Teleporting to the ward will reveal it for the duration of the spell.
Vision Ward is unavailable in the Twisted Treeline, the Crystal Scar, and the Proving Grounds.
The Scout mastery increases the range of wards by 25% for the first 5 seconds after placing them. It only increases the Vision Sight to 1375.
The ward has a cast range of 600. After being placed, it is visible for 2 seconds, and then becomes invisible until its 3-minute duration expires.
The ward has 3 HP, and every attack will only damage it by 1. There is also no way to regenerate its health.
While some abilities, such as Evelynn'sHate Spike, become active around and can target wards, they cannot actually damage wards without the ward being revealed by a Vision Ward or a champion with Oracle's Elixir.
If you are up against an enemy team with at least one stealth champion place the Vision Ward at key points in your lane to prevent being ganked, or against a champion such as Akali who relies on stealth to avoid damage.
It is most beneficial to place a Vision Ward near high priority targets which will probably be warded, like Baron Nashor or Dragon or at a location of a known ward.
Using Teleport on a ward will no longer reveal the ward through Fog of War to enemies. Instead, it will destealth the ward to be seen if an enemy is near and reveal the teleport particle through Fog of War to all enemies.
Wards and Teemo'smushrooms are no longer targetable/manipulated by spells (except Teleport). This means, for example, that wards will no longer be able to block Rammus'sPowerball, mushrooms will not block skillshots, and Jax is no longer able to Leap Strike onto a ward.