Viktor starts each game with an exclusive Prototype Hex Core, which permanently occupies one of his item slots. For some additional gold, Viktor can upgrade his Hex Core to increase its bonuses and grant him one Evolution point, which he can use to augment one of his basic abilities. Once he augments all of his basic abilities, Viktor automatically augments his ultimate ability, Chaos Storm.
Active:Viktor deploys a gravitational imprisonment device at the target location which arms after a brief delay. For 4 seconds, the trap slows all enemies that pass through its field, persisting for 0.25 seconds after leaving.
Slow: 28 / 32 / 36 / 40 / 44%
Whilst under the trap's effects, enemies generate a stack every 0.5 seconds. At 3 stacks, enemies are knocked down and stunned for 1.5 seconds.
An enemy can only be stunned by the field once per cast, after which they will not be slowed or accumulate stacks again.
Slows will linger for 0.25 seconds after leaving the marked area.
Gravity Field will remain active if Viktor dies.
Gravity Field's animation can be seen by both teams through fog of war.
Enemies who are pulled in by an augmented Gravity Field are not considered airborne, despite the animation.
RANGE:525 / 500
COST: 70 / 80 / 90 / 100 / 110 mana
COOLDOWN: 13 / 12 / 11 / 10 / 9
Active:Viktor uses his synthetic arm to fire an energy beam down the target path, dealing magic damage to every enemy it hits. The arm can fire in any direction from any point within range, and does not interrupt Viktor's previous orders.
Death Ray has no cast time and Viktor may freely act while the ray is travelling.
The effected area is set upon casting, no matter how far away Viktor moves. Unlike a leash, Death Ray will not break off its own effect.
The laser grants a moderate area of sight around where the beam strikes the ground.
If Death Ray is blocked by Wind Wall or Unbreakable, the explosions will travel only up to the wall and will not continue past it.
However, the capability to be blocked only applies to the laser as it hits the ground. Viktor can cast the ability over the wall and it will not be destroyed or intercepted.
If Viktor dies while he is firing the beam it will become interrupted and deal damage up to the location where it was in the moment Viktor died.
COST: 100 mana
COOLDOWN: 120 / 110 / 100
First Cast:Viktor conjures an arcane singularity at the target location, dealing magic damage to every enemy it hits and interrupting channeled abilities. The singularity remains active for 6.5 seconds afterwards, dealing magic damage to all nearby enemies every 2 seconds.
Second Cast:Viktor directs the singularity to the target location. Once the singularity damages an enemy champion, it automatically follows them until the target dies or escapes it. The singularity moves faster depending on its proximity to Viktor, but always moves at maximum speed when moving towards him.
Chaos Storm can be controlled by Alt + Right-Click or by pressing the R button (default hotkeys). It can be commanded to move toward locations or enemy champions (it will continue to follow the chosen enemy champion unless commanded otherwise).
If Viktor is affected by hard crowd control he cannot issue new commands to the singularity.
If the champion the storm is currently following enters stealth, the singularity will continue to follow them, effectively giving away their position.
The singularity grants sight around its position for the full duration.
If Viktor dies, Chaos Storm will remain active and continue to deal damage for the rest of its duration, but will cease its movement and cannot be subsequently redirected.
Chaos Storm cannot go through (player-made) terrain.