Viktor starts each game with an exclusive Prototype Hex Core, which permanently occupies one of his item slots. For 1000 gold, Viktor can upgrade his Hex Core to increase its stats and grant him one Evolution point, which he can use to augment one of his basic abilities. Once he augments all of his basic abilities, Viktor will automatically augment his ultimate ability, Chaos Storm.
The Hex Core MK-1: Grants +4 ability power per level, +20 ability power, 150 mana and 1 Evolution Point.
The Hex Core MK-2: Grants +5 ability power per level, +40 ability power, 300 mana and 1 Evolution Point.
Perfect Hex Core: Grants Viktor +6 ability power per level, +60 ability power, 500 mana and 1 Evolution Point.
Glorious Evolution is a self-buff that gifts Viktor an exclusive item at the start of a game.
The calculated value of 20 ability power and 150 mana, compared to other items, is 837 gold. Given that 1 ability power has a value of 21.75g, each of Viktor's upgrades will be at least 100% gold efficient at level 8. Factoring the 3 ability power per level that he gains for free, the item is gold efficient at level 2.
At level 18, The Perfect Hex Core grants a total of 168 ability power. Including the 500 mana, the item is worth 4654 gold (not including any passives).
COST: 45 / 50 / 55 / 60 / 65 mana
COOLDOWN: 10 / 8.5 / 7 / 5.5 / 4
Active: Viktor blasts a target enemy unit, dealing magic damage. Additionally, Viktor instantly receives both a damage-absorbing shield for 2.5 seconds, and the Discharge buff, which converts his next basic attack within 3.5 seconds to deal 20 / 25 / 30 / 35 / 40 / 45 / 50 / 55 / 60 / 70 / 80 / 90 / 110 / 130 / 150 / 170 / 190 / 210(+100% AD)(+50% AP) magic damage on-hit.
Magic Damage: 40 / 60 / 80 / 100 / 120 (+20% AP)
Shield: 30 / 50 / 70 / 90 / 110 (+20% AP)
Augment- Turbocharge: Viktor instantly gains 30% movement speed for 2.5 seconds after using Siphon Power.
Siphon Power is a single target ability and two simultaneous self-buffs.
Active: Viktor deploys a gravitational imprisonment device at a target location, which arms after a brief delay. For 4 seconds, the trap slows all enemies that pass through its field, even briefly slowing those who leave it. Whilst under the trap's effects, enemies will generate a stack every 0.5 seconds; at 3 stacks, enemies will become stunned for 1.5 seconds.
Active: Viktor uses his synthetic arm to fire an energy beam down a chosen 500-unit long path, dealing magic damage to every enemy it hits. The arm can fire in any direction from any point within range, and does not interrupt Viktor's previous command.
Death Ray has no cast time and Viktor may freely act while the ray is travelling.
The effected area is set upon casting, no matter how far away Viktor may retreat. Unlike a leash, Death Ray will not break off its own effect.
Sight is granted in a medium area around the beam while it travels. Although this vision will not go through bushes or across walls, it will reveal all champions within its radius even if they are hiding in a bush or are across a wall.
There is a known graphical bug in which the beam visual-effect is stuck on the place in which it was originally cast, but the damaging part of the ability performs normally, damaging units in the intended location.
If Viktor dies while he is firing the beam it will become interrupted and deal damage up to the location where it was in the moment Viktor died.
COST: 100 mana
COOLDOWN: 120 / 110 / 100
First Cast: Viktor conjures an arcane singularity at a target location, dealing magic damage to every enemy it hits and interrupting channeled abilities. The singularity remains active for 7 seconds afterwards, dealing magic damage to all nearby enemies every 0.5 seconds.
Second Cast: Viktor directs the singularity toward the mouse cursor. Once the singularity damages an enemy champion, it will automatically follow them until the enemy champion dies or escapes it. The singularity moves faster depending on its proximity to Viktor, but will always move at maximum speed when moving towards him.
Chaos Storm can be controlled by Alt + Right-Click or by pressing the R button (default hotkeys). It can be commanded to move toward locations or enemy champions (it will continue to follow the chosen enemy champion unless commanded otherwise).
If Viktor is affected by hard-CC he cannot issue new commands to the singularity.
If the champion the storm is currently following enters stealth, the singularity will continue to follow them, effectively giving away their position.
The singularity grants sight around its position for the full duration.
Chaos Storm remains active and continues to deal damage if Viktor dies.
When Viktor dies, the singularity immediately stops moving and cannot be subsequently redirected.
Probable Bug: If Chaos Storm is summoned in a brush where the enemy has no vision, it will remain invisible to the enemy team for its duration even if it is redirected out of the bush. This may be a bug.
Aside from when the bug occurs, the Chaos Storm will be visible to enemies for its duration even if it enters a brush or the fog of war.