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{{C-top}}{{champion info|{{PAGENAME}}}}{{C-ref}}
{{C-top}}
 
{{champion info|{{PAGENAME}}}}{{C-ref}}
 
   
 
== Abilities ==
 
== Abilities ==
 
{{Ability|I
 
{{Ability frame|I
 
|{{Ability info
 
 
|name = Glorious Evolution
 
|name = Glorious Evolution
 
|icon = Glorious Evolution.png
 
|icon = Glorious Evolution.png
|description = Viktor starts each game with an exclusive {{ii|Prototype Hex Core}}, which permanently occupies one of his item slots. For [[Gold|<font style="color:gold;">1000 gold</font>]], Viktor can upgrade his ''Hex Core'' to increase its stats and grant him one ''Evolution'' point, which he can use to augment one of his basic abilities. Once he augments all of his basic abilities, Viktor will automatically augment his ultimate ability, {{ai|Chaos Storm|Viktor}}.
+
|description = '''Viktor''' starts each game with an exclusive {{ii|Prototype Hex Core}}, which permanently occupies one of his item slots. For <font style="color:gold;">{{g|1000}}</font>, '''Viktor''' can upgrade his ''Hex Core'' to increase its bonuses and grant him one ''Evolution'' point, which he can use to augment one of his basic [[abilities]]. Once he augments all of his basic abilities, '''Viktor''' automatically augments his ultimate ability, {{ai|Chaos Storm|Viktor}}.
* {{ii|Prototype Hex Core}}: Grants Viktor +3 ability power per level.
+
* {{ii|Prototype Hex Core}}: Grants '''Viktor''' {{as|3 AP per level}}.
* {{ii|The Hex Core mk-1|The Hex Core MK-1}}: Grants +4 ability power per level, +20 ability power, 150 mana and 1 Evolution Point.
+
* {{ii|The Hex Core mk-1|The Hex Core MK-1}}: Grants {{as|4 AP per level}}, {{as|20 AP}}, {{as|150 mana}} and 1 Evolution Point.
* {{ii|The Hex Core mk-2|The Hex Core MK-2}}: Grants +5 ability power per level, +40 ability power, 300 mana and 1 Evolution Point.
+
* {{ii|The Hex Core mk-2|The Hex Core MK-2}}: Grants {{as|5 AP per level}}, {{as|40 AP}}, {{as|300 mana}} and 1 Evolution Point.
* {{ii|Perfect Hex Core}}: Grants Viktor +6 ability power per level, +60 ability power, 500 mana and 1 Evolution Point.
+
* {{ii|Perfect Hex Core}}: Grants {{as|6 AP per level}}, {{as|60 AP}}, {{as|500 mana}} and 1 Evolution Point.
}}
 
|{{Ability2
 
 
|targeting = '''Glorious Evolution''' is a [[self-buff]] that gifts Viktor an exclusive [[item]] at the start of a game.
 
|targeting = '''Glorious Evolution''' is a [[self-buff]] that gifts Viktor an exclusive [[item]] at the start of a game.
 
|damagetype =
 
|damagetype =
Line 22: Line 17:
 
|additional =
 
|additional =
 
* The calculated value of 20 ability power and 150 mana, compared to other items, is 837 gold. Given that 1 ability power has a value of {{fd|21.75}}g, each of Viktor's upgrades will be at least 100% gold efficient at level 8. Factoring the 3 ability power per level that he gains for free, the item is gold efficient at level 2.
 
* The calculated value of 20 ability power and 150 mana, compared to other items, is 837 gold. Given that 1 ability power has a value of {{fd|21.75}}g, each of Viktor's upgrades will be at least 100% gold efficient at level 8. Factoring the 3 ability power per level that he gains for free, the item is gold efficient at level 2.
* At level 18, The Perfect Hex Core grants a total of 168 ability power. Including the 500 mana, the item is worth 4654 gold (not including any passives).
+
* At level 18, The Perfect Hex Core grants a total of 168 ability power. Including the 500 mana, the item is worth 4654 gold (not including any passives).
|video=
+
|video=Viktor IVideo.ogv
}}}}
+
}}
   
 
{{Anchor|Augment: Turbocharge}}
 
{{Anchor|Augment: Turbocharge}}
{{Ability frame|Q
+
{{Ability|Q
|{{Ability info
 
 
|name = Siphon Power
 
|name = Siphon Power
|icon = Siphon_Power.png
+
|icon = false
|description = {{sbc|Active:}} Viktor blasts a target enemy unit, dealing magic damage. Additionally, Viktor instantly receives both a damage-absorbing shield for {{fd|2.5}} seconds, and the [[File:Siphon_Power_buff.png|20px]] '''Discharge''' buff, which converts his next basic attack within {{fd|3.5}} seconds to deal {{pp18|20|25|30|35|40|45|50|55|60|70|80|90|110|130|150|170|190|210}} {{as|(+ 100% AD)}} {{as|(+ 50% AP)}} magic damage on-hit.
+
|description = {{MiniAbility|icon=Siphon Power.png|description={{sbc|Active:}} '''Viktor''' blasts the target enemy, dealing magic damage. Additionally, '''Viktor''' instantly receives both a [[shield]] for {{fd|2.5}} seconds and the [[File:Discharge.png|20px|link=]] '''Discharge''' buff.}}
  +
|description2 = {{MiniAbility|icon=Discharge.png|description={{sbc|Discharge:}} '''Viktor's''' next [[basic attack]] within {{fd|3.5}} seconds converts to magic damage, dealing{{ft|20 - 210|{{pp18|20|25|30|35|40|45|50|55|60|70|80|90|110|130|150|170|190|210}} (''15{{plus}}{{ap|{{tt|5|Damage increase at levels 1-9}}|{{tt|10|Damage increase at levels 10-12}}|{{tt|20|Damage increase at levels 13-18}}}} at each level'')}}{{as|(+ 50% AP)}} {{as|(+ 100% AD)}} magic damage.}}
|description3 = {{sbc|{{ai|Augment- Turbocharge|Viktor}}:}} Viktor instantly gains 30% movement speed for {{fd|2.5}} seconds after using Siphon Power.
+
|description3 = {{sbc|{{ai|Augment- Turbocharge|Viktor}}:}} '''Viktor''' instantly gains 30% bonus [[movement speed]] for {{fd|2.5}} seconds after using ''Siphon Power''.
 
|leveling = {{lc|Magic Damage}} {{ap|40|60|80|100|120}} {{as|(+ 20% AP)}}
 
|leveling = {{lc|Magic Damage}} {{ap|40|60|80|100|120}} {{as|(+ 20% AP)}}
 
{{lc|Shield}} {{ap|30|50|70|90|110}} {{as|(+ 20% AP)}}
 
{{lc|Shield}} {{ap|30|50|70|90|110}} {{as|(+ 20% AP)}}
|range = 700
+
|range = 600
 
|cooldown = {{ap|10|8.5|7|5.5|4}}
 
|cooldown = {{ap|10|8.5|7|5.5|4}}
 
|cost = {{ap|45|50|55|60|65}}
 
|cost = {{ap|45|50|55|60|65}}
 
|costtype = mana
 
|costtype = mana
}}
 
|{{Ability2
 
 
|targeting = '''Siphon Power''' is a single target ability and two simultaneous [[self-buff]]s.
 
|targeting = '''Siphon Power''' is a single target ability and two simultaneous [[self-buff]]s.
 
{{lc|Projectile Speed}} 2000
 
{{lc|Projectile Speed}} 2000
Line 48: Line 41:
 
|onhiteffects = The enhanced attack will apply other [[on-hit effects]] and can critically strike as normal.
 
|onhiteffects = The enhanced attack will apply other [[on-hit effects]] and can critically strike as normal.
 
**The enhanced attack does not utilize a projectile, and will bypass {{ai|Wind Wall|Yasuo}} and {{ai|Unbreakable|Braum}}.
 
**The enhanced attack does not utilize a projectile, and will bypass {{ai|Wind Wall|Yasuo}} and {{ai|Unbreakable|Braum}}.
**The enhanced attack 's damage will apply [[life steal]] in spite of being magic damage.
+
**The enhanced attack's damage has two components. [[Critical strike]] and [[life steal]] only interact with the basic attack damage component.
  +
**The enhanced attack itself does NOT apply spell effects such as [[Spell vamp]] or {{ii|Rylai's Crystal Scepter}}
 
**The bonus damage will not trigger on structures.
 
**The bonus damage will not trigger on structures.
**If the enhanced attack applies the [[Named item effect#Spellblade|Spellblade]] effect of {{ii|Sheen}}, {{ii|Iceborn Gauntlet}} or {{ii|Trinity Force}}, the proc is converted into magic damage as the base attack is.
+
**All damage dealt by [[Named item effect#Spellblade|Spellblade]] on the enhanced attack is converted into magic damage.
|spellshield = Will block the damage, but will not cancel the shield nor the buff.
+
|spellshield = Will block the damage, but will not cancel the shield nor the auto attack and movement speed buffs.
 
|additional =
 
|additional =
|video = Viktor QVideo
+
|video=Viktor QVideo.ogv
}}}}
+
}}
   
 
{{Anchor|Augment: Implosion}}
 
{{Anchor|Augment: Implosion}}
{{Ability frame|W
+
{{Ability|W
|{{Ability info
 
 
|name = Gravity Field
 
|name = Gravity Field
 
|icon = Gravity Field.png
 
|icon = Gravity Field.png
|description = {{sbc|Active:}} Viktor deploys a gravitational imprisonment device at a target location, which arms after a brief delay. For 4 seconds, the trap slows all enemies that pass through its field, even briefly slowing those who leave it. Whilst under the trap's effects, enemies will generate a stack every {{fd|0.5}} seconds; at 3 stacks, enemies will become stunned for {{fd|1.5}} seconds.
+
|description = {{sbc|Active:}} '''Viktor''' deploys a gravitational imprisonment device at the target location which arms after a brief delay. For 4 seconds, the trap {{cctip|slow|slows}} all enemies that pass through its field, persisting for {{fd|0.25}} seconds after leaving.
  +
|description2 = Whilst under the trap's effects, enemies generate a stack every {{fd|0.5}} seconds. At 3 stacks, enemies are {{cctip|knockdown|knocked down}} and {{cctip|stun|stunned}} for {{fd|1.5}} seconds.
|description2 = {{sbc|{{ai|Augment- Implosion|Viktor}}:}} Units stunned by ''Gravity Field'' are dragged into the center.
+
|description3 = {{sbc|{{ai|Augment- Implosion|Viktor}}:}} Units {{cctip|stun|stunned}} by ''Gravity Field'' are {{cctip|airborne|dragged}} into the center.
 
|leveling = {{lc|Slow}} {{ap|28|32|36|40|44%}}
 
|leveling = {{lc|Slow}} {{ap|28|32|36|40|44%}}
 
|range = 700
 
|range = 700
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|cost = 65
 
|cost = 65
 
|costtype = mana
 
|costtype = mana
}}
 
|{{Ability2
 
 
|targeting = '''Gravity Field''' is a [[area of effect|ground-targeted, persistent area of effect]] that [[slows]] and [[stuns]] enemies within.
 
|targeting = '''Gravity Field''' is a [[area of effect|ground-targeted, persistent area of effect]] that [[slows]] and [[stuns]] enemies within.
 
|spelleffects =
 
|spelleffects =
Line 79: Line 71:
 
* ''Gravity Field'' will remain active if Viktor dies.
 
* ''Gravity Field'' will remain active if Viktor dies.
 
* ''Gravity Field's'' animation can be seen by both teams through [[Fog of War]].
 
* ''Gravity Field's'' animation can be seen by both teams through [[Fog of War]].
* {{Pending for test}} Despite the animation for the {{ai|Augment- Implosion|Viktor|augmented}} Gravity Field appearing to knock enemies up, the pull is not coded as [[Airborne]].
+
* Enemies who are pulled in by an {{ai|Augment- Implosion|Viktor|augmented}} Gravity Field are '''not''' considered [[airborne]], despite the animation.
|video = Viktor WVideo
+
|video=Viktor WVideo.ogv
}}}}
+
}}
   
 
{{Anchor|Augment: Aftershock}}
 
{{Anchor|Augment: Aftershock}}
{{Ability frame|E
+
{{Ability|E
|{{Ability info
 
 
|name = Death Ray
 
|name = Death Ray
 
|icon = Death Ray.png
 
|icon = Death Ray.png
|description = {{sbc|Active:}} Viktor uses his synthetic arm to fire an energy beam down a chosen '''500'''-unit long path, dealing magic damage to every enemy it hits. The arm can fire in any direction from any point within range, and does not interrupt Viktor's previous command.
+
|description = {{sbc|Active:}} '''Viktor''' uses his synthetic arm to fire an energy beam down the target path, dealing magic damage to every enemy it hits. The arm can fire in any direction from any point within range, and does not interrupt '''Viktor's''' previous orders.
|description2 = {{sbc|{{ai|Augment- Aftershock|Viktor}}:}} An explosion follows ''Death Ray's'' wake, dealing additional damage. Enemies already hit by ''Death Ray'' will take 40% damage.
+
|description2 = {{sbc|{{ai|Augment- Aftershock|Viktor}}:}} An explosion follows ''Death Ray's'' wake, dealing additional damage. Enemies already hit by ''Death Ray'' take 40% damage from the secondary explosion.
 
|leveling = {{lc|Magic Damage}} {{ap|70|115|160|205|250}} {{as|(+ 70% AP)}}
 
|leveling = {{lc|Magic Damage}} {{ap|70|115|160|205|250}} {{as|(+ 70% AP)}}
|leveling2 = {{lc|Magic Damage}} {{ap|70|115|160|205|250}} {{as|(+ 70% AP)}}
+
|leveling2 = {{ft|{{lc|Aftershock Magic Damage|nolist=}} {{ap|70|115|160|205|250}} {{as|(+ 70% AP)}}|{{lc|Total Magic Damage|nolist=}} {{ap|98|161|224|287|350}} {{as|(+ 98% AP)}}}}
{{lc|Reduced Magic Damage}} {{ap|28|46|64|82|100}} {{as|(+ 28% AP)}}
+
|range = {{ap|{{tt|525|Cast range}}|{{tt|500|Laser path}}}}
{{lc|Total Magic Damage}} {{ap|98|161|224|287|350}} {{as|(+ 98% AP)}}
 
|range = 540
 
 
|cooldown = {{ap|13|12|11|10|9}}
 
|cooldown = {{ap|13|12|11|10|9}}
 
|cost = {{ap|70|80|90|100|110}}
 
|cost = {{ap|70|80|90|100|110}}
 
|costtype = mana
 
|costtype = mana
}}
 
|{{Ability2
 
 
|targeting = '''Death Ray''' is a [[skillshot|vector-targeted, linear, pass-through skill shot]].
 
|targeting = '''Death Ray''' is a [[skillshot|vector-targeted, linear, pass-through skill shot]].
 
|damagetype = magic
 
|damagetype = magic
Line 108: Line 95:
 
|additional =
 
|additional =
 
* ''Death Ray'' has no cast time and Viktor may freely act while the ray is travelling.
 
* ''Death Ray'' has no cast time and Viktor may freely act while the ray is travelling.
** The effected area is set upon casting, no matter how far away Viktor may retreat. Unlike a leash, ''Death Ray'' will not break off its own effect.
+
** The effected area is set upon casting, no matter how far away Viktor moves. Unlike a leash, ''Death Ray'' will not break off its own effect.
  +
* The laser grants a moderate area of [[sight]] around where the beam strikes the ground.
* Sight is granted in a medium area around the beam while it travels. Although this vision will not go through bushes or across walls, it will reveal all champions within its radius even if they are hiding in a bush or are across a wall.
 
  +
* If ''Death Ray'' is blocked by {{ai|Wind Wall|Yasuo}} or {{ai|Unbreakable|Braum}}, the explosions will travel only up to the wall and will not continue past it.
* There is a known graphical bug in which the beam visual-effect is stuck on the place in which it was originally cast, but the damaging part of the ability performs normally, damaging units in the intended location.
 
  +
** However, the capability to be blocked only applies to the laser as it hits the ground. Viktor can cast the ability ''over'' the wall and it will not be destroyed or intercepted.
 
* If Viktor dies while he is firing the beam it will become interrupted and deal damage up to the location where it was in the moment Viktor died.
 
* If Viktor dies while he is firing the beam it will become interrupted and deal damage up to the location where it was in the moment Viktor died.
|video = Viktor EVideo
+
|video=Viktor EVideo.ogv
}}}}
+
}}
   
 
{{Anchor|Augment: Velocity}}
 
{{Anchor|Augment: Velocity}}
{{Ability frame|R
+
{{Ability|R
|{{Ability info
 
 
|name = Chaos Storm
 
|name = Chaos Storm
|icon = Chaos Storm.png
+
|icon = false
  +
|description =
|description = {{sbc|First Cast:}} Viktor conjures an arcane singularity at a target location, dealing magic damage to every enemy it hits and interrupting channeled abilities. The singularity remains active for 7 seconds afterwards, dealing magic damage to all nearby enemies every {{fd|0.5}} seconds.
 
|description2 = [[File:Chaos Storm 2.png|20px]] {{sbc|Second Cast:}} Viktor directs the singularity toward the mouse cursor. Once the singularity damages an enemy champion, it will automatically follow them until the enemy champion dies or escapes it. The singularity moves faster depending on its proximity to Viktor, but will always move at maximum speed when moving towards him.
+
{{MiniAbility|icon=Chaos Storm.png|description={{sbc|First Cast:}} '''Viktor''' conjures an arcane singularity at the target location, dealing magic damage to every enemy it hits and {{cctip|interrupt|interrupting channeled abilities}}. The singularity remains active for 7 seconds afterwards, dealing magic damage to all nearby enemies every {{fd|0.5}} seconds.}}
  +
|description2 = {{MiniAbility|icon=Chaos Storm 2.png|description={{sbc|Second Cast:}} '''Viktor''' directs the singularity toward the mouse cursor. Once the singularity damages an enemy [[champion]], it automatically follows them until the target dies or escapes it. The singularity moves faster depending on its proximity to '''Viktor''', but always moves at maximum speed when moving towards him.}}
 
|description3 = {{sbc|{{ai|Augment- Velocity|Viktor}}:}} ''Chaos Storm'' moves 20% faster.
 
|description3 = {{sbc|{{ai|Augment- Velocity|Viktor}}:}} ''Chaos Storm'' moves 20% faster.
 
|leveling = {{lc|{{ai|Chaos Storm|Viktor|Summon}} Magic Damage}} {{ap|150|250|350}} {{as|(+ 55% AP)}}
 
|leveling = {{lc|{{ai|Chaos Storm|Viktor|Summon}} Magic Damage}} {{ap|150|250|350}} {{as|(+ 55% AP)}}
{{lc|Magic Damage Per Bolt}} {{ap|15|30|45}} {{as|(+ 10% AP)}}
+
{{ft|{{lc|Magic Damage Per Half-Second|nolist=}} {{ap|15|30|45}} {{as|(+ 10% AP)}}|{{lc|Total Magic Damage|nolist=}} {{ap|360|670|980}} {{as|(+ 195% AP)}}}}
{{lc|Total Summon Magic Damage}} {{ap|165|280|395}} {{as|(+ 65% AP)}}
 
{{lc|Total Magic Damage}} {{ap|360|670|980}} {{as|(+ 195% AP)}}
 
 
|range = 700
 
|range = 700
 
|cooldown = {{ap|120|110|100}}
 
|cooldown = {{ap|120|110|100}}
 
|cost = 100
 
|cost = 100
 
|costtype = mana
 
|costtype = mana
}}
 
|{{Ability2
 
 
|targeting = '''Chaos Storm''' is a [[area of effect|ground targeted area of effect]] ability that damages and interrupts channeled abilities. It then becomes a [[pet|controllable entity]] that deals area of effect damage.
 
|targeting = '''Chaos Storm''' is a [[area of effect|ground targeted area of effect]] ability that damages and interrupts channeled abilities. It then becomes a [[pet|controllable entity]] that deals area of effect damage.
|damagetype = magic
+
|damagetype = magic
|projectile = true
 
 
|spelleffects = area of effect
 
|spelleffects = area of effect
 
|onhiteffects =
 
|onhiteffects =
|spellshield = Will block the activation of the ability or one tick of damage over time. (test needed)
+
|spellshield = Will block the activation of the ability or one tick of damage over time.
 
|additional =
 
|additional =
 
* Radius of initial impact: 325.
 
* Radius of initial impact: 325.
Line 146: Line 129:
 
** {{ii|Rylai's Crystal Scepter}} will apply a 15% slow on each instance of damage dealt.
 
** {{ii|Rylai's Crystal Scepter}} will apply a 15% slow on each instance of damage dealt.
 
* ''Chaos Storm'' can be controlled by Alt + Right-Click or by pressing the R button (''default hotkeys''). It can be commanded to move toward locations or enemy champions (''it will continue to follow the chosen enemy champion unless commanded otherwise'').
 
* ''Chaos Storm'' can be controlled by Alt + Right-Click or by pressing the R button (''default hotkeys''). It can be commanded to move toward locations or enemy champions (''it will continue to follow the chosen enemy champion unless commanded otherwise'').
* If Viktor is affected by hard-CC he cannot issue new commands to the singularity.
+
* If Viktor is affected by hard [[crowd control]] he cannot issue new commands to the singularity.
 
* If the champion the storm is currently following enters [[stealth]], the singularity will continue to follow them, effectively giving away their position.
 
* If the champion the storm is currently following enters [[stealth]], the singularity will continue to follow them, effectively giving away their position.
* The singularity grants sight around its position for the full duration.
+
* The singularity grants [[sight]] around its position for the full duration.
* ''Chaos Storm'' remains active and continues to deal damage if Viktor dies.
+
* If Viktor dies, ''Chaos Storm'' will remain active and continue to deal damage for the rest of its duration, but will cease its movement and cannot be subsequently redirected.
 
|video=Viktor RVideo.ogv
** When Viktor dies, the singularity immediately stops moving and cannot be subsequently redirected.
 
 
}}
* '''Probable Bug:''' If ''Chaos Storm'' is summoned in a brush where the enemy has no vision, it will remain invisible to the enemy team for its duration even if it is redirected out of the bush. This may be a bug.
 
** Aside from when the bug occurs, the ''Chaos Storm'' will be visible to enemies for its duration even if it enters a brush or the fog of war.
 
|video=Viktor RVideo
 
}}}}
 
   
 
== References ==
 
== References ==
Line 172: Line 152:
 
[[Category:Season Two release]]
 
[[Category:Season Two release]]
 
[[Category:Mage champion]]
 
[[Category:Mage champion]]
[[Category:Silence champion]]
 
 
[[Category:Slow champion]]
 
[[Category:Slow champion]]
 
[[Category:Stun champion]]
 
[[Category:Stun champion]]
Line 178: Line 157:
 
[[Category:Shield champion]]
 
[[Category:Shield champion]]
 
[[Category:Ranged champion]]
 
[[Category:Ranged champion]]
 
[[Category:Pull champion]]
  +
[[Category:4800 IP champion]]
  +
[[Category:880 RP champion]]

Revision as of 05:59, 29 July 2015

Template:C-topTemplate:Champion infoTemplate:C-ref

Abilities

Glorious Evolution

Glorious Evolution

Viktor starts each game with an exclusive Prototype Hex Core Prototype Hex Core, which permanently occupies one of his item slots. For 1000 Gold 1000, Viktor can upgrade his Hex Core to increase its bonuses and grant him one Evolution point, which he can use to augment one of his basic abilities. Once he augments all of his basic abilities, Viktor automatically augments his ultimate ability, Chaos Storm Chaos Storm.

Info
  • No additional details.

Siphon Power

Siphon Power
Active: Viktor blasts the target enemy, dealing magic damage. Additionally, Viktor instantly receives both a shield for 2.5 seconds and the Discharge Discharge buff.

  • Magic Damage: 40 / 60 / 80 / 100 / 120 (+ 20% AP)
  • Shield: 30 / 50 / 70 / 90 / 110 (+ 20% AP)

Discharge
Discharge: Viktor's next basic attack within 3.5 seconds converts to magic damage, dealing「 20 - 210 」「 Template:Pp18 (15 + 5 / 10 / 20 at each level) 」(+ 50% AP) (+ 100% AD) magic damage.

Augment- Turbocharge Augment- Turbocharge: Viktor instantly gains 30% bonus movement speed for 2.5 seconds after using Siphon Power.

Info
  • No additional details.

Gravity Field

Gravity Field

Active: Viktor deploys a gravitational imprisonment device at the target location which arms after a brief delay. For 4 seconds, the trap Template:Cctip all enemies that pass through its field, persisting for 0.25 seconds after leaving.

  • Slow: 28 / 32 / 36 / 40 / 44%

Whilst under the trap's effects, enemies generate a stack every 0.5 seconds. At 3 stacks, enemies are Template:Cctip and Template:Cctip for 1.5 seconds.

Augment- Implosion Augment- Implosion: Units Template:Cctip by Gravity Field are Template:Cctip into the center.

Info
  • No additional details.

Death Ray

Death Ray

Active: Viktor uses his synthetic arm to fire an energy beam down the target path, dealing magic damage to every enemy it hits. The arm can fire in any direction from any point within range, and does not interrupt Viktor's previous orders.

  • Magic Damage: 70 / 115 / 160 / 205 / 250 (+ 70% AP)

Augment- Aftershock Augment- Aftershock: An explosion follows Death Ray's wake, dealing additional damage. Enemies already hit by Death Ray take 40% damage from the secondary explosion.

「 Aftershock Magic Damage: 70 / 115 / 160 / 205 / 250 (+ 70% AP) 」「 Total Magic Damage: 98 / 161 / 224 / 287 / 350 (+ 98% AP) 」

Info
  • No additional details.

Chaos Storm

Chaos Storm
First Cast: Viktor conjures an arcane singularity at the target location, dealing magic damage to every enemy it hits and Template:Cctip. The singularity remains active for 7 seconds afterwards, dealing magic damage to all nearby enemies every 0.5 seconds.

  • Summon Summon Magic Damage: 150 / 250 / 350 (+ 55% AP)
「 Magic Damage Per Half-Second: 15 / 30 / 45 (+ 10% AP) 」「 Total Magic Damage: 360 / 670 / 980 (+ 195% AP) 」

Chaos Storm 2
Second Cast: Viktor directs the singularity toward the mouse cursor. Once the singularity damages an enemy champion, it automatically follows them until the target dies or escapes it. The singularity moves faster depending on its proximity to Viktor, but always moves at maximum speed when moving towards him.

Augment- Velocity Augment- Velocity: Chaos Storm moves 20% faster.

Info
  • No additional details.

References

Template:C-bot