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Tag: Visual edit
(→‎Abilities: Updated ability details for Gravity Field.)
Tags: Visual edit apiedit
(6 intermediate revisions by 5 users not shown)
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{{C-top}}{{champion info|{{PAGENAME}}}}{{C-ref}}
{{C-top}}
 
{{champion info|{{PAGENAME}}|ip = 4800|RP = 880|rp = 880}}{{C-ref}}
 
   
 
== Abilities ==
 
== Abilities ==
 
 
{{Ability frame|I
 
{{Ability frame|I
 
|{{Ability info
 
|{{Ability info
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|{{Ability info
 
|{{Ability info
 
|name = Siphon Power
 
|name = Siphon Power
|icon = Siphon_Power.png
+
|icon = Siphon Power.png
 
|description = {{sbc|Active:}} Viktor blasts a target enemy unit, dealing magic damage. Additionally, Viktor instantly receives both a damage-absorbing shield for {{fd|2.5}} seconds and the [[File:Discharge.png|20px|link=]] '''Discharge''' buff.
 
|description = {{sbc|Active:}} Viktor blasts a target enemy unit, dealing magic damage. Additionally, Viktor instantly receives both a damage-absorbing shield for {{fd|2.5}} seconds and the [[File:Discharge.png|20px|link=]] '''Discharge''' buff.
 
{{Anchor|Discharge}}
 
{{Anchor|Discharge}}
|description2 = [[File:Discharge.png|20px|link=]] '''Discharge''': Viktor's next basic attack within {{fd|3.5}} seconds converts to magic damage, dealing {{pp18|20|25|30|35|40|45|50|55|60|70|80|90|110|130|150|170|190|210}} (''15{{plus}}{{ap|{{tt|5|Damage increase at levels 1-9}}|{{tt|10|Damage increase at levels 10-12}}|{{tt|20|Damage increase at levels 13-18}}}} at each level'') {{as|(+ 50% AP)}} {{as|(+ 100% AD)}} magic damage.
+
|description2 = [[File:Discharge.png|20px|link=]] '''Discharge''': Viktor's next basic attack within {{fd|3.5}} seconds converts to magic damage, dealing {{ft|20 - 210|{{pp18|20|25|30|35|40|45|50|55|60|70|80|90|110|130|150|170|190|210}} (''15{{plus}}{{ap|{{tt|5|Damage increase at levels 1-9}}|{{tt|10|Damage increase at levels 10-12}}|{{tt|20|Damage increase at levels 13-18}}}} at each level'')}} {{as|(+ 50% AP)}} {{as|(+ 100% AD)}} magic damage.
 
|description3 = {{sbc|{{ai|Augment- Turbocharge|Viktor}}:}} Viktor instantly gains 30% movement speed for {{fd|2.5}} seconds after using Siphon Power.
 
|description3 = {{sbc|{{ai|Augment- Turbocharge|Viktor}}:}} Viktor instantly gains 30% movement speed for {{fd|2.5}} seconds after using Siphon Power.
 
|leveling = {{lc|Magic Damage}} {{ap|40|60|80|100|120}} {{as|(+ 20% AP)}}
 
|leveling = {{lc|Magic Damage}} {{ap|40|60|80|100|120}} {{as|(+ 20% AP)}}
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|name = Gravity Field
 
|name = Gravity Field
 
|icon = Gravity Field.png
 
|icon = Gravity Field.png
|description = {{sbc|Active:}} Viktor deploys a gravitational imprisonment device at a target location, which arms after a brief delay. For 4 seconds, the trap {{cctip|slow|slows}} all enemies that pass through its field, even briefly slowing those who leave it.
+
|description = {{sbc|Active:}} Viktor deploys a gravitational imprisonment device at a target location, which arms after a brief delay. For 4 seconds, the trap {{cctip|slow|slows}} all enemies that pass through its field that persists for {{fd|0.25}} seconds upon leaving.
|description2 = Whilst under the trap's effects, enemies will generate a stack every {{fd|0.5}} seconds; at 3 stacks, enemies will become {{cctip|stun|stunned}} for {{fd|1.5}} seconds.
+
|description2 = Whilst under the trap's effects, enemies will generate a stack every {{fd|0.5}} seconds; at 3 stacks, enemies will be {{cctip|knockdown|knocked down}}<ref>[http://boards.na.leagueoflegends.com/en/c/gameplay-balance/weq8lMks-the-limits-of-bards-ultimate?comment=0003 Viktor's knockdown]</ref> and {{cctip|stun|stunned}} for {{fd|1.5}} seconds.
 
|description3 = {{sbc|{{ai|Augment- Implosion|Viktor}}:}} Units stunned by ''Gravity Field'' are dragged into the center.
 
|description3 = {{sbc|{{ai|Augment- Implosion|Viktor}}:}} Units stunned by ''Gravity Field'' are dragged into the center.
 
|leveling = {{lc|Slow}} {{ap|28|32|36|40|44%}}
 
|leveling = {{lc|Slow}} {{ap|28|32|36|40|44%}}
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* ''Gravity Field'' will remain active if Viktor dies.
 
* ''Gravity Field'' will remain active if Viktor dies.
 
* ''Gravity Field's'' animation can be seen by both teams through [[Fog of War]].
 
* ''Gravity Field's'' animation can be seen by both teams through [[Fog of War]].
* Despite the animation for the {{ai|Augment- Implosion|Viktor|augmented}} Gravity Field appearing to knock enemies up, the pull is not coded as [[Airborne]].
+
* Enemies who are pulled in by an {{ai|Augment- Implosion|Viktor|augmented}} Gravity Field will be considered [[airborne]], for the purpose of {{ai|Last Breath|Yasuo}}, for the duration of the stun.
 
|video=Viktor WVideo.ogv
 
|video=Viktor WVideo.ogv
 
}}}}
 
}}}}
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** The effected area is set upon casting, no matter how far away Viktor moves. Unlike a leash, ''Death Ray'' will not break off its own effect.
 
** The effected area is set upon casting, no matter how far away Viktor moves. Unlike a leash, ''Death Ray'' will not break off its own effect.
 
* The laser grants a moderate area of [[sight]] around where the beam strikes the ground.
 
* The laser grants a moderate area of [[sight]] around where the beam strikes the ground.
* Although ''Death Ray'' is blocked by {{ai|Wind Wall|Yasuo}} and {{ai|Unbreakable|Braum}}, this only applies to the laser as it hits the ground. Viktor can cast the ability ''over'' the wall and it will not be destroyed or intercepted.
+
* If ''Death Ray'' is blocked by {{ai|Wind Wall|Yasuo}} or {{ai|Unbreakable|Braum}}, the explosions will travel only up to the wall and will not continue past it.
  +
** However, the capability to be blocked only applies to the laser as it hits the ground. Viktor can cast the ability ''over'' the wall and it will not be destroyed or intercepted.
 
* If Viktor dies while he is firing the beam it will become interrupted and deal damage up to the location where it was in the moment Viktor died.
 
* If Viktor dies while he is firing the beam it will become interrupted and deal damage up to the location where it was in the moment Viktor died.
 
|video=Viktor EVideo.ogv
 
|video=Viktor EVideo.ogv
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|icon = false
 
|icon = false
 
|description =
 
|description =
{{MiniAbility|icon=Chaos Storm.png|description={{sbc|First Cast:}} Viktor conjures an arcane singularity at a target location, dealing magic damage to every enemy it hits and {{tt|{{cctip|silence|interrupting channeled abilities}}|There is a short 0.1 second silence to cancel channels}}. The singularity remains active for 7 seconds afterwards, dealing magic damage to all nearby enemies every {{fd|0.5}} seconds.}}
+
{{MiniAbility|icon=Chaos Storm.png|description={{sbc|First Cast:}} Viktor conjures an arcane singularity at a target location, dealing magic damage to every enemy it hits and {{cctip|interrupt|interrupting channeled abilities}}. The singularity remains active for 7 seconds afterwards, dealing magic damage to all nearby enemies every {{fd|0.5}} seconds.}}
 
|description2 = {{MiniAbility|icon=Chaos Storm 2.png|description={{sbc|Second Cast:}} Viktor directs the singularity toward the mouse cursor. Once the singularity damages an enemy champion, it will automatically follow them until the enemy champion dies or escapes it. The singularity moves faster depending on its proximity to Viktor, but will always move at maximum speed when moving towards him.}}
 
|description2 = {{MiniAbility|icon=Chaos Storm 2.png|description={{sbc|Second Cast:}} Viktor directs the singularity toward the mouse cursor. Once the singularity damages an enemy champion, it will automatically follow them until the enemy champion dies or escapes it. The singularity moves faster depending on its proximity to Viktor, but will always move at maximum speed when moving towards him.}}
 
|description3 = {{sbc|{{ai|Augment- Velocity|Viktor}}:}} ''Chaos Storm'' moves 20% faster.
 
|description3 = {{sbc|{{ai|Augment- Velocity|Viktor}}:}} ''Chaos Storm'' moves 20% faster.

Revision as of 05:03, 3 April 2015

Template:C-topTemplate:Champion infoTemplate:C-ref

Abilities

Glorious Evolution

Glorious Evolution

Viktor starts each game with an exclusive Prototype Hex Core Prototype Hex Core, which permanently occupies one of his item slots. For 1000 gold, Viktor can upgrade his Hex Core to increase its stats and grant him one Evolution point, which he can use to augment one of his basic abilities. Once he augments all of his basic abilities, Viktor will automatically augment his ultimate ability, Chaos Storm Chaos Storm.

  • Prototype Hex Core Prototype Hex Core: Grants Viktor +3 ability power per level.
  • The Hex Core MK-1 The Hex Core MK-1: Grants +4 ability power per level, +20 ability power, 150 mana and 1 Evolution Point.
  • The Hex Core MK-2 The Hex Core MK-2: Grants +5 ability power per level, +40 ability power, 300 mana and 1 Evolution Point.
  • Perfect Hex Core Perfect Hex Core: Grants Viktor +6 ability power per level, +60 ability power, 500 mana and 1 Evolution Point.

Template:Ability2


Siphon Power

Siphon Power

Active: Viktor blasts a target enemy unit, dealing magic damage. Additionally, Viktor instantly receives both a damage-absorbing shield for 2.5 seconds and the Discharge Discharge buff.

  • Magic Damage: 40 / 60 / 80 / 100 / 120 (+ 20% AP)
  • Shield: 30 / 50 / 70 / 90 / 110 (+ 20% AP)

Discharge Discharge: Viktor's next basic attack within 3.5 seconds converts to magic damage, dealing 「 20 - 210 」「 Template:Pp18 (15 + 5 / 10 / 20 at each level) 」 (+ 50% AP) (+ 100% AD) magic damage.

Augment- Turbocharge Augment- Turbocharge: Viktor instantly gains 30% movement speed for 2.5 seconds after using Siphon Power.

Template:Ability2


Gravity Field

Gravity Field

Active: Viktor deploys a gravitational imprisonment device at a target location, which arms after a brief delay. For 4 seconds, the trap Template:Cctip all enemies that pass through its field that persists for 0.25 seconds upon leaving.

  • Slow: 28 / 32 / 36 / 40 / 44%

Whilst under the trap's effects, enemies will generate a stack every 0.5 seconds; at 3 stacks, enemies will be Template:Cctip[1] and Template:Cctip for 1.5 seconds.

Augment- Implosion Augment- Implosion: Units stunned by Gravity Field are dragged into the center.

Template:Ability2


Death Ray

Death Ray

Active: Viktor uses his synthetic arm to fire an energy beam down a chosen 500-unit long path, dealing magic damage to every enemy it hits. The arm can fire in any direction from any point within range, and does not interrupt Viktor's previous command.

  • Magic Damage: 70 / 115 / 160 / 205 / 250 (+ 70% AP)

Augment- Aftershock Augment- Aftershock: An explosion follows Death Ray's wake, dealing additional damage. Enemies already hit by Death Ray will take 40% damage.

  • Magic Damage: 70 / 115 / 160 / 205 / 250 (+ 70% AP)
  • Reduced Magic Damage: 28 / 46 / 64 / 82 / 100 (+ 28% AP)
  • Total Magic Damage: 98 / 161 / 224 / 287 / 350 (+ 98% AP)

Template:Ability2


Chaos Storm

Chaos Storm
First Cast: Viktor conjures an arcane singularity at a target location, dealing magic damage to every enemy it hits and Template:Cctip. The singularity remains active for 7 seconds afterwards, dealing magic damage to all nearby enemies every 0.5 seconds.

  • Summon Summon Magic Damage: 150 / 250 / 350 (+ 55% AP)
  • Magic Damage Per Half-Second: 15 / 30 / 45 (+ 10% AP)
  • Total Magic Damage: 360 / 670 / 980 (+ 195% AP)

Chaos Storm 2
Second Cast: Viktor directs the singularity toward the mouse cursor. Once the singularity damages an enemy champion, it will automatically follow them until the enemy champion dies or escapes it. The singularity moves faster depending on its proximity to Viktor, but will always move at maximum speed when moving towards him.

Augment- Velocity Augment- Velocity: Chaos Storm moves 20% faster.

Template:Ability2


References

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