League of Legends Wiki

Want to contribute to this wiki?
Sign up for an account, and get started!
You can even turn off ads in your preferences.

Come join the LoL Wiki community Discord server!

READ MORE

League of Legends Wiki
Tag: Visual edit
m (Reverted edits by ClariS (talk | block) to last version by Shaw Fujikawa)
(24 intermediate revisions by 16 users not shown)
Line 1: Line 1:
 
{{C-top}}
 
{{C-top}}
{{champion info|{{PAGENAME}}|attackspeed = 0.658 (+2.1%)}}{{C-ref}}
+
{{champion info|{{PAGENAME}}|ip = 4800|RP = 880|rp = 880}}{{C-ref}}
   
 
== Abilities ==
 
== Abilities ==
Line 22: Line 22:
 
|additional =
 
|additional =
 
* The calculated value of 20 ability power and 150 mana, compared to other items, is 837 gold. Given that 1 ability power has a value of {{fd|21.75}}g, each of Viktor's upgrades will be at least 100% gold efficient at level 8. Factoring the 3 ability power per level that he gains for free, the item is gold efficient at level 2.
 
* The calculated value of 20 ability power and 150 mana, compared to other items, is 837 gold. Given that 1 ability power has a value of {{fd|21.75}}g, each of Viktor's upgrades will be at least 100% gold efficient at level 8. Factoring the 3 ability power per level that he gains for free, the item is gold efficient at level 2.
* At level 18, The Perfect Hex Core grants a total of 168 ability power. Including the 500 mana, the item is worth 4654 gold (not including any passives).
+
* At level 18, The Perfect Hex Core grants a total of 168 ability power. Including the 500 mana, the item is worth 4654 gold (not including any passives).
|video=
+
|video=Viktor IVideo.ogv
 
}}}}
 
}}}}
   
Line 31: Line 31:
 
|name = Siphon Power
 
|name = Siphon Power
 
|icon = Siphon_Power.png
 
|icon = Siphon_Power.png
|description = {{sbc|Active:}} Viktor blasts a target enemy unit, dealing magic damage. Additionally, Viktor instantly receives both a damage-absorbing shield for {{fd|2.5}} seconds and the [[File:Siphon_Power_buff.png|20px]] '''Discharge''' buff.
+
|description = {{sbc|Active:}} Viktor blasts a target enemy unit, dealing magic damage. Additionally, Viktor instantly receives both a damage-absorbing shield for {{fd|2.5}} seconds and the [[File:Discharge.png|20px|link=]] '''Discharge''' buff.
  +
{{Anchor|Discharge}}
|description2 = [[File:Siphon_Power_buff.png|20px]] '''Discharge''' converts Viktor's next basic attack within {{fd|3.5}} seconds to deal {{pp18|20|25|30|35|40|45|50|55|60|70|80|90|110|130|150|170|190|210}} (''15{{plus}}{{ap|{{tt|5|Damage increase at levels 1-9}}|{{tt|10|Damage increase at levels 10-12}}|{{tt|20|Damage increase at levels 13-18}}}} at each level'') {{as|(+ 100% AD)}} {{as|(+ 50% AP)}} magic damage on-hit.
+
|description2 = [[File:Discharge.png|20px|link=]] '''Discharge''': Viktor's next basic attack within {{fd|3.5}} seconds converts to magic damage, dealing {{pp18|20|25|30|35|40|45|50|55|60|70|80|90|110|130|150|170|190|210}} (''15{{plus}}{{ap|{{tt|5|Damage increase at levels 1-9}}|{{tt|10|Damage increase at levels 10-12}}|{{tt|20|Damage increase at levels 13-18}}}} at each level'') {{as|(+ 50% AP)}} {{as|(+ 100% AD)}} magic damage.
 
|description3 = {{sbc|{{ai|Augment- Turbocharge|Viktor}}:}} Viktor instantly gains 30% movement speed for {{fd|2.5}} seconds after using Siphon Power.
 
|description3 = {{sbc|{{ai|Augment- Turbocharge|Viktor}}:}} Viktor instantly gains 30% movement speed for {{fd|2.5}} seconds after using Siphon Power.
 
|leveling = {{lc|Magic Damage}} {{ap|40|60|80|100|120}} {{as|(+ 20% AP)}}
 
|leveling = {{lc|Magic Damage}} {{ap|40|60|80|100|120}} {{as|(+ 20% AP)}}
 
{{lc|Shield}} {{ap|30|50|70|90|110}} {{as|(+ 20% AP)}}
 
{{lc|Shield}} {{ap|30|50|70|90|110}} {{as|(+ 20% AP)}}
|range = 700
+
|range = 600
 
|cooldown = {{ap|10|8.5|7|5.5|4}}
 
|cooldown = {{ap|10|8.5|7|5.5|4}}
 
|cost = {{ap|45|50|55|60|65}}
 
|cost = {{ap|45|50|55|60|65}}
Line 49: Line 50:
 
|onhiteffects = The enhanced attack will apply other [[on-hit effects]] and can critically strike as normal.
 
|onhiteffects = The enhanced attack will apply other [[on-hit effects]] and can critically strike as normal.
 
**The enhanced attack does not utilize a projectile, and will bypass {{ai|Wind Wall|Yasuo}} and {{ai|Unbreakable|Braum}}.
 
**The enhanced attack does not utilize a projectile, and will bypass {{ai|Wind Wall|Yasuo}} and {{ai|Unbreakable|Braum}}.
**The enhanced attack 's damage will apply [[life steal]] in spite of being magic damage.
+
**The enhanced attack 's damage have two components. [[Critical strike]] and [[life steal]] only interact with the basic attack damage component.
  +
**The enhanced attack itself does NOT apply spell effects such as [[Spell vamp]] or {{ii|Rylai's Crystal Scepter}}
 
**The bonus damage will not trigger on structures.
 
**The bonus damage will not trigger on structures.
 
**If the enhanced attack applies the [[Named item effect#Spellblade|Spellblade]] effect of {{ii|Sheen}}, {{ii|Iceborn Gauntlet}} or {{ii|Trinity Force}}, the proc is converted into magic damage as the base attack is.
 
**If the enhanced attack applies the [[Named item effect#Spellblade|Spellblade]] effect of {{ii|Sheen}}, {{ii|Iceborn Gauntlet}} or {{ii|Trinity Force}}, the proc is converted into magic damage as the base attack is.
 
|spellshield = Will block the damage, but will not cancel the shield nor the auto attack and movement speed buffs.
 
|spellshield = Will block the damage, but will not cancel the shield nor the auto attack and movement speed buffs.
 
|additional =
 
|additional =
|video = Viktor QVideo
+
|video=Viktor QVideo.ogv
 
}}}}
 
}}}}
   
Line 62: Line 64:
 
|name = Gravity Field
 
|name = Gravity Field
 
|icon = Gravity Field.png
 
|icon = Gravity Field.png
|description = {{sbc|Active:}} Viktor deploys a gravitational imprisonment device at a target location, which arms after a brief delay. For 4 seconds, the trap slows all enemies that pass through its field, even briefly slowing those who leave it.
+
|description = {{sbc|Active:}} Viktor deploys a gravitational imprisonment device at a target location, which arms after a brief delay. For 4 seconds, the trap {{cctip|slow|slows}} all enemies that pass through its field, even briefly slowing those who leave it.
|description2 = Whilst under the trap's effects, enemies will generate a stack every {{fd|0.5}} seconds; at 3 stacks, enemies will become stunned for {{fd|1.5}} seconds.
+
|description2 = Whilst under the trap's effects, enemies will generate a stack every {{fd|0.5}} seconds; at 3 stacks, enemies will become {{cctip|stun|stunned}} for {{fd|1.5}} seconds.
 
|description3 = {{sbc|{{ai|Augment- Implosion|Viktor}}:}} Units stunned by ''Gravity Field'' are dragged into the center.
 
|description3 = {{sbc|{{ai|Augment- Implosion|Viktor}}:}} Units stunned by ''Gravity Field'' are dragged into the center.
 
|leveling = {{lc|Slow}} {{ap|28|32|36|40|44%}}
 
|leveling = {{lc|Slow}} {{ap|28|32|36|40|44%}}
Line 71: Line 73:
 
|costtype = mana
 
|costtype = mana
 
}}
 
}}
|{{Ability2
+
|3={{Ability2
 
|targeting = '''Gravity Field''' is a [[area of effect|ground-targeted, persistent area of effect]] that [[slows]] and [[stuns]] enemies within.
 
|targeting = '''Gravity Field''' is a [[area of effect|ground-targeted, persistent area of effect]] that [[slows]] and [[stuns]] enemies within.
 
|spelleffects =
 
|spelleffects =
Line 81: Line 83:
 
* ''Gravity Field'' will remain active if Viktor dies.
 
* ''Gravity Field'' will remain active if Viktor dies.
 
* ''Gravity Field's'' animation can be seen by both teams through [[Fog of War]].
 
* ''Gravity Field's'' animation can be seen by both teams through [[Fog of War]].
* {{Pending for test}} Despite the animation for the {{ai|Augment- Implosion|Viktor|augmented}} Gravity Field appearing to knock enemies up, the pull is not coded as [[Airborne]].
+
* Despite the animation for the {{ai|Augment- Implosion|Viktor|augmented}} Gravity Field appearing to knock enemies up, the pull is not coded as [[Airborne]].
|video = Viktor WVideo
+
|video=Viktor WVideo.ogv
 
}}}}
 
}}}}
   
Line 96: Line 98:
 
{{lc|Reduced Magic Damage}} {{ap|28|46|64|82|100}} {{as|(+ 28% AP)}}
 
{{lc|Reduced Magic Damage}} {{ap|28|46|64|82|100}} {{as|(+ 28% AP)}}
 
{{lc|Total Magic Damage}} {{ap|98|161|224|287|350}} {{as|(+ 98% AP)}}
 
{{lc|Total Magic Damage}} {{ap|98|161|224|287|350}} {{as|(+ 98% AP)}}
|range = 540
+
|range = 525
 
|cooldown = {{ap|13|12|11|10|9}}
 
|cooldown = {{ap|13|12|11|10|9}}
 
|cost = {{ap|70|80|90|100|110}}
 
|cost = {{ap|70|80|90|100|110}}
Line 110: Line 112:
 
|additional =
 
|additional =
 
* ''Death Ray'' has no cast time and Viktor may freely act while the ray is travelling.
 
* ''Death Ray'' has no cast time and Viktor may freely act while the ray is travelling.
** The effected area is set upon casting, no matter how far away Viktor may retreat. Unlike a leash, ''Death Ray'' will not break off its own effect.
+
** The effected area is set upon casting, no matter how far away Viktor moves. Unlike a leash, ''Death Ray'' will not break off its own effect.
  +
* The laser grants a moderate area of [[sight]] around where the beam strikes the ground.
* Sight is granted in a medium area around the beam while it travels. Although this vision will not go through bushes or across walls, it will reveal all champions within its radius even if they are hiding in a bush or are across a wall.
 
  +
* If ''Death Ray'' is blocked by {{ai|Wind Wall|Yasuo}} or {{ai|Unbreakable|Braum}}, the explosions will travel only up to the wall and will not continue past it.
* There is a known graphical bug in which the beam visual-effect is stuck on the place in which it was originally cast, but the damaging part of the ability performs normally, damaging units in the intended location.
 
  +
** However, the capability to be blocked only applies to the laser as it hits the ground. Viktor can cast the ability ''over'' the wall and it will not be destroyed or intercepted.
 
* If Viktor dies while he is firing the beam it will become interrupted and deal damage up to the location where it was in the moment Viktor died.
 
* If Viktor dies while he is firing the beam it will become interrupted and deal damage up to the location where it was in the moment Viktor died.
|video = Viktor EVideo
+
|video=Viktor EVideo.ogv
 
}}}}
 
}}}}
   
Line 123: Line 126:
 
|icon = false
 
|icon = false
 
|description =
 
|description =
{{MiniAbility|icon=Chaos Storm.png|description={{sbc|First Cast:}} Viktor conjures an arcane singularity at a target location, dealing magic damage to every enemy it hits and interrupting channeled abilities. The singularity remains active for 7 seconds afterwards, dealing magic damage to all nearby enemies every {{fd|0.5}} seconds.}}
+
{{MiniAbility|icon=Chaos Storm.png|description={{sbc|First Cast:}} Viktor conjures an arcane singularity at a target location, dealing magic damage to every enemy it hits and {{tt|{{cctip|silence|interrupting channeled abilities}}|There is a short 0.1 second silence to cancel channels}}. The singularity remains active for 7 seconds afterwards, dealing magic damage to all nearby enemies every {{fd|0.5}} seconds.}}
 
|description2 = {{MiniAbility|icon=Chaos Storm 2.png|description={{sbc|Second Cast:}} Viktor directs the singularity toward the mouse cursor. Once the singularity damages an enemy champion, it will automatically follow them until the enemy champion dies or escapes it. The singularity moves faster depending on its proximity to Viktor, but will always move at maximum speed when moving towards him.}}
 
|description2 = {{MiniAbility|icon=Chaos Storm 2.png|description={{sbc|Second Cast:}} Viktor directs the singularity toward the mouse cursor. Once the singularity damages an enemy champion, it will automatically follow them until the enemy champion dies or escapes it. The singularity moves faster depending on its proximity to Viktor, but will always move at maximum speed when moving towards him.}}
 
|description3 = {{sbc|{{ai|Augment- Velocity|Viktor}}:}} ''Chaos Storm'' moves 20% faster.
 
|description3 = {{sbc|{{ai|Augment- Velocity|Viktor}}:}} ''Chaos Storm'' moves 20% faster.
 
|leveling = {{lc|{{ai|Chaos Storm|Viktor|Summon}} Magic Damage}} {{ap|150|250|350}} {{as|(+ 55% AP)}}
 
|leveling = {{lc|{{ai|Chaos Storm|Viktor|Summon}} Magic Damage}} {{ap|150|250|350}} {{as|(+ 55% AP)}}
{{lc|Magic Damage Per Bolt}} {{ap|15|30|45}} {{as|(+ 10% AP)}}
+
{{lc|Magic Damage Per Half-Second}} {{ap|15|30|45}} {{as|(+ 10% AP)}}
{{lc|Total Summon Magic Damage}} {{ap|165|280|395}} {{as|(+ 65% AP)}}
 
 
{{lc|Total Magic Damage}} {{ap|360|670|980}} {{as|(+ 195% AP)}}
 
{{lc|Total Magic Damage}} {{ap|360|670|980}} {{as|(+ 195% AP)}}
 
|range = 700
 
|range = 700
Line 137: Line 139:
 
|{{Ability2
 
|{{Ability2
 
|targeting = '''Chaos Storm''' is a [[area of effect|ground targeted area of effect]] ability that damages and interrupts channeled abilities. It then becomes a [[pet|controllable entity]] that deals area of effect damage.
 
|targeting = '''Chaos Storm''' is a [[area of effect|ground targeted area of effect]] ability that damages and interrupts channeled abilities. It then becomes a [[pet|controllable entity]] that deals area of effect damage.
|damagetype = magic
+
|damagetype = magic
|projectile = true
 
 
|spelleffects = area of effect
 
|spelleffects = area of effect
 
|onhiteffects =
 
|onhiteffects =
|spellshield = Will block the activation of the ability or one tick of damage over time. (test needed)
+
|spellshield = Will block the activation of the ability or one tick of damage over time.
 
|additional =
 
|additional =
 
* Radius of initial impact: 325.
 
* Radius of initial impact: 325.
Line 149: Line 150:
 
** {{ii|Rylai's Crystal Scepter}} will apply a 15% slow on each instance of damage dealt.
 
** {{ii|Rylai's Crystal Scepter}} will apply a 15% slow on each instance of damage dealt.
 
* ''Chaos Storm'' can be controlled by Alt + Right-Click or by pressing the R button (''default hotkeys''). It can be commanded to move toward locations or enemy champions (''it will continue to follow the chosen enemy champion unless commanded otherwise'').
 
* ''Chaos Storm'' can be controlled by Alt + Right-Click or by pressing the R button (''default hotkeys''). It can be commanded to move toward locations or enemy champions (''it will continue to follow the chosen enemy champion unless commanded otherwise'').
* If Viktor is affected by hard-CC he cannot issue new commands to the singularity.
+
* If Viktor is affected by hard [[crowd control]] he cannot issue new commands to the singularity.
 
* If the champion the storm is currently following enters [[stealth]], the singularity will continue to follow them, effectively giving away their position.
 
* If the champion the storm is currently following enters [[stealth]], the singularity will continue to follow them, effectively giving away their position.
* The singularity grants sight around its position for the full duration.
+
* The singularity grants [[sight]] around its position for the full duration.
* ''Chaos Storm'' remains active and continues to deal damage if Viktor dies.
+
* If Viktor dies, ''Chaos Storm'' will remain active and continue to deal damage for the rest of its duration, but will cease its movement and cannot be subsequently redirected.
 
|video=Viktor RVideo.ogv
** When Viktor dies, the singularity immediately stops moving and cannot be subsequently redirected.
 
* '''Probable Bug:''' If ''Chaos Storm'' is summoned in a brush where the enemy has no vision, it will remain invisible to the enemy team for its duration even if it is redirected out of the bush. This may be a bug.
 
** Aside from when the bug occurs, the ''Chaos Storm'' will be visible to enemies for its duration even if it enters a brush or the fog of war.
 
|video=Viktor RVideo
 
 
}}}}
 
}}}}
   
Line 175: Line 173:
 
[[Category:Season Two release]]
 
[[Category:Season Two release]]
 
[[Category:Mage champion]]
 
[[Category:Mage champion]]
[[Category:Silence champion]]
 
 
[[Category:Slow champion]]
 
[[Category:Slow champion]]
 
[[Category:Stun champion]]
 
[[Category:Stun champion]]
Line 181: Line 178:
 
[[Category:Shield champion]]
 
[[Category:Shield champion]]
 
[[Category:Ranged champion]]
 
[[Category:Ranged champion]]
 
[[Category:Pull champion]]
  +
[[Category:4800 IP champion]]
  +
[[Category:880 RP champion]]

Revision as of 03:09, 22 February 2015

Template:C-top Template:Champion infoTemplate:C-ref

Abilities

Glorious Evolution

Glorious Evolution

Viktor starts each game with an exclusive Prototype Hex Core Prototype Hex Core, which permanently occupies one of his item slots. For 1000 gold, Viktor can upgrade his Hex Core to increase its stats and grant him one Evolution point, which he can use to augment one of his basic abilities. Once he augments all of his basic abilities, Viktor will automatically augment his ultimate ability, Chaos Storm Chaos Storm.

  • Prototype Hex Core Prototype Hex Core: Grants Viktor +3 ability power per level.
  • The Hex Core MK-1 The Hex Core MK-1: Grants +4 ability power per level, +20 ability power, 150 mana and 1 Evolution Point.
  • The Hex Core MK-2 The Hex Core MK-2: Grants +5 ability power per level, +40 ability power, 300 mana and 1 Evolution Point.
  • Perfect Hex Core Perfect Hex Core: Grants Viktor +6 ability power per level, +60 ability power, 500 mana and 1 Evolution Point.

Template:Ability2


Siphon Power

Siphon Power

Active: Viktor blasts a target enemy unit, dealing magic damage. Additionally, Viktor instantly receives both a damage-absorbing shield for 2.5 seconds and the Discharge Discharge buff.

  • Magic Damage: 40 / 60 / 80 / 100 / 120 (+ 20% AP)
  • Shield: 30 / 50 / 70 / 90 / 110 (+ 20% AP)

Discharge Discharge: Viktor's next basic attack within 3.5 seconds converts to magic damage, dealing Template:Pp18 (15 + 5 / 10 / 20 at each level) (+ 50% AP) (+ 100% AD) magic damage.

Augment- Turbocharge Augment- Turbocharge: Viktor instantly gains 30% movement speed for 2.5 seconds after using Siphon Power.

Template:Ability2


Gravity Field

Gravity Field

Active: Viktor deploys a gravitational imprisonment device at a target location, which arms after a brief delay. For 4 seconds, the trap Template:Cctip all enemies that pass through its field, even briefly slowing those who leave it.

  • Slow: 28 / 32 / 36 / 40 / 44%

Whilst under the trap's effects, enemies will generate a stack every 0.5 seconds; at 3 stacks, enemies will become Template:Cctip for 1.5 seconds.

Augment- Implosion Augment- Implosion: Units stunned by Gravity Field are dragged into the center.

Template:Ability2


Death Ray

Death Ray

Active: Viktor uses his synthetic arm to fire an energy beam down a chosen 500-unit long path, dealing magic damage to every enemy it hits. The arm can fire in any direction from any point within range, and does not interrupt Viktor's previous command.

  • Magic Damage: 70 / 115 / 160 / 205 / 250 (+ 70% AP)

Augment- Aftershock Augment- Aftershock: An explosion follows Death Ray's wake, dealing additional damage. Enemies already hit by Death Ray will take 40% damage.

  • Magic Damage: 70 / 115 / 160 / 205 / 250 (+ 70% AP)
  • Reduced Magic Damage: 28 / 46 / 64 / 82 / 100 (+ 28% AP)
  • Total Magic Damage: 98 / 161 / 224 / 287 / 350 (+ 98% AP)

Template:Ability2


Chaos Storm

Chaos Storm
First Cast: Viktor conjures an arcane singularity at a target location, dealing magic damage to every enemy it hits and Template:Cctip. The singularity remains active for 7 seconds afterwards, dealing magic damage to all nearby enemies every 0.5 seconds.

  • Summon Summon Magic Damage: 150 / 250 / 350 (+ 55% AP)
  • Magic Damage Per Half-Second: 15 / 30 / 45 (+ 10% AP)
  • Total Magic Damage: 360 / 670 / 980 (+ 195% AP)

Chaos Storm 2
Second Cast: Viktor directs the singularity toward the mouse cursor. Once the singularity damages an enemy champion, it will automatically follow them until the enemy champion dies or escapes it. The singularity moves faster depending on its proximity to Viktor, but will always move at maximum speed when moving towards him.

Augment- Velocity Augment- Velocity: Chaos Storm moves 20% faster.

Template:Ability2


References

Template:C-bot