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− | {{C-top}} |
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== Abilities == |
== Abilities == |
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− | |||
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− | |{{Ability info |
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|name = Glorious Evolution |
|name = Glorious Evolution |
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|icon = Glorious Evolution.png |
|icon = Glorious Evolution.png |
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− | |description = Viktor starts each game with an exclusive {{ii|Prototype Hex Core}}, which permanently occupies one of his item slots. For |
+ | |description = '''Viktor''' starts each game with an exclusive {{ii|Prototype Hex Core}}, which permanently occupies one of his item slots. For <font style="color:gold;">{{g|1000}}</font>, '''Viktor''' can upgrade his ''Hex Core'' to increase its bonuses and grant him one ''Evolution'' point, which he can use to augment one of his basic [[abilities]]. Once he augments all of his basic abilities, '''Viktor''' automatically augments his ultimate ability, {{ai|Chaos Storm|Viktor}}. |
− | * {{ii|Prototype Hex Core}}: Grants Viktor |
+ | * {{ii|Prototype Hex Core}}: Grants '''Viktor''' {{as|3 AP per level}}. |
− | * {{ii|The Hex Core mk-1|The Hex Core MK-1}}: Grants |
+ | * {{ii|The Hex Core mk-1|The Hex Core MK-1}}: Grants {{as|4 AP per level}}, {{as|20 AP}}, {{as|150 mana}} and 1 Evolution Point. |
− | * {{ii|The Hex Core mk-2|The Hex Core MK-2}}: Grants |
+ | * {{ii|The Hex Core mk-2|The Hex Core MK-2}}: Grants {{as|5 AP per level}}, {{as|40 AP}}, {{as|300 mana}} and 1 Evolution Point. |
− | * {{ii|Perfect Hex Core}}: Grants |
+ | * {{ii|Perfect Hex Core}}: Grants {{as|6 AP per level}}, {{as|60 AP}}, {{as|500 mana}} and 1 Evolution Point. |
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− | |{{Ability2 |
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|targeting = '''Glorious Evolution''' is a [[self-buff]] that gifts Viktor an exclusive [[item]] at the start of a game. |
|targeting = '''Glorious Evolution''' is a [[self-buff]] that gifts Viktor an exclusive [[item]] at the start of a game. |
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|damagetype = |
|damagetype = |
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|additional = |
|additional = |
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* The calculated value of 20 ability power and 150 mana, compared to other items, is 837 gold. Given that 1 ability power has a value of {{fd|21.75}}g, each of Viktor's upgrades will be at least 100% gold efficient at level 8. Factoring the 3 ability power per level that he gains for free, the item is gold efficient at level 2. |
* The calculated value of 20 ability power and 150 mana, compared to other items, is 837 gold. Given that 1 ability power has a value of {{fd|21.75}}g, each of Viktor's upgrades will be at least 100% gold efficient at level 8. Factoring the 3 ability power per level that he gains for free, the item is gold efficient at level 2. |
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− | * At level 18, The Perfect Hex Core grants a total of 168 ability power. Including the 500 mana, the item is worth 4654 gold (not including any passives). |
+ | * At level 18, The Perfect Hex Core grants a total of 168 ability power. Including the 500 mana, the item is worth 4654 gold (not including any passives). |
− | |video= |
+ | |video=Viktor IVideo.ogv |
− | + | }} |
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{{Anchor|Augment: Turbocharge}} |
{{Anchor|Augment: Turbocharge}} |
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− | {{Ability |
+ | {{Ability|Q |
− | |{{Ability info |
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|name = Siphon Power |
|name = Siphon Power |
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− | |icon = |
+ | |icon = false |
− | |description = {{sbc|Active:}} Viktor blasts |
+ | |description = {{MiniAbility|icon=Siphon Power.png|description={{sbc|Active:}} '''Viktor''' blasts the target enemy, dealing magic damage. Additionally, '''Viktor''' instantly receives both a [[shield]] for {{fd|2.5}} seconds and the [[File:Discharge.png|20px|link=]] '''Discharge''' buff.}} |
+ | |description2 = {{MiniAbility|icon=Discharge.png|description={{sbc|Discharge:}} '''Viktor's''' next [[basic attack]] within {{fd|3.5}} seconds converts to magic damage, dealing{{ft|20 - 210|{{pp18|20|25|30|35|40|45|50|55|60|70|80|90|110|130|150|170|190|210}} (''15{{plus}}{{ap|{{tt|5|Damage increase at levels 1-9}}|{{tt|10|Damage increase at levels 10-12}}|{{tt|20|Damage increase at levels 13-18}}}} at each level'')}}{{as|(+ 50% AP)}} {{as|(+ 100% AD)}} magic damage.}} |
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− | |description3 = {{sbc|{{ai|Augment- Turbocharge|Viktor}}:}} Viktor instantly gains 30% movement speed for {{fd|2.5}} seconds after using Siphon Power. |
+ | |description3 = {{sbc|{{ai|Augment- Turbocharge|Viktor}}:}} '''Viktor''' instantly gains 30% bonus [[movement speed]] for {{fd|2.5}} seconds after using ''Siphon Power''. |
|leveling = {{lc|Magic Damage}} {{ap|40|60|80|100|120}} {{as|(+ 20% AP)}} |
|leveling = {{lc|Magic Damage}} {{ap|40|60|80|100|120}} {{as|(+ 20% AP)}} |
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{{lc|Shield}} {{ap|30|50|70|90|110}} {{as|(+ 20% AP)}} |
{{lc|Shield}} {{ap|30|50|70|90|110}} {{as|(+ 20% AP)}} |
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− | |range = |
+ | |range = 600 |
|cooldown = {{ap|10|8.5|7|5.5|4}} |
|cooldown = {{ap|10|8.5|7|5.5|4}} |
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|cost = {{ap|45|50|55|60|65}} |
|cost = {{ap|45|50|55|60|65}} |
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|costtype = mana |
|costtype = mana |
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− | }} |
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− | |{{Ability2 |
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|targeting = '''Siphon Power''' is a single target ability and two simultaneous [[self-buff]]s. |
|targeting = '''Siphon Power''' is a single target ability and two simultaneous [[self-buff]]s. |
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{{lc|Projectile Speed}} 2000 |
{{lc|Projectile Speed}} 2000 |
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|onhiteffects = The enhanced attack will apply other [[on-hit effects]] and can critically strike as normal. |
|onhiteffects = The enhanced attack will apply other [[on-hit effects]] and can critically strike as normal. |
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**The enhanced attack does not utilize a projectile, and will bypass {{ai|Wind Wall|Yasuo}} and {{ai|Unbreakable|Braum}}. |
**The enhanced attack does not utilize a projectile, and will bypass {{ai|Wind Wall|Yasuo}} and {{ai|Unbreakable|Braum}}. |
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− | **The enhanced attack |
+ | **The enhanced attack's damage has two components. [[Critical strike]] and [[life steal]] only interact with the basic attack damage component. |
+ | **The enhanced attack itself does NOT apply spell effects such as [[Spell vamp]] or {{ii|Rylai's Crystal Scepter}} |
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**The bonus damage will not trigger on structures. |
**The bonus damage will not trigger on structures. |
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− | ** |
+ | **All damage dealt by [[Named item effect#Spellblade|Spellblade]] on the enhanced attack is converted into magic damage. |
− | |spellshield = Will block the damage, but will not cancel the shield nor the |
+ | |spellshield = Will block the damage, but will not cancel the shield nor the auto attack and movement speed buffs. |
|additional = |
|additional = |
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− | |video |
+ | |video=Viktor QVideo.ogv |
− | + | }} |
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{{Anchor|Augment: Implosion}} |
{{Anchor|Augment: Implosion}} |
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− | {{Ability |
+ | {{Ability|W |
− | |{{Ability info |
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|name = Gravity Field |
|name = Gravity Field |
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|icon = Gravity Field.png |
|icon = Gravity Field.png |
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− | |description = {{sbc|Active:}} Viktor deploys a gravitational imprisonment device at |
+ | |description = {{sbc|Active:}} '''Viktor''' deploys a gravitational imprisonment device at the target location which arms after a brief delay. For 4 seconds, the trap {{cctip|slow|slows}} all enemies that pass through its field, persisting for {{fd|0.25}} seconds after leaving. |
+ | |description2 = Whilst under the trap's effects, enemies generate a stack every {{fd|0.5}} seconds. At 3 stacks, enemies are {{cctip|knockdown|knocked down}} and {{cctip|stun|stunned}} for {{fd|1.5}} seconds. |
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− | | |
+ | |description3 = {{sbc|{{ai|Augment- Implosion|Viktor}}:}} Units {{cctip|stun|stunned}} by ''Gravity Field'' are {{cctip|airborne|dragged}} into the center. |
|leveling = {{lc|Slow}} {{ap|28|32|36|40|44%}} |
|leveling = {{lc|Slow}} {{ap|28|32|36|40|44%}} |
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|range = 700 |
|range = 700 |
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|cost = 65 |
|cost = 65 |
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|costtype = mana |
|costtype = mana |
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− | }} |
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− | |{{Ability2 |
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|targeting = '''Gravity Field''' is a [[area of effect|ground-targeted, persistent area of effect]] that [[slows]] and [[stuns]] enemies within. |
|targeting = '''Gravity Field''' is a [[area of effect|ground-targeted, persistent area of effect]] that [[slows]] and [[stuns]] enemies within. |
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|spelleffects = |
|spelleffects = |
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* ''Gravity Field'' will remain active if Viktor dies. |
* ''Gravity Field'' will remain active if Viktor dies. |
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* ''Gravity Field's'' animation can be seen by both teams through [[Fog of War]]. |
* ''Gravity Field's'' animation can be seen by both teams through [[Fog of War]]. |
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− | * |
+ | * Enemies who are pulled in by an {{ai|Augment- Implosion|Viktor|augmented}} Gravity Field are '''not''' considered [[airborne]], despite the animation. |
− | |video |
+ | |video=Viktor WVideo.ogv |
− | + | }} |
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{{Anchor|Augment: Aftershock}} |
{{Anchor|Augment: Aftershock}} |
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− | {{Ability |
+ | {{Ability|E |
− | |{{Ability info |
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|name = Death Ray |
|name = Death Ray |
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|icon = Death Ray.png |
|icon = Death Ray.png |
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− | |description = {{sbc|Active:}} Viktor uses his synthetic arm to fire an energy beam down |
+ | |description = {{sbc|Active:}} '''Viktor''' uses his synthetic arm to fire an energy beam down the target path, dealing magic damage to every enemy it hits. The arm can fire in any direction from any point within range, and does not interrupt '''Viktor's''' previous orders. |
− | |description2 = {{sbc|{{ai|Augment- Aftershock|Viktor}}:}} An explosion follows ''Death Ray's'' wake, dealing additional damage. Enemies already hit by ''Death Ray'' |
+ | |description2 = {{sbc|{{ai|Augment- Aftershock|Viktor}}:}} An explosion follows ''Death Ray's'' wake, dealing additional damage. Enemies already hit by ''Death Ray'' take 40% damage from the secondary explosion. |
|leveling = {{lc|Magic Damage}} {{ap|70|115|160|205|250}} {{as|(+ 70% AP)}} |
|leveling = {{lc|Magic Damage}} {{ap|70|115|160|205|250}} {{as|(+ 70% AP)}} |
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− | |leveling2 = {{lc|Magic Damage}} {{ap|70|115|160|205|250}} {{as|(+ 70% AP)}} |
+ | |leveling2 = {{ft|{{lc|Aftershock Magic Damage|nolist=}} {{ap|70|115|160|205|250}} {{as|(+ 70% AP)}}|{{lc|Total Magic Damage|nolist=}} {{ap|98|161|224|287|350}} {{as|(+ 98% AP)}}}} |
− | + | |range = {{ap|{{tt|525|Cast range}}|{{tt|500|Laser path}}}} |
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− | {{lc|Total Magic Damage}} {{ap|98|161|224|287|350}} {{as|(+ 98% AP)}} |
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− | |range = 540 |
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|cooldown = {{ap|13|12|11|10|9}} |
|cooldown = {{ap|13|12|11|10|9}} |
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|cost = {{ap|70|80|90|100|110}} |
|cost = {{ap|70|80|90|100|110}} |
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|costtype = mana |
|costtype = mana |
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− | }} |
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− | |{{Ability2 |
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|targeting = '''Death Ray''' is a [[skillshot|vector-targeted, linear, pass-through skill shot]]. |
|targeting = '''Death Ray''' is a [[skillshot|vector-targeted, linear, pass-through skill shot]]. |
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|damagetype = magic |
|damagetype = magic |
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|additional = |
|additional = |
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* ''Death Ray'' has no cast time and Viktor may freely act while the ray is travelling. |
* ''Death Ray'' has no cast time and Viktor may freely act while the ray is travelling. |
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− | ** The effected area is set upon casting, no matter how far away Viktor |
+ | ** The effected area is set upon casting, no matter how far away Viktor moves. Unlike a leash, ''Death Ray'' will not break off its own effect. |
+ | * The laser grants a moderate area of [[sight]] around where the beam strikes the ground. |
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− | * Sight is granted in a medium area around the beam while it travels. Although this vision will not go through bushes or across walls, it will reveal all champions within its radius even if they are hiding in a bush or are across a wall. |
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+ | * If ''Death Ray'' is blocked by {{ai|Wind Wall|Yasuo}} or {{ai|Unbreakable|Braum}}, the explosions will travel only up to the wall and will not continue past it. |
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− | * There is a known graphical bug in which the beam visual-effect is stuck on the place in which it was originally cast, but the damaging part of the ability performs normally, damaging units in the intended location. |
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+ | ** However, the capability to be blocked only applies to the laser as it hits the ground. Viktor can cast the ability ''over'' the wall and it will not be destroyed or intercepted. |
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* If Viktor dies while he is firing the beam it will become interrupted and deal damage up to the location where it was in the moment Viktor died. |
* If Viktor dies while he is firing the beam it will become interrupted and deal damage up to the location where it was in the moment Viktor died. |
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− | |video |
+ | |video=Viktor EVideo.ogv |
− | + | }} |
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{{Anchor|Augment: Velocity}} |
{{Anchor|Augment: Velocity}} |
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− | {{Ability |
+ | {{Ability|R |
− | |{{Ability info |
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|name = Chaos Storm |
|name = Chaos Storm |
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− | |icon = |
+ | |icon = false |
+ | |description = |
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− | |description = {{sbc|First Cast:}} Viktor conjures an arcane singularity at a target location, dealing magic damage to every enemy it hits and interrupting channeled abilities. The singularity remains active for 7 seconds afterwards, dealing magic damage to all nearby enemies every {{fd|0.5}} seconds. |
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− | | |
+ | {{MiniAbility|icon=Chaos Storm.png|description={{sbc|First Cast:}} '''Viktor''' conjures an arcane singularity at the target location, dealing magic damage to every enemy it hits and {{cctip|interrupt|interrupting channeled abilities}}. The singularity remains active for 7 seconds afterwards, dealing magic damage to all nearby enemies every {{fd|0.5}} seconds.}} |
+ | |description2 = {{MiniAbility|icon=Chaos Storm 2.png|description={{sbc|Second Cast:}} '''Viktor''' directs the singularity toward the mouse cursor. Once the singularity damages an enemy [[champion]], it automatically follows them until the target dies or escapes it. The singularity moves faster depending on its proximity to '''Viktor''', but always moves at maximum speed when moving towards him.}} |
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|description3 = {{sbc|{{ai|Augment- Velocity|Viktor}}:}} ''Chaos Storm'' moves 20% faster. |
|description3 = {{sbc|{{ai|Augment- Velocity|Viktor}}:}} ''Chaos Storm'' moves 20% faster. |
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|leveling = {{lc|{{ai|Chaos Storm|Viktor|Summon}} Magic Damage}} {{ap|150|250|350}} {{as|(+ 55% AP)}} |
|leveling = {{lc|{{ai|Chaos Storm|Viktor|Summon}} Magic Damage}} {{ap|150|250|350}} {{as|(+ 55% AP)}} |
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− | {{lc|Magic Damage Per |
+ | {{ft|{{lc|Magic Damage Per Half-Second|nolist=}} {{ap|15|30|45}} {{as|(+ 10% AP)}}|{{lc|Total Magic Damage|nolist=}} {{ap|360|670|980}} {{as|(+ 195% AP)}}}} |
− | {{lc|Total Summon Magic Damage}} {{ap|165|280|395}} {{as|(+ 65% AP)}} |
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− | {{lc|Total Magic Damage}} {{ap|360|670|980}} {{as|(+ 195% AP)}} |
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|range = 700 |
|range = 700 |
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|cooldown = {{ap|120|110|100}} |
|cooldown = {{ap|120|110|100}} |
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|cost = 100 |
|cost = 100 |
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|costtype = mana |
|costtype = mana |
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− | }} |
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− | |{{Ability2 |
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|targeting = '''Chaos Storm''' is a [[area of effect|ground targeted area of effect]] ability that damages and interrupts channeled abilities. It then becomes a [[pet|controllable entity]] that deals area of effect damage. |
|targeting = '''Chaos Storm''' is a [[area of effect|ground targeted area of effect]] ability that damages and interrupts channeled abilities. It then becomes a [[pet|controllable entity]] that deals area of effect damage. |
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− | |damagetype = magic |
+ | |damagetype = magic |
− | |projectile = true |
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|spelleffects = area of effect |
|spelleffects = area of effect |
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|onhiteffects = |
|onhiteffects = |
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− | |spellshield = Will block the activation of the ability or one tick of damage over time. |
+ | |spellshield = Will block the activation of the ability or one tick of damage over time. |
|additional = |
|additional = |
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* Radius of initial impact: 325. |
* Radius of initial impact: 325. |
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** {{ii|Rylai's Crystal Scepter}} will apply a 15% slow on each instance of damage dealt. |
** {{ii|Rylai's Crystal Scepter}} will apply a 15% slow on each instance of damage dealt. |
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* ''Chaos Storm'' can be controlled by Alt + Right-Click or by pressing the R button (''default hotkeys''). It can be commanded to move toward locations or enemy champions (''it will continue to follow the chosen enemy champion unless commanded otherwise''). |
* ''Chaos Storm'' can be controlled by Alt + Right-Click or by pressing the R button (''default hotkeys''). It can be commanded to move toward locations or enemy champions (''it will continue to follow the chosen enemy champion unless commanded otherwise''). |
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− | * If Viktor is affected by hard |
+ | * If Viktor is affected by hard [[crowd control]] he cannot issue new commands to the singularity. |
* If the champion the storm is currently following enters [[stealth]], the singularity will continue to follow them, effectively giving away their position. |
* If the champion the storm is currently following enters [[stealth]], the singularity will continue to follow them, effectively giving away their position. |
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− | * The singularity grants sight around its position for the full duration. |
+ | * The singularity grants [[sight]] around its position for the full duration. |
− | * ''Chaos Storm'' |
+ | * If Viktor dies, ''Chaos Storm'' will remain active and continue to deal damage for the rest of its duration, but will cease its movement and cannot be subsequently redirected. |
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− | ** When Viktor dies, the singularity immediately stops moving and cannot be subsequently redirected. |
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− | * '''Probable Bug:''' If ''Chaos Storm'' is summoned in a brush where the enemy has no vision, it will remain invisible to the enemy team for its duration even if it is redirected out of the bush. This may be a bug. |
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− | ** Aside from when the bug occurs, the ''Chaos Storm'' will be visible to enemies for its duration even if it enters a brush or the fog of war. |
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− | }}}} |
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== References == |
== References == |
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[[Category:Season Two release]] |
[[Category:Season Two release]] |
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[[Category:Mage champion]] |
[[Category:Mage champion]] |
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[[Category:Slow champion]] |
[[Category:Slow champion]] |
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[[Category:Stun champion]] |
[[Category:Stun champion]] |
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[[Category:Shield champion]] |
[[Category:Shield champion]] |
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[[Category:Ranged champion]] |
[[Category:Ranged champion]] |
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+ | [[Category:4800 IP champion]] |
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+ | [[Category:880 RP champion]] |