The effected area is set upon casting, no matter how far away Viktor may retreat. Unlike a leash, ''Death Ray'' will not break off its own effect.
 
** The effected area is set upon casting, no matter how far away Viktor may retreat. Unlike a leash, ''Death Ray'' will not break off its own effect.
Line 111: Line 112:
 
* There is a known graphical bug in which the beam visual-effect is stuck on the place in which it was originally cast, but the damaging part of the ability performs normally, damaging units in the intended location.
 
* There is a known graphical bug in which the beam visual-effect is stuck on the place in which it was originally cast, but the damaging part of the ability performs normally, damaging units in the intended location.
 
* If Viktor dies while he is firing the beam it will become interrupted and deal damage up to the location where it was in the moment Viktor died.
 
* If Viktor dies while he is firing the beam it will become interrupted and deal damage up to the location where it was in the moment Viktor died.
|video=Viktor EVideo
+
|video = Viktor EVideo
 
}}}}
 
}}}}
   
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{{Ability frame|R
 
{{Ability frame|R
 
|{{Ability info
 
|{{Ability info
|name = Chaos Storm
+
|name = Chaos Storm
|icon = Chaos Storm.png
+
|icon = Chaos Storm.png
|description = {{sbc|Active:}} After a {{fd|0.25}} second delay, Viktor conjures a singularity at the target location, dealing magic damage and interrupting channeled abilities. The storm cloud remains for 7 seconds afterwards, firing lightning bolts at every nearby enemy at 0.5 second intervals.
+
|description = {{sbc|First Cast:}} Viktor conjures an arcane singularity at a target location, dealing magic damage to every enemy it hits and interrupting channeled abilities. The singularity remains active for 7 seconds afterwards, dealing magic damage to all nearby enemies every {{fd|0.5}} seconds.
  +
|description2 = [[File:Chaos Storm 2.png|20px]] {{sbc|Second Cast:}} Viktor directs the singularity toward the mouse cursor. Once the singularity damages an enemy champion, it will automatically follow them until the enemy champion dies or escapes it. The singularity moves faster depending on its proximity to Viktor, but will always move at maximum speed when moving towards him.
|description3={{sbc|{{ai|Augment- Velocity|Viktor}}:}} ''Chaos Storm'' moves 20% faster.
+
|description3 = {{sbc|{{ai|Augment- Velocity|Viktor}}:}} ''Chaos Storm'' moves 20% faster.
|leveling =
 
{{lc|{{ai|Chaos Storm|Viktor|Summon}} Magic Damage}} {{ap|150|250|350}} {{as|(+ 55% AP)}}
+
|leveling = {{lc|{{ai|Chaos Storm|Viktor|Summon}} Magic Damage}} {{ap|150|250|350}} {{as|(+ 55% AP)}}
 
{{lc|Magic Damage Per Bolt}} {{ap|15|30|45}} {{as|(+ 10% AP)}}
 
{{lc|Total Summon Magic Damage}} {{ap|165|280|395}} {{as|(+ 65% AP)}}
 
{{lc|Total Summon Magic Damage}} {{ap|165|280|395}} {{as|(+ 65% AP)}}
{{lc|Magic Damage Per Bolt}} {{ap|15|30|45}} {{as|(+ 10% AP)}}
 
 
{{lc|Total Magic Damage}} {{ap|360|670|980}} {{as|(+ 195% AP)}}
 
{{lc|Total Magic Damage}} {{ap|360|670|980}} {{as|(+ 195% AP)}}
|range = 700
+
|range = 700
|cooldown = {{ap|120|110|100}}
+
|cooldown = {{ap|120|110|100}}
|cost = 100
+
|cost = 100
|costtype = mana
+
|costtype = mana
}}
 
{{Ability info
 
|name =
 
|icon = Chaos Storm 2.png
 
|description = While the singularity is active Viktor can re-activate {{ai|Chaos Storm|Viktor}} to move it to the cursor's location or at an enemy champion. The singularity moves faster the closer it is to Viktor but always at maximum speed when moving towards him.
 
|range = Global
 
 
}}
 
}}
 
|{{Ability2
 
|{{Ability2
|targeting='''Chaos Storm''' is a [[area of effect|ground targeted area of effect]] ability that damages and interrupts channeled abilities. It then becomes a [[pet|controllable entity]] that deals area of effect damage.
+
|targeting = '''Chaos Storm''' is a [[area of effect|ground targeted area of effect]] ability that damages and interrupts channeled abilities. It then becomes a [[pet|controllable entity]] that deals area of effect damage.
|damagetype=magic
+
|damagetype = magic
|projectile=true
+
|projectile = true
|spelleffects=area of effect
+
|spelleffects = area of effect
|onhiteffects=
+
|onhiteffects =
|spellshield=Will block the activation of the ability or one tick of damage over time. (test needed)
+
|spellshield = Will block the activation of the ability or one tick of damage over time. (test needed)
|additional=
+
|additional =
 
* Radius of initial impact: 325.
 
* Radius of initial impact: 325.
 
* Radius of singularity: 325.
 
* Radius of singularity: 325.

Revision as of 07:14, 30 September 2014

Template:C-top Template:Champion infoTemplate:C-ref

Abilities

Glorious Evolution

Glorious Evolution

Viktor starts each game with an exclusive Prototype Hex Core Prototype Hex Core, which permanently occupies one of his item slots. For 1000 gold, Viktor can upgrade his Hex Core to increase its stats and grant him one Evolution point, which he can use to augment one of his basic abilities. Once he augments all of his basic abilities, Viktor will automatically augment his ultimate ability, Chaos Storm Chaos Storm.

  • Prototype Hex Core Prototype Hex Core: Grants Viktor +3 ability power per level.
  • The Hex Core MK-1 The Hex Core MK-1: Grants +4 ability power per level, +20 ability power, 150 mana and 1 Evolution Point.
  • The Hex Core MK-2 The Hex Core MK-2: Grants +5 ability power per level, +40 ability power, 300 mana and 1 Evolution Point.
  • Perfect Hex Core Perfect Hex Core: Grants Viktor +6 ability power per level, +60 ability power, 500 mana and 1 Evolution Point.

Template:Ability2


Siphon Power

Siphon Power

Active: Viktor blasts a target enemy unit, dealing magic damage. Additionally, Viktor instantly receives both a damage-absorbing shield for 2.5 seconds, and the File:Siphon Power buff.png Discharge buff, which converts his next basic attack within 3.5 seconds to deal Template:Pp18 (+ 100% AD) (+ 50% AP) magic damage on-hit.

  • Magic Damage: 40 / 60 / 80 / 100 / 120 (+ 20% AP)
  • Shield: 30 / 50 / 70 / 90 / 110 (+ 20% AP)

Augment- Turbocharge Augment- Turbocharge: Viktor instantly gains 30% movement speed for 2.5 seconds after using Siphon Power.

Template:Ability2


Gravity Field

Gravity Field

Active: Viktor deploys a gravitational imprisonment device at a target location, which arms after a brief delay. For 4 seconds, the trap slows all enemies that pass through its field, even briefly slowing those who leave it. Whilst under the trap's effects, enemies will generate a stack every 0.5 seconds; at 3 stacks, enemies will become stunned for 1.5 seconds.

  • Slow: 28 / 32 / 36 / 40 / 44%

Augment- Implosion Augment- Implosion: Units stunned by Gravity Field are dragged into the center.

Template:Ability2


Death Ray

Death Ray

Active: Viktor uses his synthetic arm to fire an energy beam down a chosen 500-unit long path, dealing magic damage to every enemy it hits. The arm can fire in any direction from any point within range, and does not interrupt Viktor's previous command.

  • Magic Damage: 70 / 115 / 160 / 205 / 250 (+ 70% AP)

Augment- Aftershock Augment- Aftershock: An explosion follows Death Ray's wake, dealing additional damage. Enemies already hit by Death Ray will take 40% damage.

  • Magic Damage: 70 / 115 / 160 / 205 / 250 (+ 70% AP)
  • Reduced Magic Damage: 28 / 46 / 64 / 82 / 100 (+ 28% AP)
  • Total Magic Damage: 98 / 161 / 224 / 287 / 350 (+ 98% AP)

Template:Ability2


Chaos Storm

Chaos Storm

First Cast: Viktor conjures an arcane singularity at a target location, dealing magic damage to every enemy it hits and interrupting channeled abilities. The singularity remains active for 7 seconds afterwards, dealing magic damage to all nearby enemies every 0.5 seconds.

  • Summon Summon Magic Damage: 150 / 250 / 350 (+ 55% AP)
  • Magic Damage Per Bolt: 15 / 30 / 45 (+ 10% AP)
  • Total Summon Magic Damage: 165 / 280 / 395 (+ 65% AP)
  • Total Magic Damage: 360 / 670 / 980 (+ 195% AP)

Chaos Storm 2 Second Cast: Viktor directs the singularity toward the mouse cursor. Once the singularity damages an enemy champion, it will automatically follow them until the enemy champion dies or escapes it. The singularity moves faster depending on its proximity to Viktor, but will always move at maximum speed when moving towards him.

Augment- Velocity Augment- Velocity: Chaos Storm moves 20% faster.

Template:Ability2


References

Template:C-bot