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(Undid revision 2259909 by Katgar (talk). Undid an "error" in Viktors passive)
Tag: rte-source
(Adding categories)
Tag: categoryselect
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{{C-top}}{{champion info|{{PAGENAME}}}}{{C-ref}}
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{{C-top}}{{Champion info|{{PAGENAME}}}}
   
 
== Abilities ==
 
== Abilities ==
{{Ability frame|I
+
{{Ability|I
|{{Ability info
 
 
|name = Glorious Evolution
 
|name = Glorious Evolution
 
|icon = Glorious Evolution.png
 
|icon = Glorious Evolution.png
|description = Viktor starts each game with an exclusive {{ii|Prototype Hex Core}}, which permanently occupies one of his item slots. For [[Gold|<font style="color:gold;">1000 gold</font>]], Viktor can upgrade his ''Hex Core'' to increase its stats and grant him one ''Evolution'' point, which he can use to augment one of his basic abilities. Once he augments all of his basic abilities, Viktor will automatically augment his ultimate ability, {{ai|Chaos Storm|Viktor}}.
+
|description = '''Viktor''' starts each game with an exclusive {{ii|Prototype Hex Core}}, which permanently occupies one of his item slots. For {{g|1000}}, '''Viktor''' can upgrade his ''Hex Core'' to increase its bonuses and grant him one ''Evolution'' point, which he can use to augment one of his basic [[abilities]]. Once he augments all of his basic abilities, '''Viktor''' automatically augments his ultimate ability, {{ai|Chaos Storm|Viktor}}.
* {{ii|Prototype Hex Core}}: Grants Viktor +3 ability power per level.
+
* {{ii|Prototype Hex Core}}: Grants {{as|1 AP per level}} and {{as|10 mana per level}}.
* {{ii|The Hex Core mk-1|The Hex Core MK-1}}: Grants +4 ability power per level, +20 ability power, 150 mana and 1 Evolution Point.
+
* {{ii|The Hex Core mk-1|The Hex Core MK-1}}: Grants {{as|3 AP per level}}, {{as|15 mana per level}} and 1 Evolution Point.
* {{ii|The Hex Core mk-2|The Hex Core MK-2}}: Grants +5 ability power per level, +40 ability power, 300 mana and 1 Evolution Point.
+
* {{ii|The Hex Core mk-2|The Hex Core MK-2}}: Grants {{as|6 AP per level}}, {{as|20 mana per level}} and 1 Evolution Point.
* {{ii|Perfect Hex Core}}: Grants Viktor +6 ability power per level, +60 ability power, 500 mana and 1 Evolution Point.
+
* {{ii|Perfect Hex Core}}: Grants {{as|10 AP per level}}, {{as|25 mana per level}} and 1 Evolution Point.
}}
 
|{{Ability2
 
 
|targeting = '''Glorious Evolution''' is a [[self-buff]] that gifts Viktor an exclusive [[item]] at the start of a game.
 
|targeting = '''Glorious Evolution''' is a [[self-buff]] that gifts Viktor an exclusive [[item]] at the start of a game.
 
|damagetype =
 
|damagetype =
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|spellshield =
 
|spellshield =
 
|additional =
 
|additional =
* The calculated value of 20 ability power and 150 mana, compared to other items, is 837 gold. Given that 1 ability power has a value of {{fd|21.75}}g, each of Viktor's upgrades will be at least 100% gold efficient at level 8. Factoring the 3 ability power per level that he gains for free, the item is gold efficient at level 2.
+
* Given that 1 ability power has a value of {{g|21.75}}, and that 1 mana has a value of {{g|2}}, each of Viktor's upgrades will be at least 100% gold efficient at level 8.
* At level 18, The Perfect Hex Core grants a total of 168 ability power. Including the 500 mana, the item is worth 4654 gold (not including any passives).
+
* At level 18, The Perfect Hex Core grants a total of 180 ability power and 450 mana. Because of this, the item is worth {{g|4815}} at level 18 (not including any passives).
 
|video=Viktor IVideo.ogv
 
|video=Viktor IVideo.ogv
}}}}
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}}
 
 
{{Anchor|Augment: Turbocharge}}
 
{{Anchor|Augment: Turbocharge}}
{{Ability frame|Q
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{{Ability|Q
|{{Ability info
 
 
|name = Siphon Power
 
|name = Siphon Power
 
|icon = Siphon Power.png
 
|icon = Siphon Power.png
  +
|description = {{sbc|Active:}} '''Viktor''' [[shield]]s himself for {{fd|2.5}} seconds, deals magic damage to the target enemy, and {{ai|Discharge|Viktor|modifies}} his next [[basic attack]] within {{fd|3.5}} seconds to deal {{pp18|20|25|30|35|40|45|50|55|60|70|80|90|110|130|150|170|190|210|formula=15 plus 5 at each level up to 9, then 10 at each level up to 12, and 20 at each level}} {{as|(+ 100% AD)}} {{as|(+ 50% AP)}} magic damage.
|description = {{sbc|Active:}} Viktor blasts a target enemy unit, dealing magic damage. Additionally, Viktor instantly receives both a damage-absorbing shield for {{fd|2.5}} seconds and the [[File:Discharge.png|20px|link=]] '''Discharge''' buff.
 
 
|description3 = {{sbc|{{ai|Augment- Turbocharge|Viktor}}:}} '''Viktor''' instantly gains 30% bonus [[movement speed]] for {{fd|2.5}} seconds after using ''Siphon Power''.
{{Anchor|Discharge}}
 
 
|leveling = {{lc|Shield}} {{ap|30|50|70|90|110}} {{as|(+ 20% AP)}}
|description2 = [[File:Discharge.png|20px|link=]] '''Discharge''': Viktor's next basic attack within {{fd|3.5}} seconds converts to magic damage, dealing{{ft|20 - 210|{{pp18|20|25|30|35|40|45|50|55|60|70|80|90|110|130|150|170|190|210}} (''15{{plus}}{{ap|{{tt|5|Damage increase at levels 1-9}}|{{tt|10|Damage increase at levels 10-12}}|{{tt|20|Damage increase at levels 13-18}}}} at each level'')}}{{as|(+ 50% AP)}} {{as|(+ 100% AD)}} magic damage.
 
 
{{lc|Magic Damage}} {{ap|40|60|80|100|120}} {{as|(+ 20% AP)}}
|description3 = {{sbc|{{ai|Augment- Turbocharge|Viktor}}:}} Viktor instantly gains 30% movement speed for {{fd|2.5}} seconds after using Siphon Power.
 
|leveling = {{lc|Magic Damage}} {{ap|40|60|80|100|120}} {{as|(+ 20% AP)}}
 
{{lc|Shield}} {{ap|30|50|70|90|110}} {{as|(+ 20% AP)}}
 
 
|range = 600
 
|range = 600
 
|cooldown = {{ap|10|8.5|7|5.5|4}}
 
|cooldown = {{ap|10|8.5|7|5.5|4}}
 
|cost = {{ap|45|50|55|60|65}}
 
|cost = {{ap|45|50|55|60|65}}
 
|costtype = mana
 
|costtype = mana
}}
 
|{{Ability2
 
 
|targeting = '''Siphon Power''' is a single target ability and two simultaneous [[self-buff]]s.
 
|targeting = '''Siphon Power''' is a single target ability and two simultaneous [[self-buff]]s.
{{lc|Projectile Speed}} 2000
+
|speed = 2000
 
|damagetype = magic
 
|damagetype = magic
 
|projectile = true
 
|projectile = true
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|onhiteffects = The enhanced attack will apply other [[on-hit effects]] and can critically strike as normal.
 
|onhiteffects = The enhanced attack will apply other [[on-hit effects]] and can critically strike as normal.
 
**The enhanced attack does not utilize a projectile, and will bypass {{ai|Wind Wall|Yasuo}} and {{ai|Unbreakable|Braum}}.
 
**The enhanced attack does not utilize a projectile, and will bypass {{ai|Wind Wall|Yasuo}} and {{ai|Unbreakable|Braum}}.
**The enhanced attack 's damage have two components. [[Critical strike]] and [[life steal]] only interact with the basic attack damage component.
+
**The enhanced attack's damage has two components. [[Critical strike]] and [[life steal]] only interact with the basic attack damage component.
 
**The enhanced attack itself does NOT apply spell effects such as [[Spell vamp]] or {{ii|Rylai's Crystal Scepter}}
 
**The enhanced attack itself does NOT apply spell effects such as [[Spell vamp]] or {{ii|Rylai's Crystal Scepter}}
 
**The bonus damage will not trigger on structures.
 
**The bonus damage will not trigger on structures.
**If the enhanced attack applies the [[Named item effect#Spellblade|Spellblade]] effect of {{ii|Sheen}}, {{ii|Iceborn Gauntlet}} or {{ii|Trinity Force}}, the proc is converted into magic damage as the base attack is.
+
**All damage dealt by [[Named item effect#Spellblade|Spellblade]] on the enhanced attack is converted into magic damage.
 
|spellshield = Will block the damage, but will not cancel the shield nor the auto attack and movement speed buffs.
 
|spellshield = Will block the damage, but will not cancel the shield nor the auto attack and movement speed buffs.
 
|additional =
 
|additional =
 
|video=Viktor QVideo.ogv
 
|video=Viktor QVideo.ogv
}}}}
+
}}
 
 
{{Anchor|Augment: Implosion}}
 
{{Anchor|Augment: Implosion}}
{{Ability frame|W
+
{{Ability|W
|{{Ability info
 
 
|name = Gravity Field
 
|name = Gravity Field
 
|icon = Gravity Field.png
 
|icon = Gravity Field.png
|description = {{sbc|Active:}} Viktor deploys a gravitational imprisonment device at a target location, which arms after a brief delay. For 4 seconds, the trap {{cctip|slow|slows}} all enemies that pass through its field that persists for {{fd|0.25}} seconds upon leaving.
+
|description = {{sbc|Active:}} '''Viktor''' deploys a gravitational imprisonment device at the target location which arms after a brief delay. For 4 seconds, the trap {{cctip|slow|slows}} all enemies that pass through its field, persisting for {{fd|0.25}} seconds after leaving.
|description2 = Whilst under the trap's effects, enemies will generate a stack every {{fd|0.5}} seconds; at 3 stacks, enemies will be {{cctip|knockdown|knocked down}}<ref>[http://boards.na.leagueoflegends.com/en/c/gameplay-balance/weq8lMks-the-limits-of-bards-ultimate?comment=0003 Viktor's knockdown]</ref> and {{cctip|stun|stunned}} for {{fd|1.5}} seconds.
+
|description2 = Whilst under the trap's effects, enemies generate a stack every {{fd|0.5}} seconds. At 3 stacks, enemies are {{cctip|knockdown|knocked down}} and {{cctip|stun|stunned}} for {{fd|1.5}} seconds.
|description3 = {{sbc|{{ai|Augment- Implosion|Viktor}}:}} Units stunned by ''Gravity Field'' are dragged into the center.
+
|description3 = {{sbc|{{ai|Augment- Implosion|Viktor}}:}} Units {{cctip|stun|stunned}} by ''Gravity Field'' are {{cctip|airborne|dragged}} into the center.
 
|leveling = {{lc|Slow}} {{ap|28|32|36|40|44%}}
 
|leveling = {{lc|Slow}} {{ap|28|32|36|40|44%}}
 
|range = 700
 
|range = 700
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|cost = 65
 
|cost = 65
 
|costtype = mana
 
|costtype = mana
}}
 
|3={{Ability2
 
 
|targeting = '''Gravity Field''' is a [[area of effect|ground-targeted, persistent area of effect]] that [[slows]] and [[stuns]] enemies within.
 
|targeting = '''Gravity Field''' is a [[area of effect|ground-targeted, persistent area of effect]] that [[slows]] and [[stuns]] enemies within.
 
|spelleffects =
 
|spelleffects =
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* Enemies who are pulled in by an {{ai|Augment- Implosion|Viktor|augmented}} Gravity Field are '''not''' considered [[airborne]], despite the animation.
 
* Enemies who are pulled in by an {{ai|Augment- Implosion|Viktor|augmented}} Gravity Field are '''not''' considered [[airborne]], despite the animation.
 
|video=Viktor WVideo.ogv
 
|video=Viktor WVideo.ogv
}}}}
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}}
 
 
{{Anchor|Augment: Aftershock}}
 
{{Anchor|Augment: Aftershock}}
{{Ability frame|E
+
{{Ability|E
|{{Ability info
 
 
|name = Death Ray
 
|name = Death Ray
 
|icon = Death Ray.png
 
|icon = Death Ray.png
|description = {{sbc|Active:}} Viktor uses his synthetic arm to fire an energy beam down a chosen '''500'''-unit long path, dealing magic damage to every enemy it hits. The arm can fire in any direction from any point within range, and does not interrupt Viktor's previous command.
+
|description = {{sbc|Active:}} '''Viktor''' uses his synthetic arm to fire an energy beam down the target path, dealing magic damage to every enemy it hits. The arm can fire in any direction from any point within range, and does not interrupt '''Viktor's''' previous orders.
|description2 = {{sbc|{{ai|Augment- Aftershock|Viktor}}:}} An explosion follows ''Death Ray's'' wake, dealing additional damage. Enemies already hit by ''Death Ray'' will take 40% damage.
+
|description2 = {{sbc|{{ai|Augment- Aftershock|Viktor}}:}} An explosion follows ''Death Ray's'' wake, dealing the same magic damage once more. Enemies already hit by ''Death Ray'' take 40% damage from the secondary explosion.
|leveling = {{lc|Magic Damage}} {{ap|70|115|160|205|250}} {{as|(+ 70% AP)}}
+
|leveling = {{ft|{{lc|Magic Damage|nolist=}} {{ap|70|110|150|190|230}} {{as|(+ 70% AP)}}|{{lc|{{ai|Augment- Aftershock|Viktor|Aftershock}}-Enhanced Total Damage|nolist=}} {{ap|98|154|210|266|322}} {{as|(+ 98% AP)}}}}
|leveling2 = {{lc|Magic Damage}} {{ap|70|115|160|205|250}} {{as|(+ 70% AP)}}
+
|range = {{ap|{{tt|525|Cast range}}|{{tt|500|Beam path}}}}
 
|speed = 1350
{{lc|Reduced Magic Damage}} {{ap|28|46|64|82|100}} {{as|(+ 28% AP)}}
 
{{lc|Total Magic Damage}} {{ap|98|161|224|287|350}} {{as|(+ 98% AP)}}
 
|range = 525
 
 
|cooldown = {{ap|13|12|11|10|9}}
 
|cooldown = {{ap|13|12|11|10|9}}
 
|cost = {{ap|70|80|90|100|110}}
 
|cost = {{ap|70|80|90|100|110}}
 
|costtype = mana
 
|costtype = mana
}}
 
|{{Ability2
 
 
|targeting = '''Death Ray''' is a [[skillshot|vector-targeted, linear, pass-through skill shot]].
 
|targeting = '''Death Ray''' is a [[skillshot|vector-targeted, linear, pass-through skill shot]].
 
|damagetype = magic
 
|damagetype = magic
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* If Viktor dies while he is firing the beam it will become interrupted and deal damage up to the location where it was in the moment Viktor died.
 
* If Viktor dies while he is firing the beam it will become interrupted and deal damage up to the location where it was in the moment Viktor died.
 
|video=Viktor EVideo.ogv
 
|video=Viktor EVideo.ogv
}}}}
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}}
 
 
{{Anchor|Augment: Velocity}}
 
{{Anchor|Augment: Velocity}}
{{Ability frame|R
+
{{Ability|R
|{{Ability info
 
 
|name = Chaos Storm
 
|name = Chaos Storm
 
|icon = false
 
|icon = false
 
|description =
 
|description =
{{MiniAbility|icon=Chaos Storm.png|description={{sbc|First Cast:}} Viktor conjures an arcane singularity at a target location, dealing magic damage to every enemy it hits and {{cctip|interrupt|interrupting channeled abilities}}. The singularity remains active for 7 seconds afterwards, dealing magic damage to all nearby enemies every {{fd|0.5}} seconds.}}
+
{{MiniAbility|icon=Chaos Storm.png|description={{sbc|First Cast:}} '''Viktor''' conjures an arcane singularity at the target location, dealing magic damage to every enemy it hits and {{cctip|interrupt|interrupting channeled abilities}}. The singularity remains active for 7 seconds afterwards, dealing magic damage to all nearby enemies every {{fd|0.5}} seconds.}}
|description2 = {{MiniAbility|icon=Chaos Storm 2.png|description={{sbc|Second Cast:}} Viktor directs the singularity toward the mouse cursor. Once the singularity damages an enemy champion, it will automatically follow them until the enemy champion dies or escapes it. The singularity moves faster depending on its proximity to Viktor, but will always move at maximum speed when moving towards him.}}
+
|description2 = {{MiniAbility|icon=Chaos Storm 2.png|description={{sbc|Second Cast:}} '''Viktor''' directs the singularity to the target location. Once the singularity damages an enemy [[champion]], it automatically follows them until the target dies or escapes it. The singularity moves faster depending on its proximity to '''Viktor''', but always moves at maximum speed when moving towards him.}}
 
|description3 = {{sbc|{{ai|Augment- Velocity|Viktor}}:}} ''Chaos Storm'' moves 20% faster.
 
|description3 = {{sbc|{{ai|Augment- Velocity|Viktor}}:}} ''Chaos Storm'' moves 20% faster.
|leveling = {{lc|{{ai|Chaos Storm|Viktor|Summon}} Magic Damage}} {{ap|150|250|350}} {{as|(+ 55% AP)}}
+
|leveling = {{lc|Magic Damage}} {{ap|150|250|350}} {{as|(+ 55% AP)}}
{{lc|Magic Damage Per Half-Second}} {{ap|15|30|45}} {{as|(+ 10% AP)}}
+
{{ft|{{lc|Magic Damage Per Half Second|nolist=}} {{ap|15|30|45}} {{as|(+ 10% AP)}}|{{lc|Total Magic Damage|nolist=}} {{ap|360|670|980}} {{as|(+ 195% AP)}}}}
{{lc|Total Magic Damage}} {{ap|360|670|980}} {{as|(+ 195% AP)}}
 
 
|range = 700
 
|range = 700
 
|cooldown = {{ap|120|110|100}}
 
|cooldown = {{ap|120|110|100}}
 
|cost = 100
 
|cost = 100
 
|costtype = mana
 
|costtype = mana
}}
 
|{{Ability2
 
 
|targeting = '''Chaos Storm''' is a [[area of effect|ground targeted area of effect]] ability that damages and interrupts channeled abilities. It then becomes a [[pet|controllable entity]] that deals area of effect damage.
 
|targeting = '''Chaos Storm''' is a [[area of effect|ground targeted area of effect]] ability that damages and interrupts channeled abilities. It then becomes a [[pet|controllable entity]] that deals area of effect damage.
 
|damagetype = magic
 
|damagetype = magic
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* If Viktor dies, ''Chaos Storm'' will remain active and continue to deal damage for the rest of its duration, but will cease its movement and cannot be subsequently redirected.
 
* If Viktor dies, ''Chaos Storm'' will remain active and continue to deal damage for the rest of its duration, but will cease its movement and cannot be subsequently redirected.
 
|video=Viktor RVideo.ogv
 
|video=Viktor RVideo.ogv
}}}}
+
}}
   
 
== References ==
 
== References ==
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[[pl:Viktor]]
 
[[pl:Viktor]]
 
[[pt-br:Viktor]]
 
[[pt-br:Viktor]]
[[ru:Viktor]]
+
[[ru:Виктор]]
 
[[zh:维克托]]
 
[[zh:维克托]]
 
[[Category:2011 release]]
 
[[Category:2011 release]]
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[[Category:4800 IP champion]]
 
[[Category:4800 IP champion]]
 
[[Category:880 RP champion]]
 
[[Category:880 RP champion]]
  +
[[Category:Male Champion]]

Revision as of 03:17, 26 March 2016

Template:C-topTemplate:Champion info

Abilities

Glorious Evolution

Glorious Evolution

Viktor starts each game with an exclusive Prototype Hex Core Prototype Hex Core, which permanently occupies one of his item slots. For 1000 Gold 1000, Viktor can upgrade his Hex Core to increase its bonuses and grant him one Evolution point, which he can use to augment one of his basic abilities. Once he augments all of his basic abilities, Viktor automatically augments his ultimate ability, Chaos Storm Chaos Storm.

Info
  • No additional details.

Siphon Power

Siphon Power

Active: Viktor shields himself for 2.5 seconds, deals magic damage to the target enemy, and modifies modifies his next basic attack within 3.5 seconds to deal Template:Pp18 (+ 100% AD) (+ 50% AP) magic damage.

  • Shield: 30 / 50 / 70 / 90 / 110 (+ 20% AP)
  • Magic Damage: 40 / 60 / 80 / 100 / 120 (+ 20% AP)

Augment- Turbocharge Augment- Turbocharge: Viktor instantly gains 30% bonus movement speed for 2.5 seconds after using Siphon Power.

Info
  • No additional details.

Gravity Field

Gravity Field

Active: Viktor deploys a gravitational imprisonment device at the target location which arms after a brief delay. For 4 seconds, the trap Template:Cctip all enemies that pass through its field, persisting for 0.25 seconds after leaving.

  • Slow: 28 / 32 / 36 / 40 / 44%

Whilst under the trap's effects, enemies generate a stack every 0.5 seconds. At 3 stacks, enemies are Template:Cctip and Template:Cctip for 1.5 seconds.

Augment- Implosion Augment- Implosion: Units Template:Cctip by Gravity Field are Template:Cctip into the center.

Info
  • No additional details.

Death Ray

Death Ray

Active: Viktor uses his synthetic arm to fire an energy beam down the target path, dealing magic damage to every enemy it hits. The arm can fire in any direction from any point within range, and does not interrupt Viktor's previous orders.

「 Magic Damage: 70 / 110 / 150 / 190 / 230 (+ 70% AP) 」「 Aftershock Aftershock-Enhanced Total Damage: 98 / 154 / 210 / 266 / 322 (+ 98% AP) 」

Augment- Aftershock Augment- Aftershock: An explosion follows Death Ray's wake, dealing the same magic damage once more. Enemies already hit by Death Ray take 40% damage from the secondary explosion.

Info
  • No additional details.

Chaos Storm

Chaos Storm
First Cast: Viktor conjures an arcane singularity at the target location, dealing magic damage to every enemy it hits and Template:Cctip. The singularity remains active for 7 seconds afterwards, dealing magic damage to all nearby enemies every 0.5 seconds.

  • Magic Damage: 150 / 250 / 350 (+ 55% AP)
「 Magic Damage Per Half Second: 15 / 30 / 45 (+ 10% AP) 」「 Total Magic Damage: 360 / 670 / 980 (+ 195% AP) 」

Chaos Storm 2
Second Cast: Viktor directs the singularity to the target location. Once the singularity damages an enemy champion, it automatically follows them until the target dies or escapes it. The singularity moves faster depending on its proximity to Viktor, but always moves at maximum speed when moving towards him.

Augment- Velocity Augment- Velocity: Chaos Storm moves 20% faster.

Info
  • No additional details.

References

Template:C-bot