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Viktor

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Champion Background Strategy Skins & Trivia
ViktorSquare Viktor
the Machine Herald
Cost: IP 6300 or RP 975
Primary: Mage Release date 2011-12-29
Attackpower.png 20
Defensepower.png 50
Abilitypower.png 90
Difficulty.png 90
Statistics
Health 385 (+78) Attack damage 49 (+3)
Health regen. 6.75 (+0.65) Attack speed 0.625 (+2.11%)
Mana 240 (+50) Armor 16 (+4)
Mana regen. 6.9 (+0.45) Magic res. 30 (+0)
Range 525 (Ranged) Mov. speed 335
Viktor, the Machine Herald is a champion in League of Legends [1].

Abilities

Evolving Technology
Evolving Technology

Viktor starts each game with The Hex Core item.png The Hex Core, an item that takes up one of his item slots, but provides him with stats and can be upgraded in the store to augment one of his abilities and improve its stats. The Hex Core can only be upgraded once, for 1000 gold, and cannot be sold back to the store.

Ability Details
Evolving Technology is a self-buff that gifts Viktor an item at the start of a game.
Power Transfer
RANGE: 600
COST: 45 / 50 / 55 / 60 / 65 mana
COOLDOWN: 9 / 8 / 7 / 6 / 5
Power Transfer

Active: Viktor sends a device at an enemy unit to blast them for magic damage. The device then returns to him granting a shield for up to 3 seconds.

  • Magic Damage: 80 / 125 / 170 / 215 / 260 (+ 65% AP)
  • Shield: 32 / 50 / 68 / 86 / 104 (+ 26% AP)
Augment: Power
Augment- Power item

The item now grants him +3 ability power per level, +220 health and +6 health regeneration per 5 seconds. Also, Power Transfer.png Power Transfer increases Viktor's movement speed by 30% for 3 seconds.

Ability Details
Power Transfer is a single target ability that bounces back to Viktor, shielding him.

Additional Information:

  • Power Transfer grants Viktor the shield even if the target dies while the projectile is in flight.
    • However, the projectile must still fly to the target's location, then return to Viktor.
  • Relative to basic The Hex Core item.png The Hex Core - Statistical Efficiency
Gravity Field
RANGE: 625 (812.5 if Augment- Gravity item.png upgraded)
COST: 65 mana
COOLDOWN: 17 / 16 / 15 / 14 / 13
Gravity Field old

Active: Viktor conjures a gravitational imprisonment device at a target location for 4 seconds, slowing all enemies that pass above it. Whilst under its effect, enemies generate stacks every 0.5 seconds; at 3 stacks the target will be stunned for 1.5 seconds.

  • Slow: 28 / 32 / 36 / 40 / 44%
Augment: Gravity
Augment- Gravity item

The item now grants him +3 ability power per level, +200 mana, +10% cooldown reduction and +5 mana regeneration per 5 seconds. Also, Gravity Field.png Gravity Field's cast range is increased by 30%.

Ability Details
Gravity Field is a ground-targeted, persistent area of effect that slows and stuns enemies within.

Additional Information:

  • Gravity Field lasts for 4 seconds.
  • If an enemy is stunned but remains in the field after it wears off, they will begin accumulating stacks again.
    • Each enemy unit can only be targeted for a stun once per cast of Gravity Field.
  • The slow is not increased by additional stacks of Gravity Field's debuff.
  • Slows will linger for 0.25 seconds after leaving the marked area.
  • Gravity Field will remain active if Viktor dies.
  • Gravity Field's animation can be seen by both teams through Fog of War.
  • Relative to basic The Hex Core item.png The Hex Core - Statistical Efficiency
Death Ray
RANGE: 540
COST: 70 / 80 / 90 / 100 / 110 mana
COOLDOWN: 13 / 12 / 11 / 10 / 9
Death Ray old

Active: Viktor uses his robotic arm to fire a 500-unit length laser beam across the field in a chosen path, dealing magic damage to every enemy it hits.

  • Magic Damage: 70 / 115 / 160 / 205 / 250 (+ 70% AP)
Augment: Death
Augment- Death item

The item now grants him +3 ability power per level and +45 ability power. Also, Death Ray.png Death Ray sets fire to enemies, dealing 30% additional magic damage over 4 seconds.

  • Additional Burn Damage: 21 / 34.5 / 48 / 61.5 / 75 (+ 21% AP)
  • Total Magic Damage: 91 / 149.5 / 208 / 266.5 / 325 (+ 91% AP)
Ability Details
Death Ray is a vector-targeted, linear, pass-through skill shot.

Additional Information:

  • The damage over time can be removed with Quicksilver.
  • Death Ray has no cast time and Viktor may freely act while the ray is travelling.
  • Sight is granted in a medium area around the beam while it travels. Although this vision will not go through bushes or across walls, it will reveal all champions within its radius even if they are hiding in a bush or are across a wall.
  • There is a known graphical bug in which the beam visual-effect is stuck on the place in which it was originally cast, but the damaging part of the ability performs normally, damaging units in the intended location.
  • If Viktor dies while he is firing the beam it will become interrupted and deal damage up to the location where it was in the moment Viktor died.
    • The augmented damage over time is unaffected by this if it has already been applied.
  • Relative to basic The Hex Core item.png The Hex Core - Statistical Efficiency
Chaos Storm
RANGE: 700
COST: 100 mana
COOLDOWN: 120
Chaos Storm old

Active: Viktor conjures a chaos storm at the target location, dealing magic damage and silencing enemies in the area for 0.5 seconds. The storm cloud remains for 7 seconds afterwards, firing lightning bolts at every nearby at 0.25 second intervals.

  • Chaos Storm.png Summon Magic Damage: 150 / 250 / 350 (+ 55% AP)
  • Total Summon Magic Damage: 160 / 265 / 370 (+ 61% AP)
  • Magic Damage Per Bolt: 10 / 15 / 20 (+ 6% AP)
  • Total Magic Damage: 440 / 685 / 930 (+ 229% AP)
RANGE: Global
Chaos Storm 2

While the storm is active Viktor can re-activate Chaos Storm.png Chaos Storm to move it to the cursor's location, with the storm moving faster the closer it is to Viktor.

Ability Details
Chaos Storm is a ground targeted area of effect ability that damages and silences. It then becomes a controllable entity that deals area of effect damage.

Additional Information:

  • Radius of initial impact: 250.
  • Radius of zone: 350.
  • Damage interval: 0.25 seconds.
  • Chaos Storm can be controlled by Alt + Right-Click or by pressing the R button (default hotkeys). It can be commanded to move toward locations or enemy champions (it will continue to follow the chosen enemy champion unless commanded otherwise).
  • If Viktor is affected by hard-CC he cannot issue new commands to the storm.
  • If the champion the storm is currently following enters stealth, the storm will continue to follow them, effectively giving away their position.
  • The storm grants sight around its position for the full duration.
  • Including the initial damage (Both the base damage and a tick of the persistent damage), Chaos Storm deals 30 instance of damage.
  • Chaos Storm remains active and continues to deal damage if Viktor dies before the storm ends.
    • When Viktor dies, the storm immediately stops moving and cannot be subsequently redirected.
  • Probable Bug: If Chaos Storm is summoned in a brush where the enemy has no vision, it will remain invisible to the enemy team for its duration even if it is redirected out of the bush. This may be a bug.
    • Aside from when the bug occurs, the Chaos Storm will be visible to enemies for its duration even if it enters a brush or the fog of war.

Glorious Evolution
Glorious Evolution

Viktor starts each game with a Prototype Hex Core item.png Prototype Hex Core, which permanently occupies one of his item slots. Viktor can spend 1000 gold to upgrade his Hex Core, increasing its stats and granting Viktor 1 Evolution point that he can spend to augment one of his basic abilities. Upon evolving each of his basic abilities, Viktor will automatically augment his Chaos Storm.png Chaos Storm ability.

  • Prototype Hex Core item.png Prototype Hex Core: Grants Viktor +3 ability power per level.
  • The Hex Core mk-1 item.png The Hex Core MK-1: Grants +4 ability power per level, +20 ability power, 150 mana and 1 Evolution Point.
  • The Hex Core mk-2 item.png The Hex Core MK-2: Grants +5 ability power per level, +40 ability power, 300 mana and 1 Evolution Point.
  • Perfect Hex Core item.png Perfect Hex Core: Grants Viktor +6 ability power per level, +60 ability power, 500 mana and 1 Evolution Point.

Ability Details
Glorious Evolution is a self-buff that gifts Viktor an exclusive item at the start of a game.

Additional Information:

  • The calculated value of 20 ability power and 150 mana, compared to other items, is 837 gold. Given that 1 ability power has a value of 21.75g, each of Viktor's upgrades will be at least 100% gold efficient at level 8. Factoring the 3 ability power per level that he gains for free, the item is gold efficient at level 2.
  • At level 18, The Perfect Hex Core grants a total of 168 ability power. Including the 500 mana, the item is worth 4654 gold (not including any passives).
Siphon Power
RANGE: 700
COST: 45 / 50 / 55 / 60 / 65 mana
COOLDOWN: 10 / 9.5 / 7 / 5.5 / 4
Siphon Power

Active: Viktor blasts an enemy unit, dealing magic damage and granting a shield for 2.5 seconds.

Viktor's next basic attack is converted into magic damage, dealing 20 - 210 (Based on Viktor's level) (+ 100% AD) (+ 50% AP) damage.

  • Magic Damage: 40 / 60 / 80 / 100 / 120 (+ 20% AP)
  • Shield: 30 / 50 / 70 / 90 / 110 (+ 20% AP)

Augment- Turbocharge.png Augment- Turbocharge: Viktor gains 30% movement speed for 2.5 seconds after using Siphon Power.

Ability Details
Siphon Power is a single target ability and two simultaneous self-buffs.
Gravity Field
RANGE: 700
COST: 65 mana
COOLDOWN: 17 / 16 / 15 / 14 / 13
Gravity Field

Active: Viktor conjures a gravitational imprisonment device at a target location for 4 seconds, slowing all enemies that pass above it. Whilst under its effects, enemies generate stacks every 0.5 seconds; at 3 stacks the target will be stunned for 1.5 seconds.

  • Slow: 28 / 32 / 36 / 40 / 44%

Augment- Implosion.png Augment- Implosion: Units stunned by Gravity Field are dragged into the center.

Ability Details
Gravity Field is a ground-targeted, persistent area of effect that slows and stuns enemies within.

Additional Information:

  • An enemy can only be stunned by the field once, they will not accumulate stacks again.
  • Slows will linger for 0.25 seconds after leaving the marked area.
  • Gravity Field will remain active if Viktor dies.
  • Gravity Field's animation can be seen by both teams through Fog of War.
Death Ray
RANGE: 540
COST: 70 / 80 / 90 / 100 / 110 mana
COOLDOWN: 13 / 12 / 11 / 10 / 9
Death Ray

Active: Viktor uses his robotic arm to fire a 500-unit length laser beam across the field in a chosen path, dealing magic damage to every enemy it hits.

  • Magic Damage: 70 / 115 / 160 / 205 / 250 (+ 70% AP)

Augment- Aftershock.png Augment- Aftershock: An explosion follows Death Ray's wake, dealing additional damage. Enemies already hit by Death Ray will take 40% damage.

  • Magic Damage: 70 / 115 / 160 / 205 / 250 (+ 70% AP)
  • Reduced Magic Damage: 28 / 46 / 64 / 82 / 100 (+ 28% AP)
  • Max. Magic Damage: 98 / 161 / 224 / 287 / 350 (+ 98% AP)
Ability Details
Death Ray is a vector-targeted, linear, pass-through skill shot.

Additional Information:

  • Death Ray has no cast time and Viktor may freely act while the ray is travelling.
    • The effected area is set upon casting, no matter how far away Viktor may retreat. Unlike a leash, Death Ray will not break off its own effect.
  • Sight is granted in a medium area around the beam while it travels. Although this vision will not go through bushes or across walls, it will reveal all champions within its radius even if they are hiding in a bush or are across a wall.
  • There is a known graphical bug in which the beam visual-effect is stuck on the place in which it was originally cast, but the damaging part of the ability performs normally, damaging units in the intended location.
  • If Viktor dies while he is firing the beam it will become interrupted and deal damage up to the location where it was in the moment Viktor died.
Chaos Storm
RANGE: 700
COST: 100 mana
COOLDOWN: 120 / 110 / 100
Chaos Storm

Active: After a 0.25 second delay, Viktor conjures a singularity at the target location, dealing magic damage and interrupting channeled abilities. The storm cloud remains for 7 seconds afterwards, firing lightning bolts at every nearby enemy at 0.5 second intervals.

  • Chaos Storm.png Summon Magic Damage: 150 / 250 / 350 (+ 55% AP)
  • Total Summon Magic Damage: 165 / 280 / 395 (+ 65% AP)
  • Magic Damage Per Bolt: 15 / 30 / 45 (+ 10% AP)
  • Total Magic Damage: 375 / 700 / 1025 (+ 205% AP)

Augment- Velocity.png Augment- Velocity: Chaos Storm moves 20% faster.

RANGE: Global
Chaos Storm 2

While the singularity is active Viktor can re-activate Chaos Storm.png Chaos Storm to move it to the cursor's location or at an enemy champion. The singularity moves faster the closer it is to Viktor but always at maximum speed when moving towards him.

Ability Details
Chaos Storm is a ground targeted area of effect ability that damages and interrupts channeled abilities. It then becomes a controllable entity that deals area of effect damage.

Additional Information:

  • Radius of initial impact: 325.
  • Radius of singularity: 325.
  • Damage interval: 0.5 seconds.
  • Including the initial damage (Both the base damage and a tick of the persistent damage), Chaos Storm deals 16 instance of damage.
  • Chaos Storm can be controlled by Alt + Right-Click or by pressing the R button (default hotkeys). It can be commanded to move toward locations or enemy champions (it will continue to follow the chosen enemy champion unless commanded otherwise).
  • If Viktor is affected by hard-CC he cannot issue new commands to the singularity.
  • If the champion the storm is currently following enters stealth, the singularity will continue to follow them, effectively giving away their position.
  • The singularity grants sight around its position for the full duration.
  • Chaos Storm remains active and continues to deal damage if Viktor dies.
    • When Viktor dies, the singularity immediately stops moving and cannot be subsequently redirected.
  • Probable Bug: If Chaos Storm is summoned in a brush where the enemy has no vision, it will remain invisible to the enemy team for its duration even if it is redirected out of the bush. This may be a bug.
    • Aside from when the bug occurs, the Chaos Storm will be visible to enemies for its duration even if it enters a brush or the fog of war.

References

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