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Tag: Visual edit
(47 intermediate revisions by 21 users not shown)
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{{C-top}}
 
{{C-top}}
{{champion info|{{PAGENAME}}}}{{C-ref}}
+
{{champion info|{{PAGENAME}}|ip = 4800|RP = 880|rp = 880}}{{C-ref}}
   
 
== Abilities ==
 
== Abilities ==
<tabber>
 
Live=
 
{{Ability frame|I
 
|{{Ability info
 
|name = Evolving Technology
 
|icon = Evolving Technology.png
 
|description = Viktor starts each game with {{ii|The Hex Core}}, an item that takes up one of his item slots, but provides him with stats and can be upgraded in the store to augment one of his abilities and improve its stats. '''The Hex Core''' can only be upgraded once, for <span style="color:yellow">1000 gold</span>, and cannot be sold back to the store.
 
* {{ii|The Hex Core}}: Grants Viktor {{as|+3 ability power per level}}.
 
}}
 
|{{Ability2
 
|targeting='''Evolving Technology''' is a [[self-buff]] that gifts Viktor an [[item]] at the start of a game.
 
|damagetype=
 
|spelleffects=
 
|onhiteffects=
 
|spellshield=
 
|additional=
 
|video=
 
}}}}
 
   
{{Ability frame|Q
 
|{{Ability info
 
|name = Power Transfer
 
|icon = Power Transfer.png
 
|description = {{sbc|Active:}} Viktor sends a device at an enemy unit to blast them for magic damage. The device then returns to him granting a shield for up to 3 seconds.
 
|leveling = {{lc|Magic Damage}} {{ap|80|125|170|215|260}} {{as|(+ 65% AP)}}
 
{{lc|Shield}} {{ap|32|50|68|86|104}} {{as|(+ 26% AP)}}
 
|range = 600
 
|cooldown = {{ap|9|8|7|6|5}}
 
|cost = {{ap|45|50|55|60|65}}
 
|costtype = mana
 
}}
 
{{Ability info
 
|name = Augment: Power
 
|icon = Augment: Power.png
 
|description = The item now grants him +3 ability power per level, +220 health and +6 health regeneration per 5 seconds. Also, {{ai|Power Transfer|Viktor}} increases Viktor's movement speed by 30% for 3 seconds.
 
}}
 
|{{Ability2
 
|targeting='''Power Transfer''' is a single target ability that bounces back to Viktor, [[shields|shielding]] him.
 
{{lc|Projectile Speed}} 2000
 
|damagetype=magic
 
|projectile=true
 
|spelleffects=single target
 
|onhiteffects=
 
|spellshield=Will block the damage but will not stop the shield from returning.
 
|additional=
 
* ''Power Transfer'' grants Viktor the shield even if the target dies while the projectile is in flight.
 
** However, the projectile must still fly to the target's location, then return to Viktor.
 
* ''Relative to basic {{ii|The Hex Core}}'' - {{gold efficiency}}
 
:* 220 [[health]] = {{fd|580.8}}g
 
:* 6 [[health regeneration]] per 5 seconds = {{fd|216}}g
 
*{{ais|Augment: Power|Viktor}} ''passive'' must be worth {{fd|203.2}}g for it to be gold efficient.
 
|video=Viktor QVideo
 
}}}}
 
 
{{Ability frame|W
 
|{{Ability info
 
|name = Gravity Field
 
|icon = Gravity Field old.png
 
|description = {{sbc|Active:}} Viktor conjures a gravitational imprisonment device at a target location for 4 seconds, slowing all enemies that pass above it. Whilst under its effect, enemies generate stacks every {{fd|0.5}} seconds; at 3 stacks the target will be stunned for {{fd|1.5}} seconds.
 
|leveling = {{lc|Slow}} {{ap|28|32|36|40|44%}}
 
|range = 625 (''{{ap|812.5}} if {{ai|Augment: Gravity|Viktor|upgraded}}'')
 
|cooldown = {{ap|17|16|15|14|13}}
 
|cost = 65
 
|costtype = mana
 
}}
 
{{Ability info
 
|name = Augment: Gravity
 
|icon = Augment: Gravity.png
 
|description = The item now grants him +3 ability power per level, +200 mana, +10% cooldown reduction and +5 mana regeneration per 5 seconds. Also, {{ais|Gravity Field|Viktor}} cast range is increased by 30%.
 
}}
 
|{{Ability2
 
|targeting= '''Gravity Field''' is a [[area of effect|ground-targeted, persistent area of effect]] that [[slows]] and [[stuns]] enemies within.
 
|spelleffects=
 
|onhiteffects=
 
|spellshield=Will block the stun upon reaching 3 stacks.
 
|additional=
 
* ''Gravity Field'' lasts for 4 seconds.
 
* If an enemy is stunned but remains in the field after it wears off, they will begin accumulating stacks again.
 
** Each enemy unit can only be targeted for a stun once per cast of ''Gravity Field''.
 
* The slow is not increased by additional stacks of ''Gravity Field's'' debuff.
 
* Slows will linger for {{fd|0.25}} seconds after leaving the marked area.
 
* ''Gravity Field'' will remain active if Viktor dies.
 
* ''Gravity Field's'' animation can be seen by both teams through [[Fog of War]].
 
* ''Relative to basic {{ii|The Hex Core}}'' - {{gold efficiency}}
 
:* 200 [[mana]] = {{fd|400}}g
 
:* 5 [[Mana regeneration]] per 5 seconds = {{fd|300}}g
 
:* 10% [[Cooldown reduction]] = {{fd|322}}g
 
* {{ai|Augment: Gravity|Viktor}} is gold efficient even without its passive.
 
|video=Viktor WVideo
 
}}}}
 
 
{{Ability frame|E
 
|{{Ability info
 
|name = Death Ray
 
|icon = Death Ray old.png
 
|description = {{sbc|Active:}} Viktor uses his robotic arm to fire a '''500'''-unit length laser beam across the field in a chosen path, dealing magic damage to every enemy it hits.
 
|leveling = {{lc|Magic Damage}} {{ap|70|115|160|205|250}} {{as|(+ 70% AP)}}
 
|range = 540
 
|cooldown = {{ap|13|12|11|10|9}}
 
|cost = {{ap|70|80|90|100|110}}
 
|costtype = mana
 
}}
 
{{Ability info
 
|name = Augment: Death
 
|icon = Augment: Death.png
 
|description = The item now grants him +3 ability power per level and +45 ability power. Also, {{ai|Death Ray|Viktor}} sets fire to enemies, dealing 30% additional magic damage over 4 seconds.
 
|leveling = {{lc|Additional Burn Damage}} {{ap|21|34.5|48|61.5|75}} {{as|(+ 21% AP)}}
 
{{lc|Total Magic Damage}} {{ap|91|149.5|208|266.5|325}} {{ability scaling|(+ 91% AP)}}
 
}}
 
|{{Ability2
 
|targeting='''Death Ray''' is a [[skillshot|vector-targeted, linear, pass-through skill shot]].
 
|damagetype=magic
 
|projectile=true
 
|spelleffects=Area of effect
 
|onhiteffects=
 
|spellshield=Will block the ability.
 
|additional=
 
* The damage over time can be removed with [[Quicksilver]].
 
* ''Death Ray'' has no cast time and Viktor may freely act while the ray is travelling.
 
* Sight is granted in a medium area around the beam while it travels. Although this vision will not go through bushes or across walls, it will reveal all champions within its radius even if they are hiding in a bush or are across a wall.
 
* There is a known graphical bug in which the beam visual-effect is stuck on the place in which it was originally cast, but the damaging part of the ability performs normally, damaging units in the intended location.
 
* If Viktor dies while he is firing the beam it will become interrupted and deal damage up to the location where it was in the moment Viktor died.
 
** The augmented damage over time is unaffected by this if it has already been applied.
 
* ''Relative to basic {{ii|The Hex Core}}'' - {{gold efficiency}}
 
:* 45 [[ability power]] = {{fd|978.75}}g
 
* {{ais|Augment: Death|Viktor}} ''passive'' must be worth {{fd|21.25}}g for it to be gold efficient.
 
|video=Viktor EVideo
 
}}}}
 
 
{{Ability frame|R
 
|{{Ability info
 
|name = Chaos Storm
 
|icon = Chaos Storm old.png
 
|description = {{sbc|Active:}} Viktor conjures a chaos storm at the target location, dealing magic damage and silencing enemies in the area for {{fd|0.5}} seconds. The storm cloud remains for 7 seconds afterwards, firing lightning bolts at every nearby at {{fd|0.25}} second intervals.
 
|leveling =
 
{{lc|{{ai|Chaos Storm|Viktor|Summon}} Magic Damage}} {{ap|150|250|350}} {{as|(+ 55% AP)}}
 
{{lc|Total Summon Magic Damage}} {{ap|160|265|370}} {{as|(+ 61% AP)}}
 
{{lc|Magic Damage Per Bolt}} {{ap|10|15|20}} {{as|(+ 6% AP)}}
 
{{lc|Total Magic Damage}} {{ap|430|670|910}} {{as|(+ 223% AP)}}
 
|range = 700
 
|cooldown = 120
 
|cost = 100
 
|costtype = mana
 
}}
 
{{Ability info
 
|name =
 
|icon = Chaos Storm 2.png
 
|description = While the storm is active Viktor can re-activate {{ai|Chaos Storm|Viktor}} to move it to the cursor's location, with the storm moving faster the closer it is to Viktor.
 
|range = Global
 
}}
 
|{{Ability2
 
|targeting='''Chaos Storm''' is a [[area of effect|ground targeted area of effect]] ability that damages and [[silence]]s. It then becomes a [[pet|controllable entity]] that deals area of effect damage.
 
|damagetype=magic
 
|projectile=true
 
|spelleffects=area of effect
 
|onhiteffects=
 
|spellshield=Will block the activation of the ability or an individual lightning bolt.
 
|additional=
 
* Radius of initial impact: 250.
 
* Radius of zone: 350.
 
* Damage interval: {{fd|0.25}} seconds.
 
* ''Chaos Storm'' can be controlled by Alt + Right-Click or by pressing the R button (''default hotkeys''). It can be commanded to move toward locations or enemy champions (''it will continue to follow the chosen enemy champion unless commanded otherwise'').
 
* If Viktor is affected by hard-CC he cannot issue new commands to the storm.
 
* If the champion the storm is currently following enters [[stealth]], the storm will continue to follow them, effectively giving away their position.
 
* The storm grants sight around its position for the full duration.
 
* Including the initial damage (''Both the base damage and a tick of the persistent damage''), ''Chaos Storm'' deals 28 instance of damage.
 
** {{ii|Rylai's Crystal Scepter}} will apply a 15% slow on each instance of damage dealt.
 
* ''Chaos Storm'' remains active and continues to deal damage if Viktor dies before the storm ends.
 
** When Viktor dies, the storm immediately stops moving and cannot be subsequently redirected.
 
* '''Probable Bug:''' If ''Chaos Storm'' is summoned in a brush where the enemy has no vision, it will remain invisible to the enemy team for its duration even if it is redirected out of the bush. This may be a bug.
 
** Aside from when the bug occurs, the ''Chaos Storm'' will be visible to enemies for its duration even if it enters a brush or the fog of war.
 
|video=Viktor RVideo
 
}}}}
 
|-|
 
PBE=
 
 
{{Ability frame|I
 
{{Ability frame|I
 
|{{Ability info
 
|{{Ability info
|name = Glorious Evolution
+
|name = Glorious Evolution
|icon = Glorious Evolution.png
+
|icon = Glorious Evolution.png
|description = Viktor starts each game with a {{ii|Prototype Hex Core}}, which permanently occupies one of his item slots. Viktor can spend {{as|1000 gold}} to upgrade his ''Hex Core'', increasing its stats and granting Viktor 1 ''Evolution'' point that he can spend to augment one of his '''basic''' abilities. Upon evolving each of his basic abilities, Viktor will automatically augment his {{ai|Chaos Storm|Viktor}} ability.
+
|description = Viktor starts each game with an exclusive {{ii|Prototype Hex Core}}, which permanently occupies one of his item slots. For [[Gold|<font style="color:gold;">1000 gold</font>]], Viktor can upgrade his ''Hex Core'' to increase its stats and grant him one ''Evolution'' point, which he can use to augment one of his basic abilities. Once he augments all of his basic abilities, Viktor will automatically augment his ultimate ability, {{ai|Chaos Storm|Viktor}}.
 
* {{ii|Prototype Hex Core}}: Grants Viktor +3 ability power per level.
 
* {{ii|Prototype Hex Core}}: Grants Viktor +3 ability power per level.
 
* {{ii|The Hex Core mk-1|The Hex Core MK-1}}: Grants +4 ability power per level, +20 ability power, 150 mana and 1 Evolution Point.
 
* {{ii|The Hex Core mk-1|The Hex Core MK-1}}: Grants +4 ability power per level, +20 ability power, 150 mana and 1 Evolution Point.
Line 189: Line 15:
 
}}
 
}}
 
|{{Ability2
 
|{{Ability2
|targeting='''Glorious Evolution''' is a [[self-buff]] that gifts Viktor an exclusive [[item]] at the start of a game.
+
|targeting = '''Glorious Evolution''' is a [[self-buff]] that gifts Viktor an exclusive [[item]] at the start of a game.
|damagetype=
+
|damagetype =
|spelleffects=
+
|spelleffects =
|onhiteffects=
+
|onhiteffects =
|spellshield=
+
|spellshield =
|additional=
+
|additional =
 
* The calculated value of 20 ability power and 150 mana, compared to other items, is 837 gold. Given that 1 ability power has a value of {{fd|21.75}}g, each of Viktor's upgrades will be at least 100% gold efficient at level 8. Factoring the 3 ability power per level that he gains for free, the item is gold efficient at level 2.
 
* The calculated value of 20 ability power and 150 mana, compared to other items, is 837 gold. Given that 1 ability power has a value of {{fd|21.75}}g, each of Viktor's upgrades will be at least 100% gold efficient at level 8. Factoring the 3 ability power per level that he gains for free, the item is gold efficient at level 2.
* At level 18, The Perfect Hex Core grants a total of 168 ability power. Including the 500 mana, the item is worth 4654 gold (not including any passives).
+
* At level 18, The Perfect Hex Core grants a total of 168 ability power. Including the 500 mana, the item is worth 4654 gold (not including any passives).
|video=
+
|video=Viktor IVideo.ogv
 
}}}}
 
}}}}
   
  +
{{Anchor|Augment: Turbocharge}}
 
{{Ability frame|Q
 
{{Ability frame|Q
 
|{{Ability info
 
|{{Ability info
|name = Siphon Power
+
|name = Siphon Power
|icon = Siphon_Power.png
+
|icon = Siphon_Power.png
|description = {{sbc|Active:}} Viktor blasts an enemy unit, dealing magic damage and granting a shield for {{fd|2.5}} seconds.
+
|description = {{sbc|Active:}} Viktor blasts a target enemy unit, dealing magic damage. Additionally, Viktor instantly receives both a damage-absorbing shield for {{fd|2.5}} seconds and the [[File:Discharge.png|20px|link=]] '''Discharge''' buff.
  +
{{Anchor|Discharge}}
<br><br> Viktor's next basic attack is converted into magic damage, dealing 20 - 210 (''Based on Viktor's level'') {{as|(+ 100% AD)}} {{as|(+ 50% AP)}} damage.
 
  +
|description2 = [[File:Discharge.png|20px|link=]] '''Discharge''': Viktor's next basic attack within {{fd|3.5}} seconds converts to magic damage, dealing {{pp18|20|25|30|35|40|45|50|55|60|70|80|90|110|130|150|170|190|210}} (''15{{plus}}{{ap|{{tt|5|Damage increase at levels 1-9}}|{{tt|10|Damage increase at levels 10-12}}|{{tt|20|Damage increase at levels 13-18}}}} at each level'') {{as|(+ 50% AP)}} {{as|(+ 100% AD)}} magic damage.
|description2 = {{sbc|{{ai|Augment- Turbocharge|Viktor}}:}} Viktor gains 30% movement speed for {{fd|2.5}} seconds after using Siphon Power.
 
  +
|description3 = {{sbc|{{ai|Augment- Turbocharge|Viktor}}:}} Viktor instantly gains 30% movement speed for {{fd|2.5}} seconds after using Siphon Power.
|leveling = {{lc|Magic Damage}} {{ap|40|60|80|100|120}} {{as|(+ 20% AP)}}
 
  +
|leveling = {{lc|Magic Damage}} {{ap|40|60|80|100|120}} {{as|(+ 20% AP)}}
 
{{lc|Shield}} {{ap|30|50|70|90|110}} {{as|(+ 20% AP)}}
 
{{lc|Shield}} {{ap|30|50|70|90|110}} {{as|(+ 20% AP)}}
|range = 700
+
|range = 600
|cooldown = {{ap|10|9.5|7|5.5|4}}
+
|cooldown = {{ap|10|8.5|7|5.5|4}}
|cost = {{ap|45|50|55|60|65}}
+
|cost = {{ap|45|50|55|60|65}}
|costtype = mana
+
|costtype = mana
 
}}
 
}}
 
|{{Ability2
 
|{{Ability2
|targeting='''Siphon Power''' is a single target ability and two simultaneous [[self-buff]]s.
+
|targeting = '''Siphon Power''' is a single target ability and two simultaneous [[self-buff]]s.
 
{{lc|Projectile Speed}} 2000
 
{{lc|Projectile Speed}} 2000
|damagetype=magic
+
|damagetype = magic
|projectile=true
+
|projectile = true
|spelleffects=single target
+
|spelleffects = single target
  +
|onhiteffects = The enhanced attack will apply other [[on-hit effects]] and can critically strike as normal.
|onhiteffects=
 
  +
**The enhanced attack does not utilize a projectile, and will bypass {{ai|Wind Wall|Yasuo}} and {{ai|Unbreakable|Braum}}.
|spellshield=Will block the damage but will not cancel the shield nor the enhancer.
 
  +
**The enhanced attack 's damage have two components. [[Critical strike]] and [[life steal]] only interact with the basic attack damage component.
|additional=
 
  +
**The enhanced attack itself does NOT apply spell effects such as [[Spell vamp]] or {{ii|Rylai's Crystal Scepter}}
|video=Viktor QVideo
 
  +
**The bonus damage will not trigger on structures.
  +
**If the enhanced attack applies the [[Named item effect#Spellblade|Spellblade]] effect of {{ii|Sheen}}, {{ii|Iceborn Gauntlet}} or {{ii|Trinity Force}}, the proc is converted into magic damage as the base attack is.
  +
|spellshield = Will block the damage, but will not cancel the shield nor the auto attack and movement speed buffs.
  +
|additional =
  +
|video=Viktor QVideo.ogv
 
}}}}
 
}}}}
   
  +
{{Anchor|Augment: Implosion}}
 
{{Ability frame|W
 
{{Ability frame|W
 
|{{Ability info
 
|{{Ability info
|name = Gravity Field
+
|name = Gravity Field
|icon = Gravity Field.png
+
|icon = Gravity Field.png
|description = {{sbc|Active:}} Viktor conjures a gravitational imprisonment device at a target location for 4 seconds, slowing all enemies that pass above it. Whilst under its effects, enemies generate stacks every {{fd|0.5}} seconds; at 3 stacks the target will be stunned for {{fd|1.5}} seconds.
+
|description = {{sbc|Active:}} Viktor deploys a gravitational imprisonment device at a target location, which arms after a brief delay. For 4 seconds, the trap {{cctip|slow|slows}} all enemies that pass through its field, even briefly slowing those who leave it.
  +
|description2 = Whilst under the trap's effects, enemies will generate a stack every {{fd|0.5}} seconds; at 3 stacks, enemies will become {{cctip|stun|stunned}} for {{fd|1.5}} seconds.
|description2 = {{sbc|{{ai|Augment- Implosion|Viktor}}:}} Units stunned by ''Gravity Field'' are dragged into the center.
 
  +
|description3 = {{sbc|{{ai|Augment- Implosion|Viktor}}:}} Units stunned by ''Gravity Field'' are dragged into the center.
|leveling = {{lc|Slow}} {{ap|28|32|36|40|44%}}
 
  +
|leveling = {{lc|Slow}} {{ap|28|32|36|40|44%}}
|range = 700
 
  +
|range = 700
|cooldown = {{ap|17|16|15|14|13}}
 
  +
|cooldown = {{ap|17|16|15|14|13}}
|cost = 65
 
  +
|cost = 65
|costtype = mana
 
  +
|costtype = mana
 
}}
 
}}
|{{Ability2
+
|3={{Ability2
|targeting= '''Gravity Field''' is a [[area of effect|ground-targeted, persistent area of effect]] that [[slows]] and [[stuns]] enemies within.
+
|targeting = '''Gravity Field''' is a [[area of effect|ground-targeted, persistent area of effect]] that [[slows]] and [[stuns]] enemies within.
|spelleffects=
+
|spelleffects =
|onhiteffects=
+
|onhiteffects =
|spellshield=Will block the stun upon reaching 3 stacks.
+
|spellshield = Will block the stun upon reaching 3 stacks.
 
|additional=
 
|additional=
* An enemy can only be stunned by the field once, they will '''not''' accumulate stacks again.
+
* An enemy can only be stunned by the field once per cast, after which they will '''not''' be slowed or accumulate stacks again.
 
* Slows will linger for {{fd|0.25}} seconds after leaving the marked area.
 
* Slows will linger for {{fd|0.25}} seconds after leaving the marked area.
 
* ''Gravity Field'' will remain active if Viktor dies.
 
* ''Gravity Field'' will remain active if Viktor dies.
 
* ''Gravity Field's'' animation can be seen by both teams through [[Fog of War]].
 
* ''Gravity Field's'' animation can be seen by both teams through [[Fog of War]].
  +
* Despite the animation for the {{ai|Augment- Implosion|Viktor|augmented}} Gravity Field appearing to knock enemies up, the pull is not coded as [[Airborne]].
|video=Viktor WVideo
 
  +
|video=Viktor WVideo.ogv
 
}}}}
 
}}}}
   
  +
{{Anchor|Augment: Aftershock}}
 
{{Ability frame|E
 
{{Ability frame|E
 
|{{Ability info
 
|{{Ability info
|name = Death Ray
+
|name = Death Ray
|icon = Death Ray.png
+
|icon = Death Ray.png
|description = {{sbc|Active:}} Viktor uses his robotic arm to fire a '''500'''-unit length laser beam across the field in a chosen path, dealing magic damage to every enemy it hits.
+
|description = {{sbc|Active:}} Viktor uses his synthetic arm to fire an energy beam down a chosen '''500'''-unit long path, dealing magic damage to every enemy it hits. The arm can fire in any direction from any point within range, and does not interrupt Viktor's previous command.
 
|description2 = {{sbc|{{ai|Augment- Aftershock|Viktor}}:}} An explosion follows ''Death Ray's'' wake, dealing additional damage. Enemies already hit by ''Death Ray'' will take 40% damage.
 
|description2 = {{sbc|{{ai|Augment- Aftershock|Viktor}}:}} An explosion follows ''Death Ray's'' wake, dealing additional damage. Enemies already hit by ''Death Ray'' will take 40% damage.
|leveling = {{lc|Magic Damage}} {{ap|70|115|160|205|250}} {{as|(+ 70% AP)}}
+
|leveling = {{lc|Magic Damage}} {{ap|70|115|160|205|250}} {{as|(+ 70% AP)}}
|leveling2 = {{lc|Magic Damage}} {{ap|70|115|160|205|250}} {{as|(+ 70% AP)}}
+
|leveling2 = {{lc|Magic Damage}} {{ap|70|115|160|205|250}} {{as|(+ 70% AP)}}
 
{{lc|Reduced Magic Damage}} {{ap|28|46|64|82|100}} {{as|(+ 28% AP)}}
 
{{lc|Reduced Magic Damage}} {{ap|28|46|64|82|100}} {{as|(+ 28% AP)}}
{{lc|Max. Magic Damage}} {{ap|98|161|224|287|350}} {{as|(+ 98% AP)}}
+
{{lc|Total Magic Damage}} {{ap|98|161|224|287|350}} {{as|(+ 98% AP)}}
|range = 540
+
|range = 525
|cooldown = {{ap|13|12|11|10|9}}
+
|cooldown = {{ap|13|12|11|10|9}}
|cost = {{ap|70|80|90|100|110}}
+
|cost = {{ap|70|80|90|100|110}}
|costtype = mana
+
|costtype = mana
 
}}
 
}}
 
|{{Ability2
 
|{{Ability2
|targeting='''Death Ray''' is a [[skillshot|vector-targeted, linear, pass-through skill shot]].
+
|targeting = '''Death Ray''' is a [[skillshot|vector-targeted, linear, pass-through skill shot]].
|damagetype=magic
+
|damagetype = magic
|projectile=true
+
|projectile = true
|spelleffects=Area of effect
+
|spelleffects = Area of effect
|onhiteffects=
+
|onhiteffects =
|spellshield=Will block the ability.
+
|spellshield = Will block the ability.
|additional=
+
|additional =
 
* ''Death Ray'' has no cast time and Viktor may freely act while the ray is travelling.
 
* ''Death Ray'' has no cast time and Viktor may freely act while the ray is travelling.
** The effected area is set upon casting, no matter how far away Viktor may retreat. Unlike a leash, ''Death Ray'' will not break off its own effect.
+
** The effected area is set upon casting, no matter how far away Viktor moves. Unlike a leash, ''Death Ray'' will not break off its own effect.
  +
* The laser grants a moderate area of [[sight]] around where the beam strikes the ground.
* Sight is granted in a medium area around the beam while it travels. Although this vision will not go through bushes or across walls, it will reveal all champions within its radius even if they are hiding in a bush or are across a wall.
 
  +
* Although ''Death Ray'' is blocked by {{ai|Wind Wall|Yasuo}} and {{ai|Unbreakable|Braum}}, this only applies to the laser as it hits the ground. Viktor can cast the ability ''over'' the wall and it will not be destroyed or intercepted.
* There is a known graphical bug in which the beam visual-effect is stuck on the place in which it was originally cast, but the damaging part of the ability performs normally, damaging units in the intended location.
 
 
* If Viktor dies while he is firing the beam it will become interrupted and deal damage up to the location where it was in the moment Viktor died.
 
* If Viktor dies while he is firing the beam it will become interrupted and deal damage up to the location where it was in the moment Viktor died.
|video=Viktor EVideo
+
|video=Viktor EVideo.ogv
 
}}}}
 
}}}}
   
  +
{{Anchor|Augment: Velocity}}
 
{{Ability frame|R
 
{{Ability frame|R
 
|{{Ability info
 
|{{Ability info
|name = Chaos Storm
+
|name = Chaos Storm
|icon = Chaos Storm.png
+
|icon = false
  +
|description =
|description = {{sbc|Active:}} After a {{fd|0.25}} second delay, Viktor conjures a singularity at the target location, dealing magic damage and interrupting channeled abilities. The storm cloud remains for 7 seconds afterwards, firing lightning bolts at every nearby enemy at 1 second intervals.
 
  +
{{MiniAbility|icon=Chaos Storm.png|description={{sbc|First Cast:}} Viktor conjures an arcane singularity at a target location, dealing magic damage to every enemy it hits and {{tt|{{cctip|silence|interrupting channeled abilities}}|There is a short 0.1 second silence to cancel channels}}. The singularity remains active for 7 seconds afterwards, dealing magic damage to all nearby enemies every {{fd|0.5}} seconds.}}
|description3={{sbc|{{ai|Augment- Velocity|Viktor}}:}} ''Chaos Storm'' moves 20% faster.
 
  +
|description2 = {{MiniAbility|icon=Chaos Storm 2.png|description={{sbc|Second Cast:}} Viktor directs the singularity toward the mouse cursor. Once the singularity damages an enemy champion, it will automatically follow them until the enemy champion dies or escapes it. The singularity moves faster depending on its proximity to Viktor, but will always move at maximum speed when moving towards him.}}
|leveling =
 
{{lc|{{ai|Chaos Storm|Viktor|Summon}} Magic Damage}} {{ap|150|250|350}} {{as|(+ 55% AP)}}
+
|description3 = {{sbc|{{ai|Augment- Velocity|Viktor}}:}} ''Chaos Storm'' moves 20% faster.
  +
|leveling = {{lc|{{ai|Chaos Storm|Viktor|Summon}} Magic Damage}} {{ap|150|250|350}} {{as|(+ 55% AP)}}
  +
{{lc|Magic Damage Per Bolt}} {{ap|15|30|45}} {{as|(+ 10% AP)}}
 
{{lc|Total Summon Magic Damage}} {{ap|165|280|395}} {{as|(+ 65% AP)}}
 
{{lc|Total Summon Magic Damage}} {{ap|165|280|395}} {{as|(+ 65% AP)}}
{{lc|Magic Damage Per Bolt}} {{ap|15|30|45}} {{as|(+ 10% AP)}}
 
 
{{lc|Total Magic Damage}} {{ap|360|670|980}} {{as|(+ 195% AP)}}
 
{{lc|Total Magic Damage}} {{ap|360|670|980}} {{as|(+ 195% AP)}}
|range = 700
+
|range = 700
|cooldown = {{ap|120|110|100}}
+
|cooldown = {{ap|120|110|100}}
|cost = 100
+
|cost = 100
|costtype = mana
+
|costtype = mana
}}
 
{{Ability info
 
|name =
 
|icon = Chaos Storm 2.png
 
|description = While the singularity is active Viktor can re-activate {{ai|Chaos Storm|Viktor}} to move it to the cursor's location or at an enemy champion. The singularity moves faster the closer it is to Viktor but always at maximum speed when moving towards him.
 
|range = Global
 
 
}}
 
}}
 
|{{Ability2
 
|{{Ability2
|targeting='''Chaos Storm''' is a [[area of effect|ground targeted area of effect]] ability that damages and interrupts channeled abilities. It then becomes a [[pet|controllable entity]] that deals area of effect damage.
+
|targeting = '''Chaos Storm''' is a [[area of effect|ground targeted area of effect]] ability that damages and interrupts channeled abilities. It then becomes a [[pet|controllable entity]] that deals area of effect damage.
|damagetype=magic
+
|damagetype = magic
  +
|spelleffects = area of effect
|projectile=true
 
  +
|onhiteffects =
|spelleffects=area of effect
 
  +
|spellshield = Will block the activation of the ability or one tick of damage over time.
|onhiteffects=
 
  +
|additional =
|spellshield=Will block the activation of the ability or one tick of damage over time. (test needed)
 
|additional=
 
 
* Radius of initial impact: 325.
 
* Radius of initial impact: 325.
 
* Radius of singularity: 325.
 
* Radius of singularity: 325.
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** {{ii|Rylai's Crystal Scepter}} will apply a 15% slow on each instance of damage dealt.
 
** {{ii|Rylai's Crystal Scepter}} will apply a 15% slow on each instance of damage dealt.
 
* ''Chaos Storm'' can be controlled by Alt + Right-Click or by pressing the R button (''default hotkeys''). It can be commanded to move toward locations or enemy champions (''it will continue to follow the chosen enemy champion unless commanded otherwise'').
 
* ''Chaos Storm'' can be controlled by Alt + Right-Click or by pressing the R button (''default hotkeys''). It can be commanded to move toward locations or enemy champions (''it will continue to follow the chosen enemy champion unless commanded otherwise'').
* If Viktor is affected by hard-CC he cannot issue new commands to the singularity.
+
* If Viktor is affected by hard [[crowd control]] he cannot issue new commands to the singularity.
 
* If the champion the storm is currently following enters [[stealth]], the singularity will continue to follow them, effectively giving away their position.
 
* If the champion the storm is currently following enters [[stealth]], the singularity will continue to follow them, effectively giving away their position.
* The singularity grants sight around its position for the full duration.
+
* The singularity grants [[sight]] around its position for the full duration.
* ''Chaos Storm'' remains active and continues to deal damage if Viktor dies.
+
* If Viktor dies, ''Chaos Storm'' will remain active and continue to deal damage for the rest of its duration, but will cease its movement and cannot be subsequently redirected.
  +
|video=Viktor RVideo.ogv
** When Viktor dies, the singularity immediately stops moving and cannot be subsequently redirected.
 
* '''Probable Bug:''' If ''Chaos Storm'' is summoned in a brush where the enemy has no vision, it will remain invisible to the enemy team for its duration even if it is redirected out of the bush. This may be a bug.
 
** Aside from when the bug occurs, the ''Chaos Storm'' will be visible to enemies for its duration even if it enters a brush or the fog of war.
 
|video=Viktor RVideo
 
 
}}}}
 
}}}}
</tabber>
 
   
 
== References ==
 
== References ==
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[[zh:维克托]]
 
[[zh:维克托]]
 
[[Category:2011 release]]
 
[[Category:2011 release]]
[[Category:Champion specific items]]
 
 
[[Category:Released champion]]
 
[[Category:Released champion]]
 
[[Category:Season Two release]]
 
[[Category:Season Two release]]
 
[[Category:Mage champion]]
 
[[Category:Mage champion]]
[[Category:Silence champion]]
 
 
[[Category:Slow champion]]
 
[[Category:Slow champion]]
 
[[Category:Stun champion]]
 
[[Category:Stun champion]]
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[[Category:Shield champion]]
 
[[Category:Shield champion]]
 
[[Category:Ranged champion]]
 
[[Category:Ranged champion]]
  +
[[Category:Pull champion]]
  +
[[Category:4800 IP champion]]
  +
[[Category:880 RP champion]]

Revision as of 15:27, 18 January 2015

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Abilities

Glorious Evolution

Glorious Evolution

Viktor starts each game with an exclusive Prototype Hex Core Prototype Hex Core, which permanently occupies one of his item slots. For 1000 gold, Viktor can upgrade his Hex Core to increase its stats and grant him one Evolution point, which he can use to augment one of his basic abilities. Once he augments all of his basic abilities, Viktor will automatically augment his ultimate ability, Chaos Storm Chaos Storm.

  • Prototype Hex Core Prototype Hex Core: Grants Viktor +3 ability power per level.
  • The Hex Core MK-1 The Hex Core MK-1: Grants +4 ability power per level, +20 ability power, 150 mana and 1 Evolution Point.
  • The Hex Core MK-2 The Hex Core MK-2: Grants +5 ability power per level, +40 ability power, 300 mana and 1 Evolution Point.
  • Perfect Hex Core Perfect Hex Core: Grants Viktor +6 ability power per level, +60 ability power, 500 mana and 1 Evolution Point.

Template:Ability2


Siphon Power

Siphon Power

Active: Viktor blasts a target enemy unit, dealing magic damage. Additionally, Viktor instantly receives both a damage-absorbing shield for 2.5 seconds and the Discharge Discharge buff.

  • Magic Damage: 40 / 60 / 80 / 100 / 120 (+ 20% AP)
  • Shield: 30 / 50 / 70 / 90 / 110 (+ 20% AP)

Discharge Discharge: Viktor's next basic attack within 3.5 seconds converts to magic damage, dealing Template:Pp18 (15 + 5 / 10 / 20 at each level) (+ 50% AP) (+ 100% AD) magic damage.

Augment- Turbocharge Augment- Turbocharge: Viktor instantly gains 30% movement speed for 2.5 seconds after using Siphon Power.

Template:Ability2


Gravity Field

Gravity Field

Active: Viktor deploys a gravitational imprisonment device at a target location, which arms after a brief delay. For 4 seconds, the trap Template:Cctip all enemies that pass through its field, even briefly slowing those who leave it.

  • Slow: 28 / 32 / 36 / 40 / 44%

Whilst under the trap's effects, enemies will generate a stack every 0.5 seconds; at 3 stacks, enemies will become Template:Cctip for 1.5 seconds.

Augment- Implosion Augment- Implosion: Units stunned by Gravity Field are dragged into the center.

Template:Ability2


Death Ray

Death Ray

Active: Viktor uses his synthetic arm to fire an energy beam down a chosen 500-unit long path, dealing magic damage to every enemy it hits. The arm can fire in any direction from any point within range, and does not interrupt Viktor's previous command.

  • Magic Damage: 70 / 115 / 160 / 205 / 250 (+ 70% AP)

Augment- Aftershock Augment- Aftershock: An explosion follows Death Ray's wake, dealing additional damage. Enemies already hit by Death Ray will take 40% damage.

  • Magic Damage: 70 / 115 / 160 / 205 / 250 (+ 70% AP)
  • Reduced Magic Damage: 28 / 46 / 64 / 82 / 100 (+ 28% AP)
  • Total Magic Damage: 98 / 161 / 224 / 287 / 350 (+ 98% AP)

Template:Ability2


Chaos Storm

Chaos Storm
First Cast: Viktor conjures an arcane singularity at a target location, dealing magic damage to every enemy it hits and Template:Cctip. The singularity remains active for 7 seconds afterwards, dealing magic damage to all nearby enemies every 0.5 seconds.

  • Summon Summon Magic Damage: 150 / 250 / 350 (+ 55% AP)
  • Magic Damage Per Bolt: 15 / 30 / 45 (+ 10% AP)
  • Total Summon Magic Damage: 165 / 280 / 395 (+ 65% AP)
  • Total Magic Damage: 360 / 670 / 980 (+ 195% AP)

Chaos Storm 2
Second Cast: Viktor directs the singularity toward the mouse cursor. Once the singularity damages an enemy champion, it will automatically follow them until the enemy champion dies or escapes it. The singularity moves faster depending on its proximity to Viktor, but will always move at maximum speed when moving towards him.

Augment- Velocity Augment- Velocity: Chaos Storm moves 20% faster.

Template:Ability2


References

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