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|additional =
 
|additional =
 
* ''Death Ray'' has no cast time and Viktor may freely act while the ray is travelling.
 
* ''Death Ray'' has no cast time and Viktor may freely act while the ray is travelling.
** The effected area is set upon casting, no matter how far away Viktor may retreat. Unlike a leash, ''Death Ray'' will not break off its own effect.
+
** The effected area is set upon casting, no matter how far away Viktor moves. Unlike a leash, ''Death Ray'' will not break off its own effect.
  +
* The laser grants a moderate area of [[sight]] around where the beam strikes the ground.
* Sight is granted in a medium area around the beam while it travels. Although this vision will not go through bushes or across walls, it will reveal all champions within its radius even if they are hiding in a bush or are across a wall.
 
  +
* Although ''Death Ray'' is blocked by {{ai|Wind Wall|Yasuo}} and {{ai|Unbreakable|Braum}}, this only applies to the laser as it hits the ground. Viktor can cast the ability ''over'' the wall and it will not be destroyed or intercepted.
* There is a known graphical bug in which the beam visual-effect is stuck on the place in which it was originally cast, but the damaging part of the ability performs normally, damaging units in the intended location.
 
 
* If Viktor dies while he is firing the beam it will become interrupted and deal damage up to the location where it was in the moment Viktor died.
 
* If Viktor dies while he is firing the beam it will become interrupted and deal damage up to the location where it was in the moment Viktor died.
 
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** {{ii|Rylai's Crystal Scepter}} will apply a 15% slow on each instance of damage dealt.
 
** {{ii|Rylai's Crystal Scepter}} will apply a 15% slow on each instance of damage dealt.
 
* ''Chaos Storm'' can be controlled by Alt + Right-Click or by pressing the R button (''default hotkeys''). It can be commanded to move toward locations or enemy champions (''it will continue to follow the chosen enemy champion unless commanded otherwise'').
 
* ''Chaos Storm'' can be controlled by Alt + Right-Click or by pressing the R button (''default hotkeys''). It can be commanded to move toward locations or enemy champions (''it will continue to follow the chosen enemy champion unless commanded otherwise'').
* If Viktor is affected by hard-CC he cannot issue new commands to the singularity.
+
* If Viktor is affected by hard [[crowd control]] he cannot issue new commands to the singularity.
 
* If the champion the storm is currently following enters [[stealth]], the singularity will continue to follow them, effectively giving away their position.
 
* If the champion the storm is currently following enters [[stealth]], the singularity will continue to follow them, effectively giving away their position.
* The singularity grants sight around its position for the full duration.
+
* The singularity grants [[sight]] around its position for the full duration.
* ''Chaos Storm'' remains active and continues to deal damage if Viktor dies.
+
* If Viktor dies, ''Chaos Storm'' will remain active and continue to deal damage for the rest of its duration, but will cease its movement and cannot be subsequently redirected.
** When Viktor dies, the singularity immediately stops moving and cannot be subsequently redirected.
 
 
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Revision as of 14:16, 12 November 2014

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Abilities

Glorious Evolution

Glorious Evolution

Viktor starts each game with an exclusive Prototype Hex Core Prototype Hex Core, which permanently occupies one of his item slots. For 1000 gold, Viktor can upgrade his Hex Core to increase its stats and grant him one Evolution point, which he can use to augment one of his basic abilities. Once he augments all of his basic abilities, Viktor will automatically augment his ultimate ability, Chaos Storm Chaos Storm.

  • Prototype Hex Core Prototype Hex Core: Grants Viktor +3 ability power per level.
  • The Hex Core MK-1 The Hex Core MK-1: Grants +4 ability power per level, +20 ability power, 150 mana and 1 Evolution Point.
  • The Hex Core MK-2 The Hex Core MK-2: Grants +5 ability power per level, +40 ability power, 300 mana and 1 Evolution Point.
  • Perfect Hex Core Perfect Hex Core: Grants Viktor +6 ability power per level, +60 ability power, 500 mana and 1 Evolution Point.

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Siphon Power

Siphon Power

Active: Viktor blasts a target enemy unit, dealing magic damage. Additionally, Viktor instantly receives both a damage-absorbing shield for 2.5 seconds and the File:Siphon Power buff.png Discharge buff.

  • Magic Damage: 40 / 60 / 80 / 100 / 120 (+ 20% AP)
  • Shield: 30 / 50 / 70 / 90 / 110 (+ 20% AP)

File:Siphon Power buff.png Discharge: Viktor's next basic attack within 3.5 seconds converts to magic damage, dealing Template:Pp18 (15 + 5 / 10 / 20 at each level) (+ 50% AP) (+ 100% AD) magic damage.

Augment- Turbocharge Augment- Turbocharge: Viktor instantly gains 30% movement speed for 2.5 seconds after using Siphon Power.

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Gravity Field

Gravity Field

Active: Viktor deploys a gravitational imprisonment device at a target location, which arms after a brief delay. For 4 seconds, the trap slows all enemies that pass through its field, even briefly slowing those who leave it.

  • Slow: 28 / 32 / 36 / 40 / 44%

Whilst under the trap's effects, enemies will generate a stack every 0.5 seconds; at 3 stacks, enemies will become stunned for 1.5 seconds.

Augment- Implosion Augment- Implosion: Units stunned by Gravity Field are dragged into the center.

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Death Ray

Death Ray

Active: Viktor uses his synthetic arm to fire an energy beam down a chosen 500-unit long path, dealing magic damage to every enemy it hits. The arm can fire in any direction from any point within range, and does not interrupt Viktor's previous command.

  • Magic Damage: 70 / 115 / 160 / 205 / 250 (+ 70% AP)

Augment- Aftershock Augment- Aftershock: An explosion follows Death Ray's wake, dealing additional damage. Enemies already hit by Death Ray will take 40% damage.

  • Magic Damage: 70 / 115 / 160 / 205 / 250 (+ 70% AP)
  • Reduced Magic Damage: 28 / 46 / 64 / 82 / 100 (+ 28% AP)
  • Total Magic Damage: 98 / 161 / 224 / 287 / 350 (+ 98% AP)

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Chaos Storm

Chaos Storm
First Cast: Viktor conjures an arcane singularity at a target location, dealing magic damage to every enemy it hits and interrupting channeled abilities. The singularity remains active for 7 seconds afterwards, dealing magic damage to all nearby enemies every 0.5 seconds.

  • Summon Summon Magic Damage: 150 / 250 / 350 (+ 55% AP)
  • Magic Damage Per Bolt: 15 / 30 / 45 (+ 10% AP)
  • Total Summon Magic Damage: 165 / 280 / 395 (+ 65% AP)
  • Total Magic Damage: 360 / 670 / 980 (+ 195% AP)

Chaos Storm 2
Second Cast: Viktor directs the singularity toward the mouse cursor. Once the singularity damages an enemy champion, it will automatically follow them until the enemy champion dies or escapes it. The singularity moves faster depending on its proximity to Viktor, but will always move at maximum speed when moving towards him.

Augment- Velocity Augment- Velocity: Chaos Storm moves 20% faster.

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References

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